And yet that's still only basically a super-sized annual which you struggled to release in the same time the old bullpen could've done two or so. Large projects to me are better done as squarebound things, but super-floppies of a double size like what you're talking about can still be done within that frame, or at the least 2-3 can be done a year while STILL having more time and less pressure than the old systems.
And variants was why the final collapse happened, because it encourages laziness on the creator (why make a new project when I can get 10k from retards buying the same book?), as well as artificial scarcity to trick the buyers.
I get it, easy way means less work, but overall less money due to relying on a progressively smaller audience deciding to give more. Not helped by drama since that cuts down markets.
I'll ignore all of your weird ideas of how comics work, ("the Old Bullpen", your insipid misunderstanding of variant covers, your strange idea that squarebinding is more time consuming than making an equal length floppy) and just explain why your thoughts would lead to failure.
It's not about what's easy, it's about what's effective. Someone working for the mainstream can easily kick back and devote all of their
time and energy to nothing but producing comics. It's work for hire, you're getting a paycheck, you know what that paycheck is going to be. It's not your
worry about marketing or fulfilling. You don't care if fans buy it or not. That's Marvel's problem. Or more specifically, the retailers.
Working for the mainstream, in other words, means that you might do many, many more comics. Which is why the shelves are flooded with mediocre shit.
If you choose to go indie, you're now responsible for the entire business. Just like films spend half their budget on marketing, you're going to spend half of your year marketing your comic on YouTube and social media. You're going to spend three months drawing your comic. You're going to spend three months fulfilling your comic.
And you're going to make WAAAAAAY more money doing so, if you're effective at all three. But you're going to be producing fewer comics.
Because you're marketing your comic every day on YouTube, you're going to maximize the number of people that you can directly sell to, people who are already inclined to consider purchasing your work. They're your fans. Because you're shipping it yourself, you're saving yourself the 40% of cover price you'd be losing to retailers and distributors. Because your book is extra-sized, you're getting more content out in one effort, and collecting a higher price for it.
Fulfillment and marketing are the time-consuming challenge. Drawing the comic takes time, but most of us have been doing that for years.
Doing nothing but 6 comics per year as an indie will break you. You will eventually grind to a halt.
Doing fewer, better promoted event comics will make you wealthy.