General Discussion for Virtual Youtubers / Vtubers / Chuubas - it's okay to be a simp for 2D, just don't thirstpost.

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I think all but the last stream of Coco’s Yakuza 7 playthrough from earlier this year is now public again.
 
So much for that "fresh start."
Is Gura/Senzawa a legit alcoholic?
Yes. She would get blackout levels of drunk frequently as senzawa. Like most alcoholics though, she's probably trying to reason that she's been sober long enough to come back to drinking without having a problem but a lot of the reasons why she drinks (boredom, social anxiety, etc.) haven't really gone away so she immediately reverts to saucing hard.
Why are Ame's minecraft streams so miserable? They are not even enjoyable anymore, why does she keep returning to the game that doesn't suit her in the slightest? Do hololive members have some quota on certain games they need to meet?
I imagine Minecraft is heavily encouraged because it's one of the games where you can get a lot of mileage out of collabs and create *N A R R A T I V E*.
 
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How long do you guys think Hololive's success is going to last?

Tl;dr: If Cover manages to keep Hololive relevant through all of 2021 then, I think they have at least another solid 3-5 years of growth.

From what I understand the Holo talents got their first bump in the Western market early in 2020, a second larger bump around gen 5's debut, and a huge bump after HoloEN debuted. The quarantines were a blessing to the Holo talents whose main form of content are 1+ hour long streaming sessions. As a bit of context on 12/10 the total streaming time of all combined female talents who debuted before the widespread quarantines was over 43 hours. There is no way in hell that even the average weeb-folk would have been able to get as invested in Hololive when there was so much other waifu content available to consume in more convenient time spans. But, the virus took away our jobs and started to chip away at our sanity. Enter Hololive; basically a real-time anime that could keep us distracted for hours on end after we eventually burned through the backlog of content we finally had the chance to go through.

What happens around mid-2021, after much of the vulnerable population in 1st world countries has received a vaccine, when much of the world begins to re-engage in pre-covid levels of activity? (I specify 1st world populations because those have the fans with the most money and money is the only thing that's going to keep Hololive alive.) Hololive is going to start losing momentum given that their main content format doesn't mesh well with the pre-covid lifestyle. Currently, Cover only has a few more months left to establish the Hololive brand in the massive english market strongly enough that Hololive doesn't just fade into another fad by the end of 2021.

As far as I know, Cover is a toddler of a company (about 4-years-old) and small in size as well. Yagoo didn't even plan for Hololive Production (only about 3-years-old itself) to be a thing when he first began, he just went with it. Essentially, Cover had no expertise as a talent agency, much less one with virtual talents, and has had to build itself from the ground up as one all by itself. The huge success that it has recently seen appears to be too much for its current size and state of expertise/competence to handle long-term. I feel like Cover should stop debuting new talents after the new HolcoEN singer debuts and instead focus on building an adequate internal framework for their future plans. Who the fuck knows what that entails, but Cover is going into uncharted territory with their virtual anime idol/streamer agency idea and keeping that shit profitable long-term in a world with ever increasing competition is key to keeping the Holodream alive.

2021 is going to be a wild ride and if Hololive makes it through that shit storm then, I believe they are truly destined for great success for 3-5 years until the vtuber saturation and fatigue becomes too much for even Hololive to overcome.
 
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Oh hey, guess what?
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How long do you guys think Hololive's success is going to last?

Tl;dr: If Cover manages to keep Hololive relevant through all of 2021 then, I think they have at least another solid 3-5 years of growth.
There's a lot of untapped room for growth and the hardcore fans will probably stick around even after the casual viewers taper off. I think the most pressing problem they'll have to deal with in the near future is the balance between intimacy and managed personalities. People enjoy the Holo girls specifically because they strike a balance what with being very laid back and having fun with their audience but still being on a leash to prevent them from wandering into full-blown lolcow territory (see: any indie twitch girl). I see two main possible stumbling blocks beyond that:

1) More competent competition. Nijisanji is their biggest rival atm, but neither company is particularly seasoned at talent management. I could see more competent talent agencies coming in and eating their lunch. AKB48 jokes aside, a serious idol agency could really put a dent in Yagoo's empire, especially if they're more agile when it comes to securing rights for karaoke and games and shit.

