Gamergate III: Rise of the Machines

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Seriously, it's like she's not even trying to aact like anything but a female Jack Thompson but actually got a footing in because vagina.
(and yay ultraviolence! Can only hope it's not the 2edgy sort like Hatred)
 

Methinks McIntosh and the Puppet consider themselves popular enough that they are above scrutiny. All this kind of bickering succeeds in doing is ostracising them from the gaming community because of their complete intolerance for its culture (e,g: violent games are bad, Japanese games are misogynist, etc.). Doom has been around since the beginning, and I thoroughly doubt they're going to influence anyone with their rhetoric just because they're unable to exercise the "If you don't like it, don't play it" mentality,
 
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Methinks McIntosh and the Puppet consider themselves popular enough that they are above scrutiny. All this kind of bickering succeeds in doing is ostracising them from the gaming community because of their complete intolerance for its culture (e,g: violent games are bad, Japanese games are misogynist, etc.). Doom has been around since the beginning, and I thoroughly doubt they're going to influence anyone with their rhetoric just because they're unable to exercise the "If you don't like it, don't play it" mentality,
They make the argument that if you think it doesn't effect you (the scientifically proven conclusion, mind you), it effects you double.

Thing is, they've forgotten the universal rule of the internet, true from the early days when Prodigy was the only ISP worth a shit and we still called it the Information Superhighway:

Prepare to get your shit kicked in if you ever have so much hubris that you believe yourself to be above criticism.
 
Methinks McIntosh and the Puppet consider themselves popular enough that they are above scrutiny. All this kind of bickering succeeds in doing is ostracising them from the gaming community because of their complete intolerance for its culture (e,g: violent games are bad, Japanese games are misogynist, etc.). Doom has been around since the beginning, and I thoroughly doubt they're going to influence anyone with their rhetoric just because they're unable to exercise the "If you don't like it, don't play it" mentality,

The problem is that they don't play ANY game at all. I said this a few pages ago, the large number of these SJWs are pepole who don't play video games. If they actually bothered playing one most of them would see their ideology crumble before their very eyes, and that is something they don't want to see happen. @Jaimas said it best when he said these people are only doing this for power.

Let's take for example the Witcher 3. During certain sections of the game you play as Ciri a kickass female character. Anita (or rather Mcintosh) accused the game for misogyny because enemy characters call mean words to Ciri. Normally I would avoid doing this but let's use reality in video games. Let's say that Ciri is beating the shit out of you and your comrades. Chances are you're going to call her mean words like 'whore' (unless your shitting your pants at the sight of her kicking your friends ass singe handedly). In the minds of these people, a villain saying mean words is equl to misogyny. Nevermind the fact that said female character is wiping the floor with their battered broken bodies, the fact that a bad guy says whore or bitch is the greatest offence and therefore the game is evil.

Failures like Bob Chipman are people who are so glued to the past days of yonder where Mario and Sonic are the ultimate rivals, that people like Anita and Quinn can easily subdue their minds.
 
Nevermind the fact that said female character is wiping the floor with their battered broken bodies, the fact that a bad guy says whore or bitch is the greatest offence and therefore the game is evil.
they basically want a game where you walk into a room and every gives up and showers praise onto the hero

just like they want in real life.
 
You create a set of standards. One that's self-contradictory to the point that you can predetermine whether a game is "good" or "bad", and then shape the standards that you choose to what you have decided in advance. If there's a strong female character, well, that's just a man with boobs, which is bad. Unless you want to call it a strong female character, which is good. Now if her traits are specifically feminine, that's either stereotyping or good female representation. If she's put into a difficult situation which she escapes from, she's either strong for overcoming that challenge, or she's just a puppet being manipulated by the player. And so on.

This enables the clique to promote their friends' games, while tearing down their competitors. It also sets up a nice little protection racket. "Oh, it would be a shame if you didn't pay us for feminist consulting and reviewers found misogyny in your game! But if you hire us, we'll make sure that doesn't happen."
 
Classy Mcintosh, just classy. Complain about the violence but we already have violent stuff like Brutal Doom and Postal 2. Honestly, he may as well keep spouting about how this violence brings toxic masculinity. As @AnOminous said, they should just shut up with these tweets about violence in video games. One may as well ask: what does McIntosh have against this aside from spouting self-righteous drivel and "toxic masculinity"?
 
