Classy Mcintosh, just classy. Complain about the violence but we already have violent stuff like Brutal Doom and Postal 2. Honestly, he may as well keep spouting about how this violence brings toxic masculinity. As
@AnOminous said, they should just shut up with these tweets about violence in video games. One may as well ask: what does McIntosh have against this aside from spouting self-righteous drivel and "toxic masculinity"?
A really good example of what you're describing is
Anita fawning over Gone Home while criticising
TV series Caprica as homophobic. The Caprica video is only two minutes long, but if you still need a TL;DR then it's "the homosexual character is a murderer, ergo it's homophobia!!!!" While I didn't play Gone Home, from what I read about it I get the impression that the portrayel of its two LGBT characters is far from positive. You have one lesbian who runs away from home after stealing her family's valuables so she can join with her girlfriend, who shirks on the military obligations which she has taken upon herelf.
If I were to analyze the Gone Home through the same lens by which Anita analyzed the character of Sam Adama, my analysis would go like this: "Gone Home uses the conservative trope in which same-sex relations are linked with delinquency and other forms of immoral behavior. Gone Home's takes its inspiration from 60's exploitation film
Chained Girls; it is quite clear that whoever made this problematic game is a Rick Santorum supporter who sends his gay kids to reparative therapy."
I myself don't think that having minority characters with flawed personalities and behaviors is in itself an indictment of the minority group to which those characters belong. For this reason I see neither Gone Home nor Caprica as homophobic.
You know what? This is kind of why I'm glad
Hatred exists. We have these assholes who developed processes specifically intended to allow them (and
only them) primacy over what can and cannot be considered proper gaming. We have asshats like Brianna Wu and Alex Lifschitz and Bob Chapman telling us at all times that Games
must be art, at all times, forever, and that if something can't have some kind of critical issue tied to it (conveniently, one the usual suspects deems important), it shouldn't be allowed to exist.
Enter the Adventures of Not Important.
I am of the belief that
Hatred was
never intended to be serious and is instead tongue-in cheek satire
. I dare any man to take Not Important's intro dialogue seriously, or not fall over fucking laughing their asses off at
Hatred's ending. All of this is nicely bookended by Destructive Creations liking, thumbs-upping, subscribing, and commenting on the best parodies of
Hatred's original intro, including the April Fool's trailer for
Yandere Simulator:
Or this trailer for
First Person Lover:
In a world where we have a non-stop chorus of assholes telling us that anything that isn't their shoddy auteur-worshipping games that are violence-free Doom without guns and walking simultators that try to ape the style of
The Stanley Parable and
Gone Home, but do so half as well, and piles of shit like
Depression Quest, it's refreshing that there's a game that's not trying to be anything but something taking the piss. If games were people,
Hatred would be the rambunctious little kid putting caterpillars down girls' dresses and chasing people around with dog shit on the end of a stick.
Hatred is shamelessly, unembellishedly stupid, and its mere existence pissing off the likes of Team Full McIntosh is just gravy. It's not the kind of game I'd personally recommend, but I'm really glad it's out there right now.
Also check out
the Tommy Wiseau Mod for Hatred. It's
amazing.