The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

I see the name being mentioned here and there but I had no idea what Polygon was, is it a developer, a publisher, a journal, a forum?? Never used any app or visited their website but I open up my phone to check my texts and I get this Polygon notification that says gamers aren't ready for muscled women yet.

How tf did you get in my notifications you slimy ass polygon? Rate me MATI if you wish idc but that tilted me. That sounds like privacy invasion somehow.

I hate these pseudo-intellectual overly confident assholes, they are on such high horses and they're only really interested in their dumb philosophy stuff and trying to feel good about "owning" people's opinion with their own but they aren't even able to do that. They're not open to debating. They want to say their piece, re-read it and think wow I'm so right, there's no way this can be replied to. "Gamers are virgins immature this and that" and they're enjoying the sweet sweet moment where no one has replied yet. Then they get shit on, realize their viewpoint is completely different than what people are actually saying but remember, they don't want to debate, they wanna take a piss and be right. They'll just laugh it off with a shit-eating grin and repeat their bigoted opinion about gamers, as if it meant they "owned" anyone.

Idk how anyone can just pick up a hobby, make it their profession and suddenly they're knowledgeable with a strong sense of elitism about the whole thing. Probably a paycheck, a trash-tier personality and never getting any reality check in their lives.

If I was watching a cartoon or playing a wacky game with a mutated steroid woman, that'd be fine because no one is expecting realistic proportions. Heck, Susan Strong in Adventure Time is literally golf-club-less mega Abby but no one cares, she even have a good fanbase. TLOU2 is meant to be super realistic and characters are modeled after real people and it's a AAA title so it shouldn't be botched. They went out of their way to make a really weird, laughable design. They even buffed her muscles later on. What did they think would happen? That's why people are making fun of Abby. Not because they're afraid or disgusted by muscles on a girl.

If gaming journalism can't notice that and they keep throwing the same comment, it doesn't make them look smart and deep, it just mean they're unable to debate. They can't even understand the opposing's viewpoint, or they're pretending they can't. It's like arguing with a toddler that keep repeating "nah you wrong because poopoo because because".
 
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REEEE how dare you complain about Fake Geek Girls! THOSE DON'T EXIST REEEEE!!!


To be fair, this was an entirely valid complaint. I've Played 3.5, 4E and The "Beta Test" of 5..and playing Melee in 4E is the only time playing Melee felt compelling. Hell go look at the Class Review Thread that is over in gaming and just look at how many classes that don't get some sort of spell casting end up in the "Don't fucking touch this" tier.

That's a side effect of 3E and later with ivory tower design, and also probably power creep. After all, how else do you sell your latest splatbook without making the new classes and characters therein more powerful and cooler than the normie ones.

In AD&D 2E being a fighter meant you got hordes of followers like I said. Which is an expanded thematic version of being a frontliner to stop the enemy frontliners getting to your casters and at the same time outflank them. Given that D&D started life as an adjunct to a miniatures wargame called Chainmail this is to be expected. It also meant you levelled faster than caster classes because level progressions were not based on triangle numbers like in 3E and later, but were determined by class, had absolutely boatloads of HP (bonus HP for high CON was capped at +2 for non-fighter type classes), and could hose out multiple attacks per round at full strength. No "+11/+6/+1" base attack bonus here.

Unfortunately the followers thing was nixed for some reason. Pity, one of the best games I was in, I was a fighter and basically I grabbed all the followers I could and it took our murderhoboing to a whole new level. Previously we'd murderhobod wizards and orc chiefs and the odd monster and stole their shit. Then we became a mercenary army and ended up taking money to raze or sack some other kingdom before turning on our employer and basically acting like Machiavelli claimed we did. Ahhh, good times.
 
TLOU2 is meant to be super realistic and characters are modeled after real people and it's a AAA title so it shouldn't be botched. They went out of their way to make a really weird, laughable design. They even buffed her muscles later on. What did they think would happen? That's why people are making fun of Abby. Not because they're afraid or disgusted by muscles on a girl.

