Official Space Station 13 Server

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As an evil AI, how do I use Atmospherics to fill the air with death?
Plasma and Oxygen to Pure at max pressure, Pure to Mix at max pressure, Mix to Distro and turn Air to Distro off. Then turn the air alarms in every room you want to "replace" under operating modes so it siphons the air and replaces with plasma and the vents to Internal 0 Pressure.
 
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Big thing if you're gonna stick around in the forum, try not to multipost, I've seen it fairly often with you. Its a server rule that if you suddenly have more to say, but you were the last one to post in a thread, you simply edit your thread to include the new information or replies or whatever. It just helps with readability around here.
Not to undermine you or anything, but, in the interest of fairness, a lot of people don't actually follow that little rule of etiquette from what I've noticed. Even longtime Farmers don't.
 
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Not to undermine you or anything, but, in the interest of fairness, a lot of people don't actually follow that little rule of etiquette from what I've noticed. Even longtime Farmers don't.
Its more a soft rule. I can't speak for others, but if it happens like, once per page, I let it slide and merge shit with no reprimand. The rule is in place to keep people from posting like 6 replies in a row or chimping out and shit, that's when enforcement and corrective measures happen. Its on the books so we can point to it when its genuinely a problem and correct people, but most the time people just forget or think someone else is posting at the same time they are, and they post faster, or its been a week and someone wants to refresh the thread listing with new info, or whatever.

More informing the newbie since he's been around for less than a week and I've seen multiposting twice in the two threads he's most active in, just making him aware of the etiquette, less scolding and more "hey dude, heads up."
 
After many experiments, I can safely conclude that you CAN'T convert the SM into a Tesla engine

Next up: hot loops and 100% tritium engines

View attachment 1811289
And this is why we don't shove 1000 moles of plasma into the SM
I had 8 freezers, 6 of which were almost fully upgraded and it STILL wasn't enough to contain our Lord Singuloth
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And this is why we don't shove 1000 moles of plasma into the SM
I had 8 freezers, 6 of which were almost fully upgraded and it STILL wasn't enough to contain our Lord Singuloth
Before this server I didn't even know the new summoning ritual to bring about Lord Singuloth. Since seeing the attempts catalogued here, I've seen exactly 0 successful stabilized functional Singuloth engines (though tbh, a few bugged out, maybe they would have worked.)

I'm not entirely convinced its possible.
 
Why is the AI satellite so heavily fortified and hard to get to, anyways?
Carding the AI is a traitor objective thus making it a high profile target, a competent AI can also easily curb most station threats so destroying it can also be a priority for antags. Tons of other reasons as well.

I mean, it makes sense to keep the AI in a highly fortified, isolated space.

Before this server I didn't even know the new summoning ritual to bring about Lord Singuloth. Since seeing the attempts catalogued here, I've seen exactly 0 successful stabilized functional Singuloth engines (though tbh, a few bugged out, maybe they would have worked.)

I'm not entirely convinced its possible.
Theoretically speaking, wouldn't all you need is some radiation collectors wired to the station's power supply and containment fields being powered by emitters in order to successfully recreate the Singuloth engine?

Something to keep Singuloth fed would also be necessary. That's what the particle accelerator used to be for, but I think someone ITT earlier said that function of it got dummied out by the /tg/ tranny jannies over the years.
 
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Before this server I didn't even know the new summoning ritual to bring about Lord Singuloth. Since seeing the attempts catalogued here, I've seen exactly 0 successful stabilized functional Singuloth engines (though tbh, a few bugged out, maybe they would have worked.)

I'm not entirely convinced its possible.
You have to make the containment barrier 5x5 so it doesn't (and can't) hit max size.
 
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This is a terrible idea.

Its a misconception that KiwiFarms is an extreme right wing community. We certainly have those kinds of people here, and they're vocal as all hell, and because of the culture of this place, they're tolerated, but not endorsed. There are posters who are famously (or infamously, depending on your own stance) just as outspoken and set in their beliefs for both sides of the current American political spectrum, who express their views without official reprimand. This is not a political forum, even if politics are discussed here sometimes.

