Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

Jim makes a video about him getting a PS5 and surprise surprise it's thinly veiled bitching about class divide and capitalism..
>spends hundreds of dollars to support Japanese Capitalism
>complains about capitalism
I don't even seriously hope people don't do this because it's a waste of energy.
Why does he spend so much energy complaining about Capitalism when he's probably the most bourgey commie to exist?
 
>spends hundreds of dollars to support Japanese Capitalism
>complains about capitalism
I don't even seriously hope people don't do this because it's a waste of energy.
Why does he spend so much energy complaining about Capitalism when he's probably the most bourgey commie to exist?
No no you don't understand! It's not that they can't afford their luxury product, it's that they aren't able to buy their luxury product the instant it comes out, so obviously the entire capitalist system has failed them all!

Also it's just a really bad idea in general to use a luxury product as an allegory for necessities/living wage, which a lot of these people seem to do. No Jim, I don't think the reason 6.999 billion other people on the planet don't have a PS5 is because they can't afford it. It's because they just don't want to buy a fucking PS5, and nobody is entitled to a luxury product either.
 
I'm reminds how people complained about how Nintendo was using "artificially scarcity" for the Switch (or indeed any other successful console they've made). Like come on, if you look at the numbers they're making it's clearly not, when you bump up production to over 10 million units a year you're clearly not trying to make it scarce.
With Nintendo it's easy to believe. I could understand them being caught off guard with the Wii, but there's too many cases to ignore. The NES mini, the SNES mini, and Amiibos.
 
With Nintendo it's easy to believe. I could understand them being caught off guard with the Wii, but there's too many cases to ignore. The NES mini, the SNES mini, and Amiibos.
I do believe that in the cases of more limited items like the amiibos and the minis that they did use artificial scarcity to some degree, that is a part of the reason I said-
...Switch's while they weren't available 24/7 also weren't NES Classic or amiibo levels of scarcity.
My point is more about the core of their business, their consoles, specifically the NES, Wii, and Switch. Given the high numbers of those systems made I believe they were just at the limits of their supply chain and had nothing to do with artificial scarcity.
 
The only people in charge of how much games cost are the consumers. If they buy games at 70$ then it's a sign they judged the price is fair for the product. Historically, price fixing leads to finding loopholes through it that fucks over weaker competition or consumers (for example, Venezuela having maximum price for vegetables made farmers quit tending their fields, because developement cost more than the price they could sell at, which eventually lead to mass starvation and unused farmland. In Israel, price fixing on basic necessities (white bread) has lead to the product being rare).

Just stop consooming and buy old/not-AAA games.
 
I kind of agree that the 10$ (and where I live has a fucking 10$ video game tax added on, so its fucking 80$ here and I hate it) price hike is a bit much, but mostly because games havent proven to me that they're worth that extra 10$, not whatever capitalism bad shit Jim is sperging about.

We won't really get to see if the price hike is worth it until a bunch of studios are able to try and re-invest the extra profits, which might be years from now.

It also doesn't address companies that already sell at MSRP - $10 (such as Amazon, Walmart) and how quickly games tend to go on sale - most of our current $60 library hits 20-40 within 60 days, I can't imagine the $70 games not doing the exact same thing.
 
How is this even a discussion? Literally any other market, you don't expect people to charge the same amount for every product. Companies have always been able to sell $70 games, nobody's stopped them. If they wanted to increase the price to $100 they would, and people would pay for it because why wouldn't they? If Jimmy boy actually cared about corrupt capitalist price gouging but still couldn't muster up the self-control to not buy every game on release day, he'd just pirate like the rest of us. It's really easy.
 
How is this even a discussion? Literally any other market, you don't expect people to charge the same amount for every product. Companies have always been able to sell $70 games, nobody's stopped them. If they wanted to increase the price to $100 they would, and people would pay for it because why wouldn't they? If Jimmy boy actually cared about corrupt capitalist price gouging but still couldn't muster up the self-control to not buy every game on release day, he'd just pirate like the rest of us. It's really easy.
Sheeit, cartridges' used to cost $70-80 on launch day.
 
How is this even a discussion? Literally any other market, you don't expect people to charge the same amount for every product. Companies have always been able to sell $70 games, nobody's stopped them. If they wanted to increase the price to $100 they would, and people would pay for it because why wouldn't they? If Jimmy boy actually cared about corrupt capitalist price gouging but still couldn't muster up the self-control to not buy every game on release day, he'd just pirate like the rest of us. It's really easy.
Its not even a hypothetical, people pay $100+ for a game all the time. Its called the deluxe edition.

Its up to an individual consumers choice whether a given game is worth the asking price to them. Video games aren't a captive market where you have to buy something, its as discretionary of a market as they come.
 
We won't really get to see if the price hike is worth it until a bunch of studios are able to try and re-invest the extra profits, which might be years from now.

It also doesn't address companies that already sell at MSRP - $10 (such as Amazon, Walmart) and how quickly games tend to go on sale - most of our current $60 library hits 20-40 within 60 days, I can't imagine the $70 games not doing the exact same thing.
I guess, I don't know maybe I'm just disenfranchised by the overwhelming amount of companies that sell the exact same game every year with minor bug fixes and expect me to gratefully throw my wallet at them. Indie games just get more and more appealing as time goes on.
 