2) Big yabs. Even with competent management on Cover's end, a lot of the girls are drama bombs waiting to happen. As much as I love Matsuri and Polka, they're both one bad day away from a full-on meltdown on stream. And that's not even getting into potential sex scandals (not the normal idol kind, the statutory rape kind).

Honestly though, I think the big genius stroke of Cover's approach is that it seems to attract NEET girls like a liquor store staffed entirely by cats. That gives them a lot of room to keep talents in the slave pits instead of causing trouble.
 
There's a lot of untapped room for growth and the hardcore fans will probably stick around even after the casual viewers taper off. I think the most pressing problem they'll have to deal with in the near future is the balance between intimacy and managed personalities. People enjoy the Holo girls specifically because they strike a balance what with being very laid back and having fun with their audience but still being on a leash to prevent them from wandering into full-blown lolcow territory (see: any indie twitch girl). I see two main possible stumbling blocks beyond that:

1) More competent competition. Nijisanji is their biggest rival atm, but neither company is particularly seasoned at talent management. I could see more competent talent agencies coming in and eating their lunch. AKB48 jokes aside, a serious idol agency could really put a dent in Yagoo's empire, especially if they're more agile when it comes to securing rights for karaoke and games and shit.

2) Big yabs. Even with competent management on Cover's end, a lot of the girls are drama bombs waiting to happen. As much as I love Matsuri and Polka, they're both one bad day away from a full-on meltdown on stream. And that's not even getting into potential sex scandals (not the normal idol kind, the statutory rape kind).

Honestly though, I think the big genius stroke of Cover's approach is that it seems to attract NEET girls like a liquor store staffed entirely by cats. That gives them a lot of room to keep talents in the slave pits instead of causing trouble.
Most of the girls have been doing this for at least one year so, I feel that keeping the streamer/irl balance might not be too big of an issue.

I can definitely see another company backed by a huge parent entity swooping in and making both Cover and Ichikara (Nijisanji) look like amateurs, especially if either goes through a big yab. Here's hoping that the Holodream stays afloat and none of the talents sperg into lolcows.
 
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How long do you guys think Hololive's success is going to last?

Tl;dr: If Cover manages to keep Hololive relevant through all of 2021 then, I think they have at least another solid 3-5 years of growth.

From what I understand the Holo talents got their first bump in the Western market early in 2020, a second larger bump around gen 5's debut, and a huge bump after HoloEN debuted. The quarantines were a blessing to the Holo talents whose main form of content are 1+ hour long streaming sessions. As a bit of context on 12/10 the total streaming time of all combined female talents who debuted before the widespread quarantines was over 43 hours. There is no way in hell that even the average weeb-folk would have been able to get as invested in Hololive when there was so much other waifu content available to consume in more convenient time spans. But, the virus took away our jobs and started to chip away at our sanity. Enter Hololive; basically a real-time anime that could keep us distracted for hours on end after we eventually burned through the backlog of content we finally had the chance to go through.

What happens around mid-2021, after much of the vulnerable population in 1st world countries has received a vaccine, when much of the world begins to re-engage in pre-covid levels of activity? (I specify 1st world populations because those have the fans with the most money and money is the only thing that's going to keep Hololive alive.) Hololive is going to start losing momentum given that their main content format doesn't mesh well with the pre-covid lifestyle. Currently, Cover only has a few more months left to establish the Hololive brand in the massive english market strongly enough that Hololive doesn't just fade into another fad by the end of 2021.

As far as I know, Cover is a toddler of a company (about 4-years-old) and small in size as well. Yagoo didn't even plan for Hololive Production (only about 3-years-old itself) to be a thing when he first began, he just went with it. Essentially, Cover had no expertise as a talent agency, much less one with virtual talents, and has had to build itself from the ground up as one all by itself. The huge success that it has recently seen appears to be too much for its current size and state of expertise/competence to handle long-term. I feel like Cover should stop debuting new talents after the new HolcoEN singer debuts and instead focus on building an adequate internal framework for their future plans. Who the fuck knows what that entails, but Cover is going into uncharted territory with their virtual anime idol/streamer agency idea and keeping that shit profitable long-term in a world with ever increasing competition is key to keeping the Holodream alive.

