- Joined
- Aug 4, 2018
game crash speedrun when?I crashed my game 2 times in 10 minutes
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game crash speedrun when?I crashed my game 2 times in 10 minutes
Before or after getting to the main menu?game crash speedrun when?
separate categoriesBefore or after getting to the main menu?
Do you see any dwarves loitering around drinking beer?View attachment 1562777
Hey guys what the fuck
Sounds like a way to skip the GC for certain objects if you know you can keep track of them reliably yourself and want to save some cycles, maybe?What's the point of a garbage collector if you still have to destroy things manually?
He said Osana was gonna take the longest out of all the rivals and that the rest will be a breeze once the first one is done
Can't wait for that promise to bite him in the ass later
Ahhhh, it's totally true, forgot that. I just sorta assumed he was using object programming - it should be enough to "copy" Osana and twink it a little to get the rest of them rivals. That's what sensible person would do. But he's hardcoding. What a mess.Unless he refactored the entire event scheduling system characters use, he can't reuse shit about Osana for the next character, everyones got hardcoded stuff and routines and timings. That's 80% of implementing a rival in his system.
Even if we ignore all of the bugs and strange things the AI likes to do (and Alex drama/history), there's one inescapable fact about Yandere Simulator; the game does not run well on the large majority of systems. If the official demo is using system resources similar to that of games like GTAV or Warframe on high settings but regularly struggles to get a consistent framerate, that's something very easily visible that I feel would dissuade many from contributing to crowdfunding efforts. If a developer can't get a demo that's essentially a tenth of the final game (yes, that hurts me to say since if Alex adds nine more NPCs the game is essentially done) running reasonably well how can they be trusted to create an end product that runs at a decent framerate?The problem isn't even that Osana released with bugs. In-Dev bugs are entirely expected. The problem is, he's fronting this as his kickstarter demo. That is *not* an in development step, and if you treat it as one your retarded. A marketing demo needs to be as close to a polished experience as you can, constrained to the scope of whatever you have/intend to demo. Don't let the bullshit publisher 'demos' they release for Anthem and the like two weeks before launch mistake what a demo actually should aim to be. So I will hold that these bugs and glitches and failures are bad, because this demo needs to be the best foot forward. If control bindings are weird and things are going sideways and characters are getting stuck, thats not ready for a demo release. He's patching forward but I don't have much faith.
Ackshually, the Kickstarter demo will be the version at the moment of the Kickstarter campaign launch.The problem is, he's fronting this as his kickstarter demo.
Hi Alex, enjoying your thread?Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down. Yes there has been a lot of bugs, but they are being fixed. Also, it's not even the full game, you guys are hating on an unfinished product.
Unity just gives devs C++ bindings so I'd just imagine it has something to do with that? Maybe that's why the GC doesn't collect those because of that?What's the point of a garbage collector if you still have to destroy things manually?
Google news gives recent results from two websites I've never heard of, and there was a thread on a pirate website where they mostly just laughed at Alex and the state of the game. I'm honestly unsure if anyone with an actual audience has mentioned the demo.Has any relevant news source covered the demo yet? There are obviously youtubers, but only the regular nanny youtubers that play all if not most YS releases. The only major news source that mentioned the new YS demo was Famitsu. No major English-language site covered it. There are like two Reddit threads outside of the YS-sphere, both failed to garner any attention.
I wonder if Alex gets 505 to market the KS. If he doesn't, then the campaign will fail due to simply no one caring.
Because it is a shitty game that is made like shit.I wonder why this keeps on happening to the NPCs when they move
It's a feature Alex added in. It's low settings mode since the game runs so fucking shit
That is one of the most annoying things why the hell spend all that time making all those NPC that you barely interact with in the early game unique? He should have made the main cast first focused on getting low poly models to make it look natural when they are walking towards you. Now because he didn't do this you have to have the animation loaded with a high poly model at 50m for the game to look normal and not have a bunch of NPC just skating around. This would also make it so his dumbass doesn't have to put in all that blur and bloom to make everything harder to see.It's a feature Alex added in. It's low settings mode since the game runs so fucking shit
But obviously he can't afford or care to add regular low poly models, for low graphics mode. He just uses this single SUPER obvious looking one.
Because Alex did not read anything about game design, not even a very basic 'Don't Fucking Do This if you want to succeed' kind of post.why the hell spend all that time making all those NPC that you barely interact with in the early game unique?