You create a set of standards. One that's self-contradictory to the point that you can predetermine whether a game is "good" or "bad", and then shape the standards that you choose to what you have decided in advance. [...] This enables the clique to promote their friends' games, while tearing down their competitors. It also sets up a nice little protection racket. "Oh, it would be a shame if you didn't pay us for feminist consulting and reviewers found misogyny in your game! But if you hire us, we'll make sure that doesn't happen."

A really good example of what you're describing is Anita fawning over Gone Home while criticising TV series Caprica as homophobic. The Caprica video is only two minutes long, but if you still need a TL;DR then it's "the homosexual character is a murderer, ergo it's homophobia!!!!" While I didn't play Gone Home, from what I read about it I get the impression that the portrayel of its two LGBT characters is far from positive. You have one lesbian who runs away from home after stealing her family's valuables so she can join with her girlfriend, who shirks on the military obligations which she has taken upon herelf.

If I were to analyze the Gone Home through the same lens by which Anita analyzed the character of Sam Adama, my analysis would go like this: "Gone Home uses the conservative trope in which same-sex relations are linked with delinquency and other forms of immoral behavior. Gone Home's takes its inspiration from 60's exploitation film Chained Girls; it is quite clear that whoever made this problematic game is a Rick Santorum supporter who sends his gay kids to reparative therapy."

I myself don't think that having minority characters with flawed personalities and behaviors is in itself an indictment of the minority group to which those characters belong. For this reason I see neither Gone Home nor Caprica as homophobic.
 
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Classy Mcintosh, just classy. Complain about the violence but we already have violent stuff like Brutal Doom and Postal 2. Honestly, he may as well keep spouting about how this violence brings toxic masculinity. As @AnOminous said, they should just shut up with these tweets about violence in video games. One may as well ask: what does McIntosh have against this aside from spouting self-righteous drivel and "toxic masculinity"?

A really good example of what you're describing is Anita fawning over Gone Home while criticising TV series Caprica as homophobic. The Caprica video is only two minutes long, but if you still need a TL;DR then it's "the homosexual character is a murderer, ergo it's homophobia!!!!" While I didn't play Gone Home, from what I read about it I get the impression that the portrayel of its two LGBT characters is far from positive. You have one lesbian who runs away from home after stealing her family's valuables so she can join with her girlfriend, who shirks on the military obligations which she has taken upon herelf.

If I were to analyze the Gone Home through the same lens by which Anita analyzed the character of Sam Adama, my analysis would go like this: "Gone Home uses the conservative trope in which same-sex relations are linked with delinquency and other forms of immoral behavior. Gone Home's takes its inspiration from 60's exploitation film Chained Girls; it is quite clear that whoever made this problematic game is a Rick Santorum supporter who sends his gay kids to reparative therapy."

I myself don't think that having minority characters with flawed personalities and behaviors is in itself an indictment of the minority group to which those characters belong. For this reason I see neither Gone Home nor Caprica as homophobic.

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You know what? This is kind of why I'm glad Hatred exists. We have these assholes who developed processes specifically intended to allow them (and only them) primacy over what can and cannot be considered proper gaming. We have asshats like Brianna Wu and Alex Lifschitz and Bob Chapman telling us at all times that Games must be art, at all times, forever, and that if something can't have some kind of critical issue tied to it (conveniently, one the usual suspects deems important), it shouldn't be allowed to exist.

Enter the Adventures of Not Important.

I am of the belief that Hatred was never intended to be serious and is instead tongue-in cheek satire. I dare any man to take Not Important's intro dialogue seriously, or not fall over fucking laughing their asses off at Hatred's ending. All of this is nicely bookended by Destructive Creations liking, thumbs-upping, subscribing, and commenting on the best parodies of Hatred's original intro, including the April Fool's trailer for Yandere Simulator:


Or this trailer for First Person Lover:


In a world where we have a non-stop chorus of assholes telling us that anything that isn't their shoddy auteur-worshipping games that are violence-free Doom without guns and walking simultators that try to ape the style of The Stanley Parable and Gone Home, but do so half as well, and piles of shit like Depression Quest, it's refreshing that there's a game that's not trying to be anything but something taking the piss. If games were people, Hatred would be the rambunctious little kid putting caterpillars down girls' dresses and chasing people around with dog shit on the end of a stick. Hatred is shamelessly, unembellishedly stupid, and its mere existence pissing off the likes of Team Full McIntosh is just gravy. It's not the kind of game I'd personally recommend, but I'm really glad it's out there right now.

Also check out the Tommy Wiseau Mod for Hatred. It's amazing.
 
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