Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

There's no Skeleton Option and it's fucking bothering me because it's so close to DOS2 that it feels like it should just be there.
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NOOOOOOOOO YOU'RE SUPPOSED TO MAKE NON BINARY POC NOT WHITE HUMANS!

Related: The default skin tone for humans when you select them is black. People are picking human and manually changing it to white.
I kind of get the whinging, but maybe their main playerbase is... white people. Granted, I also have Fane, Red Prince, Lohse, and the elf in my DOS2 party. Is that a good comp btw? Have prince as a fighter, elf as a rogue, and am going to build Fane and Lohse into a poison/fire guy and Lohse into a Ranger/Healer thing. Does that seem like a balanced comp btw? I have hopes for Baldur’s Gate considering I don’t like how overdone the environmental effects in DOS2 are.
 
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I kind of get the whinging, but maybe their main playerbase is... white people. Granted, I also have Fane, Red Prince, Lohse, and the elf in my DOS2 party. Is that a good comp btw? Have prince as a fighter, elf as a rogue, and am going to build Fane and Lohse into a poison/fire guy and Lohse into a Ranger/Healer thing. Does that seem like a balanced comp btw? I have hopes for Baldur’s Gate considering I don’t like how overdone the environmental effects in DOS2 are.
I mean, does that party get you through the game? Whatever is fun to you :D
 
So would you recommend this game for someone that doesn't enjoy Divinity OS 2? I'm giving it another go but I'm finding a lot of the game annoying. The game feels like it's a requirement to stunlock your enemies, and it just feels like combat doesn't feel well designed at all.

Don't know how to really describe my other issues. I've screwed up my character builds (but that's just me) and it feels like I'm doing piss all without the stunlocking. The story doesn't have me hooked in the slightest and I have this constant feeling like I'm going in the completely wrong way.
 
I kind of get the whinging, but maybe their main playerbase is... white people. Granted, I also have Fane, Red Prince, Lohse, and the elf in my DOS2 party. Is that a good comp btw? Have prince as a fighter, elf as a rogue, and am going to build Fane and Lohse into a poison/fire guy and Lohse into a Ranger/Healer thing. Does that seem like a balanced comp btw? I have hopes for Baldur’s Gate considering I don’t like how overdone the environmental effects in DOS2 are.
I mean did they really expect anything else? People play RPGs with Select-your-own backstory shit as an extension of themselves, not as a reinvention. They're going to choose an avatar that most represents them. Fuck, I got a mod that turned fane/lohse into a buff man whenever I played them.

And considering there's literally only white/black faces and colors, people like me will choose white.
So would you recommend this game for someone that doesn't enjoy Divinity OS 2? I'm giving it another go but I'm finding a lot of the game annoying. The game feels like it's a requirement to stunlock your enemies, and it just feels like combat doesn't feel well designed at all.

Don't know how to really describe my other issues. I've screwed up my character builds (but that's just me) and it feels like I'm doing piss all without the stunlocking. The story doesn't have me hooked in the slightest and I have this constant feeling like I'm going in the completely wrong way.
I really wouldn't recommend it, it's shaping up to be more DoS3, and not BG3 - and it's only nominally tied to the world of Faerun/idk which one this is. You could just change literally every name in the plot to some Rivellon counterpart and it wouldn't change much. I don't really think Larian knows a lot about DnD lore.

I really would like to believe that when it comes out of early acces the game would be good, but anything "good" that's from 5E isn't in the PHB.

I mean for example, I still find it hard to believe an Illithid got shadowinked or whatever the netherese are doing, and the entire race wouldn't get pissed. I mean they did RUN AWAY FROM TIME AND SPACE BECAUSE OF THE SAME EXACT THING HAPPENING TO THEM.
It's probably going to be another "GOD IS IN TROUBLE PLS HELP" Larian thing again, I guarantee it. Kinda getting tired of it since Larian's done it what? half a dozen times now?

I saw this today and it gave me a chuckle. I mean if they included a variant human than that comes as no surprise. Get that early feat, get that early lucky feat, play a diviner. Shit on the die roll system all day.
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Also I'm strangely optimistic about the game. I love turn based stuff, 5e seems like it's built to fit into a video game, larion does combat well. The story, from what little I know about it, looks a little too over the top but that's personal preference.

