Unpopular Opinions about Video Games

Controversial to the Among Us community, but: I prefer public lobbies for playing vs. people I know. Cheaters (both teaming and Devmode types) are kinda rare for me, and if the Discussion/Vote times are a bit longer, you can get some okay discussion with the right groups.

(Also, Mira HQ/Polus are decent maps, and I wish more folks played on 'em.)
 
I'm fucking sick of large open worlds that looks like shit and have barely anything in them. I feel like Ubisoft is to blame for this.

I want games to go back to not necessarily being open world, but having large, open-ended maps with loads of stuff to do in them. Deus ex and Thief come to mind.

I played most of the Assassin's Creed games. I loved them for their history and tolerated autistic storytelling in order to "live" in time periods I was interested in. AC:3 was my favorite because of that. I love the history behind the American Revolution, and sure the story is absolutely not historically accurate, it was still cool to "be there."

That being said, I absolutely cannot remember a single place in the open world. Neither in Black Flag or any of the others. They were just places I went through to go from one mission to the next.

I think open world games exhibit the problem that you're not actually there. A beautiful sunset or storm in RDR2 is gorgeous the first few times you see it, but you eventually lose interest. Or the alien beauty of Morrowind; you're not actually there, so the ambience of it will eventually lose its charm.

That's why I think VR really will be the future of open world games. I'm on the waiting list for a Valve Index, because I played modded Skyrim on a buddy's Vive. It feels different on VR, even for a jank Bethesda game from ten years ago. We live in a world where my night sky in my yard is shit, but the one in a modded Skyrim is jaw dropping. Same for mist-ringed mountains. Simply looking at it, where your reptilian brain thinks it's real, is a lot different than seeing it on a flat screen. The simple act of tricking your brain into thinking you're in these gorgeous places is a game in of itself.

I liken it to riding a motorcycle. Riding through a gorgeous park or a beautiful neighborhood feels different on a bike than in a car. In a car, you're looking out a window with blinders on. On a bike, you're actually out there and there's nothing inhibiting your view.
 
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Anything that has a recognisable, nicely-varied monster pool should get a "mon" spin-off after few installments (preferably with battles). Yes, that includes the likes of Resident Evil (feeding an evil teratoma apples as it is slowly moving around the farm in confusion) and Silent Hill (maybe I wanna make reenactment of SH2 movie ending).
It should NOT be gasha. And, preferably, include redesigns as alternate species/evolutions/colorations and NOT only option.

I actually like that idea. One of the reasons I'm so fond of Final Fantasy XIII-2 is the monster catching system. It was fairly basic, but well executed. I could go for other long running series getting something like that.

Same here. The graphics and music are excellent, and the gameplay is solid as well. But there was a ton of backlash for the Fludd mechanics. And backlash for the levels without Fludd. There was a ton of backlash against Luigi's Mansion back then for that matter too. Of which a common complaint was people hating the Poltergust 3k.

My ex claims it's because of Junior and Bowser's VA, which is ridiculous because he enjoyed the game (sans Junior) up until then. But he's also ridiculously picky about certain things so I don't really know.

Also I don't think the pachinko level is nearly as hard as people say it is either.

The biggest issue with Super Mario Sunshine, in my opinion, is the blue coins. It's an incredibly blatant attempt to stretch the game out without adding any meaningful content, and the fact that there's no in-game way to track which ones you've gotten so far is a fatal flaw.

Also, pachinko is terrible, but mostly because the physics make no sense. The Shell's Secret, on the other hand, is an honest to God nightmare of a level.
 
i hate video games that have check points in the middle of boss fights. just let me redo the entire boss fight if i want. if I'm having fun I don't want to die and get pushed through the fight, just let me fucking redo it.
Yeah I hate the "not bad, you've make me use 10% of my power" followed by a dumb minigame during a boss fight.

I think 3 of the 5 act bosses in Diablo 3 just immeditaely interrupt fighting them to yell "ENOUGH" and force a pause in the fight for some dumb mechanic to pop up.
 
