Grenade concepts, unsure if these will work at all.
1:
210 chlorine, 30 sugar
30 phosphorous, 30 potassium, 70 fluorine, 110 chloral hydrate
Superheat beaker #2 to 999. Heat beaker #1 to 5 degrees below sugar caramalizes.
Chlorine Triflouride + Smoke + Chloral Hydrate. Unsure if burning alive wakes people from sleep.
2:
210 chlorine triflouride, 30 water
30 fluorosurfactant, 70 chloral hydrate, 70 Space Lube (fabricate in isolated beaker), 70 fluorosulfuric acid
Unsure if this would work, similar principle as before except now people slip and burn and sleep.
3:
50u gunpowder 50u fluorosurfactant
25u napalm 25u phlogiston 50u water
I saw this one on a video and it blows people up from the inside out.
4:
120 fluorosurfactant, 120 space lube (make lube FIRST)
120 water, 120 space lube
This one works quite well. Unsure if the lube/fluorosurfactant ratio can be optimized, I did 2/1.
5:
50 Iron, 50 fluorosurfactant, 140 Teslium
50 Uranium, 190 Water
Conceptually it would be electrocution + EMP but I am unsure if it works.
6:
90 carbon 90 stable plasma 30 chlorine triflouride, 20 sugar
20 potassium, 20 phosphorous, 110 Chlorine Triflouride, 90 radium.
I never see the dark matter thing used in explosives, this might work well? This is using a metamaterial beaker in each grenade bit, I think. I think I shouldn't use chloral and instead should use more explosives or cyanide but this is what I have in the notes.
7:
1: 20 phosphorous, 30 napalm
2: 10 potassium, 10 sugar, 20 sulphuric acid, 10 stable plasma
This grenade works great. It sets everything on fire and spreads blinding smoke. I used Large beakers and doubled everything to incinerate a shuttle bridge.