Unpopular Opinions about Video Games

Games like NBA Jam, NBA Street, Blitz, sure. Absolutely. They were great arcade titles that diversified the sports genre.

Now, sports titles are more or less the same copy paste nonsense. Now with microtransactions. No soul whatsoever.

I miss the days of sports titles being easily accessible. I know nothing about basketball, but still got many hours of enjoyment out of NBA Jam because it was easy to pick up and play. The 2k games look like a dissertation on quantum physics in comparison, only less fun.
 
Most CODs aren't particularly bad the fanbase just likes to whine.

Single player games have to be better than just for one shot otherwise the game is effectively worthless.

Multiplayer shooters with gun/hero additions is a fundamentally bad premise, despite what the market says. Even a game as old as Melee still has new shit being developed for it strategy wise, I would prefer a shooter with set guns that have dedicated roles and sub roles, rather than new games or heroes just being straight up better than the originals (sometimes).
 
Nah, the biggest problem with GTA atm is Rockstar has seemingly forgotten how to make a nuanced game. The recent entries have either been serious as a heart attack grimdark or Saints Row level wacky.
I liked how San Andreas had some actual moments of bonding, like between CJ and Cesar, or Wu Zi, or Sweet. In GTAV it feels like they have to undercut any actual serious moment with a shitty joke and I hate that style of modern "ironic" comedy, like when Michael and Jimmy reconcile but then Jimmy immediately asks if he can have a car.
 
I can see the appeal of Mercenaries mode in the Resident Evil games, but it's not for me. I'm not a fan of time attack arcade style stuff because I find it more stressful than anything, and RE4's combat in particular is already nerve-wracking without having to worry about the time limit or the score. I understand why people like it because the combat lends itself quite naturally to an arcade mode, but I greatly prefer the campaign.
 
Aria of Sorrow & Dawn of Sorrow are two of the best Castlevania games made. Aria is a blast to just burn through once you've beat it and can play the new game + with all the weapons and most of the souls you've collected.
Castlevania was better before all the collection and leveling shit.
 
Ashens gave it a pretty balanced review


It's pretty annoying that they have entire RPGs that are only in Japanese, like surely they could have licensed fan translations from whomever they could track down.

But that's Konami for you, they don't translate shit when not held at gunpoint. The Korean versions of recent versions of Beatmania IIDX seriously only have a couple of instructional lines translated, with everything else unchanged from their mix of Japanese and English.

It's obviously not optimal, but considering it's Konami, the only real options were ever going to be: 1) not include them at all or 2) include them untranslated. Though, in fairness, to my knowledge Necromancer has never had a full fan translation, and the only Snatcher translations are for different versions of the game (Sega-CD and MSX2). And most of the other games work well enough even in Japanese.
 
I never understood the appeal of the Borderlands games. The environments weren't particularly interesting, it's core gameplay loop was unengaging, and I will never understand people who found the writing clever or funny. I tried playing Borderlands 2 a while back, but never got interested enough in what was happening to ever leave the tundra/glacier area you start in. Thought I might have better luck watching a playthrough of the game to see if it gets any better. Still didn't watch much farther. I guess I just don't get it.
 
I never understood the appeal of the Borderlands games. The environments weren't particularly interesting, it's core gameplay loop was unengaging, and I will never understand people who found the writing clever or funny. I tried playing Borderlands 2 a while back, but never got interested enough in what was happening to ever leave the tundra/glacier area you start in. Thought I might have better luck watching a playthrough of the game to see if it gets any better. Still didn't watch much farther. I guess I just don't get it.
I liked the gameplay loop a lot, but the humor was very hit-or-miss.

Here's what I thought was the funniest scene. If this doesn't do it for you, you can write the entire franchise off forever:
 
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I never understood the appeal of the Borderlands games. The environments weren't particularly interesting, it's core gameplay loop was unengaging, and I will never understand people who found the writing clever or funny. I tried playing Borderlands 2 a while back, but never got interested enough in what was happening to ever leave the tundra/glacier area you start in. Thought I might have better luck watching a playthrough of the game to see if it gets any better. Still didn't watch much farther. I guess I just don't get it.
I sort of like the Mix of FPS gameplay and Diabloish loot grind, but the Humor in the game gets old quickly.

