Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

For me, the multiplayer wasn't bad per se, just rather underwhelming. Like, they had all these amazing new elements in the campaign like the jet battles and zero-g fights, and none of them ended up being implemented into the MP, alongside the simplistic map design. Then again, given how anal the fanbase can get when it comes to camping and change that deviates away from small fast paced arcade-style run and gunning, maybe that is to be expected. Not to mention that given how much hate they got from the moment the game was revealed (not helped by the BF1 fanboys), that may have scared them away from truly doing something unique for the MP.

Still though, the campaign is absolute aces.
 
Honestly, at the risk of mockery, I'm disappointed that Infinite Warfare is never going to get a follow up. Maybe it was just because it was coming after three mediocre ones, but it's single player campaign I found to be one of the best in the entire series, and ripe with potential.
At least Infinity Ward had the foresight to end the game on a rather conclusive note, unlike that cliffhanger with Ghosts.
 
Honestly, at the risk of mockery, I'm disappointed that Infinite Warfare is never going to get a follow up. Maybe it was just because it was coming after three mediocre ones, but it's single player campaign I found to be one of the best in the entire series, and ripe with potential.
it would have done better if it either released without the COD name or at a different time. It truly was a victim of bad timing
 
Honestly, at the risk of mockery, I'm disappointed that Infinite Warfare is never going to get a follow up. Maybe it was just because it was coming after three mediocre ones, but it's single player campaign I found to be one of the best in the entire series, and ripe with potential.
People want boots-on-the-ground game play and Infinite Warfare was just too over the top.

I think if it was branched off into it's sub COD series it would be OK, but I'm not sure how you do that with a game that has annual releases either.

The COD crowd complains about the same thing, but also craves the same thing. I mean look how long it took to finally get a multiplayer mode with vehicles. Or people complaining about doors in MW2019.

I think for a lot of people, myself included, Modern Warfare 2 set the standard of what COD was supposed to be and any deviation from that is met with resistance.

I also think BO4's Blackout opened peoples minds to what COD could be.
 
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Honestly, at the risk of mockery, I'm disappointed that Infinite Warfare is never going to get a follow up. Maybe it was just because it was coming after three mediocre ones, but it's single player campaign I found to be one of the best in the entire series, and ripe with potential.
A sequel to Infinite Warfare would be nice. I liked the campaign, the setting and the characters. The multiplayer just needs to be boots on the ground and actually embrace the sci-fi setting, with a space dogfight mode and a rush mode where you have to defend your capital ship or take over the enemy one by capturing key locations in the ship.
 
A sequel to Infinite Warfare would be nice. I liked the campaign, the setting and the characters. The multiplayer just needs to be boots on the ground and actually embrace the sci-fi setting, with a space dogfight mode and a rush mode where you have to defend your capital ship or take over the enemy one by capturing key locations in the ship.

and then rip the extinction mode from ghosts, fuck activision for tieing all their mode into a yearly release where the shit parts drag the good parts down with them.
 
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Which ended on a cliffhanger that may never get resolved again.

Ghosts 2? Probably not.
I absolutely hated Ghosts.

I bought it, played it once, and never again.

Even my core group of workmates that likes to play COD didn't like that game.

There was something about it that just wasn't good.

I'm talking about multiplayer, I don't play the story mode too often.
 
I hated Ghosts but the game did have some pretty good modes like Extinction and the 4-player co-op squad mode, you could even use the characters that you unlocked as teammates with customizable loadouts.
 
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I absolutely hated Ghosts.

I bought it, played it once, and never again.

Even my core group of workmates that likes to play COD didn't like that game.

There was something about it that just wasn't good.

I'm talking about multiplayer, I don't play the story mode too often.
I think part of the reason Ghosts wasn't well received were the characters being too bland or unlikable (or both).

I mean Jesus Christ, they cause a gigantic ecological disaster that fucks over Antarctica just to distract a fleet.
 
I think part of the reason Ghosts wasn't well received were the characters being too bland or unlikable (or both).
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NEW DOG MODEL
 
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I never played Ghosts but Infinite Warfare had a pretty fun campaign but I never got into the MP.

Call of Duty 3 had a surprisingly good multiplayer back in the day, this was before creating your own class was a thing so they actually had faction specific weapons for each class that changed how you played. It was shit for balance though, the Germans had an advantage in weapons & often won if the players on each team were equal in skill.
 
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Call of Duty 3 had a surprisingly good multiplayer back in the day, this was before creating your own class was a thing so they actually had faction specific weapons for each class that changed how you played. It was shit for balance though, the Germans had an advantage in weapons & often won if the players on each team were equal in skill.
I enjoyed CoD3 multiplayer.

I liked the preset classes and attention to detail with some of the maps.

If you had a full lobby, otherwise it's a hide and seek game. Maps were so big.

I never noticed a skill gap between Germans and American weaponry. I liked how it tried to incorporate team play with class specific abilities.

It is not Battlefield. But good enough.
 
I enjoyed CoD3 multiplayer.

I liked the preset classes and attention to detail with some of the maps.

If you had a full lobby, otherwise it's a hide and seek game. Maps were so big.

I never noticed a skill gap between Germans and American weaponry. I liked how it tried to incorporate team play with class specific abilities.

It is not Battlefield. But good enough.
That's true, it was a lot like a discount Battlefield tbh now I think about it.

The biggest gap I noticed between the weapons was the Germans had a bolt-action for their rifleman class that I think always killed in 1 shot to the upper-body, whereas the US got the Garand which took 2 or 3. If you were a decent shot you could just waste people instantly at any range with the German rifle.
 
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