I'll probably drop my 60 when its out of early access.
The lack of Variant Human is pissing me off so much dude - almost as much as the lack of multiclassing and monk (and the probably lack of way of tranquility and divine soul sorc), thankfully I just cheat engine the stats in, I just need to figure out how to do that with feats.
 
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- there needs to be a toggle for who talks in conversations instead of the game just picking whoever you're controlling at the time

How does this work in scripted events that automatically start? In DOS2 when an event would auto trigger the NPC for the event would talk to whoever was closest, which really annoyed the fuck out of me. It'd fuck up quests because I couldn't use certain tags or even make story beats seem screwy as it'd treat one of my companions as the main character.
 
So would you recommend this game for someone that doesn't enjoy Divinity OS 2? I'm giving it another go but I'm finding a lot of the game annoying. The game feels like it's a requirement to stunlock your enemies, and it just feels like combat doesn't feel well designed at all.

Don't know how to really describe my other issues. I've screwed up my character builds (but that's just me) and it feels like I'm doing piss all without the stunlocking. The story doesn't have me hooked in the slightest and I have this constant feeling like I'm going in the completely wrong way.
Game is overall easier past level 1 (where enemies can and will oneshot you), you have more tools at your disposal at any time, basic attacks are not only viable but sometimes better than skills, there are saving throws for every status, you have free movement each turn meaning you don't waste AP by moving, the story is good unlike DOS2, there are skillchecks in every conversations and multiple ways to approach/evade fights, the game is also designed to be open meaning you go where you want and its always the "right" way.
Being that its based on DnD character progression is kinda railroaded so its really difficult to fuck it up, if you want to be safe don't put any of your base stats below 10 and focus on damage over defense.

Also i have 0 idea what derpherp2 is rambling about. Reads like a lot of assumptions.
How does this work in scripted events that automatically start? In DOS2 when an event would auto trigger the NPC for the event would talk to whoever was closest, which really annoyed the fuck out of me. It'd fuck up quests because I couldn't use certain tags or even make story beats seem screwy as it'd treat one of my companions as the main character.
in most situations whoever you're controlling at that time gets to speak wchich is pretty goddamn annoying if easily fixable, but there are scripted situations where regardless of that the game will pick youch main character as the conversation leader, this happens in every situation where a party member butts in during a conversation. thats about 20% of story conversations give or take.

As a sidenote i would like to remind all the retards that the discord post was a joke (no, not directed at you losers) and im really fucking disappointed you managed to get so assblasted by it.
No matter how many stickers you give me im still right.
 
As someone who loved their previous two games and enjoyed most of what they did before those I have to say i really dislike this one and it's pretty much all shit they changed because they used a 5e framework. You used to get cool abilities and spells right from the start in their older games, here all you get is pretty much auto attack. I get that's what D&D does but spell casters being one and done pretty much is just not fun compared to having spells whenever or at the very least weapons that scale with your spell casting stat so you don't have to dump a bunch in dex too which you should maybe do anyway but it still restricts your choice to play a true glass cannon.

As someone who played a lot of previous D&D editions up to and including 4, which was fine for just plain dungeon crawling just not so much for the actual playing of roles I had to look up a lot of the 5e shit and disliked a lot of it. Like seriously, no Warpriests? Fuck right off game system.
 
Having played the original trilogy since they were new, however never actually beating them because they are Looooooonnnng fucking games, I have recently booted up my EE of them and started a playthrough where I am absolutely committed to completing the original saga. Just arrived at Baldurs Gate with my Chaotic Neutral party after a long ass delve into durlags tower. Rocking a Dwarf Wizard Slayer with duel longswords and enjoying it quite a bit. One of the biggest reasons I have never finished the game is because I am an absolute altaholic, which is why I always prefered the Icewind Dale games over Baldurs gate because I could just create a whole party of alts.

