The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

This showed why we fell in love with the first one

One of the worst parts of Part 2 is that it does remind you of what it took from you. Its aware that it could have been all about this but it yanks it away right when we were feeling it with the tip of our fingertips. Its PROUD of not giving what you wanted. You wanted more Joel and Ellen, them both working together, travelling together, talking together, well, not only we wont give it to you but trick you that you will have it...then offer tiny glimpses just so you know what you we could have given it to you.

We just choose not to
 
What makes it even worse is that the love interest we did get, Mary whatever the fuck her last name was, is so fucking bland and forgettable I don't even know why she kept at all. She and Arthur have literally no chemistry whatsoever.

If I had to guess, it was literally to justify one mission in the Epilogue involving the Engagement Ring she returns to Arthur. And even then it really wasn't something that couldn't have been handwaved away, but it was just something that added that extra "oompf" to the sacrifice Arthur makes at the end.

I could talk about RDR2 all damn day, and I often have defended it against the types who are now sucking off TLOU2. It's by no stretch a perfect story or perfect writing, but I'd argue it's some damn fine video game writing. Most of the issues I've seen people have with it have a lot to do with how open the game itself is, which IMO isn't a bad thing. A video game, especially an open world video game, should never ever EVER shoehorn you into roles in service to the story. This is a lesson I feel Rockstar North/Dan Houser learned with GTA IV tbqh.

Cuckman on the other hand can't even make a good story in the service to the story, let alone in service to the gameplay.
 
The Joel and Ellie sections - from the flashbacks to the introductory scene where he gives her the guitar - are definitely the best written parts of the game. The game's narrative disaster is clearly due to deliberate creative decisions rather than a lack of talent. That's what makes it the most disappointing tbh.

it feel like the rest of the game was an afterthought, all the best writers worked on the flash backs
 
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Cuckman on the other hand can't even make a good story in the service to the story, let alone in service to the gameplay.

I thought his work on Naughty Dog's other games was pretty good. Even in this game, you can see it in the sections where Joel and Ellie are together.

I just don't know what happened to the rest of the game. Maybe it's the co-writer, maybe he's just not good at writing darker, more edgy material? It's strange and I wonder if we'll ever get the answer.

Killing off Joel is such a travesty. I loved the guy so much and now I wished he had teabagged Abby's dead father while he was at it.

Dude was always going to die. He was a terrorist by the end of Last of Us 1. I just wish his death was done better. It just lacks any kind of impact. Bam, he dies and you flash forward to Ellie and her boring girlfriend going on a revenge mission. Twenty hours later and Joel's basically a distant memory.
 
From what I understand, when it comes to the major publishers that answer to shareholders, any sales that are *less* than the previous game in the franchise are considered a disappointment. They want constant growth.

Hell, companies sometimes have massive layoffs while posting record profits if they think it will increase the stock dividends.
 
Ya know, I've got to admit in some clips I've seen of the game the graphics actually are pretty impressive, which makes this all the more of a waste.

Imagine how awesome video games would be today with the technology devs have access to if it wasn't for SJW faggots faggin' up the place.

This makes me wish though I could somehow swap out of the graphics engine of Part II into the original.
 
For the same reason we've still been reading AoT even though it's turned into an incomprehensible clusterfuck about Nazis, time-travel, and pigs.

They've invested too much time into it, and they love a good trainwreck.

Personally, I stopped reading the manga around the time it began to introduce the world outside the walls. It began to get too convuluded to me as now it seems to be more busy giving exposition the world outside the walls than to let our main characters experience and learn for themselves, almost like the story got bored of them and now wants to focus on something else altogether.
 
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Dude was always going to die. He was a terrorist by the end of Last of Us 1. I just wish his death was done better. It just lacks any kind of impact. Bam, he dies and you flash forward to Ellie and her boring girlfriend going on a revenge mission. Twenty hours later and Joel's basically a distant memory.
He wasn't really as the Fireflies were at best an extremist but alturist NGO. Most people hated them and the group was regarded as terrorists by the government. In fact they'd probably only share the cure amongest themselves if they succeeded in extracting it.
 
He wasn't really as the Fireflies were at best an extremist but alturist NGO. Most people hated them and the group was regarded as terrorists by the government. In fact they'd probably only share the cure amongest themselves if they succeeded in extracting it.
Wasn't it implied they have videos of operations on other immune too? Implying Ellie would have died anyways
Also now that we know it's a conjoined twin thing or whatever. Would a successful vaccine even be possible?
 
so I just watched a streamer play through all of this and I have to ask. The streamer was rushing through as fast as possible so maybe I missed it but.

What happened to Tommy? He shows up at Ellie's farm, screams at her about being a little bitch who doesn't want revenge. Goes outside and gets yelled at by Dinah and then...vanishes from the face of the earth?

I assume he wanted to go after Abby on his own, but I literally never saw him again from that point.
 
Druckmann's clearly a good writer, he wrote the original Last of Us and Uncharted 4, which had solid character writing, but I think it's clear he needs a co-writer who's willing to push back on some of his crazier ideas. He had that in his previous games, but this time around, they got a TV writer in who probably just nodded along.

I argue his success came more from working with Bruce Straley, former Naughty Dog director who had a hand in all the Uncharted Games, the Last of Us, and worked there since the first Gex game. He's also integral during the development of the Jax trilogy
 
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