Baldurs Gate 3 is gonna be another divinity clone

Disheveled Human

Humans are Robust we Ingest Poison for Fun
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As someone who is not a huge fan of the divinity series I am a bit disappointed with it being a turn based strategy game. I liked BG 1,2 because you could just steamroll the shitty encounters of goblins in 30's or less now because it is based in the Larian Studios engine a battle against 10 goblins is a major encounter that can take 10+ mins. This was nothing like the original Baldurs Gate games where combat is solved within a few mins tops. Why do companies need to cut corners to save money while doing the IP a disservice. I do not think the game will be "Bad" but its really not Baldurs Gate, only in name.
 
Yeah, RTWP is where it should be, with options to make it turnbased.

You know, like in the original, but no, all of the purists seemingly hated it, and never seemed to look up all of the options in the originals.
 
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Yeah, RTWP is where it should be, with options to make it turnbased.

You know, like in the original, but no, all of the purists seemingly hated it, and never seemed to look up all of the options in the originals.

What kills me is we are talking interplay/blackisle games Fallout would be amazing in this engine I want an alternate universe.
 
It looks like a copypaste job of DOS 2 with all the garish and oversaturated Disney aesthetics at the forefront.
Remember to roll a Githyanki or a Tiefling so you can be gay and do crimes.

Honestly it looks like they were in the process of making Divinity Original Sin 3 and half way through production got told by the head ups to convert it into a Baldurs Gate game thematically using the D&D 5e ruleset because they got the rights to it.
 
Divinity: OS is the best RPG series in the past 2 decades so who gives a shit.

That is subjective, not that its a bad game but its the same argument of bethesda games do we need more of the same or can companies put the effort into making a remake faithful vs its cheaper and easier to use our existing engines to create a game that just uses the IP. Laziness and money is what you are accepting companies to keep getting away with.
 
RTwP is something that should be dead in the last decade, as is the idea that crpg/baldur gate successor should be RTwP. The original pnp was turn based for fuck sake. Personal opinion aside, turn based game just sell better. Wasteland 3 was generally considered one of the best modern crpg of the decade, and it was turn based.
Look at pillars of eternity 2, it sale was atrocious until they add in turn base mode. They even have people who didn't even play the first one interested in buying the game because it had that turn base mode over its predecessor. In the end nostalgia for an archaic gameplay element only take you so far.
I do agree that they probably were in the middle of making divinity 3/ fallen heroes and then hastily slapped a baldur gate on it then call it a day though.
 
I'm not a fan of RTS or classic PC-based RPG's games but Baldur's Gate 3 seems so dissapoint.
A motherfucking 60$ in early access and not even have hair physics properly the last time i saw in a stream.
The dialogue is too Dragon Age btw.
 
RTwP is something that should be dead in the last decade, as is the idea that crpg/baldur gate successor should be RTwP. The original pnp was turn based for fuck sake. Personal opinion aside, turn based game just sell better. Wasteland 3 was generally considered one of the best modern crpg of the decade, and it was turn based.
Look at pillars of eternity 2, it sale was atrocious until they add in turn base mode. They even have people who didn't even play the first one interested in buying the game because it had that turn base mode over its predecessor. In the end nostalgia for an archaic gameplay element only take you so far.
I do agree that they probably were in the middle of making divinity 3/ fallen heroes and then hastily slapped a baldur gate on it then call it a day though.

RTwP has its applications so does turn based both have their place in games, for instance BG vs Fallout and Paradox games vs sid meiers civ games. A game mechanic should never be dead because people think its out dated. It's like saying platformers need to be killed off because their hayday was in the 90's. Bad argument.
 
RTwP is something that should be dead in the last decade, as is the idea that crpg/baldur gate successor should be RTwP. The original pnp was turn based for fuck sake. Personal opinion aside, turn based game just sell better. Wasteland 3 was generally considered one of the best modern crpg of the decade, and it was turn based.
Look at pillars of eternity 2, it sale was atrocious until they add in turn base mode. They even have people who didn't even play the first one interested in buying the game because it had that turn base mode over its predecessor. In the end nostalgia for an archaic gameplay element only take you so far.
I do agree that they probably were in the middle of making divinity 3/ fallen heroes and then hastily slapped a baldur gate on it then call it a day though.
Since when is real time with pause outdated lmfao? Maybe companies don't use it as often compared to its hayday (and CRPGs are fucking niche as hell nowadays) but acting like it's objectively archaic is dumb as fuck. It's literally a preference thing. Also, the most influential CRPG in the last ten years, Disco Elysium, didn't even have combat, so by that logic both systems are outdated and CRPGs should only have dialogue from now on.
 
I don't understand why it can't be an option. I mean, RTwP is turn-based, just with a layer of common sense on top (ideally).
 
More like balding gays, imagine playing divinity original sin 2 early access for 60 bucks and clapping your thighs at d&d 5e of all things.
 
I don't understand why it can't be an option. I mean, RTwP is turn-based, just with a layer of common sense on top (ideally).
RTwP is NOT turn based. Not even close. Turn based brings an extra level of tactical play of making sure you set up everything right before pressing that end turn button. Once you do, it's out of your hands. No pausing, no interrupting. RTwP lets you change decisions on the fly; you always have some amount of control.

Believe it or not, some people like turn based because it plays more like an actual tabletop game.
 
You know considering the following has happened:

Diablo 4: 60 dollar Mobile phone game
Warcraft 3 Reforged: fucking garbage
Fallout 76: The Hiroshima of Videogames
Elder Scrolls 6: Delayed Indefinitely
Fallout 4: you were not meant to play past the tutorial
Cyberpunk 2077: Also Delayed Indefinitely
Starfield: Most Expensive Piece of vaporware since what eventually became Overwatch
Pillars of Eternity 2: Garbage with transexuals painted over it
Torchlight 3: cobbled together mess of an MMO reused as a mobile game before being abandoned again and then stapled and bolted some systems on for a console game sold at full price
Outerworlds: a tech demo presented as a full game

Having a DOS2 clone really isn't that bad. At least it's proven to work and nothing hampers actually exploring the world. Like you have zero fuck around room when it comes to WRPGs now because once a studio falls nothing will take it's place.
 
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