The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Remember 10 years we thought this was bad?
Tameem Donte.jpg

(for the uninitiated, this is Tameem Antoniades, the head of Ninja Theory. Ninja Theory made DmC: Devil May Cry and the scenes you see are the initial redesign of Dante).

Congrats, Neil.
You've managed to surpass this asshole.
 
"Cinematic Storytelling" as a review point is always indicative that a game has a shit wannabe movie story.

The best story-based games take advantage of the medium and have you making meaningful choices that impact the game.

Linear stories can be good and interesting in a game, but if its the focus of your game, you should have just made a movie or tv show.
 
What.

Fucking what.

And it is. For bugfixes and suchlike, they claim.

Sob.

Meanwhile some Einstein on twatter came out with this:

View attachment 1386541

Then again, to be fair, W3 was delayed twice, from November 2014 to February 2015 and then to May 2015.
these games arent even in the same genre lol

"Cinematic Storytelling" as a review point is always indicative that a game has a shit wannabe movie story.

The best story-based games take advantage of the medium and have you making meaningful choices that impact the game.

Linear stories can be good and interesting in a game, but if its the focus of your game, you should have just made a movie or tv show.
"cinematic storytelling" is basically just a euphemism for "walking simulator" lol
 
@Null how many shekels to play this game?
Does josh even have ps4? thats already like a 300 dollar investment right there
Remember 10 years we thought this was bad?
View attachment 1386530
(for the uninitiated, this is Tameem Antoniades, the head of Ninja Theory. Ninja Theory made DmC: Devil May Cry and the scenes you see are the initial redesign of Dante).

Congrats, Neil.
You've managed to surpass this asshole.
What's worse, shotgun abortion or anal sex?
 
Engaging and necessary plot device, for sure. I believe the scene was motion captured, and that’s what truly makes this hilarious for me. The voice acting and the movements are just... atrocious. This is how a horny prepubescent 11 year old boy envisions fucking, but I suppose that fits since this a Druckman Perversion simulator.

Since all troons view themselves as beautiful “womyn”, I hope they’re outraged by this grievous and egregious act, and because it’s a true depiction of how disgusting the act of troon fucking is.

The slaps, hahahahaha.
 
Remember 10 years we thought this was bad?
View attachment 1386530
(for the uninitiated, this is Tameem Antoniades, the head of Ninja Theory. Ninja Theory made DmC: Devil May Cry and the scenes you see are the initial redesign of Dante).

Congrats, Neil.
You've managed to surpass this asshole.
At least Ninja Theory learned their lesson and stopped being assholes to the fans.
 
The best story-based games take advantage of the medium and have you making meaningful choices that impact the game.

Reminds me of a bit from Dead Space 2 where for the entire game up to this specific point, the hacking 'mini-game' is fairly mundane and simplistic, but requires a lot of focus.

Now, this is fairly late into the game, but as you're heading to some next objective, you walk up to the door and start the hacking process, nothing unusual...until you're halfway through. At that point the game takes advantage of you having been trained the entire time up to this point to focus on a little spinning dial by suddenly ending the activity through having the door suddenly thrown open and a crazy guy (makes sense in context) pins down Issac trying to kill him.

Ultimately it's just a jumpscare/QTE but it only works because of the video game medium and wouldn't have as much impact as if it had been relegated to purely a cutscene.
 
Remember 10 years we thought this was bad?
tameem-donte-jpg.1386530

(for the uninitiated, this is Tameem Antoniades, the head of Ninja Theory. Ninja Theory made DmC: Devil May Cry and the scenes you see are the initial redesign of Dante).

Congrats, Neil.
You've managed to surpass this asshole.
As a tangent, I sort of liked it as a different take on the DmC franchise.

Radically different takes on a game (gameplay/story) are probably better experimented with in reboots and spinoffs over a straight sequel which limits what can be done in the series. In the end, DmC 5 still was able to pull in some stylistic influences and lessons learnt from the DmC reboot.

If Druckman wanted to do something deep n dark with retaining series integrity, he could have focused the story on an entirely new set of characters with cameo appearances from original characters (like in RDR2). Or he could have written a sequel with more respect to what fans liked about it in the beginning.

TBH as with all zombie games, the TLoU universe doesn't have many directions to do, as these games become boring once the zombie threat fades away. And with TLoU2, they've now cut off their legs because of what they did to their fan-favorite characters.
 
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