Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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More irl pic of Alex
 
I meant more like taking the source leak and fixing it, but not releasing the improvements to him. It would be undeniable proof that the engine is bad. Call it something like YanSim Improved and let him lose his mind over it.
Far too much effort, and, just to be a pedant, the engine isn't the problem, nor has anybody seriously suggested it was. I know that's probably not what you meant, but come on.
Also, the entire game design of Yandere Simulator is fundamentally flawed and should be redesigned from the ground up, making "fixing" the code a moot point. Even if the game was efficiently coded and consistently hit 60 FPS it would still be a shit game.
 
I just don't understand. People like anime art for a simple reason; the art style it's already in. If you're going to make an anime-style game with anime tropes in a fairly realistic Japanese high school with pretty realistic environment models (from what I saw of the school) then keep it Japanese. No one's there for YOUR art style. Everyone's there for anime tropes/style/execution. The second you threw a western tumblr ass nose, and said it was in YOUR art style, the point was already missed. No one cares about your personal style. It looks like shit and doesn't look like anything we asked for in the first place. They're there for the weeb fantasy, not your fantasy.

YandereDev's models are ridiculously hideous last I checked, but he understood this much at least.

There is literally no hope from either of these projects delivering on what they are saying they are going to try to do. The closest thing to a working Yandere Simulator at the level these people are attempting via hitman/persona highschool assassination game was the Murder High games, which were all heavily flawed, but all three versions that were developed over the years were finished and functional and fully developed, and FUN.

They all had the same YandereSimulator curse, but the thing is they all got finished. The original launched and was pretty popular, and then it was dropped by its developer. Then another would rise in its place, and drop for reasons, and a third rose and dropped. Technically the last one is still playable.

I'm holding my breath for one of the murder high lunatics to take a crack at this because they just might. And, if they do, the game will actually get done, and be fun for the reasons people are dreaming it will be.
 
Far too much effort, and, just to be a pedant, the engine isn't the problem, nor has anybody seriously suggested it was. I know that's probably not what you meant, but come on.
Also, the entire game design of Yandere Simulator is fundamentally flawed and should be redesigned from the ground up, making "fixing" the code a moot point. Even if the game was efficiently coded and consistently hit 60 FPS it would still be a shit game.
What race/ethnicity is he? No seriously I've thought about this for weeks
 
Far too much effort, and, just to be a pedant, the engine isn't the problem, nor has anybody seriously suggested it was. I know that's probably not what you meant, but come on.
Also, the entire game design of Yandere Simulator is fundamentally flawed and should be redesigned from the ground up, making "fixing" the code a moot point. Even if the game was efficiently coded and consistently hit 60 FPS it would still be a shit game.

I don't know enough about it tbh other than SWITCH STATEMENTS. Seems like anything would set the guy off, even if someone just pretended to do it.

Anyways if I wanted to play an anime autism simulator I'd just fire up persona 5 royal.

Why are people so interested in making clones or whatever? Lovesick, MNR and whatever else? Is there some kernel of redeeming quality to the idea, or is it just fans who don't know anything?
 
I'm holding my breath for one of the murder high lunatics to take a crack at this because they just might. And, if they do, the game will actually get done, and be fun for the reasons people are dreaming it will be.

I think holding your breath on this kinda thing happening ain't gonna go well. The idea of it is pretty much dead in the water.
 
The ultimate troll would be fixing his code and only releasing the compiled binaries.

No, you don't "fix" his code and rerelease it. There's almost nothing there to fix. I've been in it. The best fix is to throw it out and start from scratch because it is architecturally rotten to the core. Any efforts to fix it would be build atop the pile of shit that is the backbone of this project. Any individual piece of the code varies from "gross" to "ok" but its the way he's put it all together that makes the effort pointless.

Anybody with the patience, capability and skill would be better served quietly revisiting the core game premise of a murder sim with social aspect, and I doubt anyone with the will and skill to back up such a project would design it the way Alex has. There's much better games that can be built on the concept.
 
