The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Judging by the great big yellow INVISIBLE floating over Ellie, I'm guessing that they have the game set in some debug mode with a cheat code enabled that literally makes her undetectable to the AI no matter what.
If this game has cheats and tweaks like Uncharted, it might be somewhat fun messing around with the game. Otherwise it's more or less the same experience with very minor changes from the first game.
 
Even his latest game Death Stranding has some dumb things that could only happen in a video game. Remember this shit.
In a end of the world game where anyone who dies becomes a nuke, humanity is struggling to try to pick up the pieces and a terrorist organisation wants to end it all, they still have time to do goofy shit like this. Druckmann must live an utterly miserable existence if everything must be serious and jokes must have a purpose other than make people laugh.
I don't remember him scratching the record. The thumbs up thing had me laughing constantly though. Every time a person gave a thumbs up or thumbs down was like a personal statement to me. Also, Peter Englert is a cunt. I think the problem with Druckmann, vs Kojima, is while Kojima wants to make movies, he can still make a competent game. Druckmann seems to just want to make a movie, and the game part is getting in the way of his story.
 
I don't remember him scratching the record. The thumbs up thing had me laughing constantly though. Every time a person gave a thumbs up or thumbs down was like a personal statement to me. Also, Peter Englert is a cunt. I think the problem with Druckmann, vs Kojima, is while Kojima wants to make movies, he can still make a competent game. Druckmann seems to just want to make a movie, and the game part is getting in the way of his story.
Englert is another bit of funny in a deeply depressing world. This motherfucker needs to have a fucking pizza made from the most inconvenient places and at the most inconvenient times. Hey Sam, I know the world is ending and you have a hell of a journey to make, but can you haul a fucking pizza all the way here please? No, I won't show my face, but it will be worth it in the end (and what do you know, it is...)

It's a serious(ish) story in a bleak, dark, shitty world with top actors and acting, but it still feels like a videogame world. There are these invisible creatures that will nuke a city easily and come into existence when anyone dies, so everyone is on standby ready to incinerate a corpse, and the only way to see these monsters is to hook up to a machine which has a baby in an artificial womb...what? It's ridiculous in the same way 40k is with Volcano cannons using mined crystals that were previously used to sacrifice Chaos psykers, meaning that everytime the cannon is fired, entire companies of men are sent insane and need to be put down...

TLOU2 has none of that, it's just dark and miserable, which is a fucking shame because the original game had those fun/heartwarming moments. Asking what is an ice cream truck, seeing a giraffe in the wild etc. Don't think Druckmann even realised what he made with the first game? He's gone the way of every other film, cram it full of dark violence and woke messaging.
 
Englert is another bit of funny in a deeply depressing world. This motherfucker needs to have a fucking pizza made from the most inconvenient places and at the most inconvenient times. Hey Sam, I know the world is ending and you have a hell of a journey to make, but can you haul a fucking pizza all the way here please? No, I won't show my face, but it will be worth it in the end (and what do you know, it is...)

It's a serious(ish) story in a bleak, dark, shitty world with top actors and acting, but it still feels like a videogame world. There are these invisible creatures that will nuke a city easily and come into existence when anyone dies, so everyone is on standby ready to incinerate a corpse, and the only way to see these monsters is to hook up to a machine which has a baby in an artificial womb...what? It's ridiculous in the same way 40k is with Volcano cannons using mined crystals that were previously used to sacrifice Chaos psykers, meaning that everytime the cannon is fired, entire companies of men are sent insane and need to be put down...

TLOU2 has none of that, it's just dark and miserable, which is a fucking shame because the original game had those fun/heartwarming moments. Asking what is an ice cream truck, seeing a giraffe in the wild etc. Don't think Druckmann even realised what he made with the first game? He's gone the way of every other film, cram it full of dark violence and woke messaging.
The dumb teen romance movie poster that was a direct insult at Twilight. Or Ellie stealing Bills gay porn and commenting on it. It's almost like someone started pumping soy into the environment directly and people like druckmann are embracing it. The fact that big titties are offensive, looking at the girl they modelled Dinah after with her awesome Khazar milkers, is a big sign of that to me. Don't want attractive women in your game, cause that would be bad...
 
Thinking about it, anyone else remember that bit in the first leaked footage where you play as Abby running around shooting clipboards with targets on them with a toy bow and arrow? I think Owen is there with an egg timer and you have to try to beat his high score or something.

