We need to fatshame video games - My 600GB Life

byuu

Creator of ZSNES
kiwifarms.net
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Aug 17, 2018
Fuck games that move slower through your internet connection than a burger through Wal-Mart without their mobility scooter.
Games over 100GB are becoming more and more common and some games even reached over 200GB in size.

And developers do nothing to optimize it. They just put the raw uncompressed 4k textures for everything, including the bullet shell that makes up less than a percent of the area of your 1080p screen, and the uncompressed audio in twenty different languages you don't speak into a single installer and call it a day.

I can only see it becoming even worse, especially with 8k on the horizon.
 
I've only seen a handful of games that have truly horrendous data management and poor optimization. But when they do have it, they have it bad. I think Modern Warfare is the worst contender. Shit is over like 200 gb for no discernable reason.
 
The physical copy of FF7R comes with two discs: the actual game disc and then an install disc that drops an 80+Gb turd of an install file on your PS4. That is fucking atrocious. That's a fifth of the total capacity of the hard drive on a standard console. Your game comes with two Blu-ray discs! Just put the game on both and make people swap discs. It's not as though people familiar with FF7 are going to be strangers to swapping discs mid-game.
 
The storage space is usually not the problem, the problem is the 12 hours it takes to download the game you just bought.
This. Not everyone has the benefit of optical fiber. It reminds me of my younger days when all I had was dialup. At least with broadband connections you don't have to worry about a hiccup in the phone line fucking it up.
 
The only way to tackle a problem like that is to go straight to the source... the video game companies themselves. More specifically the people in charge of them. Not only do they set a very short schedule to make the game, but they use very little resources and man-power to make said games, all in the vein of "saving money". So once they are released, they've only been through a small portion of bug testing (if they even get that at all) so the games don't run as smoothly as they should, hence why the majority of the downloads are either "day 1" patches or data they couldn't fit into the disc itself.

Anyone who's been a fan of SEGA in the 90's and early/mid 2000's should be familiar with that kind of work ethic that goes on behind the scenes.
 
I'll also add that this is a problem for people who live in areas with internet usage caps. I'd be pissed if I had bought a game then had to wait for a patch that uses a tenth of that months data.

But I can't really blame devs for doing this. This is the end result of the Crowbcat like "PC Master Race" people who throw a fit if they see the slightest compression artifact or repeated texture. ie. The kind of people who see this video as blasphemy.

There is a simple solution. Bring back the old "minimal install" options like games used to have back in the 90s. Even the Xbox 360 had the option to run games from disc or install them.
 
The physical copy of FF7R comes with two discs: the actual game disc and then an install disc that drops an 80+Gb turd of an install file on your PS4. That is fucking atrocious. That's a fifth of the total capacity of the hard drive on a standard console. Your game comes with two Blu-ray discs! Just put the game on both and make people swap discs. It's not as though people familiar with FF7 are going to be strangers to swapping discs mid-game.
Better clear up some room for when parts 2 and 3 cone out. Red dead 2 was over 100 on 2 discs but installed in under an hour at least. But it also is one of the best looking games and is longer.
My understanding is it comes from redundant models/code to improve load times. The ps5 architecture is going to improve game size but itll probably only apply to exclusives for a long time. Plus developers dont really give a shit about size, they just want you to play their game and only that.
 
Bethesda file sizes have resisted this trend luckily with morrowind being 750mb, oblivion 4gb, and skyrim 20gb.
Fallout 3 and new vegas are about 8 each, 4 is 28gb.
I did uninstall 6 siege recently because it wanted a 80gb patch for a 60gb game.
 
I've only seen a handful of games that have truly horrendous data management and poor optimization. But when they do have it, they have it bad. I think Modern Warfare is the worst contender. Shit is over like 200 gb for no discernable reason.

That's about the same size as ESO for PS4, fucking 190 something gigs. I have no idea why it seems to require itself to be the biggest file on my HDD.
 
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