Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
Snap Mode is one of the worst parts of YS for me. It further supports the fact that Ayano isn't a Yandere but just a psychopath, it's just an extra thing to do that serves no point, the visual looks awful and it just seems like it's trying too hard to be seen as edgy, when it's just pretty lame
It's a perfect example of Alex's creations/creative process; a complete waste of time.
 
Snap Mode is one of the worst parts of YS for me. It further supports the fact that Ayano isn't a Yandere but just a psychopath, it's just an extra thing to do that serves no point, the visual looks awful and it just seems like it's trying too hard to be seen as edgy, when it's just pretty lame
I’ve never understood why he put it in the game, and then I remember, oh right. It’s Alex. He had an idea he thought was cool, ignores any criticism about it, and took for fucking ever to implement it. It makes no sense. It just prolongs the game over sequence. The only way I could see snap mode making any practical sense would be if it was somehow a cliffhanger ending teasing a sequel or the dramatic end of chapter based game.
 
Snap Mode is one of the worst parts of YS for me. It further supports the fact that Ayano isn't a Yandere but just a psychopath, it's just an extra thing to do that serves no point, the visual looks awful and it just seems like it's trying too hard to be seen as edgy, when it's just pretty lame
Snap mode would have been fine, fun even, if it was faster and harder to get. More specifically, if it was treated like an ending sequence rather than an overly drawn-out game over.

For instance:
  • you have to do a convoluted set of actions to trigger it;
  • Ayano is walking at a speed faster than her running speed;
  • if you do nothing Ayano kills herself without killing anyone else;
  • Ayano is invincible but teachers/strong students/police slows her down significantly;
  • killing students buys you more time to find senpai;
  • all death animations are significantly faster/skipped;
  • senpai can escape which leads to it's own ending;
  • killing senpai triggers multiple endings depending on how many students die etc.
These autistic ideas would make SNAP mode feel like a "reward" or, at the very least, something not tedious/mindless.
 
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Snap mode would have been fine, fun even, if it was faster and harder to get. More specifically, if it was treated like an ending sequence rather than an overly drawn-out game over.

For instance:
  • you have to do a convoluted set of actions to trigger it;
  • Ayano is walking at a speed faster than her running speed;
  • if you do nothing Ayano kills herself without killing anyone else;
  • Ayano is invincible but teachers/strong students/police slows her down significantly;
  • killing students buys you more time to find senpai;
  • all death animations are significantly faster/skipped;
  • senpai can escape which leads to it's own ending;
  • killing senpai triggers multiple endings depending on how many students die etc.
These autistic ideas would make SNAP mode feel like a "reward" or, at the very least, something not tedious/mindless.

Convoluted set of actions, advantages, novel events, hrmm....

It almost sounds like your describing an actual easter egg. But that can't be right, everyone knows an easter egg is pressing a button and turning into a meme. Who would ever make an easter egg thats a fun little thematic thing that your not really *supposed* to do or find but is fun when you do?
 
Snap Mode is one of the worst parts of YS for me. It further supports the fact that Ayano isn't a Yandere but just a psychopath, it's just an extra thing to do that serves no point, the visual looks awful and it just seems like it's trying too hard to be seen as edgy, when it's just pretty lame
"If I can't have you, no one can"
but like, okay, let's say this really is just another spin on the yandere type and she's not really just a cold crazy bitch. After eliminating whoever was in her way, a yandere would just take the object of her affection by force, not kill him then herself over it. In some of the game overs she says "now he could never love me" WELL YOUR EMOTIONS FUCKING SPARKED WHEN YOU TOUCHED HIM, THERE WASN'T ANY LOVE THERE. Literally just fucking strap him to a chair and you can have all the emotion you want, goddamn.
 
Snap Mode is one of the worst parts of YS for me. It further supports the fact that Ayano isn't a Yandere but just a psychopath, it's just an extra thing to do that serves no point, the visual looks awful and it just seems like it's trying too hard to be seen as edgy, when it's just pretty lame
Also, they're levitating above the ground.
 
