- Joined
- Sep 27, 2014
PC exclusive
new sectoids r spooky
I'm glad they skipped over TFTD and went straight for Apocalypse.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You now, I have a real soft spot for this kind of setting- 2kool4skool rebels warring against repressive dictatorship. Combining it with the X-COM universe just makes sure I lap it up.
The Sharpshooter shares a lot of DNA with EU’s Sniper, but can also specialize in using a pistol as a primary weapon instead of a last resort. The Ranger is the evolution of the Assault class, still specializing in close combat with shotguns and the like, but now comes equipped with XCOM’s first lethal melee weapon: a machete-like blade. The Grenadier? He (or she) blows things up, much like the Heavy. The Specialist replaces Support, and uses a hovering drone called a Gremlin both in combat to stun enemies and buff allies, and out of combat to pull off tricks like long-range hacking. There’s also a fifth mystery class that Firaxis is saving for reveal closer to launch.
As we see in the trailer, XCOM sometimes gets to take the first shot – and that’s a huge deal. Except in certain situations (Stealth Suits and Battle Scanners), the aliens have up until now always seen us the moment we see them – and when they do, they “scamper” to cover and deny us the chance at a clean shot. In fact, the scamper is probably the most common complaint I’ve seen from other XCOM players, some of whom see it as an unfair advantage for the aliens. Those people will be very happy to hear that they’ll have the opportunity to cancel out that advantage in XCOM 2. “The first enemy that you get to jump on, obviously they don’t get to scamper anywhere,” said Solomon. That’s not all: “Enemies will get surprised, so that prevents them – some of them, based on some factors – from fully scampering into cover.”
I'm stuck in the same boat but I loved Enemy Unknown/Within so I'll continue to follow this even if I'll never be able to play it.it's pc only sadly so I won't be able to join in, which is a shame as I thoroughly enjoyed enemy unknown on ps3. I'll still keep tabs on it though, it'll be interesting to see how things evolve.
The trailer makes it seem like the Cult of Sirius equivalent is in power in the city, as opposed to an illegal cult like EXALT.
I want to be more optimistic about this, but Firaxis' recent track record has been less than inspiring.
The sword thing is also dumb.
I think the concept of a unit that can deal with enemies in close combat is good, especially when they're talking about stealth tactics being possible. That said, I'm not entirely sold on the "sword wielding, hooded guy" character design, it just seems really out of place for this series.Yeah, I was enjoying it until the sword came out.
Yeah, I was enjoying it until the sword came out.
I think the concept of a unit that can deal with enemies in close combat is good, especially when they're talking about stealth tactics being possible. That said, I'm not entirely sold on the "sword wielding, hooded guy" character design, it just seems really out of place for this series.
If its anything like Enemy Within there will be plenty of head options to choose from including future helmets and alternate armor designs. So I'm sure you won't have to deal with a character looking this way if you don't want to. I guess they are trying to make the characters seem more like a rag tag resistance group, which is fine but odd considering they still have access to hover drones, sky rangers and a mobile ship base. I also wouldn't be too surprised if the machete is just the ballistic weapons tier version of the sword.Yeah it's not so much the concept of a close combat class as the execution. The guy looks like he stepped out of Assassin's Creed.
If anything I'm disappointed we aren't getting TFTD yet, I was looking forward to creepy Cthulhu aliens.
Personally, and this isn’t some faux announcement, if we were going to go Lovecraft XCOM, I’d want to go all the way Lovecraft XCOM.
It is common when you're new to the game. As you get smarter, you start learning when to move and when to not move. Its why melee is often high-risk, high-reward: you run into a squad if done poorly and die but if you play your cards right, a melee member can make or break your team, like rangers and templars.Bumping this thread to ask: how do people usually play XCOM? I was playing recently but found myself often reloading when I made a faux pas, but also feel like this is a kind of retarded way to play. At the same time, the game does annoyingly punish certain behaviours (like moving a squad member forward at the end of your turn, as they can inadvertently trigger a whole enemy squad). Wondering how common this is and what people think?
Thanks, makes sense. I guess it’s the same with spider. When I started it was easy to fall into the habit of spamming hint/undo, but once you got the ropes it’s funner when you refrain from using those features.It is common when you're new to the game. As you get smarter, you start learning when to move and when to not move. Its why melee is often high-risk, high-reward: you run into a squad if done poorly and die but if you play your cards right, a melee member can make or break your team, like rangers and templars.
If a character dies, they are as good as dead. Don't bother with a corpse.With regard to characters dying on extraction missions - do you need to manually pick them up?
Nope.Does healing units in the battle reduce their hospital time?
Oh, not to revive them, there is just some loading screen warning about losing their items.If a character dies, they are as good as dead. Don't bother with a corpse.