- Joined
- Mar 4, 2020
Well yeah, it does one thing and does it well. Nobody is using RPG Maker to make non-RPGs, so being limited doesn't matter.Never said RPG Maker was bad, just said it was massively limited
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Well yeah, it does one thing and does it well. Nobody is using RPG Maker to make non-RPGs, so being limited doesn't matter.Never said RPG Maker was bad, just said it was massively limited
Eh, well is giving a little too much credit. It does it okay. It will get it done if you literally can't handle anything better. But again an engine like Godot where you can dig in deeper would easily surpass RPG Maker even at making a 2D top-down RPG. It would require more work however, but for that extra work you'd be able to do so much more.Well yeah, it does one thing and does it well. Nobody is using RPG Maker to make non-RPGs, so being limited doesn't matter.
I disagree on limitations; you can do a lot with the engine, you just need to browse around. And I mean it, this rabbit hole goes deep, people just tend to be overwhelmed by childish shit with no skills - I agree on the noob part. And really good RPG Maker games tend to not look like RPG Maker games at the first glimpse. RPG Maker can be also good tool to help aspiring indie game dev without massive skillset. You can learn programming and game design, but what about art, music? You get everything in one nice package. And then, after learning some stuff, you can improve and go for it. First iteration of Corpse Party was made in old RPG Maker engine, it wasn't even 2000, but older niche Japanese version. After that, the original game was improved, twice, for PC and then for 3DS release. Then VN games like Books of the Shadows. Voice actors, CGs and music, they thoroughly milked this cow for years. And it started with RPG Maker game.Never said RPG Maker was bad, just said it was massively limited and a noob trap, which it is. See the problem with RPG Maker is it's a tool with limited uses where as if you learned to make 2D games in an engine like Godot which robustly supports them but also is more flexible then you'd end up with a better tool that you can do more with at the end of the day. This is why generally all people can list when it comes to good RPG Maker games are Lisa and To The Moon, neither of which are exactly lighting the world on fire they just have solid plots.
Yes, someone with talent could make something very entertaining on RPG Maker, but they'd be able to do more with another engine.
I can even spot one mistake in there.Look. At. This. Code.
Just look at it.
Calling this a mess doesn't do it justice. Trashfire would be more like it.
!this.Teacher && ... && !this.Teacher && this.Yandere.PickUp.Suspicious
!this.Teacher
.I have to disagree, you don't even need to stick with the same strict horror (read: run around until something goes boo and runs into you) or garbage stock RPG. It's not like you don't have to code on these things either, most of the time you'll wanna do that anyway, as the basic system is very limiting, as you've said. Still, if you know the right language and can think outside the box, you can do unique things with it.Eh, well is giving a little too much credit. It does it okay. It will get it done if you literally can't handle anything better. But again an engine like Godot where you can dig in deeper would easily surpass RPG Maker even at making a 2D top-down RPG. It would require more work however, but for that extra work you'd be able to do so much more.
Edit: Let me clarify. Basically RPG Maker offers a limited tool set for making RPGs, Godot and other fully featured engines like Unreal and Unity make you build (or buy, or download if the community is generous) your own tool sets to make whatever game you want. Because you're able to craft your game to your specific needs you can get a lot more out of it than the more limited system of RPG Maker even if you're making an RPG because you can customize the tools to that specific RPG you're making. The problem with limited and hyper-focused engines like RPG Maker is they only work well if you can manage to build within it's limitations, but even if the developer can they'll always end up running in to issues or things on their wishlist for the game that can't make it in because the system was developed a specific way not tailored to what they need.
Anyway, a final PSA before I drop this because I don't want to derail this thread into RPG Maker defense force saves the day: Coding is not the enemy, it is not impossible, coding is your friend and it will save your game.
There is someone in the discord who claims he gets stable 80FPS with a monster build.
View attachment 1573764
His build is:
i9 9900k
64gb ram
rtx 2080ti
Or he just BLM'ed a bestbuy and got it as reparations.For those parts, he easily could have spent $3000 on his gaming PC, minimum, bare minimum.
Look. At. This. Code.
Just look at it.
Calling this a mess doesn't do it justice. Trashfire would be more like it.
Oh My God. I hope he somehow patches up the demo and swiftly delete it after kickstarter. I would say "it's getting ridiculous" but we passed that line some years ago. This is event horizon.Look. At. This. Code.
Just look at it.
Calling this a mess doesn't do it justice. Trashfire would be more like it.
There is someone in the discord who claims he gets stable 80FPS with a monster build.
View attachment 1573764
His build is:
i9 9900k
64gb ram
rtx 2080ti
Also, yandere dev uses win 7 and phone consistency is broken. I doubt that windows 7 thing though. Probably just some random user talking crap.
RTX worked for minecraft. And thats what 9 year olds are most familiar with.Why in the heck are they even talking about adding RTX support? Everything about the visuals of this game is garbage, down to the assets.
These kids are probably the ones that thought that GTA:SA with ENB and Reshaders looked good, y'know, those "REALISTIC" mods.