- Joined
- Feb 8, 2020
Short answer: noDoes he even think before he types?
Long answer: lol of course not
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Short answer: noDoes he even think before he types?
How the hell do you argue a point by not actually arguing it?>make the protagonist of the video a female character so that it would be easier for my audience to relate to her
Does he realise that he just confirmed the criticism he's trying to debunk?
He's saying he wants people to relate to her. Near the end of the video he pulls the rug under your feet by replacing her with himself, trying to force people's sympathies for the girl onto him.
Does he even think before he types?
Hate and Shame 2: now with 1000% more unpaid labor. I can't wait.
Just for reference you can get these yourself in like 5 minutes:
1. Download any yansim build and dnspy. You probably want netcore-win64 (not the unity specific ones).
2. Find the file 'Assembly-csharp.dll' in the yandere sim _Data folder and open it with dnspy. (There may also be assembly-csharp-firstpass.dll, but this is almost always just library code)
3. Browse the classes at your leisure under the lefthand tree menu. Classes without namespaces are in the '{}' group . Alex always names his scripts <something>Script.cs so it's easy to pick out stuff he wrote.
5. If you feel like hacking, you can rightclick any method and pick 'edit class' to make changes. Gotta mash ctrl-S afterwards though because dnspy is weird about saving changes for some reason.
The Discord is open and has been for months. You just have to wait a few minutes before you can see other channels and everyone is chat restricted for 24 hours, but that's not really stopping people from joining just to post pictures of Alex's face or other things that aren't covered by the instantban bot yet.
Edit: There's apparently Twitch Subscriber only channels, but screw paying for access to that shit.
I assume there's a list of prebanned users based on whether or not they've been members of servers that are the Discord equivalent of r/Osana, and usernames are probably checked by a bot to see if they contain any certain words or phrases.I tried opening it cause I wanna send him milk pictures, but it says I'm banned. I've never once entered that server.
No trolling plans. It's in the first post.I tried opening it cause I wanna send him milk pictures, but it says I'm banned. I've never once entered that server.
I'm :late: as fuck, but one of Alex's bots, MidoriBot IIRC, has code which can check what servers you're in and if they see you in a "hate" serverI tried opening it cause I wanna send him milk pictures, but it says I'm banned. I've never once entered that server.
Yeah, send him milk pictures and give him reason to validate his laziness by saying "Oh no, haters, are driving me to suicide again".I tried opening it cause I wanna send him milk pictures, but it says I'm banned. I've never once entered that server.
Why? He's already "debunked" this.
Doesn't seem that he is going to change tactics.
now how many volunteers will it take for these sketches to get done? 5 if im being optimistic, assuming he won't yell at all of them.From the Discord, help wanted channel:
View attachment 1380832
Alex, did I ever tell you what the definition of insanity is?
"Possibility of compensation", huh? Riiiiiight.
That poor, ignorant soul...Yandev claims to have found an artist to work with, for both the bar scene and the female characters
I think he's claimed in the past that a lot of the elements of the game are literally just shit that already exists in Persona 5, so if this was ever true, which it isn't, he could easily just make a design document instead of coding a game.There's a new section in the FAQ in the Discord:
View attachment 1368903
TL;DR - it's not final, therefore you can't critique it.
Because the lines of code are repeated, thus taking the game longer to process the repeated code.Sorry if this question is dumb, but can someone explain why YanSim runs so poorly?
I thought bad code only resulted in a bunch of bugs (like the Kokona burning ones), not 30 fps.
You also have to consider that the sheer number of possible execution paths in the update functions likely limit the CPUs branch prediction/speculative execution opportunities. I don't have the mental fortitude to look through the whole disassembled codebase, but the inherent difficulty of writing correct multithreaded code makes me doubt that Alex employs any sort of parallelism in the situations where it would be beneficial.Because the lines of code are repeated, thus taking the game longer to process the repeated code.
One of the things that bad code/design tends to result in a great deal of inefficiency, meaning the game is wasting a lot of time doing things it wouldn't be doing if properly designed instead of doing the things it absolutely must do to maintain a steady framerate. It's like the difference between picking up an object and carrying it across a room versus using several Rube Goldberg machines to accomplish the same task; one method is clearly going to take a lot longer and be much less efficient.Sorry if this question is dumb, but can someone explain why YanSim runs so poorly?
I thought bad code only resulted in a bunch of bugs (like the Kokona burning ones), not 30 fps.