2021 is going to be a wild ride and if Hololive makes it through that shit storm then, I believe they are truly destined for great success for 3-5 years until the vtuber saturation and fatigue becomes too much for even Hololive to overcome.
As the world adjusts to a new normal, the fans are gonna taper off. Hololive's big boom came at the right time and the right place for it to take off, and sunk its teeth into the weeb market pretty fucking hard. 2 things I'd like to point out as far as personal perspective on their success are as follows:

1. Parasocial relationship. Most of the peolpe watching hololive religiously such as myself either don't have many friends to begin with or they are actually unable to meet their friends due to quarantine measures. It's why streaming in general took off as much as it did, people want to interact with other people and communicating with a cute anime girl on a screen as well as joining communities of people who also like talking to cute anime girls on screen was the in-thing. Even without the pandemic the agency was seeing more success than its competitors overseas. As soon as things return to normal, there's a chance that hololive viewership will drop off since people won't feel the need to watch streamers and will save their money for things to do with their friends.

2. The anime industry is currently a shitshow. The primary audience that hololive attracts consists of anime fans first and foremost. It's pretty much the same with most, if not all, vtubers, including indies. You kinda have to be a weeb to get into the industry or watch it and tolerate it. Just recently there was the CR buyout so there's only one big company you can turn to for any sort of anime, that being Funimation...and there's plenty of shit on them that nobody with any sense would willingly support them. Even without the localization bullshit running rampant at this time, the current crop of anime to watch right now isn't very good. There's Attack on Titan's final season, and probably April of next year they're going to announce Stone Ocean, but that's it. Aside from some flash-in-the-pan visual novel adaptation where the source material is actually good (like Overlord and arguably Re:Zero) you get a bunch of generic schlock as opposed to original and engaging stories. I guess anime still has its audience but aside from hype shows, nobody watches anything except anitubers who have to suffer through shitty pilot after shitty pilot just to go on 10 minute rants about why said pilot is shitty. Hololive and vtuber antics are generally seen as a good alternative because they're performances by real people and they all have their own arcs to follow depending on the performer. Pekora making elaborate traps for her friends never gets old, and Kiara did an amazing job at handling her channel termination and weaving it into her character lore. Because these girls are in a way unpredictable, they're seen as much more entertaining than the boring dreck of a predictable anime, and weebs need their fix of cute girls doing cute things.

The only thing that can really kill hololive is hololive itself. Will there be a big agency to come around and try to outdo them? Yes. Will they actually dethrone them? It depends. I think people are positioning Vshojo to be that "Holokiller" but none of their performers are all that interesting. I know within the vtuber community they're looked up to as heroes by some of the new blood, but hearing people talk about how much they like vshojo in indie discords all the time just rubs me the wrong way and makes me realize I'm probably the oldest person there by a country mile, barring some exceptions in hololive fan discords where the average age is all over the fucking place. Thing is, hololive has carved out its niche and even if they fall off a bit, they will never truly die.

Also, to go back to some stuff: Mel can be quite wild when she wants to be.




And of course, this classic:
 
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can someone please explain the appeal? watching people play videogames is already pretty boring unless the people playing are actually funny

I really just like something going on while doing something else. Having several monitors, a stream is perfect background noise while working, playing most games, or just relaxing. I don't just sit there and stare at the stream exclusively. If I want something a little more active, I might put someone like NorthernLion up, but most of the time, I like just soft background noise. Which several streamers in Hololive fulfill. My favorites in particular are comfy streams. Ina's drawing and Minecraft streams are my first choice. Gura's Minecraft streams are pretty decent too. Botan has a nice voice too, I was refactoring code to her building the Botanx and peeking in on the Pekora-Moona teetee. As for the deeper rabbit-hole stuff, I'll generally watch clips of people while eating or sometimes just before I go to bed. Stuff like Pekora's Emily Wants To Play or longer-form active stuff like the Ame-Gura A Way Out stream, which was my goto meal video for like a full month.

That's how it started, anyway. Then you start getting more invested, you start enjoying them for their personalities and how they act. Then you've got thirty tabs open of clips and streams you want to watch for the day but there are still more streams going on and I keep adding tabs and my browser is consuming so much memory and...

Well, it's mostly just fun.

Why are Ame's minecraft streams so miserable? They are not even enjoyable anymore, why does she keep returning to the game that doesn't suit her in the slightest? Do hololive members have some quota on certain games they need to meet?
Her Outer Wilds streams were so fun, I wish they played stuff they liked.

