Unpopular Opinions about Video Games

Oh hey, we've reached page 343. Any unpopular opinions about Halo or Marathon?
Reach wasn't nearly as bad as people say it was, at least during the 360 days. Forge and Custom Games were given such an amazing boost and I never got bored of playing them with friends.
The campaign contradicts the book, sure, but Bungie never looked at extraneous Halo lore and just wanted to make games and tell stories they thought were cool. I have some issues with the campaign (such as a lack of big-scale battles, no space battles past LNoS, etc.) but it wasn't bad by any means. The post-credits mission continues to be one of my favorite moments in video games.
Vehicles being shredded by the DMR/Sniper does suck, but I feel like this problem become more prominent on PC compared to when I played on Xbox.
 
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I always thought Halo was a really bland series. Not horrible, but not particularly good either. The most bland, inoffensive, store-brand, milquetoast first person shooter out there, devoid of substance and liveliness. The protagonist is like a stock video game character you'd see on a sitcom of its day.

I played through the first game slowly over the course of several months. I bought a used copy of the second game for super cheap and never even put the disc in. I bought the third game on launch thinking I was gonna play it with friends, and I did - we played through the entire campaign in one night, and I never touched it again. I watched a friend of mine play through the 5th game over the course of two sessions. Apparently the fifth game in the series is the black sheep, but it looked like the same shit as before, only flashier and with loot boxes.

My best guess as to how that series got so popular is because it must have been a lot of people's first FPS. It was heavily marketed when it was new as the game to get if you were buying an Xbox, so I guess Halo fans are blind to its flaws just like how those of us that started with Goldeneye still love it to this day, but newcomers find it utterly unplayable.
I always thought Halo was a really bland series. Not horrible, but not particularly good either. The most bland, inoffensive, store-brand, milquetoast first person shooter out there, devoid of substance and liveliness. The protagonist is like a stock video game character you'd see on a sitcom of its day.

I played through the first game slowly over the course of several months. I bought a used copy of the second game for super cheap and never even put the disc in. I bought the third game on launch thinking I was gonna play it with friends, and I did - we played through the entire campaign in one night, and I never touched it again. I watched a friend of mine play through the 5th game over the course of two sessions. Apparently the fifth game in the series is the black sheep, but it looked like the same shit as before, only flashier and with loot boxes.

My best guess as to how that series got so popular is because it must have been a lot of people's first FPS. It was heavily marketed when it was new as the game to get if you were buying an Xbox, so I guess Halo fans are blind to its flaws just like how those of us that started with Goldeneye still love it to this day, but newcomers find it utterly unplayable.
Halo was very succesful marketing to dudebros. The whole original xbox was tapping that market but i remember weebs and spergs really hating it for that reason. Halo was the type of game that was played by dudes who don't play other games and probably would have made fun of other kids for being gaming nerds, kinda like Fifa.

Realistically it probably was a lot of teenagers gateway drug into turboautism and online spergfests. But yeah, game was bland as hell.

No, the music was shit too. The only good thing was the splash screen.

Seeeeh-gaaaaaaah!
Nah, the games looked and sounded cool, they looked great on ads and magazi es but they are just shit to actually play
 
As the maps get bigger and prettier in sandbox/open world games, the less appealing they become in general. All of the effort put into fine details that many will never notice draws attention away from making said sandbox fun to exist in, making these beautiful, rich, detailed, massive open worlds increasingly shallow. GTAIV provides the best example of this. The atmosphere of the city and efforts to make it seem living and breathing are appreciated, but outside of missions, there's very little to do and very little to spend your character's money on. I think Saints Row [at least prior to IV] found a better balance in this regard, but that series leaned way too hard into humor and whacky shit in later installments. This problem has advanced to the point where I have little interest in most of these games. The most egregious examples are Assassin's Creed games: they're nothing more than collect-a-thons and outpost capturing, usually with a story that overstays it's welcome. This makes the open world become tedious long before it should. The same is true of Fallout 4, though exploration and resource gathering [provided you want to mod weapons and build settlements] do save it to some extent, eventually you'll just be doing the same radiant tasks over and over again in return for resources you no longer need.

Of course, early sandbox games like GTAIII or the first Saints Row, even the Mafia games, didn't have a whole lot to do in their sandboxes either aside from missions. However, they could sustain interest just from the novelty of being sandbox games.

Also, once you lose interest in videogames, and many will eventually whether they believe it will happen or not, the people who talk about them constantly sound more and more like spergs.
 
The atmosphere of the city and efforts to make it seem living and breathing are appreciated, but outside of missions, there's very little to do and very little to spend your character's money on. I think Saints Row [at least prior to IV] found a better balance in this regard, but that series leaned way too hard into humor and whacky shit in later installments.
I really think you need high quality procedurally generated content and some effort at making it as non-repetitive as possible, so that you can go on some mission that is at least not exactly like the last one. This ultimately does get repetitive as well because there's only so many variants on things you can generate this way, but being able to cope with something that isn't just memorizing static content gives it replayability. Especially if you mix the static story content with the procedurally generated stuff, maybe with a bit of grinding through procedurally generated content in between actually story-advancing content, in such a way that stuff you can actually get by grinding helps you, you extend gameplay. You also open it up to replaying and making it harder by speed running the story content while avoiding grinding.
 
