Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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"Stop working on your project because it makes mine look bad in comparison!"

Free market, competition and costumer's free agency to choose are cold, hard facts of reality,

If YanDev wants all the "harassment" to go away then he need to put his massive nose down to the grind stone, ignore the noise and stop wasting time in side projects. Before he knows it the game will be finished, Even if the game is an unoptimized mess of code that runs like shit, at least it will be done and over, finally out of his life.

There will be no lack of modders that can go into the game after the fact and fix the performance issues the game has and get the usual nude and sex mods most of the fans of this type of game want anyways. Heck, if it works for Bethesda games, why not for his?
 

I thoroughly enjoyed this 9 minute video that summed up the dev best these past few weeks.
 
Heck, if it works for Bethesda games, why not for his?
6d2.png
 
The second one looks like an entirely different art style compared to the first, is he really changing it after all this time or is that for one of the “tie-ins”?
If he put the second model in his game ,he needs to change the environment design, lighting, etc. Because the second model artstyle screams semi realis that came from high budget games. Then again is Alex, so he probably just put it without thinking about the game environment and atmosphere.

Imo, the second model style looks like street fighter V or smash bros brawl render
 
Snapshot taken from a secondary source:
View attachment 1453885
Apparently, Yanderedev announced the (re)development of new models. IMO, it will be most likely just some new uniforms and not a complete makeover of the face/body, given that he already has difficulty rendering different eyes and long skirts on the unity models.
These are probably just going to be sculpts meant for renders and not usable in a game whatsoever. But boy it'll hype up those who don't know shit.
Or shit, he might even get sculpts rigged and it'll be even worse performance.

Edit: Squinting my ol eyeballs. Left is 2D Reference, right is 3D Sculpt render which will be useless until re-topology.
Fuck knows why there's a Mature and then Young version in each section.
That's a bit spooky.
 
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>Complains he makes the game too easy
>Proceeds to inflate the game with an impassable obstacle in order to increase the difficulty

Jesus, has this guy ever played Hitman? I know he's far worse than DSP at games (since he admitted he used an exploit to beat Dark Souls and he altered LISA's files to beat it) but can't he come with an original way to organize the game instead of inflating the difficulty in a lazy way?
 
Instead of focusing all his time on bitching and whining whenever someone dares criticize him, he could take that criticism and use it to better his game. Instead of throwing a hissy fit when someone makes a fan game, he could praise them and offer them a place on the Yandere Simulator team. If someone posted that very unappealing picture of his face, he could respond by recreating the picture and playing along with it instead.

And if my grandmother had wheels, she'd be a bike. The person you are describing is diametrically opposed to everything we've seen from Alex thus far. What you're basically saying is "if Alex completely changed the way he interacts with his fanbase and the world at large, his project could succeed." But to change, you need to admit that you've fucked up, which Alex will never, ever do, even when presented with evidence that he is wrong.
 
Might be prudent since apparently she's been delayed again, as well as Hate and Shame the sequel.
View attachment 1453468
I really don't see Alex making more than one video this summer.

As for "stolen assets", I think there may have been a couple volunteer uniform/clothing retextures of the store-bought assets that made it into Lovesick, but I'm not entirely certain.
So just entered this thread for the recent drama after being inactive for a year or so. An my isn't this stuff juicy. Didn't know he squandered his Patreon bucks for a sex doll and threatened another game dev to cease productions or he will kill himself. It's the gift that keeps giving.
All I can say is I can't wait to see how Yandere Dev will try to explain himself out of this one.
 
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And if my grandmother had wheels, she'd be a bike. The person you are describing is diametrically opposed to everything we've seen from Alex thus far. What you're basically saying is "if Alex completely changed the way he interacts with his fanbase and the world at large, his project could succeed." But to change, you need to admit that you've fucked up, which Alex will never, ever do, even when presented with evidence that he is wrong.
Basically, "Alex wouldn't end up where Alex ended up, if Alex wasn't Alex". Can be said about any cow, to be quite honest.
 
It already takes some extreme brain damage to appreciate Yandere Simulator unironically. Imagine devoting a vast portion of your time and effort to recreating this broken game, even if you think you can do "better". And by "better", you mean lifting 80% of the game mechanics that Alex created, including personas, routines, clubs, rivals, sanity, etc. In the end, you'll wind up with a poorly thought-out and derivative piece of crap for a game. Most people realize this before development is even 25% completed, and jump ship shortly after.

