Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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if this shit's true it explains a lot about lovesick

The only idiots who actually believe in Lovesick are the redditors (they haven't been autistically following and witnessing the history of Alex and Yan Sim ever since the beginning like we have). Have you guys seen the art from LoveSick's official LEAD artist? Her art style is even more revolting than Mulberry's. She's a literal tumblr SJW OC artist.
 
Some guy named DrApeis was developing a fangame of YanSim called LoveSick. A bunch of people thought "Wow, you can recreate Yandere Simulator entirely in 2 weeks!" so they started supporting Alex and started supporting DrApeis. Later, Alex tells DrApeis "If the cost of Yandere simulator was ending a person's life, I'd cancel development."

tl;dr - Alex emotionally manipulated DrApeis by threatening to do a flip in order to make sure he didn't have any competition after 6 years.

What a fuckin' scumbag. Glad that it's catalogued here now. Stating the obvious, but, it'd be cool if Apeis just kept trucking anyway. Might not be my type of game, but, if the dude actually cares enough to see it done then he ought to be the one doing it. If Yannie actually has a fan (assuming Apeis is one) with the chops to make his own YanSim-inspired game, then I would think Alex could just contract the dude to be the coding muscle. He could have a somewhat-legit team starting.

Though, I assume Yannie wants it to be his baby.

Oh, nevermind, just read...
if this shit's true it explains a lot about lovesick
View attachment 1450253

...which provides a lot of context (if it's about Apeis, that is).
 
I'm not terribly experience at coding so take my opinion with a grain of salt but the main problem with Alexs game is just how amateur hour it is. I'm not saying its bad, what he's done in some instances is frankly clever, but fact is that a more competent, more experienced coder could work around the issues he's having.
Further, by spending so long he's caught himself in a common sunk cost fallacy: he's using tech that's not just outdated but also ultimately going to harm things. There's a rather excellent video on the subject. I'll dig it up and post it.

However, there is a central, core issue with Alex. I don't know whether to blame trolls, Alex's parents, Alex himself, his community, or whatever cruel god did this to him but Alex has a feeling of perpetual victimhood. Notice how whenever criticism begins, he falls immediately to the general woe is me stances. The interesting thing is, I can't tell if he legitimately feels victimized 24/7 or if he's enabled to. It's really hard to say and for me it's interesting. I've never seen anything quite like it. Even brianna wu had an easily identifiable source for her victimhood: her ego. With Alex.... its hard to tell for me.


Edit: here is the video I talked about. It's a fairly competent rundown on the coding of yandere dev. Its likely been posted before but meh.

There is one other thing that bother me. That first name, Evaxephon. I swear, that name is familiar from somewhere but i'm unsure.
 
Name me a game made in a month-long game jam with the level of complexity of YandereSimulator. Most of those games have multiple people working on them too. You gonna make those models, textures and animations yourself as well? To reach YanSim's current state, I'd say you approximately need about a year or two if you go about it the right ways.

Look at what we've seen of Lovesick - Alex's models, textures and animations, ripped and inserted into a sandbox where you see basic AI being murdered and reacting to murder, and from the corridor test we've seen a few basic textures and models along with NPCs walking and chatting with each other. Oh, and a percentage bar that goes down as murders occur and animation/UI changes to accompany that bar. That takes two weeks. Creating a structure that can react to things on the fly, that can react in sophisticated ways and most importantly, can be extended with relative ease - takes time. Six years of bad work is still work, if someone is walking for 6 years, it'll still take a long time to catch up even if you're sprinting.

