The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Acording to Skillup Sony and Naughty dog had very extensive restrictions on reviewers.
In the same clip, he talks about how the second half of the game cannot be talked about. HAHAHA that means that they are EVEN NOW trying to hide Abby. Also nice catch on the footage being premade and sent by Sony as they paid their scores up.

I'll catch up shortly, but I love how even the shills can't be fucked to a degree. Also that the dog killing is that big of a part of what they talk about.

Neil Cuckman is fucked.
 
how low do you guys predict the metacritic users score going?
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New review from Polygon. Apt title/subtitle.
"The Last of Us Part 2 review: We’re better than this - Did you know murder is wrong?"
Polygon's was somehow even more scathing than Kotaku's.

EDIT: This one doesn't pussyfoot around like the Kotaku article, it just goes right for the throat at the beginning and keeps stabbing.

EDIT 2: WHAT THE FUCK DRUCKMANN!?

Maybe someone will create a hack that turns the dogs into rampaging Abbys.
 
how low do you guys predict the metacritic users score going?

Hard to say, the leaks might have gotten a lot of people who would have been disappointed and given it a 2/10 simply choose not to buy it, in which case it might get a higher average rating than it would have otherwise (though lower sales) since the woke buyers will still give it 10/10. So I'm guessing at a 6/10 when all is said and done.
 
Hard to say, the leaks might have gotten a lot of people who would have been disappointed and given it a 2/10 simply choose not to buy it, in which case it might get a higher average rating than it would have otherwise (though lower sales) since the woke buyers will still give it 10/10. So I'm guessing at a 6/10 when all is said and done.
Oh yeah, I forgot these shit sites now require you to buy the game because of their collusion with devs.
 
Fucking hell. Kotaku and Polygon have both trashed it, even though they were lining up to fellate Druckmann for muh inclusivity beforehand.

The burning question - are the reviewers at those organs still employed? There was a lot of the same talking points about "a queer woman" as the protagonist in both which implies they were probably given a fat press release and loads of "notice this" pointers, so they probably fellated it as much as they could in order to retain their jobs. Also none of them mentioned Abby. I'm guessing that Sony know that forcing you to play as a character who throttles to death the previous well developed protagonist and beats her father's brains out with a sand wedge isn't going to help with sales. Or they are still deluding themselves that this subversion of expectations will make people gasp, "oh my god, how profound" with one hand perched over their mouth as they stare at Druckmann's narrative genius.

Yet despite this, Harlan Ellison of all people did far better at a cynical, bleak world in 1996 with the adaptation of I Have No Mouth And I Must Scream. In it, you could only win that game and defeat AM (voiced by the man himself) by having your characters develop, identify the reasons why they were hand-picked as torture victims (Ted's narcissism, Benny's bloodlust, Ellen's inability to move on from past trauma, Gorrister's feelings of guilt, Nimdok's evil past) and then consciously guide them to change. Yes, IHNMAIMS is also a misery simulator (each character's story is designed to trigger them at every turn) but it features I. hope, and II. CHARACTER DEVELOPMENT.

All I get from this is that The Last Of Us: Part II must be really, really, bad to get criticism even at this stage from the access media. There's probably some utter shotgun-blasts of fail that they aren't allowed to tell us about.
 
Fucking hell. Kotaku and Polygon have both trashed it, even though they were lining up to fellate Druckmann for muh inclusivity beforehand.

The burning question - are the reviewers at those organs still employed? There was a lot of the same talking points about "a queer woman" as the protagonist in both which implies they were probably given a fat press release and loads of "notice this" pointers, so they probably fellated it as much as they could in order to retain their jobs. Also none of them mentioned Abby. I'm guessing that Sony know that forcing you to play as a character who throttles to death the previous well developed protagonist and beats her father's brains out with a sand wedge isn't going to help with sales. Or they are still deluding themselves that this subversion of expectations will make people gasp, "oh my god, how profound" with one hand perched over their mouth as they stare at Druckmann's narrative genius.

Its supposed to be a twist. Generally reviews don't go out and say "Snape kills Voldemort!" even if they dislike the product, since spoilers ruin the review. The negative reviews probably put that under the general umbrella of "misery simulator" and the like.
 
I knew a bunch of no-name places and IGN would give it 10/10, but I'm genuinely surprised kotaku polygon and vice all bashed it. they fucked up so bad they can't even get the big three woke publications to mindlessly shill for them.

They are art critics proper, it's harder to impress them than it is to impress Billy Usher with big titty Japanese women

Fucking hell. Kotaku and Polygon have both trashed it, even though they were lining up to fellate Druckmann for muh inclusivity beforehand.

The burning question - are the reviewers at those organs still employed? There was a lot of the same talking points about "a queer woman" as the protagonist in both which implies they were probably given a fat press release and loads of "notice this" pointers, so they probably fellated it as much as they could in order to retain their jobs. Also none of them mentioned Abby. I'm guessing that Sony know that forcing you to play as a character who throttles to death the previous well developed protagonist and beats her father's brains out with a sand wedge isn't going to help with sales. Or they are still deluding themselves that this subversion of expectations will make people gasp, "oh my god, how profound" with one hand perched over their mouth as they stare at Druckmann's narrative genius.

Yet despite this, Harlan Ellison of all people did far better at a cynical, bleak world in 1996 with the adaptation of I Have No Mouth And I Must Scream. In it, you could only win that game and defeat AM (voiced by the man himself) by having your characters develop, identify the reasons why they were hand-picked as torture victims (Ted's narcissism, Benny's bloodlust, Ellen's inability to move on from past trauma, Gorrister's feelings of guilt, Nimdok's evil past) and then consciously guide them to change. Yes, IHNMAIMS is also a misery simulator (each character's story is designed to trigger them at every turn) but it features I. hope, and II. CHARACTER DEVELOPMENT.

All I get from this is that The Last Of Us: Part II must be really, really, bad to get criticism even at this stage from the access media. There's probably some utter shotgun-blasts of fail that they aren't allowed to tell us about.


Because the goal isn't to see the character being fixed, it's a descent down to the Cold uncaring abyss of hell like Kane and Lynch and Spec Ops was. Both made by European devs, so Druckmann felt compelled to make his own anti game.

To quote someone on the game.

just think it's funny how much variance there is in how we appreciate art. Because what so many people seem upset about, the dark and forced themes of this narrative, is what draws me in so much about it. This isn't an RPG where I can do my best to try to make this dystopian landscape better. This is a slow elevator ride down a narrative driven shaft of PTSD, where the in flight movie is about how broken and dark the human soul can become when forced through heinous circumstances

So Kotaku and Polygon was praising it because this was the intended goal of Druckmann.
 
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