The 70 USD games discussion is mired with idiots, like Jim, who don't understand economics.

What I hate more than anything else are the people who say "w-well, muh wages haven't increased for 40 years" and explicitly lying in doing so, because they disregard the fucking depression of real wages in the States during the 80's to the early 90s. Ever since then, real wages have been rising. I'm not saying that because I think everything is financially hunky dory for everyone, but the push for that explicit lie is insufferable.
 
Its not even a hypothetical, people pay $100+ for a game all the time. Its called the deluxe edition.

Its up to an individual consumers choice whether a given game is worth the asking price to them. Video games aren't a captive market where you have to buy something, its as discretionary of a market as they come.
the issue is that jim is a conSOOMer who believes that he has to buy every new thing that comes out in his hobby. it's a weird mindset that you see from a lot of people in recent years, where they basically feel like they're forced to constantly buy whatever frivolous thing and can never save money as a result.

at least in jim's case he has some excuse of being a "games reviewer," but he does a pretty shit job of that anyways.
 
Anyone with even a cursory understanding of economics could tell you Jim is full of shit. The market and, eventually, production capacity decides all. The thing about video games is that you could theoretically sell them to every person on the planet and it would cost you next to nothing, even in Disc form. At the same time its a luxury good and luxury goods need to be finite or hard to make to be profitable in a conventual market.

So what do you do with Video games? You sell them like a pharmaceutical company. You pay exorbitant money on "research" (game development) and invest heavily in IP protection to keep your easy to distribute product from getting gang banged in the open market. Unfortunately for video game companies (and fortunately for consumers), pharmaceutical's can charge people thousands per case because they are necessary to that persons survival (in most cases). Video games are entertainment and have to settle for whatever price the market demands.

That was until video game companies realized that video games can be addictive to, well addicts. Microtransactions are mad profitable because of the addict whales who buy them en masse and help to offset the lower price per unit they have to settle with in the open market.

Then we get into how this market becomes a hot bed for consumer discontent over getting price gouged at every opportunity....I am just going to stop. The reality is that even my basic understanding of economics within the game's market is hundreds of times deeper than anything Jim Sterling has ever said, AND ITS HIS FUCKING JOB!!! This man is so stupid and unable to actually push a critical thought through his fat head he will simply go "microtransactions bad", and more recently "capitalism bad" like some giant baby. He is simple, he was always simple and he will always be simple.

The man got lucky to get such a audience of mouth breathers so early on in the wild west days of the internet because he would be fucked in the real world. Much like 90% of the cows on this site.
 
The man got lucky to get such a audience of mouth breathers so early on in the wild west days of the internet because he would be fucked in the real world. Much like 90% of the cows on this site.
Seriously I don't understand how smooth brained you must be to enjoy his content. I watched him when I was a retarded child, and once I developed past retard stage I realized how horrible he was. If an adult legitimately enjoys his content they must have room temp IQ's.
 
Seriously I don't understand how smooth brained you must be to enjoy his content. I watched him when I was a retarded child, and once I developed past retard stage I realized how horrible he was. If an adult legitimately enjoys his content they must have room temp IQ's.
The chronological adults I know that like him are all unironic communists. One of them thinks he's somehow superior to the other retards because he was a remf in Afghanistan.
 
I guess, I don't know maybe I'm just disenfranchised by the overwhelming amount of companies that sell the exact same game every year with minor bug fixes and expect me to gratefully throw my wallet at them. Indie games just get more and more appealing as time goes on.
Dude this shit ain't new, if it AVGN and the countless people who followed wouldn't have ever existed, lots of broken crap on those systems. Hell lots of samey shit on those systems too, how many piss poor Mario rip offs are there? Even had the COD equivalents. imagine how much complaining there'd be today if Capcom made just the original six Mega Man games now, let alone the X series and such. But nostalgia does wonder to old wounds, people tend to forget the crap, reevaluate other shit, it or at least laugh at it, leaving the good behind. You can see that more recently as well, people complained so much about the seventh gen, but now people have mostly forgotten about most of the drama from that time. Resident Evil 5 for example got a lot of shit, outside of being less horror focused it was one of the first major example of on-disc DLC, so people were utterly furious at it back then. Now people have mellowed out considerably and while it's not considered a great RE it's still got a decent sized fanbase who view it as a decent action title.
Not just that but different companies would price shit differently. I remember all the Super Star Wars games were like $80 each at Toys R Us when I was a kid.
There's still a few examples, I quite like the IL-2 Great Battles series. which is a series of WW2 air combat simulators, those titles are 80 bucks each at full, plus also have quite a bit of DLC aircraft. So while they're rare, and certainly when you factor in sales you're likely actually not gonna be paying anywhere near that if you wait, indeed the Russia focused titles of IL-2 are at 13 bucks on sale. But point still stands that there's certainly a handful of examples of niche games that launch at higher than normal prices to this day, and there's that people are willing to pay it.
 
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Those are the newer IL2 games, not the older ones like 1946, etc. And trust me when I say that the simulator spergs aren't happy about the prices or how planee are served piecemeal for $40 bucks a pop. It's a niche genre and there's nowhere else to go for a semi modern WWII dog fighting sim unless they use crashtastic DCS with it's like three planes.
 
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