Official Space Station 13 Server

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I've only ever seen someone delam the SM into a singularity and contain it once and that was nearly a year ago at this point on TG. Even then everyone was too scared to do it
I was one of the people working on it in the round the first time it was done, and we got it a little safer over the next few rounds. The real problem is that deconstructing the chamber and building the containment area every round is insanely tedious and the engine is very inefficient, so you're basically wasting your time if you're not doing it just for the thrill of saying you did it.
 
Antag objective - steal all of the public paintings in the art gallery. Maybe add some sort of alarm system that alerts the station too.
There's already a burglar alarm that goes off if you break into one of the curator's glass cases.
 
I wanted to give this some time to see how you interacted with the forum, consider the matter carefully, and also Christmas shit.

I've changed your ban from a perma-server to a role ban for three months. You can't play heads or any cargo role, as being a shit cargo spesh man was the reason for all this.

If I see or hear of you going self-antag again during this ban you're going back on perma. Consider it a parole, don't fuck up.

Big thing if you're gonna stick around in the forum, try not to multipost, I've seen it fairly often with you. Its a server rule that if you suddenly have more to say, but you were the last one to post in a thread, you simply edit your thread to include the new information or replies or whatever. It just helps with readability around here.
Sorry, I've never used forums too often. Thanks for this I appreciate it!
 
Grenade concepts, unsure if these will work at all.
1:
210 chlorine, 30 sugar
30 phosphorous, 30 potassium, 70 fluorine, 110 chloral hydrate
Superheat beaker #2 to 999. Heat beaker #1 to 5 degrees below sugar caramalizes.

Chlorine Triflouride + Smoke + Chloral Hydrate. Unsure if burning alive wakes people from sleep.


2:
210 chlorine triflouride, 30 water
30 fluorosurfactant, 70 chloral hydrate, 70 Space Lube (fabricate in isolated beaker), 70 fluorosulfuric acid

Unsure if this would work, similar principle as before except now people slip and burn and sleep.

3:
50u gunpowder 50u fluorosurfactant
25u napalm 25u phlogiston 50u water
I saw this one on a video and it blows people up from the inside out.

4:
120 fluorosurfactant, 120 space lube (make lube FIRST)
120 water, 120 space lube
This one works quite well. Unsure if the lube/fluorosurfactant ratio can be optimized, I did 2/1.

5:
50 Iron, 50 fluorosurfactant, 140 Teslium
50 Uranium, 190 Water
Conceptually it would be electrocution + EMP but I am unsure if it works.

6:
90 carbon 90 stable plasma 30 chlorine triflouride, 20 sugar
20 potassium, 20 phosphorous, 110 Chlorine Triflouride, 90 radium.
I never see the dark matter thing used in explosives, this might work well? This is using a metamaterial beaker in each grenade bit, I think. I think I shouldn't use chloral and instead should use more explosives or cyanide but this is what I have in the notes.


7:
1: 20 phosphorous, 30 napalm
2: 10 potassium, 10 sugar, 20 sulphuric acid, 10 stable plasma
This grenade works great. It sets everything on fire and spreads blinding smoke. I used Large beakers and doubled everything to incinerate a shuttle bridge.
Why would you ever use normal beakers in grenades, are you mentally disabled or something? The medlathe can make a functionally infinite amount of big ones.

Also the gunpowder one isn't possible anymore.
 
Job specific antag/objectives might be cool. Like:

Chef: poison a certain amount of people without being arrested.
Botanist: Cover a certain percentage of the ship with kudzu.
Engineer: Create a singularity.
Atmospherics: Have plasma be the predominant gas in the station air at round end.
Doctor: Nugget x number of people.
Shaft Miner: somehow get a megafauna on station and die a glorious death.
Sec: successfully kill/imprison x number of the command staff.

Edit: The antag class could be something like: Disgruntled Employee - you've finally had enough.
 
Also the gunpowder one isn't possible anymore.
It is, and the results are awesome. Internal gunpowder explodes when heated to a certain temp. The high temperature of the phlogiston + napalm fire from the hellfoam makes it get that hot after several seconds and people will start blowing up.
 
It is though...just look at the forums of any server. It's all shit slinging all the time. It's not about political hot issues of the day, but it's political in nature.
So did you get an A in your social science courses this semester? I can't tell if you're sharing those hot takes because you think people here are fools to be educated, or because you think you'll look intelligent for tying everything back to the vague blanket of 'politics'. While you're at it, write us an essay on 2+2=4, or better yet a basic analysis of human body language.
 
Wanted to join for a round but it tells me "There is an administrative lock on entering the game!".
The players that were able to join say all is frozen and most players are either dead or SSD
 
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Job specific antag/objectives might be cool. Like:

Chef: poison a certain amount of people without being arrested.
Botanist: Cover a certain percentage of the ship with kudzu.
Engineer: Create a singularity.
Atmospherics: Have plasma be the predominant gas in the station air at round end.
Doctor: Nugget x number of people.
Shaft Miner: somehow get a megafauna on station and die a glorious death.
Sec: successfully kill/imprison x number of the command staff.

Edit: The antag class could be something like: Disgruntled Employee - you've finally had enough.
Plasma? Boring. Make it a random harmful gas that isn't zauker.
 
I'm pretty sure you have to reconstruct the SM chamber so it fits shield barrier projectors to contain the singulo
 
Why would you ever use normal beakers in grenades, are you mentally disabled or something? The medlathe can make a functionally infinite amount of big ones.

Also the gunpowder one isn't possible anymore.
I just wrote the notation for normal grenades but I usually multiply by 2 for large grenades. Original notation was actually for metamaterial ones (due to their higher temp resistance than bluespace IIRC) but with basically no miners consistent on /kiwi/ I used the most basic.

Job specific antag/objectives might be cool. Like:

Chef: poison a certain amount of people without being arrested.
Botanist: Cover a certain percentage of the ship with kudzu.
Engineer: Create a singularity.
Atmospherics: Have plasma be the predominant gas in the station air at round end.
Doctor: Nugget x number of people.
Shaft Miner: somehow get a megafauna on station and die a glorious death.
Sec: successfully kill/imprison x number of the command staff.

Edit: The antag class could be something like: Disgruntled Employee - you've finally had enough.
Some other ideas
Chef: Cook (X) station pet
Botanist: Create (X) killer tomatoes/corpse flowers
Engineer: Turn the SM into a Tesla/Singularity. Keep the station without power for (X) minutes
Atmospherics: Flood the station with (X) gas
Of course, actually coding those objectives in would be a nightmare.
 
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We need to roll back the budget update or give role related jobs a free discount on their vending machines (Or outright take their job specific tools out of them and put them somewhere else, like the bartenders bar glasses and the chefs bowls/silverware) Makes it somewhat annoying to get a more robust selection of food stuff

I'm pretty sure you have to reconstruct the SM chamber so it fits shield barrier projectors to contain the singulo
nah you can fit them in there, onlything you really need to remove is the rad collectors for the emitters. Just make sure not to have the engine or vents on before you go in there
 
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Wouldn't that make a super small singulo? I think you'd end up with a 3x3 space if you did it that way
 
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