Anyways, the one thing I am curious about 3 that maybe someone can enlighten me on is that my biggest problem with the originals is that like most games with good/evil and everything in between alignment systems, its almost always slanted in favor of lawful stupid. Case and point, one of the reasons I retreated out of Durlags was because I was at 17 rep and had neutral and evil characters in my party so I had to go find a civilian to murder so I diddnt lose my druid and cleric. Is any of this changed in 3? Does it actually allow for alignment diversity?
 
Some grievances I have with BG3 EA..

Character creation feels seriously dated by at least 15 years. 6 faces, no body sliders, limited tattoo options and no extra stuff like scars/jewelry (you DO have the option of changing your skin color to whatever you like, so they probably pleased 3 people with that choice). 2 Voices per Gender, no pitch shifting.
You don't choose your alignment in the beginning, which is weird to say the least.
Like someone mentioned already; skill checks are plentiful and often brutally difficult, even with a character that has the necessary stats and skills.
Clearing skill checks gives no XP, so I often end up just becoming a murder hobo for the XP and loot.
Your companions somehow get offended by your dialogue choices, even though they are waiting at the camp nowhere near you.
It's a minor thing, but you can't see your combat rolls or things like passive perception rolls. It's a pet peeve of mine, but if I fail to hit something, I goddamn want to see how bad I botched my roll.
Many of the early game encounters have wildly spiking difficulty, nothing too bad though.
And lastly a very, very minor thing; The opening has you again, waking up on a beach, there's some ruins and a village of refugees. It's the goddamn same beginning that DOS and DOS2 had.

I did like the race/class specific dialogue choices. I was actually amazed that so many hated my drow because of his race and I was able to act like a haughty upper class twit towards them in turn. It was a nice touch.
 
So without spoiling me where would this new game rank so far compared to the previous games? Is it closer to I and II or is it closer to Dragonspear?
 
Many of the early game encounters have wildly spiking difficulty, nothing too bad though.
I haven’t played the BG3 EA yet, but that might just be Larian. Fort Joy in Original Sin 2 is a massive fucking slog for me.

Edit: Were paladins in the EA yet? I kind of want to see how that would work here. I’ve never ran paladins in CRPGs somehow and I’m curious about would happen considering all the evil squid shit. What class seems the most fun so far?
 
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Yeah. And the beginning feels pretty much like that in BG3 too.
There's at least a few interesting ways to deal it, but the most interesting is practically impossible unless everyone is willing to quicksave/load until you score 6 nat 20s in a row.
The skillcheck system needs a lot of work, even if you've saved inspiration points.
Edit: Were paladins in the EA yet? I kind of want to see how that would work here. I’ve never ran paladins in CRPGs somehow and I’m curious about would happen considering all the evil squid shit. What class seems the most fun so far?
Paladins aren't in yet, I'd be sperging about them otherwise. My goddamn favorite class of all time, especially since 5E finally let's you be something else than just lawful good
 
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I can't really understand playing the Early Access of an RPG purely due to the risk of a game breaking bug fucking up dozens of hours of gameplay.
 
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Paladins aren't in yet, I'd be sperging about them otherwise. My goddamn favorite class of all time, especially since 5E finally let's you be something else than just lawful good
I'm curious if Paladins will be as overpowered in BG3 as they are in 5e. Either way, thanks to the total lack of alignment I'll be mopping the floor with NPCs as my beautiful Oath of Nothing Paladin cuts down another wave of town guards with minimal effort. Who's gonna stop me? The DM? :lit:

BG3 has exemplified for me some of the problems with the current "no restrictions" system that is at the core of 5E's philosophy. Managing ammo? Fuck that. Pulling a bow out of your ass just as you were wielding a 2 handed weapon? Sure go for it. Anyone can use any spell? Ok sure who's even counting at this point. As much as I enjoy the story and FR lore, the mechanics so far have left a lot to be desired.
 
In case you wanted to know what lolcow fuck-up ProJared thinks of BG3:

ProJared
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I have been *LOVING* Baldur's Gate 3 by Larian Studios, but it's definitely in an early access Alpha state. Since they're using that to get feedback on how to improve the final game, I wanted to throw my two copper pieces in!
 
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