General Discussion for Virtual Youtubers / Vtubers / Chuubas - it's okay to be a simp for 2D, just don't thirstpost.

Okayu used to try to speedrun Mario 64 but her N64 kept dying, I think her best completed run was 21:50 for 16 stars.
21 minutes isn't very remarkable whatsoever for the 16 star category on the leaderboards but it's still sort of impressive in its own way that a vtuber has a lot of the fundamentals down for speedrunning SM64 like that. Gotta give Okayu credit where it's due.
 
Is pretty normal they are only allowed to do collaborations between themselves to solidify their bases then later they can colab with the other generations, the only weird limitation EN has is that they can't go to the main Hololive minecraft server
Each branch of HoloPro has their own Minecraft server but they can visit the servers of others, just not build anything in it. Moona is from the ID branch and has frequently visited the JP server. Now that the EN branch collab ban is lifted, the EN branch plans on at least taking a tour of the JP server, but even if the restrictions weren't in place Kiara would prefer to keep the EN server for their branch anyway.

Are there any vtubers that actually feel like a real person with basic competence at vidya? Every one I've ever checked seems to be full on AnimuGOTIS doing the "am I kawaii uguu~" patronizing from start to finish and it's all so tiring.
They're Japanese and tend to act like that or like absolute batshit insane women. As far as skilled gamers, there's a few.

Botan and Towa are both extremely good at FPS, with Botan in particular having a presence in the pro scene before she went virtual. I'm not sure if she's a former pro herself but she was definitely involved in it and knows her stuff when it comes to things like Call of Duty.

Suisei is incredibly good at Tetris and was able to hold her own against the best players in the world a few times. Whether or not those players were sandbagging is anyone's guess.

Aqua has done speedruns of both Dark Souls and Sekiro. People will say these games aren't hard and "anyone can do them" but it still takes a lot of time and dedication to even attempt it. Her Dark Souls run was around 3 hours long.

Korone, for her part, plays a ton of old games and tries to get good at them as much as she can. She played the absolutely fucked NES version of Dragon Quest in a marathon stream and beat it twice.

The rest of them just have pretty endearing personalities or are at least competent at the games they play; Fubuki and Okayu in particular log a lot of hours into Fall Guys and are just naturally good at it.

The shark loli's a furry? I'm wounded, sir.
Shitposter. Gura used to be Senzawa and her content before going virtual involved getting absolutely shitfaced and singing whatever the fuck she wanted. Belle Delphine actually got her for a shitty song at one point. Here's the furry copypasta song.
 
Each branch of HoloPro has their own Minecraft server but they can visit the servers of others, just not build anything in it. Moona is from the ID branch and has frequently visited the JP server. Now that the EN branch collab ban is lifted, the EN branch plans on at least taking a tour of the JP server, but even if the restrictions weren't in place Kiara would prefer to keep the EN server for their branch anyway.

They're Japanese and tend to act like that or like absolute batshit insane women. As far as skilled gamers, there's a few.

Botan and Towa are both extremely good at FPS, with Botan in particular having a presence in the pro scene before she went virtual. I'm not sure if she's a former pro herself but she was definitely involved in it and knows her stuff when it comes to things like Call of Duty.

Suisei is incredibly good at Tetris and was able to hold her own against the best players in the world a few times. Whether or not those players were sandbagging is anyone's guess.

Aqua has done speedruns of both Dark Souls and Sekiro. People will say these games aren't hard and "anyone can do them" but it still takes a lot of time and dedication to even attempt it. Her Dark Souls run was around 3 hours long.

Korone, for her part, plays a ton of old games and tries to get good at them as much as she can. She played the absolutely fucked NES version of Dragon Quest in a marathon stream and beat it twice.

The rest of them just have pretty endearing personalities or are at least competent at the games they play; Fubuki and Okayu in particular log a lot of hours into Fall Guys and are just naturally good at it.

Shitposter. Gura used to be Senzawa and her content before going virtual involved getting absolutely shitfaced and singing whatever the fuck she wanted. Belle Delphine actually got her for a shitty song at one point. Here's the furry copypasta song.

There's an Edit button there for a reason, you sped.
 