So the reason I say it can be done in two years is this:
  • No easter eggs taking up development time.
  • Better architecture means things can be added much more quickly.
  • You already know what features work or are worth adding thanks to someone coming before you and fucking up. Remember when you used to ride your bike to school? Alex added and removed that feature, and I doubt Lovesick will add it back in. That's time they have over Alex just by watching what he did.
  • An established market for people willing to work on the project. Alex has cultivated both a fanbase and haterbase who are in the market for a game like this. Check out all the artwork on r/Osana, a bunch of those people would likely contribute to Lovesick if asked. Even diehard YanDev dicksuckers will likely ditch YandereDev if Lovesick reaches a playable state, which means more support for the game coming out.
  • The code is already being written in C# and not Javascript, and won't have any of the artefacts left over from converting JS to C#. Alex had to learn C# during the development of YanSim, which was a whole new coding paradigm he still doesn't understand.
  • There are hours upon hours of free critique on how to structure the game better. Just last week a professional programmer proposed a new architecture for the students.
  • Alex is one man with a revolving door of volunteers, Dr Apeis seems to have other people on board.
  • You can decompile Alex's code and see how he's structured certain features, and translate them into your game.
  • Dr Apeis is autistic, but not as autistic as Alex - his videos are pretty much what teasers should be, and he likely won't spend as much time 'replying to email' and shit.
  • Dr Apeis claims to have professional programming experience, unlike Alex who doesn't seem to grasp OOP.
But even then, Lovesick will need new assets, and it will need to implement things like full student AI, their relationships, crushes, being bullied, as well as their own events for rivals and a whole load of other shit. And what happens once they surpass Alex? Do they have any idea on what things they should add to the game after that? Making any game is hard dude, even something like YanSim where the bar is pretty low and the rewards are pretty high.
Notch made Minicraft in 48 hours. Not the most complex game, but you can definitely make a game that's as or more complex than the current YanSim build in two weeks, especially if you have a team.
 
However, there is a central, core issue with Alex. I don't know whether to blame trolls, Alex's parents, Alex himself, his community, or whatever cruel god did this to him but Alex has a feeling of perpetual victimhood. Notice how whenever criticism begins, he falls immediately to the general woe is me stances. The interesting thing is, I can't tell if he legitimately feels victimized 24/7 or if he's enabled to. It's really hard to say and for me it's interesting. I've never seen anything quite like it. Even brianna wu had an easily identifiable source for her victimhood: her ego. With Alex.... its hard to tell for me.


He constantly has people talking about how shit he is at making this game and how he's a scammer, so he probably does feel like a victim all the time. That he doesn't want to work with anyone else also means he can't judge himself against someone else as to whether he's really working more or less than what others are capable of. What you're left with is just him struggling to make this game that he cannot know as to whether he's really doing it well or not, so I'd figure he tries telling himself he's working hard and feels like shit when it's pointed out that he could be making it easier on himself or at least do a better job.
 
He constantly has people talking about how shit he is at making this game and how he's a scammer, so he probably does feel like a victim all the time. That he doesn't want to work with anyone else also means he can't judge himself against someone else as to whether he's really working more or less than what others are capable of. What you're left with is just him struggling to make this game that he cannot know as to whether he's really doing it well or not, so I'd figure he tries telling himself he's working hard and feels like shit when it's pointed out that he could be making it easier on himself or at least do a better job.
You can find this behavior far back however. it's not a recent development. Which makes it hard for me to finger the cause. What continues it is obvious, it's what you said. Just what started this issue is what I can't figure out.
 
You can find this behavior far back however. it's not a recent development. Which makes it hard for me to finger the cause. What continues it is obvious, it's what you said. Just what started this issue is what I can't figure out.
Wouldn't the start of it just be him trying to make the game on his own? Lot of people likely fool themselves into thinking it'd be a simple enough process since you hear success stories like Notch's now and then.
 
Wouldn't the start of it just be him trying to make the game on his own? Lot of people likely fool themselves into thinking it'd be a simple enough process since you hear success stories like Notch's now and then.
True enough. I've dabbled a bit in visual novel making but never saw fruition. My limited coding experience was... lacking, shall I say.
 
I imagine that seeing the apology video being removed, as well as an update video, being released around the same time was a big slap in the face to Alex. More power to them!
Best case alex grows as a person, but reality is often disappointing. He just going to fuck his broken sex doll and cry.
 
Hey give yourself a little credit, you saw your limit and stopped. This guy didn't and became the fool we all know and laugh at.
Thank you. That said, it is rather sad. I truly think he could finish it if he just got a team together and actually listened... but we know he won't. So until then, we get to laugh at his insane schemes.
 

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Much of the issue with YanSim is that it lacks the support of at least a small team, so the manifold responsibilities (most of it not even being design itself) can be distributed better. I don't doubt that the various responsibilities that YanDev has as the sole core member of the game team is impacting development time, but not seeking people to offload at least the administrative tasks like answering emails was a poor decision.

Before that, though, it's the deformities and amorphism of the vision itself. Coding for Dummies isn't going to help you efficiently organize your code system, much less help you shed bad ideas or crystallize your goals so you're not wasting time with a system you end up junking.
My point was more that anybody starting from scratch with just learners tool could fare better. Yandere dev has proved that he has no interest in ever developing his skills beyond "babys first unity project".
 
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