Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
While we're on the subject of game design, does anyone else think the limited days is stupid? I don't know about you, but I don't find anything fun about being rushed along on a leash. If I'm playing a sandbox game, I want to be free to explore and try new things, not to have to aggressively micro-analyze every goddamn minute I use.

Its not really, but then again it depends of the type of game, is really stupid in the way is implemented in YS, in Persona 4 (or any persona) you have a certain amount of time to grind before something happens like in P4 you have an amount of day to grind your characters before the victim you're trying to save gets killed, Alex should make the week in school a way to learn stuff about Osana before killing her, also it's more easy to do some stuff in skull and just basically have a mini downtown in which you could kill her, and then (in story context) spread a rumor about a serial killer. But that's just me.
 
  • Agree
Reactions: Uncanny Valley
this hasnt been announced but someone who was on the mod team said it was "Minami Aikawa". apparently minami means south and aikawa can mean either love or river

' Ai ' is Japanese for 'love', ' kawa ' for 'river', but, hard sounds like the 'ka' in 'kawa' get changed to a softer 'ga' when used in names that are compound words like this, which is called 'rendaku'.
 
One of the problems with Yandere Simulator for me is that it focuses so much on the murder aspect and never on the "love" aspect, which it could do so much more with. Having to balance spending time with Senpai so he'll fall in love with you alongside planning a murder sounds more fun than just stabby stab simulator. It would give the game something unique rather than Hitman 2.0 set in a school.

I hate to callback to Persona 5 for the 800th time this thread but something similar to a long confidant with Senpai could be a cool system. If you got perks from being close to him or if not being close enough to him by the end of the game resulted in a bad end I feel like it would add a lot to the "time management is important!" feel that Alex wants.

Of course this would only be able to happen in a world where Alex is a competent developer.
I could see it kinda working if you start of the game with a budding relationship with Senpai, having to balance trying to date senpai while fending off rivals who make a move on him. Honestly the murders should be extremely hard to do on school grounds and should be actively discouraged making it necessary for the game world to be expanded upon to give you more room to play with.

This lets you be more creative with design and lets the player be creative with how they resolve issues. I was also thinking about creative solutions to the rivals, why not make use of the pantyshot mechanic and use it to get a rival suspended (the benefit of this would be to not alert anyone that there is a murderer or kidnapper loose in the school and thus making your task easier)
 
While we're on the subject of game design, does anyone else think the limited days is stupid? I don't know about you, but I don't find anything fun about being rushed along on a leash. If I'm playing a sandbox game, I want to be free to explore and try new things, not to have to aggressively micro-analyze every goddamn minute I use.
I think time limitations are great, just depends on the map and gameplay style. The Dead Rising trilogy did it well, where the map was big enough to make time a threat but not so big/empty that you'd get lost.
Yansim suffers in this regard as, although the map is small, the hallways seem samey so it is easy to get slightly lost and waste time.
 
DrApeis sucks at choosing mods. Did he even do a background check?

They seem to do interviews now to whoever tries to apply, thing is they handle them poorly, so much that they got overbooked and many people are left to wait in other voice channels.
They have been doing them for days on end at this point.
If they really are so desperate for mods they should trim down as much as they can and do these interviews to 10 people at max, in my opinion it would make things easier.
 
Dishonored is basically one of my favorite games, the thing that Arkane Studio did to make it work was basically the narrative (something that YS doesn't have) in Dishonored you have a REASON to kill (or not) every single one of your targets, Alex should have think first on the "why" in the game story context besides muh yandere.

Because Alex is such a incompetent that it doesn't even't understand the trope he is trying to use, Ayano doesn't speak to the "senpai" because is too shy or whatever which is basically the opposite of the yandere, also the "senpai" is just wet cardboard he's not intersting at all, but then again there's no story, just that she comes from a boodline of crazy bitchs.
I've never been fond of why Yan-Chan has such a lady boner for Senpai. There's nothing inside him for get anyone to get hard over. It's not even like he's a harem protagonist who gets a bunch of girls but goes "psh no way fag" out of kindness to stay friends.

I'm sure actual anime yandere get wet over people that matter. Senpai doesn't have any meat on his bones.
All the people Ayano could fall for in school, even the rocker chick who runs the Music Club. And it had to be someone terribly basic.

Nooooo... even "basic" is generous.
 