Just look at the Angry Joe review. He said he actually had fun with the Abby sections, and the footage shows him and his mates laughing their arses off punching out people and shroombies as Abby.
 
On a related note, I just completed the final season of The Walking Dead game, which is also a narrative driven zombie game with a young female protagonist. It felt like it did the revenge plot much better, gave you actual choices, and had an ending
that wasn't completely miserable. They set it up to do the predictable cycle back to the end of S1, but then went in a different direction. Even if they were likely screwed long term, at least it ends with them enjoying the moment.
 
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On a related note, I just completed the final season of The Walking Dead game, which is also a narrative driven zombie game with a young female protagonist. It felt like it did the revenge plot much better, gave you actual choices, and had an ending
that wasn't completely miserable. They set it up to do the predictable cycle back to the end of S1, but then went in a different direction. Even if they were likely screwed long term, at least it ends with them enjoying the moment.

I'll repeat this despite me saying it several times in thread.

Robert Kirkmann, the creator of the comic The Walking Dead, considers Telltale's TWD canonical.


So Clementine's entire story run all 100% happened in universe.

EDIT: Also, they desperately wanted to implement a B&W mode to really give a comic feel, but just couldn't get the knackered old engine to work without making it look like total ass.
 
That's a side effect of 3E and later with ivory tower design, and also probably power creep. After all, how else do you sell your latest splatbook without making the new classes and characters therein more powerful and cooler than the normie ones.
That doesn't explain why across the board every Martial Class seemed to be absolutely shit, I won't get into deep sperging about my issues with casters in DnD, but there were definite game play issues with being a Purely martial class.
 
I'll repeat this despite me saying it several times in thread.

Robert Kirkmann, the creator of the comic The Walking Dead, considers Telltale's TWD canonical.


So Clementine's entire story run all 100% happened in universe.

EDIT: Also, they desperately wanted to implement a B&W mode to really give a comic feel, but just couldn't get the knackered old engine to work without making it look like total ass.


It's a shame TellTale did go under, the new engine in the final season was vastly better (I remember trying to play Game of Thrones on the 360, and it barely holding together.) At least we did get a definitive conclusion to her story, and a fairly upbeat ending.

In fact I've just thought of another LoU 2 parallel - a seemingly obvious choice from the first season produces the main antagonist for this one. Did Druckmann just see the script and think how could he make it more miserable?
 
Where do these people get the idea it’s either musclebeast or lingerie model?

The majority is either lingerie model or lingerie model tho. Musclebeast is rare and no muscular Woman =/= Macho Ma'am.

Musclebeasts can work tho like Sakura Ogami from Dangan Ronpa. But only If it fits into the games world. Abby doesn't.
 
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More and more, games are becoming a vehicle for writers to preach at us. Incidentally, the thing I hate most about Undertale isn't its army of deranged weeb fans, it's the fact that the game scraped its finger at us and said "SHAME!" everytime we killed an attacking enemy. AS if we knew there were always pacifist alternatives to direct attacks when first starting out in the game. It even tricked us into killing Goat Mom by making us think we were having a typical "reduce their hitpoints down to zero during the battle, but they're still alive in the Cutscene after" RPG fight, when we were actually killing her for real. In what world would "Pacifism At All Costs in All Circumstances" ever be a viable survival strategy? Why would we want to create games that teach kids never to attack those who are trying to kill then, plz find alternatives instead? Try that shit in real life, and you'll get shivved before you can even open your mouth to negotiate. And then the game lays on some preachy bullshit about how killing even one enemy is bad and it tucks the best ending behind a wall if you kill even one person. Even if that person is trying to murder you and even if your killing of them is a total accident. Get fucked, game!