I think, after everything, Mr. Semengoblet is the perfect example of why the average /v/ user would be terrible as a game designer/developer.
  • Complete lack of coding knowledge and a complete inability to learn
  • Zero work ethic, constantly plays video games and procrastinates instead of working on the project
  • No artistic talent, and in lieu of either working with that limitation or hiring someone to create assets, just decided to buy generic assets from a site and steal the rest from deviantart.
  • Rips off favorite games while having absolutely no understanding of how those games work or why they are acclaimed.
  • Feature creep; Would rather work on whatever dumb shit he thinks up rather than the core game itself.
  • Complete inability to take any criticism at all.
His story is, when viewed in full, is not at all surprising. He was some retard on who had a vague idea for a weeb game, got gassed up by other retards, and immediately threw himself headfirst into a project that was always far beyond his meager ability.

It would almost be tragic if he wasn’t suicide-baiting and pretending to be destitute to extort money from the 13-year olds who still give a shit about his ‘game’.

If he had even an ounce of dignity he would say “fuck it, I give up” and just release the source code or whatever and the leave this whole thing behind forever.

Alas.
 
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Is there some kernel of redeeming quality to the idea, or is it just fans who don't know anything?
The idea of a Hitman-style stealth game where you play as a schoolgirl obsessed with a male student is the sort of thing that has obvious appeal for certain folks, but it's a tall order to expect it to be executed well. Trying to combine Persona social simulation elements with Hitman-style elimination in the way Alex has been trying is completely fucking retarded because the two concepts are practically diametrically opposed. Perhaps with enough talent one could downplay one to service the other, but I've yet to be convinced that this could be done in a satisfying manner, and it certainly won't be from Alex.
So, the idea might have some weight to it, and perhaps one day could produce a half-decent game, but not when it's a clone of Alex's work.
 
What race/ethnicity is he? No seriously I've thought about this for weeks

If you're autistic enough you could dig for his relatives and then censuses, and all the other ancestory info shit. Or just ask Alex.
 
I think holding your breath on this kinda thing happening ain't gonna go well. The idea of it is pretty much dead in the water.
Don't know if you skipped to the bottom, and didn't read the rest of the post. To reiterate: it has been done before.

To explain: there was a set of games called the Murder High games, made by three different sets of zany/dramatic individuals in the vein of Yandev and Apeis.

The gist of it was you had small servers of people, you would get in game/wait till the next one was opening up, and only 16 people could get in each round. When you spawned you got a role, but to keep it simple you were the killer or you weren't. The killer's job is to eliminate the other students of the school without getting caught, but the rivals were other players.

It emulated this weird Yandere Horror anime vibe these other games were going for. If you were not the killer you would pretend to be a highschool student living life. But the point of the game was the horror. It was mechanically rich with very strange features and loose rules. In execution some of the things you could do as the killer were, drug people to make them slower at running away so you could kill them easier, under the guise of injecting them with medicine since HP is a stat. Follow blood trails that people leave behind, and finish off enemies. Barricade doors in physical traps - There is nothing quite as chilling as getting cornered for the first time, and knowing exactly what's going to happen. The door is locked, and you have no way out. All you can do is run.

It had depth. You could run to the basement, and kill the lights. Now it was harder to navigate. Certain parts of the school don't work at all. Crafting for more lethal weapons using a hodgepodge of normal things you find, such as a baseball bat from the sports club and nails to make one of those dumb as fuck bats with nails that appear in anime style art as some edgy thug weapon. You could knock people out and steal their murder weapon: thus fighting non lethally. Steal their cellphone item and impersonate that person via text and corner people there. There is actually so much depth to the games in this style. You could lock someone in places you had the key to, or the freezer if you shut the door on them. They'd slowly freeze to death there if no one happened by the door to let them out. You could frame other people just by literally lying in-game and forging evidence via attacking objects in a room with no witnesses and dousing yourself in fake blood.

Every person who has ever played a murder high game can relate to a feeling of absolute dread the first time they get lethally outsmarted by someone via framing, trapping, or in just literal bare bones slasher murder.