The fact is, Alex can't create Yandere Simulator despite being handed assets and Patreon dollars on a silver platter. How can someone try to one-up him with none of these incentives? The only advantage that these fangames have is the support of cult-minded edgelords that are willing to give out endless praise to the latest anti-Alex fangame. And even then, Alex has his own dedicated following of white knights.

This is more true than it should be. The other day I found a video of a guy that it's very dedicated to speed-running the game (Imagine that) and made a whole video making apologies for Alex. It goes from laughable (He talks about the poor performance and says that it's now better , now it runs at 110 fps... on his absolutely beast TOTL gaming computer that can probably play any AAA game at over 100 fps. How is that any good?) to slightly creepy because the guy even talks like Alex, in cadence and speech. It DOES feel a lot like a cult and I'll never understand how someone so unlikable can manage to have this much of an influence on regular people.

Actually, if any of you are interested, you can watch it here. It's rather bizarre

 
Turns out I was wrong in my last post and Alex actually released the bugfixing build this morning by editing his last blog post and didn't make any of the usual notifications. Things of note in the addition:
View attachment 1453161
We shall see.
Thanks YandereDev! I thought I've been playing this game at 15 FPS all this time, now I'm happy it was actually 20 FPS! No wonder it looked so smooth!

I wouldn't be surprised if he actually made it show more than it actually was instead.
 
Thanks YandereDev! I thought I've been playing this game at 15 FPS all this time, now I'm happy it was actually 20 FPS! No wonder it looked so smooth!

I wouldn't be surprised if he actually made it show more than it actually was instead.
That's one of the things I'll be looking at later today, actually. I'm planning to run the RivaTuner Statistics/MSI Afterburner overlay and compare it to the in-game FPS counter for the July 2nd and 16th builds just to see if there's anything interesting that shows up. Would've done it yesterday except it took me all day to realize the build had already been made public.

Also of note: the latest build is only 2.5 GB uncompressed instead of 2.61 GB so Alex did manage to trim something that wasn't needed from the game files, even if we all know there's an awful lot more that could've should've been removed.
 
Thanks YandereDev! I thought I've been playing this game at 15 FPS all this time, now I'm happy it was actually 20 FPS! No wonder it looked so smooth!

I wouldn't be surprised if he actually made it show more than it actually was instead.
I don't know if this video has been posted yet and I'm too lazy to check the rest of the thread, but in this video a coder goes over a decompiled Yandere Sim Unity project. He plays with the code, looks at the performance and really goes in to detail. Highly recommend it though it's not a "LOL DUNKIN ON ALEX" video so don't go in expecting that, in fact this guy is overly nice to YandereDev so if that bothers you maybe give it a pass.
Why I bring it up is he discusses the FPS problem, here's a link to the timestamp.
TL;DR YandereDev's FPS counter script was mildly retarded and was showing lower frames. If he is indeed using the Unity FPS counter now it should be much more accurate, that said even in this video it only made a difference of about 10-ish frames the game still running sub-60 fps which is shameful for a game this simple. I mean if fucking Crysis can run at 60 fps...

Other interesting notes from the video:
  • Most of the overhead problems the game has are not actually related to Alex's spaghetti code. Surprisingly all those else-ifs don't hurt as much as you'd expect (though it should be noted the compiler corrects them to a degree), it's really the poorly optimized assets that are the problem. Edit: Oh and the terribly designed overly complicated UI, forgot about that.
  • That said even this guy being extremely nice to Alex commented that his code looks like a fucking nightmare, he also wished YandereDev "good luck" in finishing the game because his design patterns/architecture are so rigid that he'll likely have massive trouble adding new features and gameplay elements (Though for my money Alex's bigger problem is his laziness. He could have refactored his code 10 times by now for all the years of development he's had).
  • He gives a few ideas of how to fix the student script by breaking it down and using an object oriented/inheritance based design philosophy Basically: have a less complicated "person" script that handles the really basic stuff every NPC needs to do, then have more detailed "student/teacher/etc." scripts that add more details. This is, in fact, what Alex should have done in the first place and is basic programming 101.
 
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