Claptrap should have died in the last DLC of the first one, he is the most annoying, wretched horrible character in the setting.
 
Games like NBA Jam, NBA Street, Blitz, sure. Absolutely. They were great arcade titles that diversified the sports genre.

Now, sports titles are more or less the same copy paste nonsense. Now with microtransactions. No soul whatsoever.
NBA Jams and Blitz are always favorites of mine

I can't get into the sport sim titles.

Most CODs aren't particularly bad the fanbase just likes to whine.

Single player games have to be better than just for one shot otherwise the game is effectively worthless.
I like Call of Duty, I've been a player since the Modern Warfare 2 days

But I believe there's such a schism in the fanbase because two main developers produce two very different games.

It's impossible to ignore that Infinity Ward makes a very different game than Sledgehammer / Treyarch

Modern Warfare isn't bad, I've been playing since launch, but I'd be lying if I said I didn't prefer Sledgehammer / Treyarch.

Also Ghost was just an awful game, I don't care what the sales numbers say. I don't know a single person IRL that enjoyed that game.
 
Don't know if it's an unpopular opinion, but I'm not too much of a fan of turn-based RPGs nowadays.

All the fighters do is stand there exchanging blows - calculated with really nerdy statistics - as you select options from menus. Then there's the random encounters, the level grinding, the tedious upgrading of equipment, the bullshit luck-based stuff...

I like action-adventure games better.
 
I never understood why racing games, namely the more recent releases, have story lines in the game. It makes it come off as the developers trying to do so just because they can, as if they forgot that the selling point about racing games is the cars and the driving. I forgot which NFS games had such story lines, but that was part of why I never bothered with The Crew series, although The Crew 2 also has a lot of other issues in addition to the story (which is pretty much summed up as being as someone trying to get social media followers), i.e. how buggy it was on release, and trying to shoehorn in the boats and planes into the game. Oddly enough though, I never thought of the story lines in the Forza Horizon games to be annoying at all.

And I don't understand why people think that using certain types of liveries on cars in racing games, i.e. anime, cartoon, ponies, or other video games, is considered cringy. In the end, it's up to the player to decide what livery they want to use on their cars, just as long as you're not using obviously offensive ones, i.e. Nazi swastikas.
 
To echo OP's 7 year old opinion, I think DmC would've been a perfectly fine - if generic - action game if it wasn't a Devil May Cry reboot. Playing the game in Spanish like it's an interactive telenovela instead of the worst DMC game (save for DMC2) makes it almost delightful.

Oblivion is more fun than Skyrim. It feels so much more immersive despite the laughably bad character models, animations, and 2 voice actors. It gives the game a quirky fantasy feeling that Skyrim just lacks. The soundtrack helps immensely in that regard, but without it it would still have a little of that old magic left. Skyrim feels like trying to immerse yourself in what an 11 year old from 2012 would deem "epic".
To be honest, fantasy games take themselves too seriously these days. I know the Age of Bloom and Gloom is behind us but it feels like today's crop of fantasy games never matured past that. It's like everything has to be Dark Souls.
I like Dark Souls, but Christ alive I don't want everything to be Dark Souls.


I never understood why racing games, namely the more recent releases, have story lines in the game. It makes it come off as the developers trying to do so just because they can, as if they forgot that the selling point about racing games is the cars and the driving. I forgot which NFS games had such story lines, but that was part of why I never bothered with The Crew series, although The Crew 2 also has a lot of other issues in addition to the story (which is pretty much summed up as being as someone trying to get social media followers), i.e. how buggy it was on release, and trying to shoehorn in the boats and planes into the game. Oddly enough though, I never thought of the story lines in the Forza Horizon games to be annoying at all.

And I don't understand why people think that using certain types of liveries on cars in racing games, i.e. anime, cartoon, ponies, or other video games, is considered cringy. In the end, it's up to the player to decide what livery they want to use on their cars, just as long as you're not using obviously offensive ones, i.e. Nazi swastikas.

I remember NFS Underground 2 had a token story mode but it fit the game and unlocked customization options. I think NFS Underground 2 is one of the better Gamecube racing games that isn't F-Zero GX. A lot of fun to be had tweaking the way your car looks. The under glow customization was a highlight for little Mr. Skeltal.
 
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