Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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if there isnt, it seems like a good idea to make, but i dont know shit about game making other than text stuff
I don't have any grand plans for a game either, just a desire to mess around in an engine and pray something good pops out the other end. What should the thread be called?
 
Destroy All Humans Remastered has been very fun so far, and I'm really happy they brought it back. Now if only EA would remake Mercenaries 1 & 2, Battlefronts 1 & 2, and The Saboteur. I'm telling ya, Pandemic were some of the best devs out there.

Only thing I don't like are the challenges, particularly Armageddon. You'd think it'd be simple, destroy everything. Nope! To get 3 stars your only option is to focus on specific cars and transmodify (basically drain) them for big points.

Also telekinesis kind of sucks as it almost never hits the person you're aiming at. Even if they're standing still!
 
Yes. The Saboteur was sooo underrated. I would love to see a remaster and a sequel.
It was pretty much the reverse collect-a-thon, where you destroy everything instead of collecting it. Mix that with Assassins Creed climbing, an enjoyable story and an environment rarely seen (Open-world in WW2 instead of linear FPS) and you'd think you'd have a great game just waiting to be expanded... I'm still sad EA closed down Pandemic...

How many vidya game movies and series are they going to make? Let's see: they've announced something for Fallout, The Last Of Us, Disco Elysium, Cyberpunk 2077, Splinter Cell, what I linked above... Anything else?
Halo with that Showtime show and an Anime, and I think Gears of War with a movie. If you want to count Anime/Manga then the hole gets larger. Pokémon, Parasite Eve, Valkyria, Final Fantasy, etc
 
there was some ALOT of trash on the ds dude. And theres stuff like the aforementioned cod mobile, minecraft ,fortnite ,pubg and the OG GTA games in full on mobile now and thats just the stuff off top of my head
It would be nice if there were some good, non f2p/gacha games on mobiles that weren't ports though. There are some great ports though, aside from the r* back catalogue (gtasa and cw being the best imo) there are the infinity engine remasters (shitty ports of great games) and the squenix back catalogue (dqviii, fft and twewy are the best ports) although they are expensive as hell. There are also some great indie games that have been ported, like oxenfree and distraint (horror adventure games), the swords of ditto (zelda lttp with annoying roguelite elements and calarts aesthetic, really well done port though), death road to canada (wait for a sale though) and don't starve. The only non ports I still play are gems of war (match 3 rpg by puzzle quest devs) piffle (arkanoid type game) and mini metro (subway map simulator).
 
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Akihabara saying goodbye to landmark as giant Sega arcade announces it’s closing for good

As the biggest mecca in the world for anime and video game fans, Tokyo’s Akihabaraneighborhood has an unabashed affection for new technology and fresh content. And yet, perhaps because of the wonderland-like atmosphere for fans, there’s also a lot of nostalgia for the most recognizable examples of Akiba architecture.

Unfortunately for everyone who wants Akihabara to stay as it is in their memories, one of the district’s most iconic video game arcades has announced it will be closing down, and with very little advance notice. The Sega Akihabara Building 2 arcade, located along the southern edge of Akihabara, will be shutting its doors on August 30.

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Originally opened by Sega in October of 2003 under the name “Akihabara Kigo,” the arcade started welcoming gamers just as the otaku culture boom really began picking up steam, and has stood through the neighborhood’s transition from a solitary shopping spot to a full-fledged tourist destination drawing otaku both from across Japan and abroad. Standing on a corner directly across from the Manseibashi Bridge that stretches across the Kandagawa River, the unobstructed view of Sega Akihabara Building 2 made the skyscraper a prime canvas for massive murals promoting the latest video game release or anime tie-up.

News of the arcade’s impending closure started circulating on August 1, when visitors saw a sign posted inside the building saying:

“Notice of closure
Thank you for your continued patronage. We are sorry to announce that this branch, Sega Akihabara Building 2, will be closing.
Our last day of operations will be Sunday, August 30.
The entire staff wishes to express, from the bottom of our hearts, our sincere gratitude at the loving support you have given our establishment for so many years.”

Sega has not issued a statement as to why the arcade is closing. The obvious culprit would be a downturn in business due to the coronavirus outbreak, which has vastly decreased the number of visitors to Akihabara, and even among those who are making the trip, the prospect of sitting in an enclosed space while grabbing joysticks and mashing buttons without the machine having a thorough disinfection before the last person vacated it probably isn’t the most appealing prospect. Sega Akihabara Building 2 had been temporarily closed during the spring as the Tokyo municipal government declared a state of emergency in response to the health crisis, and though the arcade reopened on June 12, the reunion will be short-lived.

