Alright, i finished the EA for now and i have some thoughts. The game is pretty good so far but definitely needs a few mechanical improvements on top of polish to make it the best it could be.
- it needs to incentivize using buffs and debuffs much more, and possibly introduce more environmental effects that influence gameplay
- talking your way out of situations should reward you with EXP for killing said enemies, and those enemies should no longer give EXP after death
- alternatively there should be a system that scales EXP gain to your level compared with enemy level, or just do like W3 and reward EXP for finishing quest more than killing random wildlife
- ranged abilities that don't use up resources should be weaker
- jumping should be automatic for the rest of your team after you jump with one character, doing it with everyone individually is really grading
- there needs to be a toggle for who talks in conversations instead of the game just picking whoever you're controlling at the time, if your character is fragile but charismatic he can't lead the team into potential conflict because he gets totaled immediately
- there should be some indication of how your choices will influence your relationships, it could be optional but it should be there, as it stands its kind of a lottery or at least it feels like it
- there needs to be some sort of a money sink, and the game should have a system for autoselling junk trash like in F4
- as is items you get aren't terribly interesting or useful, i don't know DnD well so this might not be fixable
- most offensive spells are also pretty boring, probably because of the lack of interesting buffs and debuffs