Persona 2 innocent sin and eternal punishment on the PSX are the best Persona games and I recommend playing them via emulation. Innocent sin never came out in english due to localization issues but their is a fan translation patch and software that can convert the Japanese ISO to english. It doesn't have the social sim aspect but I feel like it's always overlooked because of it. Their such great games with meaningful stories and I want people to experience it.
Really I tried to play innocent sin and I hated it. The combat was so boring but I remember liking the characters a lot. Maybe I should give it another shot.
 
It has a 75% rating on Steam, but Amnesia: Rebirth deserves a big fucking 40% if anything. It's not good. Absolute garbage. I'm not really sure where to begin. The environment, details, and voice acting are really good. It's not enough to save the story, and for some reason, Frictional can't stop making the most convoluted story boring and uninteresting. From the very beginning you could tell something was off and that this wouldn't be a conventional horror game. Nope, it has to have the weirdest narrative and a talkative protag. (which I can forgive in most instances, especially since she's pregnant and talks to her baby, but somehow they made her annoying STILL)

My opinion is that this game fucking sucks and might as well have been made by Chinese Room
 
For the love of God, I don't understand why people cream their pants over Control.
  • The gun that you use is "all in one" and could be good, if not for the fact that it is one of the worst game design decisions I've seen in years. You can equip only 2 of it's modes simultaneously, but why? In other games you are limited, because those weapons take space and weight a ton, here it's just regular handgun. Plotwise it can transform into any weapon, not "only two at a time". Gamewise it's absolutely useless, cause you can enter a menu mid-fight, change second mode and equip it right there. I would get it if menu didn't pause the game, but otherwise it's just a deliberate pain in the ass, that changes nothing. You still have all those modes, you just forced to waste your time in menu.
  • Abilities are unbalanced. Telekinesis is too OP, it's basically 1 push - 1 death, even though it grabs wrong objects half of the time. Why would I use shield, if I can just hide behind a corner? Taking control over enemies could be ok, if you couldn't just kill them right there with telekinesis. Why would I fly if it leaves me without any cover?
  • FUCKING MODULES. I can't stress enough how irritated I was by sorting them all the time and destroying ones I didn't need. Why the hell there is a limit for them, if I can destroy them? It doesn't make any sense. Why can't I at least upgrade the capacity?
  • The fights themselves are boring. It's like 3rd person shooter where they forgot to add cover system, so now you can run in the open without turning into a bar of cheese. Enemies can flank you, run into close promixity, yet they won't kill you, just wait till it's their turn to shoot.
  • And the enemies... Control is heavily inspired rip-off of by SCP foundation, it's full of supernatural stuff and otherworldly influences. That's why your main enemies are: a guy with a gun, a guy with a bigger gun, a guy with a gun and a shield, a guy with rocket launcher, a guy with grenade launcher, a guy with a minigun... You get the idea. Yes, there are some supernatural enemies, but most of them are just weakened versions of bosses, because God forbid to have something unique here.
  • FUCKING OPTIONAL ENCOUNTERS WITH A TIME LIMIT. I understand if I needed to farm shit to get upgrades, but that option wouldn't appear in my mission tab with a timer at the worst time possible.
  • Even though it's basically SCP foundation, it feels... gutless? I had a lot of problems with SCP, but it had this sense of danger, like "look away from that shit and your neck is gonner" or "this shit will turn you into bone tree and you will stay alive during the entirety of it", yet here it's somehow dangerous, but so watered down, that it's just boring.
  • The plot is predictable. Protagonist is looking for her long-lost brother in some secret facility that is suddenly ambushed by mysterious creatures, jeez, I wonder if those things are connected...
  • That's a minor nitpick, but all men from management are dead/turned into monsters or just incompetent, all women are ok and doing great. Coincidence or deliberate choice? I don't wanna know.
It was one of rare occasions when I couldn't force myself to finish the game, so bored I was.
 
Popular opinion: Silent hill Book of memories sucks.
Unpopular addition: Guardian of Light in it had a design that is good and could have been used in a normal SH game when they felt like putting Pyramidhead into random shit again, as it has that theme to it. And Steel Guardian looks hot, why the hell could not they use that shit looking Wood one for "your inner demon" role.
 
  • Thunk-Provoking
Reactions: frozenrunner
The Borderlands3 DLCs are actually kinda good.

Although now that I'm saying this I don't know if they're actually good or if Tyreen and Troy were so awful anything that didn't have them as the villains seemed much better.

