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dragon's dogma 2 baybee
If anything they have to include more monsters

there's 4 variations of the Cyclops and the 3rd and 4th is rarely used(the stone golem and the armored minotaur)
Griffons and Hypogriffs were pretty much the same with the second being rarely used.
Very few actual dragons and they only come in small, medium, and large
Chimeras were the same but one was more powerful.
Hydra was a tutorial boss and a single post game boss
The fucking harpies were annoying and not really a threat
Fuckload of wolves and humans were the bulk of the enemies

Like for a game that prided itself on being able to scale monsters, it had very very very few.
 
Honestly I think the PS4 and Xbone era was an improvement over the PS3, 360 era in some respects, but as I pointed out video games lost a certain momentum over the course of the 7th gen that has never been fully regained in the years since.

There is indeed something fundamentally broken about video games, look at how fucking Kotaku spends more time ranting about politics in their PS5 or Spider-Man Miles Morales reviews than they do actually reviewing the things themselves.

It's anybody's guess at this point whether it's going to get better or if the whole thing is going to collapse in on itself.

given how the ps5 apparently sells like hot cakes for no reason (most people played DeS on ps3 and the state of the remaster is another topic), besides "better hardware", which is kinda hilarious since it implies people were willing to spend hundreds of dollars for shit only to thirst for the next upgrade. consoles are mobile phones now, congrats I guess...

and there's the issue, as long as people are willing to pay for dogshit, console makers and developers are gonna meet that demand. how many millions did that shitheap TLOU2 sell again? don't get me wrong, this will always be the case, but even then you got the rare gem which would spawn a new franchise or outright genre. fuck, a lot of the biggest moneymakers come from mods, and we all know how supportive publishers are of those. worse, those companies now require and demand an instant billion dollar hit or they drop the game outright, so you can't even grow a community and go from there like you could in the old days.

so no, it's not gonna collapse, it will be a long dire stretch of mediocrity because there's a big enough amount of people willing to spend money for it when the marketing or name is big enough. there's hope that when they burned through all their IPs they can't remaster they have to come up with something new, but considering how retarded people are with the memory of a goldfish you probably gonna see remasters of remasters at some point, because "remember demon souls...!?".
 
The 7th gen was an absolute bloodbath of smaller devs and publishers, it's actually grimly hilarious when you look back at the numbers of devs that went out of business during that gen.

So to some degree another '82 style crash has already happened years ago.
The PS1 era was a meat grinder for both studios and franchises, it was adapt or die and going from 2D to 3D was a huge step up for programmers, designers and artists.

Going into the 360/PS3 era I think most Japanese devs ignoring PC/OG Xbox was a huge disadvantage to them on the technical side, western devs already had years of experience with ATi/Nvidia GPUs.
 
If anything they have to include more monsters

there's 4 variations of the Cyclops and the 3rd and 4th is rarely used(the stone golem and the armored minotaur)
Griffons and Hypogriffs were pretty much the same with the second being rarely used.
Very few actual dragons and they only come in small, medium, and large
Chimeras were the same but one was more powerful.
Hydra was a tutorial boss and a single post game boss
The fucking harpies were annoying and not really a threat
Fuckload of wolves and humans were the bulk of the enemies

Like for a game that prided itself on being able to scale monsters, it had very very very few.
all they honestly need to do is port in some of the stuff from DDO like orks, trolls and sphinxes. That game was a horrendous grind, but among the things it did right, moment to moment gameplay and additional enemy design were right up there.
 
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The PS1 era was a meat grinder for both studios and franchises, it was adapt or die and going from 2D to 3D was a huge step up for programmers, designers and artists.

Going into the 360/PS3 era I think most Japanese devs ignoring PC/OG Xbox was a huge disadvantage to them on the technical side, western devs already had years of experience with ATi/Nvidia GPUs.
I think the main thing that brought down Japanese devs was the PS3 being a nightmare to develop for, Sony dropped the ball with the PS3 and killed a certain momentum for video games as a whole that has never been fully regained since.

Not that ignoring PC/OG Xbox helped either though.
 
I think the main thing that brought down Japanese devs was the PS3 being a nightmare to develop for, Sony dropped the ball with the PS3 and killed a certain momentum for video games as a whole that has never been fully regained since.

Not that ignoring PC/OG Xbox helped either though.
If the PS3 was the only game in town and it used another CELL as a GPU the playing field would be more level and in favor of the Japanese in my opinion. They had decades of experience being constantly tortured by completely new poorly documented hardware that no one in the world understood at the time, like the PS2. No one had experience with that kind of architecture at the time and look at how incredibly skilled western developers fared initially.