Its not really, but then again it depends of the type of game, is really stupid in the way is implemented in YS, in Persona 4 (or any persona) you have a certain amount of time to grind before something happens like in P4 you have an amount of day to grind your characters before the victim you're trying to save gets killed, Alex should make the week in school a way to learn stuff about Osana before killing her, also it's more easy to do some stuff in skull and just basically have a mini downtown in which you could kill her, and then (in story context) spread a rumor about a serial killer. But that's just me.
Don't get me wrong, good games do it all the time. Dead Rising 2 is a fucking awesome game and probably has the most extreme version of that mechanic ever. But me, personally? I really hate that type of mechanic and usually put up with it because the game is otherwise really good.

I'm just saying that in a game that's already loaded with failure conditions, speed bumps and other things you need to worry about an arbitrary and restricting time limit on the entire fucking game compounds problem on top of problem.
 
Why do lards always cope that being fat is not unhealthy? There's plenty of research based around high fat levels and poor health. What is funny is that the original artwork still gives her an hourglass figure.
Because in our Special Snowflake focused society, it's much easier to label everyone else as wrong or fatphobic than putting in the effort to improve yourself.
 
I've never been fond of why Yan-Chan has such a lady boner for Senpai. There's nothing inside him for get anyone to get hard over. It's not even like he's a harem protagonist who gets a bunch of girls but goes "psh no way fag" out of kindness to stay friends.

I'm sure actual anime yandere get wet over people that matter. Senpai doesn't have any meat on his bones.
All the people Ayano could fall for in school, even the rocker chick who runs the Music Club. And it had to be someone terribly basic.

Nooooo... even "basic" is generous.
That's because Taro's practically a self-insert of Yanderedev.
 
Time to take a page out of Alex's book and implement some low-hanging fruit.
At least they're moving on from stock assets.
Yeah, now they're stocky assets.
It's self inserts all the way down.
She needs to stop self-inserting so much shortcake into her mouth.
(Allegedly) suffers from BPD
She definitely suffers from Blubbery Pussy Dysmorphia.
What race/ethnicity is he? No seriously I've thought about this for weeks
Name: Irish
Nose: Jewish
Code Quality: Indian
Salary: African-American
Penis: Asian
Censorship: Anglo-Saxon
 
Has Alex outlined any love/social mechanics? Knowing him theyd probably be ripped from something else, but he constantly talks about a Hitman-Persona hybrid but everything so far as been a lot of Hitman and very little Persona.

The only ones he's ever elaborated on are matching up rivals to generic male students.

He will not have anything for Ayano to give a better impression to Senpai for instance, which I thought weird since a yandere should in theory have enough social grace to walk up to him and talk up.
 
Redraw and Redesign of the yanderes in two shitshow games and head breakdown in their official art. Also, I'm not professional thanks
Head breakdown.jpg
 
Wait, didn't people from /v made several games?
Yes, more or less depending on how liberal you are on use of the word /v/. Most of the game developers post in the gamedev threads /agdg/ on /vg/ and will sometimes shill their games on /v/. It's about once a month someone from /vg/ releases a game (ignoring the asset flips) but most releases only get a handful of sales. Here are the more noteworthy ones:

minecraft (this was before /vg/ existed and /agdg/ threads were posted on /v/)
risk of rain
VA-11 Hall-A
Lethal League
Deadbolt
WORLD OF HORROR
Bug Fables (x-poster of many chans)

I don't think there is anything about /v/ermin that makes it harder for them to succeed as a gamedev than anyone else. The thing is, making a game is hard no matter who you are. These kiddies think they can jump into unity with a with a few assets and have the game make its self. Hence why most of these are lacking in game design, as you can't buy good design on the asset store or have unity make it for you.
 
She needs to stop self-inserting so much shortcake into her mouth.
Or stop self-inserting and find somebody else to insert, if you know what I mean.

I don't think there is anything about /v/ermin that makes it harder for them to succeed as a gamedev than anyone else. The thing is, making a game is hard no matter who you are. These kiddies think they can jump into unity with a with a few assets and have the game make its self. Hence why most of these are lacking in game design, as you can't buy good design on the asset store or have unity make it for you.
Yeah, I agree, the problem isn't that Alex was a /v poster, the problem is that he was a cow long before that fateful thread. And those kids doesn't seem to learn from his mistakes.
 
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