Also Control did suck and was boring.
 
The Star Ocean and Tales games have awful battle systems that make them a chore to play. Star Ocean 2 is one of my favorite PS1 games, but I hated the battle system so much I never finished it.
 
  • Feels
Reactions: UnsufficentBoobage
Average looking female main character.
I was surprised by the contrast between promotional materials and the game.

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And now game itself.
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Courtney Hope, whose appearance they used, should ask them some questions about that.
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Racing games should not be open world.

I'd rather go from track to track than drive around a world looking for races.

Burnout for instance. It was fine when you would unlock events and progress in a linear fashion. Paradise being open world didn't add anything.

I like games that incorporate driving but aren't always racing games. Crazy Taxi revolutionized the racing genre.
 
Glad to see more people getting sick of open worlds. It was nice when it was new but now I'm just so tired of it and prefer linear A to B maps. Still have some games I wanna play but every time I decide what to play next I look at them and the open world fatigue sets in and I choose something else instead. Especially when there's no fast travel from anywhere (or mods/dev console to activate it) it just becomes the same horrid backtracking I got sick of ages age when 90s games were doing it. Last time I mentioned this, years ago tbh, I was almost ran out of wherever I said it for being a heretic.
 
Glad to see more people getting sick of open worlds. It was nice when it was new but now I'm just so tired of it and prefer linear A to B maps. Still have some games I wanna play but every time I decide what to play next I look at them and the open world fatigue sets in and I choose something else instead. Especially when there's no fast travel from anywhere (or mods/dev console to activate it) it just becomes the same horrid backtracking I got sick of ages age when 90s games were doing it. Last time I mentioned this, years ago tbh, I was almost ran out of wherever I said it for being a heretic.
Open world games are fine if they're well designed and if you have a ton of time to play them. They're like MMOs in that you only realistically have time in your schedule for one of them... but these days everything is open world.
 
  • Even though it's basically SCP foundation, it feels... gutless? I had a lot of problems with SCP, but it had this sense of danger, like "look away from that shit and your neck is gonner" or "this shit will turn you into bone tree and you will stay alive during the entirety of it", yet here it's somehow dangerous, but so watered down, that it's just boring.
It's because all the strange shit in Control is all linked together. SCP can be and is very gay, but it gives the writer absolute freedom with their idea. The MP5 that is alive and made of flesh and blood, the spaceship on Jupiter, an alien satellite masquerading as a real one, etc... It all exists in the same universe but isn't necessarily connected to one another and isn't necessarily sinister or important. All of this makes the SCP universe feel bigger and more mysterious.
 
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It's because all the strange shit in Control is all linked together. SCP can and is very gay, but it gives the writer absolute freedom with their idea. The MP5 that is alive and made of flesh and blood, the spaceship on Jupiter, an alien satellite masquerading as a real one, etc... It all exists in the same universe but isn't necessarily connected to one another and isn't necessarily sinister or important. All of this makes the SCP universe feel bigger and more mysterious.
I was talking more the danger itself. Like yeah, people die, turn into monsters, but there's no blood or suffering or horror in the reactions of people around them. They just don't give a fuck, like it's another day at their job. Plus in SCP they knew that the shit they contain can even destroy Earth, when here they barely even know their own headquarters.

I also forgot to mention other very big problem I had with it - pacing is just horrible. In most games the story is told through cutscenes, but here. to make some sort of sense from what's happening, you need to also read documents, watch in-game videos with real actors and stop to listen to another story from a previous director of the Department. It would be somewhat fine, if it was short and essential and naturally inserted into gameplay, but instead it looks like this - short shoot-out, 2 minutes of reading papers, nothing interesting, another shoot-out, 1.5 minutes of watching lead scientist acting like a moron, moving forward, more papers, then director tells his sob story/Council sends you another autistic message and again and again and again.

I swear to God, Sam Lake should fucking stop with his attempts at making movies when he is making games.
 
Linear isn't always a bad thing. Just how it's incorporated.

Go from A to B. But have some set paths for variety.

What matters is the world you're in. I've seen linear games with lots of atmosphere. I've seen open world games that are blah and uninteresting.

And everywhere in between.
 
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