Summoner by Volition(very cherry picked screenshot by me).
ps2summoner1.png


The Bouncer by Square.
ps2thebouncer.jpg


They were released two months apart yet The Bouncer's worst parts will look better than Summoners best.

Volition complained at the time the VRAM was too small at 4MB because they mistakenly assumed they could use it as VRAM. The PS2 had a CPU, a graphics processor, system memory and graphics memory, as PC devs they knew how to work that. Other western devs had similar complaints while the Japanese had less of an issue, they seemed more accustomed to the great reset of "forget everything you know about..."
Look at the Japanese computer market before that, every computer was some new custom or semi-custom bullshit that they had to work on.
 
If the PS3 was the only game in town and it used another CELL as a GPU the playing field would be more level and in favor of the Japanese in my opinion. They had decades of experience being constantly tortured by completely new poorly documented hardware that no one in the world understood at the time, like the PS2. No one had experience with that kind of architecture at the time and look at how incredibly skilled western developers fared initially.

Summoner by Volition(very cherry picked screenshot by me).
View attachment 1739046

The Bouncer by Square.
View attachment 1739049

They were released two months apart yet The Bouncer's worst parts will look better than Summoners best.

Volition complained at the time the VRAM was too small at 4MB because they mistakenly assumed they could use it as VRAM. The PS2 had a CPU, a graphics processor, system memory and graphics memory, as PC devs they knew how to work that. Other western devs had similar complaints while the Japanese had less of an issue, they seemed more accustomed to the great reset of "forget everything you know about..."
Look at the Japanese computer market before that, every computer was some new custom or semi-custom bullshit that they had to work on.
Interesting, I don't know anything about the technical side of this stuff, I just know that after the PS2 a certain "vibe" to gaming was lost that never came back and I miss it.

You never saw games like Silent Hill 2, Silent Hill 3, Haunting Ground and Rule of Rose ever again, on the flipside to that think of the mainstream momentum gaming was gaining during the PS2 era, gaming was "growing up" and becoming "hip", people talked about it being "another Hollywood", film directors like John Woo and Steven Spielberg were trying their hand at producing games.

Then the Sarkeesian types and the Kotaku types showed up and started browbeating everyone and soured the "fun" and "hip" vibe gaming had.

Anyway, I'm rambling but maybe you get what I mean.
 
Interesting, I don't know anything about the technical side of this stuff, I just know that after the PS2 a certain "vibe" to gaming was lost that never came back and I miss it.

You never saw games like Silent Hill 2, Silent Hill 3, Haunting Ground and Rule of Rose ever again, on the flipside to that think of the mainstream momentum gaming was gaining during the PS2 era, gaming was "growing up" and becoming "hip", people talked about it being "another Hollywood", film directors like John Woo and Steven Spielberg were trying their hand at producing games.

Then the Sarkeesian types and the Kotaku types showed up and started browbeating everyone and soured the "fun" and "hip" vibe gaming had.

Anyway, I'm rambling but maybe you get what I mean.
Part of that was probably that a AAA budget was a fraction of what it is today and with that it didn't take 500 people across three continents to make a game. A game being a flop or flop:ish wasn't a death blow like it could be today. Sony went hard on western developed first party exclusives that no one remembers, large production values and great presentation, like Ghosthunter, Primal, Dropship, I would say The Getaway but people remember being disappointed by that one and I think it actually sold decently so it got a sequel, Siren is also remembered but that was a also gamble that didn't pay off. There's more that I can't remember right now.

The budget for games like that and those you mentioned was probably in the range of the current megacorp BLM bribe. Big games have become ten times as expensive to make(hyperbole, compared to the PS2 era) while Sony doesn't sell ten times as many consoles to create a market large enough to make up for it. The market has grown but that is somewhat negated by game prices being roughly the same now as 20 years ago, plus a lot of the growth seen in 'vidya makes xx billions!' includes mobile shit. Point is that all those games not doing well could be the equivalent of PS4 God of War flopping, yet in the PS2 era a huge hit like God of War 1, selling 4.6 million copies according to google, could make up for a lot of failed AAA experiments. Not only at Sony but at places like Capcom, who probably doesn't make ten times as much money now to make up for the project costs.

The gamble of old have almost become russian roulette and I've said it for many years: AAA is fucking stupid and should be limited to huge publishers show-off prestige projects. Now in big games you see a closeup of someone realistically grabbing a chair in realtime and pulling it out to sit down, very nice, people won't get it so save some money and do it off-screen.
 
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I think the main thing that brought down Japanese devs was the PS3 being a nightmare to develop for, Sony dropped the ball with the PS3 and killed a certain momentum for video games as a whole that has never been fully regained since.