Haven't watched it yet, but I'll probably put it on later today. I think the big problem is this PPP tower saga. Building a mob farm is long and repetitive work. Especially one as large as she is making. Combine that with general inexperience with Minecraft mechanics, such as the water issue, and her own stubbornness of not going to grab a few torches to keep the place safe while she works in it, leads to frustration for both her and the viewers. If there is one thing I've learned from my years of YouTube and Twitch perusal, it is that the streamer needs to be having fun. If the streamer isn't having fun, neither is the audience.

I was having the most fun with her streams back when she was doing all the railwork, honestly. It was just fun seeing someone use minecart rails and making a big huge tunnel. With elytra and ice tunnels and other nonsense, nobody does a good old fashioned railway anymore and I really liked that. When she first started the PPP, she was like "how can I use rails to do this," which I just found great. Kind of wish she had found a way.

Hope she actually finished it, if only so that she can go back to doing something enjoyable.
 
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What ever happened with Pokimane's vtuber bullshit? She still trying to cash in on vtubing or is she too busy with drama and rumors she fists herself to cuck Fed?
If you want some cam thot "Vtuber" bullshit. I saw this cause of the OOC twitter. SaikoBaby is HaleyBaby's vtuber which uses her already established twitch which is partnered. The clip was submitted by Susu (swimsuit succubus) who is also getting into the vtuber world now.
Screenshot_2020-12-13 English VTubers Out Of Context on Twitter.png
 
2. The anime industry is currently a shitshow. The primary audience that hololive attracts consists of anime fans first and foremost. It's pretty much the same with most, if not all, vtubers, including indies. You kinda have to be a weeb to get into the industry or watch it and tolerate it. Just recently there was the CR buyout so there's only one big company you can turn to for any sort of anime, that being Funimation...and there's plenty of shit on them that nobody with any sense would willingly support them. Even without the localization bullshit running rampant at this time, the current crop of anime to watch right now isn't very good. There's Attack on Titan's final season, and probably April of next year they're going to announce Stone Ocean, but that's it. Aside from some flash-in-the-pan visual novel adaptation where the source material is actually good (like Overlord and arguably Re:Zero) you get a bunch of generic schlock as opposed to original and engaging stories. I guess anime still has its audience but aside from hype shows, nobody watches anything except anitubers who have to suffer through shitty pilot after shitty pilot just to go on 10 minute rants about why said pilot is shitty. Hololive and vtuber antics are generally seen as a good alternative because they're performances by real people and they all have their own arcs to follow depending on the performer. Pekora making elaborate traps for her friends never gets old, and Kiara did an amazing job at handling her channel termination and weaving it into her character lore. Because these girls are in a way unpredictable, they're seen as much more entertaining than the boring dreck of a predictable anime, and weebs need their fix of cute girls doing cute things.
Anime is trash. This is why people should assimilate into the world of normie romance visual novels, there's a dime a dozen and if you get used to the 500 cliches in every single one then boom, you suddenly have an entire lifetime's worth of VN routes to go through. I recommend Making*Lovers, that's only a 7/10 in the normie meter so it's a good start
 
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I honestly can't pick out Mio or Okayu (I need to know what they're wearing) but damn Towa's voice is so easy to pick out as wing-hat girl. It's so fucking powerful and it's a shame that all that shit happened to her so early on and stunted her growth.


I'm into it inasmuch as the personality playing the game is entertaining. It's what I strive to do with my own streams; interacting with the audience is way more fun than just commentating on my thought process, so it becomes kind of hard to watch solo game streams unless I'm invested in the game to see how they'll act. There were a few standard Twitch gameplay streamers I follow simply because of their community, and they were all camless. It's kind of the same reason I follow vtubers; when you have a camera you don't have to do as much work trying to entertain. The avatar really forces you to use your personality as opposed to relying on mugging.
Mio is the emcee without a mask, Okayu is the big gal in the ring jacket. That might be Watame in the helmet and dino onesie, since that's something she did a lot of, but I'm not sure. I am pretty the other emcee in yellow is the cohost of that video game program Korone did, I can't remember her name. My bad if late.
 
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80k people waiting for the rabbit to come out
my prediction is that the mother will show off her 1 year membership badge.


Still baffles me how Pekora wasnt the first one to hit 1m, she is the only holo (pre-Gura at least) that manages to get 30k people on every single stream.
 
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