Unpopular Opinions about Video Games

I don't mind quick-time events.

I think Gaming Brit put it best when he said “I’d rather a quick-time event that lasts seconds than a walking segment that lasts minutes”

Sonic Adventure 1 and 2 have not aged as badly as some say they have
I know they often got a lot of shit for their cameras, but outside of slower paced stuff like the hub worlds in 1 as well as the emerald hunt and fishing stages, it wasn’t really an issue. Most of the linear platform stages the camera would move into position for you.
 
I think Gaming Brit put it best when he said “I’d rather a quick-time event that lasts seconds than a walking segment that lasts minutes”


I know they often got a lot of shit for their cameras, but outside of slower paced stuff like the hub worlds in 1 as well as the emerald hunt and fishing stages, it wasn’t really an issue. Most of the linear platform stages the camera would move into position for you.
Oh yeah I dont always agree with gaming brit but hes absolutely right that first walking segments are a plague on modern gaming
 
This probably has been mentioned a ton of times before but, i've never liked how romanticized difficulty in the 8-bit era is. I've seen it a lot in all these years, people saying "they don't make good games anymore, good hard games like Castlevania and Ninja Gaiden" and i say, really?. Castlevania with its stiff controls and knockback and Ninja Gaiden with countless bottomless pits, knockback and enemies respawning in mid-air, it's that what is supposed to be good challenging games?

Granted, i'll admit i'm probably in the wrong here, i started playing videogames near the end of the 16-era, by 1995 stiff jumps and knockback where mostly gone, so i didn't grow up with any love for Castlevania's control scheme.
 
This probably has been mentioned a ton of times before but, i've never liked how romanticized difficulty in the 8-bit era is. I've seen it a lot in all these years, people saying "they don't make good games anymore, good hard games like Castlevania and Ninja Gaiden" and i say, really?. Castlevania with its stiff controls and knockback and Ninja Gaiden with countless bottomless pits, knockback and enemies respawning in mid-air, it's that what is supposed to be good challenging games?

Granted, i'll admit i'm probably in the wrong here, i started playing videogames near the end of the 16-era, by 1995 stiff jumps and knockback where mostly gone, so i didn't grow up with any love for Castlevania's control scheme.

Games like Castlevania and Ninja Gaiden are actually very good AND COMPLETE BULLSHIT at the same time. These days games can't be like that.

Being quick arcade style games also helps a lot, getting fucked down a pit by the same bird three times in a row can be accomplished in under three minutes in both Castlevania and Ninja Gaiden.
 
  • Like
Reactions: Livecorpse
Pokemon Sword & Shield aren't as bad as advertised, just kind of mediocre. The DLC's are pretty good and hopefully are a sign of things to come.
 
  • Like
Reactions: SnowBall
Pokemon Sword & Shield aren't as bad as advertised, just kind of mediocre. The DLC's are pretty good and hopefully are a sign of things to come.
>paying 90-100 dollars for a somewhat functional game because the DLC is promised to fix it despite the base game being average at best

Funny you can buy Dragon Quest 11 for far cheaper and the game just works.
 
>paying 90-100 dollars for a somewhat functional game because the DLC is promised to fix it despite the base game being average at best

Funny you can buy Dragon Quest 11 for far cheaper and the game just works.
That's fair, but I'm not really in the mood for an RPG of DQ11's length right now. Part of what makes Pokemon so appealing is you can get into it quickly, get what you want out of it and put the game down.
 
After going back and playing Vice City, I think GTA VI should take a page from the last generation and strip you of all your weapons and armor when you're busted or wasted. And for that matter, make it plain old easier to be ventilated from just a few baddies on-screen.

IV and V were a nice experience but as games, boy they could be forgettable and dull. III and Vice City had the fast-paced wacky action down and having some real consequence for failure helped quite a bit.
You are ventilated in just 4 secs by the police in gta online it's like you need an armored car to play that one mission without yourself dying.
 
  • Agree
Reactions: The 8 of Spades
After going back and playing Vice City, I think GTA VI should take a page from the last generation and strip you of all your weapons and armor when you're busted or wasted. And for that matter, make it plain old easier to be ventilated from just a few baddies on-screen.

IV and V were a nice experience but as games, boy they could be forgettable and dull. III and Vice City had the fast-paced wacky action down and having some real consequence for failure helped quite a bit.

Vice City was the best GTA.
 
I haven't played HZD (yet), but Aloy is really cute.
d02e0612bba8b3fa0ccfcd8cada0cac5.jpg
 
Thank you! I hate Michael's family so fucking much, and it sucks so hard that the entire plot of the game beats him down for wanting to punish them for their misdeeds. The whole god damn game seems like it was designed specifically to cuck Michael and beats you over the head with it non-stop.

Don't forget about Lamar being nothing but a worthless, childish nigger that did everything in his power to make Franklin's life a nightmare.
I find GTA V's story rushed.

Not enough backstory for the main characters. Franklin in particular feels like an afterthought.

You do all these heists, you get a big payout, then you just go your separate ways? Wow. The options for the ending was terrible.
 
I haven't played HZD (yet), but Aloy is really cute.
View attachment 1686579
Her concept art was better

aloyconcept2.png


Also people praise Metal gear Solid 3 for the story but the whole linchpin of what holds it together it is about The Boss only pretending to be retarded for 12 years and working for the enemy.
 
Back