Now we've seen the first three hours of the game, I can't believe that takes place after you see Abby brutally shoot Joel in the knees with a shotgun and club him to death with a golf club. Like, you're expected to do this light-hearted time trial thing, and not remember that? That this person is a massive piece of shit?

This is why I (and I guess most people) assumed the Joel-death was like the climax of the game. I could maybe understand it as a big reveal. "Whoa this person I've been playing as and got attached to is actually the villain!".

But Joel dies at the end of the first hour of the game! And then Druckmann wants you to play as her, and presumably care about her, after that??
 
But Joel dies at the end of the first hour of the game! And then Druckmann wants you to play as her, and presumably care about her, after that??
When I borrow this off someone dumb enough to buy it I'm just gonna park Abby somewhere she'll get killed when the checkpoint reloads, turn off the TV, leave her to get eaten by zombies and feel proud of myself for doing the right thing.
 
But Joel dies at the end of the first hour of the game! And then Druckmann wants you to play as her, and presumably care about her, after that??

Not just that, but several things:
1) Joel and Tommy literally just saved Abby's life.
2) Joel and Tommy get jumped 7 on 2.
3) Abby shoots Joel with a shotgun from behind before he even realizes he walked into a trap.
4) Abby is literally upset at her crew that she couldn't torture Joel longer.
 
Just curious is there any other game out there that does anything remotely like this? A game that forces you to play as a villain that mutilates and tortures the protagonists? I play way more video games than is safe or healthy and I can't name one.
 
Just curious is there any other game out there that does anything remotely like this? A game that forces you to play as a villain that mutilates and tortures the protagonists? I play way more video games than is safe or healthy and I can't name one.

Dungeon Keeper, maybe?

The original one, not that freemium mobile aberration.
 
Just curious is there any other game out there that does anything remotely like this? A game that forces you to play as a villain that mutilates and tortures the protagonists? I play way more video games than is safe or healthy and I can't name one.
Dungeon Keeper, Overlord, Prototype... TBH it depends what you mean, playing the villain character who does evil shit for fun, or actually having to battle the main character of a previous game?
 
Just curious is there any other game out there that does anything remotely like this? A game that forces you to play as a villain that mutilates and tortures the protagonists? I play way more video games than is safe or healthy and I can't name one.
Closest I can think of is Postal 1 where you play as a literal mass shooter, complete with people moaning that they don't want to die and the option to execute people trying to crawl away. You also read his diary which indicates that you are playing as a mentally unstable individual who feels the compulsive need to kill. Not to mention the ending where he tries to shoot up a school (he fails, but even so it's disturbing).

Thing is, Postal 1 was deliberately edgy and was trying to piss off as many people as possible. It came out when parent groups were trying to censor violence in video games and Postal existed as a middle finger to those kinds of people. Furthermore, it was obvious from the in-game diary entries and the ending that you aren't supposed to identify or sympathize with the Postal Dude. Last of Us Part 2 on the other hand is using its nihilistic violence not as a statement against censorship but as a way to bludgeon the player over the head with its simplistic "violence bad" narrative and is committing the greater sin of forcing the player to identify with a character who might actually be more psychopathic than the fucking Postal Dude.
 
But Joel dies at the end of the first hour of the game! And then Druckmann wants you to play as her, and presumably care about her, after that??
Here's the thing: if this game wants to explore the nihilism inherent in the cycle of violence and vengeance, this is an interesting way to go about it. "Villain protagonist does something shocking and we spend the story learning about them and discovering why we should want to learn about them as we watch the ramifications of their actions play out" is an interesting premise, especially one written for a setting that's already familiar, so we don't need to spend hours on worldbuilding. I'm into that.

Except.

The writing needs to be good, and I mean much more so than the baseline you'd need for a framework like that. Joel and Ellie's relationship was central to the first game, and so when the new protagonist severs that relationship you need to be ready to explore that, their past, and their motivations thoroughly if you want their character and their actions to have meaning to your themes. You need to tie those threads together, and by and large game writers are not able to do things like that. I don't think Abby is going to be compelling, which is what you need when you're asking your audience to come along with a character who's done something horrible.
 
I know I'm a little late to the party but that in-game model doesn't look a whole lot like the actress. Also she's being voiced by Kid Trunks (dubbed) which is bizarre.
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Scott Shelby in Heavy Rain kinda is one. You just don't control him in key moments that obfuscate his role in the story, but can steer him into being sloppy, or pulling the perfect crime.

That's what I mean. Imagine Heavy Rain, but you see Scott Shelby kill a ten year old in the first hour of the game.
 
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