Even before the start of the pandemic, though, Japan’s arcade business was already in a steady, prolonged decline, as illustrated by the loss of the legendary Warehouse Kawasaki arcade last year (which we were lucky enough to make one last visit to). The improved performance and online capabilities of home video game consoles have largely eliminated the need to go anywhere farther than your living room to play the most technically impressive titles or find human companions/competitors, so it’s possible that Sega Akihabara Building 2’s days were numbered regardless of whether or not there was a global plague, especially since, as “Building 2” indicates, it’s not the only arcade Sega manages in Akihabara.

While it’s sad to see something that’s been part of the neighborhood for almost two decades fade away, change is a constant in Akihabara, as anyone who remembers the days when there was an open-air basketball court right outside the station can tell you. And hey, at least as we say goodbye to one beloved otaku spot, we’re getting to say hello to another.

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What’s insane was I was just about to watch Steins;Gate today, since it takes place in Akihabara.
Either way, it was good era back then. That sign was always noticeable to me when you watch Akihabara vlogs online.

Hopefully what does replace this can even be better than the Sega Akihabara Building. These are some tough shoes to fill.
 
I don't have any grand plans for a game either, just a desire to mess around in an engine and pray something good pops out the other end. What should the thread be called?

Call it "GameDev for fun: Why isn't this working..." with the subtitle "Read The Fucking outdated Manual then google for answers"
 
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Posting here for recommendations. I'm looking for a new game to play. I'm a big sucker for rpgs, but also being able to find randomized loot, a la Diablo. Would anyone here be able to recommend something?
 
Posting here for recommendations. I'm looking for a new game to play. I'm a big sucker for rpgs, but also being able to find randomized loot, a la Diablo. Would anyone here be able to recommend something?
Assuming you have played grim dawn already (if not, then you really should) you might want to give the last epoch or path of exile a shot. Path of exile is always online, which sucks, but it has been going for a while and has good support. I have only played the last epoch a little bit, but for a beta it seems pretty good so far, and it has offline play as well (although it is primarily online.)
 
Posting here for recommendations. I'm looking for a new game to play. I'm a big sucker for rpgs, but also being able to find randomized loot, a la Diablo. Would anyone here be able to recommend something?
Only thing that comes to mind to me is the Fable series. It’s aged pretty well throughout the years, and it’s pretty neat as far as storytelling goes.
 
Only thing that comes to mind to me is the Fable series. It’s aged pretty well throughout the years, and it’s pretty neat as far as storytelling goes.

I tried Fable 3 for like... half an hour one time! It was, uh... interesting, to put it mildly. (Does it get better once you get to the snow town and shake everyones' hands?)

Assuming you have played grim dawn already (if not, then you really should) you might want to give the last epoch or path of exile a shot. Path of exile is always online, which sucks, but it has been going for a while and has good support. I have only played the last epoch a little bit, but for a beta it seems pretty good so far, and it has offline play as well (although it is primarily online.)

I have played Grim Dawn! (Haven't beaten it yet. About to go storm that there Fort Iron.) Grim Dawn is great, it's like Titan Quest on steroids (I should finish that up, too). I did play PoE but holy fucking shit, it's so... daunting. I like the humongous skill tree, that isn't terrifying, but the sheer amount of acts and content is. I felt like I was really far behind each time I played, and the lack of a good worldchat sucked ass. It's like Warframe, it used to be fun but then I started feeling like I was getting left way behind. Then when I would return, I'd just see all the catching up I'd have to do, and just uninstall it.
 
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I've been jamming on old school twin stick shooters.

Robotron is my jam right now. Also Smash tv. If I could somehow recreate that funky carpet smell from the mall arcade and orange Julius I could really feel nostalgic
 
If I were a Kotaku games journalist I would publish this seemingly absurd clickbaity headline: Fall Guys is the Multiplayer Version of Death Stranding

Because it is. Death Stranding is hours of tediously navigating a hostile environment where you need to be concerned over your character's weight balance. While Fall Guys is awkwardly getting beaten up by the environment and stumbling over other players.
 
I used to get really excited when new consoles came out, going as far as marking my calendar to count down the days before the 3DS launch. Now I haven't even fucking bothered to look up anything about the PS5. Is this growing up?
 
I used to get really excited when new consoles came out, going as far as marking my calendar to count down the days before the 3DS launch. Now I haven't even fucking bothered to look up anything about the PS5. Is this growing up?
The 3DS was literally the last console I bought.
Even when I was much younger I knew the PS4 and XBOX One were fucking turkeys.
 
https://askagamedev.tumblr.com/post...ow-do-you-feel-when-people-online-say-on-some

I sorta get where they're going with this somewhat but I feel like this would eventually become be a slippery slope. Would games like Sonic 06, Ride to Hell or Big Rigs be classified as "finished" and when we play we just feel unfulfilled due to their lack of polish? Possibly, though that wouldn't excuse their jankiness due to the elements that are supposed to help the game stand on it's own two feet just flat out not being there.

To be fair, those three examples don't have post launch content which seems to be part of what they're discussing in that post but I still am a bit skeptical regardless.
 
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