Not that ignoring PC/OG Xbox helped either though.

it didn't help that sony was fucking retarded with the ps3 in general, just look at the whole $599 debacle. another thing I've heard (not sure how true it is) was that 3d was mandatory, which pushed 2d devs like cave towards xbox. it feels eerily like the same shit sony is doing now with going full "western" and betting on big blockbuster releases while dropping anything else. highly doubt we'll another gravity rush this gen - sure, you lose "weebshit", but it's the same weebshit people pick playstation for.

The gamble of old have almost become russian roulette and I've said it for many years: AAA is fucking stupid and should be limited to huge publishers show-off vanity projects. Now in big games you see a closeup of someone realistically grabbing a chair in realtime and pulling it out to sit down, very nice, people won't get it so save some money and do it off-screen.

I don't even know what they spend the money for and why they think they have to spend that much. it's most likely massive management bloat with dev team across 3+ continents, especially when most of those games are highly rehashed - how many gun models, animations and assets do you have to create from scratch each time? add to that that getting a big game for 60 bucks is nice and all, but how many normies finish that ever, let alone 100%?
 
So I guess we’ll never see a re-release of Haunting Ground then? Not exactly where that kind of game stands with SJW’s, as while it does have a “strong female protagonist”, she’s also mostly defenseless and prone to being frozen in fear and having panic attacks. Like anyone would be in the situation she was in.

It also has a childish mentally challenged man, a guy who wants to rape you, and jiggle physics. All sorts of potential “triggers”.
 
so nothing juicy leaked?
also im pretty sure somebody will be killed over this...
 
I think the main thing that brought down Japanese devs was the PS3 being a nightmare to develop for, Sony dropped the ball with the PS3 and killed a certain momentum for video games as a whole that has never been fully regained since.

Not that ignoring PC/OG Xbox helped either though.
Interesting, I don't know anything about the technical side of this stuff, I just know that after the PS2 a certain "vibe" to gaming was lost that never came back and I miss it.
I think it's far more simple.

To put it bluntly, when a business is in the lead, they get complacent and think they can dictate terms, only to get slapped down when the desperate underdog makes popular decisions to gain ground. We see this at every level from console makers to publishers, even individual games. It's not a flawless theory, but it seems to be more consistent than trying to argue about budget and tech.

In the case of Japan vs the west, the 2000s anime boom is a good example. Western films and TV were bad, while Japan was putting out quality content, albeit at a steep price. Helped along by having a growing back catalogue of 80s and 90s classics to pull from. Eventually the quality declined with sub par ecchi shows dominating the market. The west pulled ahead with popular shows that you likely know the name of. Monk, Burn Notice, 24, Firefly, House, Lost, Deadwood, and many more.

Now the super hero boom is over, and Hollywood has gone woke, meanwhile Demon Slayer has been breaking records left and right. (Off topic, but censors are already priming themselves to inject politics into the translation.)


I think the "vibe" of gaming back then was both sides (east and west) were firing on all cylinders, and Modern Warfare hadn't changed the metrics for how much a single game could sell. I'm hesitant to talk about "the middle market" because that term has been twisted to the point where it's almost meaningless, but it's where the middle ground exists between indies and AAA.


so nothing juicy leaked?
also im pretty sure somebody will be killed over this...
Source code/assets are nice to have, but I wouldn't be surprised if they're sitting on the "best" stuff hoping for a payout.
 
Upcoming Capcom Games. This list came from an image board with no source so take it with a grain of salt.
View attachment 1739604

On another note, DMC2 Source Codes:
DEVIL_BACKUP_2 is code files, other isos should contain assets.

>another Onimusha
>another Resident Evil remake
>another Street Fighter
>a Power Stone remake


here I am still waiting for them to make a Street Fighter vs. Tekken game and another Virtua Fighter

one can still dream
 
>another Onimusha
>another Resident Evil remake
>another Street Fighter
>a Power Stone remake


here I am still waiting for them to make a Street Fighter vs. Tekken game and another Virtua Fighter

one can still dream
I just find it hilarious that they are ACTUALLY still pulling the "Super/Ultra" shit with Street Fighter.

If this list is true, then now that it's out there for the public to see, NOBODY is going to buy vanilla and/or super SF6 unless they are THAT desperate for another street fighter game
 
So I guess we’ll never see a re-release of Haunting Ground then? Not exactly where that kind of game stands with SJW’s, as while it does have a “strong female protagonist”, she’s also mostly defenseless and prone to being frozen in fear and having panic attacks. Like anyone would be in the situation she was in.

It also has a childish mentally challenged man, a guy who wants to rape you, and jiggle physics. All sorts of potential “triggers”.
You do realize none of the bonus costumes will be in a re-release.
Screenshot_20201120-212644_DuckDuckGo.jpg

Did you forget that the guy who wants to rape looks like her father
 
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