I believe the last bug fixing build posted was on the 4th? There have been 5 more since then, here are some of the spaghetti code highlights:
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(Sounds like the Pass Time feature is basically useless now, it was already slow as hell before the patch)
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1599787956375.png

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(I'm noticing a few changes that just remove the circumstances for a bug to occur instead of actually fixing it - like the model change here follows a previous bug where customisation options were not showing up in the cutscene, along with a few instances of teachers now not reacting to things they logically should because it causes interaction conflicts Alex can't fix)
1599788364446.png

1599788387487.png

1599790190016.png

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(https://www.youtube.com/watch?v=lPoI-un5y40)

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It will never stop being funny that he posted a "demo" (not to mention one buggy as shit), followed by ten days of bug fixes. That's not what a demo is, Alex.
Also he gets assmad at people speedrunning the demo with clenched butthole shaking anger comments such as "demo from Sept 9th, invalid run". If you don't want people to speedrun day old builds, code better you monkey.
 
Your daily reminder that Yandere Simulator and its community are full of adults only. That means 18+ folks. No minors here. Nope. That’d be impossible. Definitely none of those 12 year olds Alex really hates.
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He’s also been doing that speed run invalidation for fucking years. He was in the YouTube comments dating the builds videos were using as outdated and therefore the run was invalid. I don’t understand why he’s so butthurt about speed runs of his game. Unless he’s actually self aware of how utterly pathetic it is to spend 6 years of your life making a shitty build that people defeat in 5 minutes or less.
 
Alex is the type of person who will completely railroad you into playing the game the way he wants to. Every time Hatsune releases her speedruns and exploits of the bugs, Alex immediately patches it out, sometimes following the exact route she took to discover the exploit.

Either he has no clue what beta testing is, or he's doing it awfully. Using the community as beta testers is not what should be done for a demo.
 
Alex is the type of person who will completely railroad you into playing the game the way he wants to. Every time Hatsune releases her speedruns and exploits of the bugs, Alex immediately patches it out, sometimes following the exact route she took to discover the exploit.

Either he has no clue what beta testing is, or he's doing it awfully. Using the community as beta testers is not what should be done for a demo.
Doesn't that defeat the point of 1. Sandbox games and 2. Hitman and Persona, both of which Alex is trying to emulate?
 
Alex is the type of person who will completely railroad you into playing the game the way he wants to.
Alex is also the type of person who will completely railroad you into the kind of person he wants you to be. He stamps out any and all criticism of him with an iron fist and literally brainwashes his young fanbase into unconditionally loving him and never questioning a single thing he does.

Alex is the type of person to do a lot of scummy and narcissistic things. You know what kind of person he is? That's right; a lolcow.
 
Doesn't that defeat the point of 1. Sandbox games and 2. Hitman and Persona, both of which Alex is trying to emulate?
Abso-fucking-lutely.
The persona games (Persona 3-5) are all based on a calendar which, it has strict dates where things have to be done by and if you’re going for getting every possible thing done in one run through, the first time through you can certainly make the game a strict “You have to do this, on this day, and reload until the rng gives you this otherwise 5 months later you’ll miss out on this thing.” I play that way the first time because I’m a fucking retard, but normal people don’t restrict themselves like that. Persona gives you so much freedom. There are plenty of things you can do in the day, numerous things. And playing the game normally and casually will net you a good experience and you won’t have any kind of time crunch or a difficult time getting the big things done.

Alex has set his game up like the persona calendar idea, yet doing anything is goddamn near impossible unless you play it retardly like I do and min-max everything. Persona gives you roughly 6-month to a year of a calendar (with months skipping for plot) and big plot dates and game overs are usually at least a month or more out. Alex? Yeah here’s a few days. Good luck.
 