All of the effort put into fine details that many will never notice draws attention away from making said sandbox fun to exist in, making these beautiful, rich, detailed, massive open worlds increasingly shallow.

In his video on the recent Terminator DLC, The Mighty Jingles played almost entirely in "Terminator Vision", which turns everything a dull red and outlines things of interest. It loses detail, but draws your attention to what's important.

A lot of the detail in the visual presentation of modern games is squandered on showing things that look pretty, but have no real game relevance. Unfortunately, humans are designed to filter data and reject things that aren't important. So, much of the work designing these virtual worlds isn't even perceived.
 
There's an actual good Bubsy game.

Bubsy paws on Fire is a very competent 2d platformer and it's made by the same team who did the Bit trip games.

It's the best in the series, not a high bar to reach, but factually accurate and correct.
 
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I prefer predetermined voiced characters in RPGs, id take them over an unnamed voiceless literal who any day.
If you really think about it most silent protags are actually their own characters too, just with purposefully obscured past and way less consistent.
FNVs courier is always somewhat of an snarky asshole, his character can be felt through the lines you're given and really, just like with predetermined protags all you do is decide on his morality and alliances. You can be an evil bastard or a goody bastard but its all a part of the guys personality, just like Shepard from ME is always himself despite you influencing his bipolarity.
Having a somewhat defined guy can increase roleplaying potential because instead of trying to adjust the game to your perception of your character you're playing along with the game and know the bounds of what you can or cannot be. Bideogames are not the same as paper rpgs so trying to replicate them in this regard is useless.
The problem that Fallout 4 protag had was that he was voiced but wasn't actually defined or interesting, bethesda wanted VA but pussied out of giving your guy any actual character ending up with the worst of both worlds.
 
I remember all those retards flipping out over spiders in games some years ago.

The playstayion 5 haptic feedback for the controller can apparently accurately recreate the feeling of having spiders crawl all over your palms and fingers, and the shoulder buttons can also simulate a proper squish of crushing something juicy.

Some developer better stick this into a popular game that normies will buy.
 
I remember all those retards flipping out over spiders in games some years ago.

The playstayion 5 haptic feedback for the controller can apparently accurately recreate the feeling of having spiders crawl all over your palms and fingers, and the shoulder buttons can also simulate a proper squish of crushing something juicy.

Some developer better stick this into a popular game that normies will buy.
No.
 
Persona 2 innocent sin and eternal punishment on the PSX are the best Persona games and I recommend playing them via emulation. Innocent sin never came out in english due to localization issues but their is a fan translation patch and software that can convert the Japanese ISO to english. It doesn't have the social sim aspect but I feel like it's always overlooked because of it. Their such great games with meaningful stories and I want people to experience it.
 
As the maps get bigger and prettier in sandbox/open world games, the less appealing they become in general.
I'm fucking sick of large open worlds that looks like shit and have barely anything in them. I feel like Ubisoft is to blame for this.

I want games to go back to not necessarily being open world, but having large, open-ended maps with loads of stuff to do in them. Deus ex and Thief come to mind.
 
i hate video games that have check points in the middle of boss fights. just let me redo the entire boss fight if i want. if I'm having fun I don't want to die and get pushed through the fight, just let me fucking redo it.
 
San Andreas was actually my favorite GTA game and still is. I loved how big the map was and played through the campaign about five times when I was a teen. I would rather Rockstar bring out a remaster of it with some new missions and updated multiplayer than a new game. I mean, I'd still play GTA 6 but I want my San Andreas with updated graphics.
And will you take that with extra dip?
 
I don't think the Xen levels were that bad. They weren't good by any means, but there are good qualities about them.

For one thing, the atmosphere in those levels is top-notch. You're truly alone in this place, your only companions being the dead scientists that traveled there before you. All the while, Nihilanth whispers threats into your brain as you get closer to the source of the invasion. That sense of isolation is enhanced by the aesthetics, which feel truly alien, with Xen's bizarre architecture and what seems to be organic structures with hair growing on them.

This isn't to say the hate is completely undeserved; the fights become an utter slog and even I'll admit the factory just before the final boss is the absolute worst part of the Half-Life. I just think that there are good things to Xen, even if those things are overshadowed by frustrating jump puzzles and those godforsaken alien controllers.
 
I don't think the Xen levels were that bad. They weren't good by any means, but there are good qualities about them.

For one thing, the atmosphere in those levels is top-notch. You're truly alone in this place, your only companions being the dead scientists that traveled there before you. All the while, Nihilanth whispers threats into your brain as you get closer to the source of the invasion. That sense of isolation is enhanced by the aesthetics, which feel truly alien, with Xen's bizarre architecture and what seems to be organic structures with hair growing on them.

This isn't to say the hate is completely undeserved; the fights become an utter slog and even I'll admit the factory just before the final boss is the absolute worst part of the Half-Life. I just think that there are good things to Xen, even if those things are overshadowed by frustrating jump puzzles and those godforsaken alien controllers.
Speaking of which, what do you think of the remake that was put out a year or two ago?
 
Speaking of which, what do you think of the remake that was put out a year or two ago?
Haven't played it, but I would like to. I am interested in how it expands certain elements like those little shelters the scientists made, as if to say that they were trying to study Xen as opposed to the original where it seems they teleported there and promptly died (I do like how their corpses are found in little secluded areas though).
 
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