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I'll admit I used to sometimes fudge a die roll if the result was incredibly unentertaining but not because the players were a bunch of absolutely worthless pussies too weak to even play a game.
Hell, Paranoia RPG actively encourages the GM to completely ignore rolls if they're inconvenient or if it's funny. A good GM (regardless of game) will nudge the rolls in the players' favor every once in awhile if they're being entertaining and not being a pain in his ass.
 
Hell, Paranoia RPG actively encourages the GM to completely ignore rolls if they're inconvenient or if it's funny. A good GM (regardless of game) will nudge the rolls in the players' favor every once in awhile if they're being entertaining and not being a pain in his ass.
It also encourages the GM to make rolls or tell players to make rolls just to fuck with them, I really like the sound of it but nobody in my group of friends has experience being a GM.
 
It also encourages the GM to make rolls or tell players to make rolls just to fuck with them, I really like the sound of it but nobody in my group of friends has experience being a GM.
I've run a few games, and I loved every minute of it. If nobody else in your group has any GM experience, claim the role for yourself! It's an absurdly easy game to run compared to those inferior "more serious" games, especially since the players are actually forbidden from knowing the bulk of the game's rules (under penalty of PC death -- mark up a clone, citizen!) and rules-lawyering is punishable by the GM actively and aggressively fucking with the player doing it. So even if you screw up, you can have the Computer to brow-beat the players into submission anyway.
 
It also encourages the GM to make rolls or tell players to make rolls just to fuck with them, I really like the sound of it but nobody in my group of friends has experience being a GM.

Paranoia was the absolute best game for being a GM because it encouraged complete sadism. I'd even tell them to make a roll, not tell them what it was even for, but whatever the roll, something exploded or fell on them or whatever.
 
Hell, Paranoia RPG actively encourages the GM to completely ignore rolls if they're inconvenient or if it's funny. A good GM (regardless of game) will nudge the rolls in the players' favor every once in awhile if they're being entertaining and not being a pain in his ass.
I'm a big believer in 'The Rule of Cool' - if it's funny or entertaining, then I'll let it fly, because what else are we playing for?

I fucking LOVE Paranoia.
 
I can kind of get it since we're talking about DnD specifically here. DnD's balance has always been horrible, specifically between casters and fighters. Casters have been better at the fighters both in and out of combat for several of the most popular editions. Casters could use a spell to do more damage than non-caster DPS, summon creatures that could tank better than the tank, mind control or buff to be a better face than the face, and do things that are outright impossible for non-casters like bring back the dead, fly, teleport, or practical things like communicate across the continent. And one character could do all that in a day. If one character is better than the rest of the party at their niche it is totally the game's fault.

Magic-Users were a huge pain the ass to get them to a stage that they were actually useful like how you listed. In 1981 DnD (The best edition) a level 1 magic user got 1 spell per day. 1. They blew their load and then that was it. They would then have to walk around with 1d4 hp and carry the torch for the rest of the adventure. They were ridiculously powerful but only once you went through hours and hours of being a autistic nerd weakling. It was a pretty fair investment in my view.
 
Magic-Users were a huge pain the ass to get them to a stage that they were actually useful like how you listed. In 1981 DnD (The best edition) a level 1 magic user got 1 spell per day. 1. They blew their load and then that was it. They would then have to walk around with 1d4 hp and carry the torch for the rest of the adventure. They were ridiculously powerful but only once you went through hours and hours of being a autistic nerd weakling. It was a pretty fair investment in my view.

Even when they did end up super powered, there were always magic resistant meatsack enemies who required a good physical beating to kill. If you couldn't design around the strengths and weaknesses of the party so everyone had something to do, you were just bad at running things.
 
my last visit to reddit recently, after years, was someone whining he lost his guild in a mmo after the "GMs stole it". there's no automatic transfer of leadership, you have to ask support. turns out guild lead wasn't online for months "due to corona" and when he came back was kicked out of the guild.
not one reply pointed out how retarded he was and in a reverse situation he would be whining that he can't take over a "dead" guild, it was just "how could they!!?!?!" and "this is what you should do" with some of the most retarded plans I've ever read.

I knew reddit was cancer when I stopped reading it years ago, but holy fuck hardly ever before have I felt my brain liquefy following that shit...

Thing is, there are rules-light RPGs which facilitate that kind of roleplaying,
like DND5?

co-operative campaign with no Dungeon Master
out of curiosity, are there any good ones? sometimes our g roup misses a GM so running a coop-session would be kinda nice. and finding shit for DND is a frigging pain in the ass because there is so much shit with no standards apparently...
 
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In this episode, Redditors discover basic morality.
 
out of curiosity, are there any good ones?

In my opinion, no.

The Dungeon Master is an antagonist, that's their role, they are, in essence, the enemy.

Part of the joy of playing is overcoming some monster, or trap, or riddle and beating the Dungeon Master at their own game - without this dynamic, you're not playing Dungeons and Dragons, you're part of an improv group.
 
This is how stupid it has gotten: https://removeddit.com/r/CanadaPoli...v_gen_payette_has_created_a_toxic_climate_of/

This is a subreddit that is meant to be an alternative to the overly moderated r/Canada or the ideologically driven r/MetaCanada (right-wing) or r/OnGuardforThee (left-wing), where downvoting is not allowed and can result in permanent bans.

Nonetheless, there's a comment here, on an innocuous topic about the Governor General of all things, with -30 points.

More than 60 comments have been deleted or removed, even completely innocent comments, in a discussion which is, frankly, totally inconsequential and noncontroversial.
 
I've been wondering if the image of US universities presented by Hollywood is as false as the image of high school. Someone I knew went to do a semester in a humanities subject at a well-respected US College and she came back completely disillusioned, saying that it was a.) far less challenging than the standard she had grown used to in the UK, and b.) that there was a really weird, patronising vibe and that everyone acted like overgrown children.
 
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