I believe the last bug fixing build posted was on the 4th? There have been 5 more since then, here are some of the spaghetti code highlights:
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(Sounds like the Pass Time feature is basically useless now, it was already slow as hell before the patch)
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(I'm noticing a few changes that just remove the circumstances for a bug to occur instead of actually fixing it - like the model change here follows a previous bug where customisation options were not showing up in the cutscene, along with a few instances of teachers now not reacting to things they logically should because it causes interaction conflicts Alex can't fix)
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(
https://www.youtube.com/watch?v=lPoI-un5y40)
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It's painfully obvious - without even looking at the code itself - that the architecture of the game is royally fucked. If weapons would be coded as objects, and some of them would be "sharp", other "blunt", you wouldn't have any shenanigans like stabbing Raibaru with baseball bat at all. What's more, what he probably commit, is probably another instance of if else act of computer vandalism. Yea, you are maybe not be able to stab Raibaru anymore, but it's just her. Repeat the process of "bug fixing" with every new NPC which is bound to come with new rivals. Because he's hardcoding these values.
Alex is the type of person who will completely railroad you into playing the game the way he wants to. Every time Hatsune releases her speedruns and exploits of the bugs, Alex immediately patches it out, sometimes following the exact route she took to discover the exploit.
Either he has no clue what beta testing is, or he's doing it awfully. Using the community as beta testers is not what should be done for a demo.
Murdering lists are the most horrendous crime he committed on the game as a game dev, period. Doing pants shots to get a tedious list-to-do things how to murder Osana in that one specific way.
Doing tedious things in a game. Because it's so convoluted you can't just kinda figure it out by yourself in the first place. Game is not going to help you if you want to
play it. What's more, even if you technically could commit for example, drowning - you can't because you didn't followed the list and didn't do some stupid irrelevant shit earlier. Because everything is coded step by step as if else
for Alex convenience.
In normal game, if you would be stuck in some place, player character would comment
why you can't do some things. For example in Hard Rain or Detroit: Become Human there's one button just to access characters thoughts - and sometimes you have several options to choose from.
He's trying to make game where the player is supposed to have loads of freedom like in a sandbox, yet he's trying to railroad players harder than RPG Maker game could do it. Going as far as making videos how to step by step kill Kokona in specific way. His obsessive control of the player in a fucking sandbox game, this thought process, and him thinking it's a good idea and actually doing it - makes me want to strangle him. Why would you do this? It's so retarded, beyond retarded. Let the player have the fun, what the fuck you think are you doing? Isn't it supposed to be a
game?