- Joined
- Sep 7, 2019
The problem with Evolve wasn't the microtransactions, it was the gameplay: 4 vs 1.
With Back 4 Blood they're going back to the L4D formula, which is a good thing.
not really, there are a few games that do it successfully (you could even include l4d in that since monsters work completely different, so it's kinda asymmetric as well).
the main problem as mentioned was that they tried to balance it across the board with no modifiers (or no significant ones, can't remember, it's been a while).
any uncoordinated team with the wrong lineup is gonna get wasted by the monster, at high level where people know what they're doing it's almost the complete opposite where monsters get easily stomped, which meant no one would have a satisfying "gameplay experience" they like to use for metrics and shit. add to that it was all matchmaking, there was no lobby where people could play together for several matches in a row, get used to each other, easily learn from another while making it less competitive "just playing a few games for fun" etc. I get it's easier for devs since they don't have to extend basic bitch matchmaking, don't have to police chat rooms and typing on consoles is a PITA anyway, but I'm not sure they are aware how much they lose.
it was also pure pvp for the longest time, which completely ignores the large casual market that just wants to grind shit. no idea why companies still make this mistake constantly when all the assets are already in place and some shitty horde mode can be lifted wholesale from any other game. I mean, just imagine l4d and it's versus only, that was basically evolve. when they included coop it was way too late and too barebone at that point. the smart thing would've been putting it in much sooner and not trying to duplicate the versus experience (at first), especially when people need to get used to the game as a whole, the classes and how it all fits together. once that has clicked it's much easier to replicate it in versus where everyone, including monsters, would benefit from it. ffs you already have all the banter and exposition in the game with fuckhuge maps, just put it into a generic narrative framework while have the players run from A to B shooting shit and be the fuck done with it. even bioware figured that one out with anthem, and those guys suck.
If you listen to the dev commentary in L4D, they legit couldn't make maps larger due to people getting lost or unable to figure out routes in the established layouts of maps like No Mercy.
mainstream vidya was a mistake.