This, this is why I disliked Undertale from the getgo. It manages to make a bad impression from the first glance and do it throughout the game. Just every now and then, you get to meet a few likeable characters but the rest of them are just irritating. Thus, why I refuse to play any western games that take themselves seriously trying to shove down the morality lesson on consumers. I basically stick to playing strategy or puzzle games if I play Western games very rarely a few action games from indie developers who still know how to make fun games.

I've been lurking this forum for a while absolutely enjoying the spectacle TLOU 2 brought. As someone who already hated Druckmann's guts because I found out he was pretty much behind Amy Hennig's dismissal from Naughty Dog, it feels like my birthday or christmas to see pretty much everyone shitting on Druckmann and his hacky writing. The fact him and his yes men troupe on twitter are still doubling down is just cherry on top. Thanks for the top notch entertainment.
 
On a related note, I just completed the final season of The Walking Dead game, which is also a narrative driven zombie game with a young female protagonist. It felt like it did the revenge plot much better, gave you actual choices

no it fucking didn't and it does the same bullshit of trying to make you feel guilty over something you had no choice over. possibly even worse because it gives you a choice and then ignores it.

You didn't choose to steal stuff from that car? Well tough shit, still revenge because you didn't stop them!
 
no it fucking didn't and it does the same bullshit of trying to make you feel guilty over something you had no choice over. possibly even worse because it gives you a choice and then ignores it.

You didn't choose to steal stuff from that car? Well tough shit, still revenge because you didn't stop them!
Choices you say?

 
You know, I recently looked back at one of my favorite classic games of all time. Metal Gear Solid 1

Im a fan of the whole series (tho I consider Revengence non canon) and while looking back at that great game even for today's standards, I have realized something.

Spoilers for those who still didnt play (tho the game is over 20 years old soo...)


MGS does have this element of a revenge plot with someone you killed in the previous game. Except Naomi's revenge for Gray Fox (her foster brother) felt far more compelling and deep than Abby's revenge, even tho we experienced more of her while we only saw Naomi in dialogue and in a face portrait.

I think it stands to show how poorly Abby and TLOU Part 2 are written. By the end of MGS, you still feel for Naomi despite all, she comes to regret her decision to infect Snake to kill him after seeing he is not a remorseless killer and is willing to risk his own life to save others. I think Naomi's revenge plot works better than Abby's because if the intention was to create sympathy for what should, for all intentions and purposes, an evil selfish person, then the decision of making her revenge only an aspect of the plot (but still interconnected), make it a twist and have her and Snake have private conversations where they are honest with each other. Naomi hated Snake for killing her brother (even tho Gray Fox probably knew the risks when fighting Snake back in Zamzibar) and Snake didnt blame her, he still showed respect for Gray Fox and even her intentions on getting revenge. His only "objection" to it was that he couldnt die just yet, he still had a job to do.

Ah yes, and Naomi also didnt murder beloved characters to establish how much "business" she means. Her revenge is compelling not because how brutal she is but because how clever she is to play everyone (like a fiddle) but it also allows her to still get sympathy despite theorically dooming Snake to death by Foxdie at any random time in his life.

Besides, Naomi's dialogue and termoils were finely written and bounced perfectly with Snake's, she had a huge faith in genetics, thinking they control everything, while Snake taught her genes dont mean jack in the grand scheme. For him, his actions defined who he was, not his genetic makeup. It felt compelling to watch these two.

And again, all of this through dialogue and face portraits alone.

 
The main difference between movies and videogames is interactivity and player choice. So when a 'Director' (ugh...) of a videogames decides not to offer the player a choice when they could, I presume it's because they're afraid the player will choose the wrong choice.

It's interesting you say this because Uncharted 4 had dialogue options, headed by Neil. Why didn't The Last of Us 2 do something like that?
 
It's interesting you say this because Uncharted 4 had dialogue options, headed by Neil. Why didn't The Last of Us 2 do something like that?

Because unless the player had no choice in the matter, nobody would dare enter his magical realm. Basically Last of Us 2 is Druckmann's enchanted piss forest and you have no choice but to enter.
 
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