I feel bad getting into it here because I feel like I'm already implicitly derailing so I'll give you a few examples and if you want to really get mincing I'll be happy to over PMs. I should preemtively reiterate that my original question was only for competence, ie: not playing like DSP, iJustine et al. rather than 24/7 uber-skilled high-level play. The most important distinction to make is between SP and MP, since they require different skillsets. On the MP side the single best game is probably CPMA for Quake 3, followed by in no particular order Brood War, SF II, Skullgirls, CS 1.6, Frozen Synapse, and Killing Floor.

On the SP side: Defrag for Quake 3, Doom, Hotline Miami 2, Jagged Alliance 2, IVAN, Super Meat Boy, Zone of Alienation, Rogue Spear, UT99.
I'm just going to say this much:

Every example of a game you just gave which fits your criteria of "competency/skill-based" comes across more like "these vtubers should play the games I like and think require competency and I will not accept anything else". There's also the fact that, at least in Hololive's case, they have to secure permissions for being able to stream games as well, which limits what they can play without having to wait on the time and business effort that probably goes into acquiring those permissions in the first place.

Also, most of the games you've thrown out there on both the MP and SP side of things only have really niche followings and playerbases at this point. Streaming might revitalize a few of them, but I really can't see much incentive for Cover to bother attempting to get stream rights over those games, especially if none of the talent is really interested in playing them.

That being said, I would like to see Calliope pick up something like Dusk or any other entries from New Blood Interactive's library once she's had her fill of Doom Eternal and especially if she ends up enjoying it in the long run. I'm pretty sure it'd get an immediate approval from Dave Oshry if Cover starts inquiring about streaming rights. And then we'll probably see him and the rest of the mad lads in his employ dropping ludicrous superchats on her in order to shitpost, as they seem very inclined to do. It'd make for one glorious shitshow both on stream and on social media, and it'll be more free publicity for the streamers from the "boomer shooter" crowd and for New Blood to either sell or give away more of their games, as they also tend to do. It's the perfect PR storm.
 
Belmond really knows how to impress the ladies

【Eng Sub】Yakiniku Episode【Nijisanji/Collab】
Ah, yes, the outing he had with his wife and mistresses, here's another one where he had an outing with his daughters. Both are for some reason referred to as "incidents that made him famous" on the vtuber wiki. Getting caught jackin' it on stream like DSP is an incident, getting caught paying for food for your coworkers is something else entirely.
Turn on CC if you need English translation.
 
There's also the fact that, at least in Hololive's case, they have to secure permissions for being able to stream games as well, which limits what they can play without having to wait on the time and business effort that probably goes into acquiring those permissions in the first place.
Is it just Nintendo who does this or have other publishers been spergs as well? It's such a ridiculously ass-backwards approach to publicity that it could perhaps only come from Nintendo corporate.
 
Is it just Nintendo who does this or have other publishers been spergs as well? It's such a ridiculously ass-backwards approach to publicity that it could perhaps only come from Nintendo corporate.
Capcom is the whole reason why the Hololive streamers are so anal about permissions. It was them who struck Mio's channel for a Ghost Trick stream, causing: Mio's month break; the privating of most the other Holo's videos and; the deletion of most of Subaru's VODs.
 
There's an Edit button there for a reason, you sped.
Noted and ignored.
Is it just Nintendo who does this or have other publishers been spergs as well? It's such a ridiculously ass-backwards approach to publicity that it could perhaps only come from Nintendo corporate.
Technically they always had to do this but only Capcom got pissed enough to send Mio two copyright strikes when she decided to play Ghost Trick. To elaborate: most streamers in general actually have to ask for permissions or else it's a violation of copyright, it's just that western publishers tend to give full permission as a policy. You do have some truly awful companies when it comes to copyright enforcement (Atlus is a big one) in that they actually don't want anyone streaming anything...but they honestly don't have the time to attack every single person who decides to stream Persona 5. With hololive it's different since that is an agency and not a loose connection of individuals. As a result, Cover has to ask for company level permissions for games. With most western companies their shit is approved almost immediately, but anything in Japan where copyright law is downright draconian, good luck with that shit. Even companies like Fromsoft are pretty restrictive, since technically you are not allowed to monetize your playthroughs of their games. Hana Macchia would play Dark Souls from time to time and her streams would have to have monetization disabled because of either From or Bandai Namco putting on that restriction.

Ah well. Let's hope that Calli can at least get permission to play Metal Wolf Chaos since that is technically a From game now licensed by Devolver, and Devolver seems pretty lenient to work with.
 
