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To be fair, those tunnels are all uniformly "featureless rock and grubs". It's not like getting lost in a city or something with distinct buildings.Reminds me of HL2 EP2 in the Antlion tunnels, there was a bit that looped that they had to change because play-testers would run in circles for hours on end. Thats why you don't hire journalists to test your games folks.
In that case its bad design on Valves part.To be fair, those tunnels are all uniformly "featureless rock and grubs". It's not like getting lost in a city or something with distinct buildings.
If you don't want to sit through watching a stream, here's the three codes you can use.I can smell disappointment.
Thanks but no thanks mate.If you don't want to sit through watching a stream, here's the three codes you can use.
https://www.back4blood.com/?WBGHCode=GCRK2F3F3
https://www.back4blood.com/?WBGHCode=GCRYEQ4P3
https://www.back4blood.com/?WBGHCode=GCRU492B4
First come, first serve.
Heh the hubris and downfall of many a game and dev to believe they can design a game better than an autist playing it 23 hours a daythe lack of modding support.
No, not at the moment.I heard there's weapon mods in L4D2 but have modders recreated the Back 4 Blood maps yet?
one of the B4B maps is just a Blood Harvest rip-off, wouldn't be too hard to recreateI heard there's weapon mods in L4D2 but have modders recreated the Back 4 Blood maps yet?
I think Turtle Rock wanted to monetize L4D with alot DLC like Evolved afew years later and Valve said no. So they left.Can anyone tell me why this studio ditched valve? I know publishers are typically to blame but I say developers are at fault too sometimes but this game looks real meh.
not really open if you gotta pay for it...
they left because valve moved l4d2 development in-house.I think Turtle Rock wanted to monetize L4D with alot DLC like Evolved afew years later and Valve said no. So they left.
Far worse then you could think.C) Extension of B) when randoms crash: you get assigned bots which are somehow even worse in 2021 than bots that were in L4D/2 - they will shoot any undead (or Ridden as they call it) as they see, no matter if you stand in their path or not, until they run out of ammo and will begin to stand still. They also won't heal themselves or heal players, they also will persist on camping near certain places especially if its a crescendo in a mission and hordes never stop to flood.
I read stuff like this and really have to wonder how people look at the L4D games and learn all the wrong lessons. Throwing in customization systems that don't need to be there and overcomplicating what's supposed to be a shooter, not bothering to make enemies distinct from each other, ect. Really goes to show that the original devs at Turtle Rock and Valve knew what the fuck they were doing.Tesco-value L4D or "Remaining to perish" - I've played it for couple of hours mostly passing it twice by completing the campaign, once with randoms and once with my friend, and holy shit it's stinky. I've came to this game without any hype or seeing any footage prior to this.
You have a basic choice of playing this game in three ways:
A) Get your friends on and endure the awful gameplay together, playing co-op game as co-op, leaving it after one playthrough because there isn't too much to it.
B) Play with randoms and endure the most selfish bullshit I yet to seen in another L4D-genre game: people ignoring pings to take loot, ignoring to purchase perks to benefit the team and instead pumping their shitty starter weapon to the extreme just to leave it behind after two minutes, slogging behind making you go and rescue them (because otherwise you'll get less points for card system), having them dive first into ammo/gear, stealing right from your nose as you were inspecting it, or at worst have crossplay on and play with console players talking to themselves/listening to space radiation noises.
C) Extension of B) when randoms crash: you get assigned bots which are somehow even worse in 2021 than bots that were in L4D/2 - they will shoot any undead (or Ridden as they call it) as they see, no matter if you stand in their path or not, until they run out of ammo and will begin to stand still. They also won't heal themselves or heal players, they also will persist on camping near certain places especially if its a crescendo in a mission and hordes never stop to flood.
I gotta say on a slightly positive note: I like card system that it tries to do something new but it somehow feels like it turns into something straight out of a mobile game, majority of cards have negligible effect as campaign lasts only 8 maps and that's how many cards in reality you can have. More than that causes you to guess which one you'll get out of hand of five. There are some random cards you can find in match but they seem pretty weak and/or useless especially if you get them far ahead into the game. Vermintide's new mode reminded me of this and felt like it pulled off better as boosts were always meaningful to stack.
More weapons are always nice to see together with more usables. Weapon upgrades are... eh, for me, as they make it so you tend to stick around particular weapon more than you need to - they serve as a nice purpose to upgrade the weapon but besides silencer/scope they're mostly statistics only. However, most of weapons do feel janky and usables don't feel as weighty. Throwable weapons are nearly useless as they deal low damage or have tiny radius. Weapon animations are particularly awful in my opinion as they look like something made by interns - unnaturally rapid movements together with nonsensical actions regarding weapon mechanics, turning entire feeling into some Unity Store assets than something that was made with love in-house.
Ammo for some reason is droppable and separated into three different categories, this is making an issue where it never existed: in L4D/2 it doesn't matter if you all run with shotguns, SMGs, assault rifles or sniper rifles but here apparently it does, as each has now separate ammo and the ammo found in map has random quantity of specific type instead of general pile where you can get all the ammo from. This combined with weapon mods/qualities/apex legends bullshit creates conundrum where you have to force yourself to play different weapon type than the rest or you'll get starved out of ammo, and when that happens picking up another weapon sucks more than in L4D/2 as there you can find same weapon pretty easily, but in B4B you leave your weapon you kept upgrades for x maps behind. You could use pistols too but they aren't that fun to use (no dualies anymore) and pistol ammo falls under SMG - if anyone likes to spray with those then you'll be sure you will have to restock at safehouses. Sniper rifles suck as there's hardly any 'tougher' enemies except Lidl-Chargers, M249 and SMGs feel like they're the way to go.
The design of Ridden is ugly - they look like possessed Martians than human, there isn't too much gore and explosions feel unsatisfying: throwing a HE grenade or a pipe bomb won't make bodies and limbs rain down from the sky but they will in a large anticlimax moment just flip to the ground as they got tazered. Special Infected are in large part uninspired and general mixes of L4D/2's - however they all share the trait that they all look the same, they don't have any special sound cues to separate them from general infected. AI director for hordes is reportedly sucky too for spawning same kinds of infected in a row which if it rolls on Lidl-Charger then it just pummels the human team. Even Ogre (which was supposed to be Tank's counterpart) is a scripted sequence on a single map which can be cheesed by shooting it from indoors of a small room as it won't be able to fit inside it.
Character design is ranging from forgettable to straight annoyance: some characters like the black military guy, tesco value Walter, that chick or whatever and grandma are fine. However Evangelo caught me as the memorable one as of his writing to be the pinnacle of cringe: he's the most forced 'haha guys im so quirky' character that causes eyes to roll and ears to bleed. If modding will be available, I bet he'll be the first to get the mod to be silenced so at last he'll be able to shut the fuck up. In fact, they all seem to love to talk TOO much, otherwise it wouldn't fit for some 'random funni trailer footage'.
Even B4B subreddit has turned against the game and devs. People seem to finally grasp that beta means it's more of a demo and marketing ploy than something that genuinely exists to fix issues, and that 'from people that made L4D' is a fucking lie since barely (if nobody) from original TRS is also working on this, so there's more and more refunds coming in. I'm not surprised, the L4D/2's Campaign Versus is not coming out to B4B release and only two modes are lackluster, while TRS wants $60 for this trash. Only thing you get from preordering are lousy skins, something they should have learned long ago after Evolve.