I don't remember him scratching the record. The thumbs up thing had me laughing constantly though. Every time a person gave a thumbs up or thumbs down was like a personal statement to me. Also, Peter Englert is a cunt. I think the problem with Druckmann, vs Kojima, is while Kojima wants to make movies, he can still make a competent game. Druckmann seems to just want to make a movie, and the game part is getting in the way of his story.
There's a reason Kojima gets a cult following.
He's a good boss.
For all his westabooing, his textual diarrhoea scripts in which most of the meaning is lost while you fight giant nuclear armed robots or wander a world as a Deliveroo Dude in a world in which everyone becomes a nuke when they die.
He's a good boss.
He's not so far up his arse he won't change his mind on something if he's told it's a stupid idea.
The End was infamously going to take you
two weeks real time to fight him. In the original draft of Snake Eater you could not kill The End. You had to wait for his cancer to kill him and that was the only way.
He was told this wasn't going to work for
anyone who would play the game, but his team offered an easter egg compromise and the end result was the more conventional boss battle followed by the two weeks option.
Now, bare in mind Kojima is the boss in which he
actively encourages the Japanese corporate practise of "Loud American". In which if you think an idea is stupid or unworkable, then you say so.
He's not going to bully you out of the industry, he's not going to randomly draft in people from the film industry because he can't get conventional replacements.
Death Stranding was basically a chance for him to get a lot of frustrations out that he'd held from his removal at Konami and I suspect a lot of the studio guys came with him and let it slide to let him purge to get creative again.
The end result? Kojima's revealed he's binge watching horror, is now good friends with Norman Reedus... and rumour is both Ito and Del Toro might reconsider working in games properly...