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Is it just Nintendo who does this or have other publishers been spergs as well? It's such a ridiculously ass-backwards approach to publicity that it could perhaps only come from Nintendo corporate.
Might not be a policy from the publisher but agency side. Suzuhara lulu once said that in order to play any game on stream at all, they had to submit a request for management to review and only able to do it after they gave the ok. This apply to even indie freewares such as i wanna be the guy which she specifically said she wanted to play but haven't been to (yet).
I could only imagine how harsher the process would be for nintendo games, especially if hololive girls have their superchat on all the time, which had already lead to the mass purge.
 
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Suzuhara lulu once said that in order to play any game on stream at all, they had to submit a request for management to review and only able to do it after they gave the ok.
How in the sweet hell do a lot of the games that get approved, get approved, when management is having to review them first?

Do they just gloss over stream unfriendly parts or something? Does the language barrier just get lost on them? Or does management just not give a fuck until controversy happens?
 
About Super Mario 64, did everybody get bad at the game all of a sudden? Even people who are otherwise good at video games seems to have huge issues with making pretty straightforward jumps. I have a couple of friends like this.
Also, Korone English SMB stream is back.
I can attest firsthand that, if it's being played in 3D All Stars, the analog movement controls are fucked for 64. The N64 was designed with notches in the mechanism for the control stick for accurate movements, and both the Pro Controller and the Joycons for the Switch lack these notches/gates on their analog sticks, and since SM64 was seemingly designed with those notches in mind, it makes basic movement in-game a nightmare to cope with due to human error.

I think a couple of speedrunners did discover that the directional pad DOES simulate accurate, directional movement in game if you REALLY need to use it, but having to jump between the analog stick and d-pad on the fly is probably going to fry a vtuber's brain. Unless they just outright learn how to play the game using only the d-pad instead.
 
The SM64 on the new compilation seems fucked up for some reason. I bought it after watching some streams, and I’ve been having the same issue, and only with 64.

Even relatively simple jumps are practically impossible for me to land the way I think they will.

*fucking ninjas. How do they work?

also, watching comments scream at Korone about how she should save in SMB is so stupid. Back in my day, you didn’t even HAVE saves for SMB.
 
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How in the sweet hell do a lot of the games that get approved, get approved, when management is having to review them first?

Do they just gloss over stream unfriendly parts or something? Does the language barrier just get lost on them? Or does management just not give a fuck until controversy happens?
The criteria for management approval might not just be "streaming friendly". Furen and Mito straight up stream eroge recently (with the h bit censor of course). Maybe they only care about legal troubles and whether or not it'll bring the big buck.
 
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Every example of a game you just gave which fits your criteria of "competency/skill-based" comes across more like "these vtubers should play the games I like and think require competency and I will not accept anything else"

Watching them suck is also part of the fun

About Super Mario 64, did everybody get bad at the game all of a sudden? Even people who are otherwise good at video games seems to have huge issues with making pretty straightforward jumps. I have a couple of friends like this.

Thats also the parts that baffle me, i breezed that game when i was like 10, i even got yoshi by accident, fast forward today and watched a lot of youtubers (not only hololive) sucking 3 kind of ass in the game and wonder if the version they are playing was adjusted because for me it was so easy (i only played the N64 version came with the console)

also, watching comments scream at Korone about how she should save in SMB is so stupid. Back in my day, you didn’t even HAVE saves for SMB.

Americans are very spoiled because some games we have came with battery things that japan did not had like for example Zelda 1, Metroid i think and Dragon Quest 1
 
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I can attest firsthand that, if it's being played in 3D All Stars, the analog movement controls are fucked for 64. The N64 was designed with notches in the mechanism for the control stick for accurate movements, and both the Pro Controller and the Joycons for the Switch lack these notches/gates on their analog sticks, and since SM64 was seemingly designed with those notches in mind, it makes basic movement in-game a nightmare to cope with due to human error.

I think a couple of speedrunners did discover that the directional pad DOES simulate accurate, directional movement in game if you REALLY need to use it, but having to jump between the analog stick and d-pad on the fly is probably going to fry a vtuber's brain. Unless they just outright learn how to play the game using only the d-pad instead.
That's good to know. I'm probably going to be frustrated by people saying, "old 3d game bad controls and camera haha" knowing the controller issue.
 
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