Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,411
The problem isn't even that Osana released with bugs. In-Dev bugs are entirely expected. The problem is, he's fronting this as his kickstarter demo. That is *not* an in development step, and if you treat it as one your retarded. A marketing demo needs to be as close to a polished experience as you can, constrained to the scope of whatever you have/intend to demo. Don't let the bullshit publisher 'demos' they release for Anthem and the like two weeks before launch mistake what a demo actually should aim to be. So I will hold that these bugs and glitches and failures are bad, because this demo needs to be the best foot forward. If control bindings are weird and things are going sideways and characters are getting stuck, thats not ready for a demo release. He's patching forward but I don't have much faith.

As far as the kickstarter itself goes, 505 indicated that the kickstarter is to gauge interest and see if it could be a viable product. So while my initial instinct was 500k, I'm not entirely sure that Alex actually has the reigns on that, if the 505 deal is still on. I vaguely remember ~700k in expected costs in those emails, and I'd figure that any kickstarter funds go right into the game project, so I'd expect a flat target of 100k-150k. If they can fund 20ish percent of the project in spite of the demo state and the reputation, 505 could probably see it as a viable venture. Couldn't say how stretch goals and such factor into it, I'd really hope 505 takes control of those less Alex commit to some real stupid shit for real cheap.

He said Osana was gonna take the longest out of all the rivals and that the rest will be a breeze once the first one is done
Can't wait for that promise to bite him in the ass later

Unless he refactored the entire event scheduling system characters use, he can't reuse shit about Osana for the next character, everyones got hardcoded stuff and routines and timings. That's 80% of implementing a rival in his system.
 
Unless he refactored the entire event scheduling system characters use, he can't reuse shit about Osana for the next character, everyones got hardcoded stuff and routines and timings. That's 80% of implementing a rival in his system.
Ahhhh, it's totally true, forgot that. I just sorta assumed he was using object programming - it should be enough to "copy" Osana and twink it a little to get the rest of them rivals. That's what sensible person would do. But he's hardcoding. What a mess.

Maybe 505 guys should do kickstarter instead. "Look, Alex no longer has any influence on the game and we know what we are doing, it's safe to donate now!"
 
I mean I‘m not giving him money in the first place but after this demo I would think thrice before donating.

Feels like he rushed it so Osana‘s out before LLs first rival.

Also can we talk about the audacity of blaming volunteers for the delay? I can’t say it enough but this man makes thousands on Patreon and has a surplus of ~25k.

I keep repeating myself, I know, but this is really bugging me. Yandere Simulator feels so much like a scam when you consider how much money Alex made through Patreon and YouTube already and compare this to the entire budget of other indie games.

Makes my blood boil.
 
The problem isn't even that Osana released with bugs. In-Dev bugs are entirely expected. The problem is, he's fronting this as his kickstarter demo. That is *not* an in development step, and if you treat it as one your retarded. A marketing demo needs to be as close to a polished experience as you can, constrained to the scope of whatever you have/intend to demo. Don't let the bullshit publisher 'demos' they release for Anthem and the like two weeks before launch mistake what a demo actually should aim to be. So I will hold that these bugs and glitches and failures are bad, because this demo needs to be the best foot forward. If control bindings are weird and things are going sideways and characters are getting stuck, thats not ready for a demo release. He's patching forward but I don't have much faith.
Even if we ignore all of the bugs and strange things the AI likes to do (and Alex drama/history), there's one inescapable fact about Yandere Simulator; the game does not run well on the large majority of systems. If the official demo is using system resources similar to that of games like GTAV or Warframe on high settings but regularly struggles to get a consistent framerate, that's something very easily visible that I feel would dissuade many from contributing to crowdfunding efforts. If a developer can't get a demo that's essentially a tenth of the final game (yes, that hurts me to say since if Alex adds nine more NPCs the game is essentially done) running reasonably well how can they be trusted to create an end product that runs at a decent framerate?
 
The problem is, he's fronting this as his kickstarter demo.
Ackshually, the Kickstarter demo will be the version at the moment of the Kickstarter campaign launch.
My silly prediction was that it'll take Alex 3 months to make this shitty demo presentable and the campaign will launch in December. Given the amount (not number; the bugs are so plentiful that they became a mass noun) of bugs, I guess he will not manage to beat that guess.

Anyway.
Has any relevant news source covered the demo yet? There are obviously youtubers, but only the regular nanny youtubers that play all if not most YS releases. The only major news source that mentioned the new YS demo was Famitsu. No major English-language site covered it. There are like two Reddit threads outside of the YS-sphere, both failed to garner any attention.

I wonder if Alex gets 505 to market the KS. If he doesn't, then the campaign will fail due to simply no one caring.
 
Honestly, you guys are being way too harsh on Alex. You should be impressed that Osana is finally out instead of tearing it down. Yes there has been a lot of bugs, but they are being fixed. Also, it's not even the full game, you guys are hating on an unfinished product.
Hi Alex, enjoying your thread?
 
Has any relevant news source covered the demo yet? There are obviously youtubers, but only the regular nanny youtubers that play all if not most YS releases. The only major news source that mentioned the new YS demo was Famitsu. No major English-language site covered it. There are like two Reddit threads outside of the YS-sphere, both failed to garner any attention.

I wonder if Alex gets 505 to market the KS. If he doesn't, then the campaign will fail due to simply no one caring.
Google news gives recent results from two websites I've never heard of, and there was a thread on a pirate website where they mostly just laughed at Alex and the state of the game. I'm honestly unsure if anyone with an actual audience has mentioned the demo.
 
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I wonder why this keeps on happening to the NPCs when they move
 
View attachment 1564752

I wonder why this keeps on happening to the NPCs when they move
It's a feature Alex added in. It's low settings mode since the game runs so fucking shit

But obviously he can't afford or care to add regular low poly models, for low graphics mode. He just uses this single SUPER obvious looking one.
 
It's a feature Alex added in. It's low settings mode since the game runs so fucking shit

But obviously he can't afford or care to add regular low poly models, for low graphics mode. He just uses this single SUPER obvious looking one.
That is one of the most annoying things why the hell spend all that time making all those NPC that you barely interact with in the early game unique? He should have made the main cast first focused on getting low poly models to make it look natural when they are walking towards you. Now because he didn't do this you have to have the animation loaded with a high poly model at 50m for the game to look normal and not have a bunch of NPC just skating around. This would also make it so his dumbass doesn't have to put in all that blur and bloom to make everything harder to see.
 
why the hell spend all that time making all those NPC that you barely interact with in the early game unique?
Because Alex did not read anything about game design, not even a very basic 'Don't Fucking Do This if you want to succeed' kind of post.
The rivals should have been done before the game was ever shown off. Even if he revealed them in bits and pieces, that's the most important part of the game. The game could have literally been entire walls, floors, and rooms of 'placeholder: (item name)' written on every plain white surface, and it'd be better off if he had the rivals done first.
 
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