There IS something there, but not like this. I'm not sure where any other person gets their hope.
 
No one cares about your personal style. It looks like shit and doesn't look like anything we asked for in the first place

This hit the nail on the head for me on why the art just felt wrong (apart from sheer ugliness), and the ridiculous proportions, like the super stretched eyes and monkey mouth and nose. Did this in MS paint to highlight the drastic departure from animu style, and to parody it.

Not that Mulberry is much better, she likes horsefaces

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YandereDev's models are ridiculously hideous last I checked, but he understood this much at least.
I wouldn't say that he understands, because it's literally what he wants. An animu school fantasy that has a "yandere" that kills people for her senpai aka Alex self insert.

The other projects are based on the idea of fixing what Alex did wrong: the school murder concept. Not the panty shots, big busty boobies, etc. So predictably those other devs deviate from Alex's vision and end up on the other side of the spectrum, wanting their game to feel more "right". It happens to Love Letter, it happened to Love Me. I wish Watashi no Mono got completed too, but alas.
 
I wish Watashi no Mono got completed too, but alas.
Did the dev for that? Meal Dev I think -- did they have this weird cult/drama storm like this too? From what I can remember they were like the only decent person, and the way they handled game design was actually pretty organized. FMPOV they seem like the only true victim here. I don't remember them doing anything other than wanting to be done with the whole mess when they got hit by whatever curse is plaguing this idea.

My guess is yes, since they were radio silent for forever and trying to just stay out of trouble. But I would like a quick recap if I'm absolutely wrong for clarity.
 
I haven't been on the site for a few days, so I had to catch up on 20+ pages of new content. And of course, of fucking course...all these weens from Reddit constantly keep flooding in and drowning out the actually-important new info. I wish the highlight system worked a bit better so I can get to the most significant content, but I also like to read you guys' opinions on new info about YanSim/Alex/Love Letter/Apeis that comes out.

I agree with SIGSEGV in that it's now too late to stop these dead meme-spamming unfunny Reddit weens from being MOTI here and constantly telling Alex to an hero over and over again. It's almost as if every single ween that enters this thread expects us to react to them and their shitty posts any differently than we had to prior new ween-y users. After all, that's what the definition of insanity is, and I feel that that mindset can accurately describe this group of users on this thread.

I have a feeling that this is going to be the new reality of the thread. I know that vertexwindi has had to clean up this thread many, many, many times in the past, but I think he's gonna have to get used to purging cringy posts every single day now (or at least until interest in Alex and his game has died down and he's not on as many people's minds). We all need to pour one out for him; he has to deal with this shit seemingly every day now... :(
 
I'm getting more than a little tired of having to wake up to endless faggotry and autism in this thread. If you're just going to act mad or post dumb jokes that got tired years ago, then you're eating a threadban, simple as that.

If the people who are just as done with it as I am could start reporting these posts, that'd be great too.
 
I still can't completely wrap my head around the Persona 5/Hitman mix that Alex is trying to pull off. It really does sound someone trying to make a dream game without thinking anything through.

The only way I can see the P5 and Hitman concepts working together is if the game itself was extremely short (as in three in-game school days or something) but autistically replayable. You start out knowing one single objective: make Senpai fall in love with you at any cost. Then it'd be a matter of figuring out the most efficient way of getting rid of anyone who stands in your way in a timed, open-ended environment with many endings.

You'd have your cake and eat it too since you'd get a character-driven dating sim while also being a sandbox where you're tasked to kill said characters at the same time. Because you're encouraged to try again and get many different outcomes you'd get to know people who can help you, their schedules and their behavior. This would, in turn, be useful in killing anyone who gets in the way of Senpai by setting up plans in a short timespan. This Majora's Mask-esque approach would not only make characters more relevant but it would also allow for more creative freedom in the game design and the options the player has (like having non-lethal target eliminations à la Dishonored, for example).

Of course, this would be unfeasible for an indie dev to do since it's probably too ambitious to execute and streamline into a proper game but if you REALLY want to mix water and oil this is the only way I'd think it could be done.
 
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