Almost every any% run on every game ever has exploits that are clearly not intended for regular play. It's a fact of life. If I was a game dev I'd also feel embarrassed, sure, but at the same time I'd appreciate that there is someone out there who's passionate enough about my game to autistically explore it inside and out. I get that he wants to patch things out, but part of the fun in speedrunning comes from finding out all the creative ways you can go about beating a game, and that includes breaking it. The only thing he's accomplishing is needlessly alienating an audience for the sake of fixing a never-ending issue. You'd expect this sort of behavior in big game companies, so it's bizarre to see it in an indie dev who should be much more in touch with the public.
 
Almost every any% run on every game ever has exploits that are clearly not intended for regular play. It's a fact of life. If I was a game dev I'd also feel embarrassed, sure, but at the same time I'd appreciate that there is someone out there who's passionate enough about my game to autistically explore it inside and out. I get that he wants to patch things out, but part of the fun in speedrunning comes from finding out all the creative ways you can go about beating a game, and that includes breaking it. The only thing he's accomplishing is needlessly alienating an audience for the sake of fixing a never-ending issue. You'd expect this sort of behavior in big game companies, so it's bizarre to see it in an indie dev who should be much more in touch with the public.
It pisses him off because it reminds him his code is a mess of spaghetti shit.
 
I believe the last bug fixing build posted was on the 4th? There have been 5 more since then, here are some of the spaghetti code highlights:
View attachment 1586597
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View attachment 1586603
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(Sounds like the Pass Time feature is basically useless now, it was already slow as hell before the patch)
View attachment 1586610
View attachment 1586612
View attachment 1586618
(I'm noticing a few changes that just remove the circumstances for a bug to occur instead of actually fixing it - like the model change here follows a previous bug where customisation options were not showing up in the cutscene, along with a few instances of teachers now not reacting to things they logically should because it causes interaction conflicts Alex can't fix)
View attachment 1586634
View attachment 1586636
View attachment 1586754
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View attachment 1586654
View attachment 1586644
(https://www.youtube.com/watch?v=lPoI-un5y40)

Post archives:
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It's painfully obvious - without even looking at the code itself - that the architecture of the game is royally fucked. If weapons would be coded as objects, and some of them would be "sharp", other "blunt", you wouldn't have any shenanigans like stabbing Raibaru with baseball bat at all. What's more, what he probably commit, is probably another instance of if else act of computer vandalism. Yea, you are maybe not be able to stab Raibaru anymore, but it's just her. Repeat the process of "bug fixing" with every new NPC which is bound to come with new rivals. Because he's hardcoding these values.
Alex is the type of person who will completely railroad you into playing the game the way he wants to. Every time Hatsune releases her speedruns and exploits of the bugs, Alex immediately patches it out, sometimes following the exact route she took to discover the exploit.

Either he has no clue what beta testing is, or he's doing it awfully. Using the community as beta testers is not what should be done for a demo.
Murdering lists are the most horrendous crime he committed on the game as a game dev, period. Doing pants shots to get a tedious list-to-do things how to murder Osana in that one specific way. Doing tedious things in a game. Because it's so convoluted you can't just kinda figure it out by yourself in the first place. Game is not going to help you if you want to play it. What's more, even if you technically could commit for example, drowning - you can't because you didn't followed the list and didn't do some stupid irrelevant shit earlier. Because everything is coded step by step as if else for Alex convenience.

In normal game, if you would be stuck in some place, player character would comment why you can't do some things. For example in Hard Rain or Detroit: Become Human there's one button just to access characters thoughts - and sometimes you have several options to choose from.

He's trying to make game where the player is supposed to have loads of freedom like in a sandbox, yet he's trying to railroad players harder than RPG Maker game could do it. Going as far as making videos how to step by step kill Kokona in specific way. His obsessive control of the player in a fucking sandbox game, this thought process, and him thinking it's a good idea and actually doing it - makes me want to strangle him. Why would you do this? It's so retarded, beyond retarded. Let the player have the fun, what the fuck you think are you doing? Isn't it supposed to be a game?
 
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