Politics on this site actually cause a great deal of problems, when people take their beliefs too far and say really, really stupid shit here. To be frank we don't need that kind of trouble in spesh, read this thread long enough and we got enough problems without adding politics to the mix. Space Station 13 is a silly game about speshmen and a clown having a regular work day on a space station that goes wrong, not an asylum for any political viewpoint, or to simulate their societal fantasies.

At the end of the day, jokes are jokes, but if you're actively working to enforce your viewpoint by ensuring the only people that show up are ones that agree with you, then you're not focusing on having a silly fun time in spesh with a clown where your day goes wrong.

You may not care about politics, but politics cares about you. In the year 2020, nothing escapes its gaze. You can take a proactive stance against political agitators, or wait until your admin team gets infiltrated by people who care more than you do. Your choice. And no, SS13 is not just a silly game. SS13 is perhaps one of the most political games out there, by its nature.

SS13 is one of the only games that requires a fully staffed team of admins for the game to function. The job of the admin is remarkably similar to that of a judge (especially when ban requests and ban appeals are considered), while combining elements of policing and prosecuting as well. It's the job of the admin to arbitrate disputes between players, as well as identify and punish rule breakers. In short, admins have an inherently political role: The determination of what behavior is to be allowed or not allowed, and whether or not a behavior falls into that category.

There are constantly arguments between admins and players about every little detail of this process. These arguments are just disguised political, moral, and philosophy of law arguments. SS13 is notorious for its legendary drama. You can't just pretend it's just clowns and space while ignoring the vital administration aspect of the game. For many people, whether or not a server is worth playing or not comes down to the simple question of the quality of the administration. It's clearly important. And every bit of it is political.

There is another unique feature of SS13 that gives it its political nature. It's an open source game where players themselves can make changes to the game. Couple this with the fact that, there are many unique playstyles and roles that do not at all intersect, and you get another source of bitter politics. For example, there are many players who play nothing but Assistant, or Security, or AI. These same players have views about how the game itself should be, and try to mandate them by changing the code. People are constantly stepping on each other's toes over balance changes whereby one group of players fucks over another by nerfing their favorite role. For example, a player who does nothing but play as antagonists chooses to open a pull request that nerfs Security. This is a constant source of infighting and drama. The determination of which code changes are allowed and which are not, is an inherently political process, and gives power to those that maintain the codebase.

So two groups of people have power, and where there is power you can bet there will be power struggles. Fighting over who's an admin, or who's a maintainer. Very, very common. And oh so political. This is partially to me, what makes SS13 so interesting. I don't think many other games are as politically charged as SS13 really.
 
You may not care about politics, but politics cares about you. In the year 2020, nothing escapes its gaze. You can take a proactive stance against political agitators, or wait until your admin team gets infiltrated by people who care more than you do. Your choice. And no, SS13 is not just a silly game. SS13 is perhaps one of the most political games out there, by its nature.

SS13 is one of the only games that requires a fully staffed team of admins for the game to function. The job of the admin is remarkably similar to that of a judge (especially when ban requests and ban appeals are considered), while combining elements of policing and prosecuting as well. It's the job of the admin to arbitrate disputes between players, as well as identify and punish rule breakers. In short, admins have an inherently political role: The determination of what behavior is to be allowed or not allowed, and whether or not a behavior falls into that category.

There are constantly arguments between admins and players about every little detail of this process. These arguments are just disguised political, moral, and philosophy of law arguments. SS13 is notorious for its legendary drama. You can't just pretend it's just clowns and space while ignoring the vital administration aspect of the game. For many people, whether or not a server is worth playing or not comes down to the simple question of the quality of the administration. It's clearly important. And every bit of it is political.

There is another unique feature of SS13 that gives it its political nature. It's an open source game where players themselves can make changes to the game. Couple this with the fact that, there are many unique playstyles and roles that do not at all intersect, and you get another source of bitter politics. For example, there are many players who play nothing but Assistant, or Security, or AI. These same players have views about how the game itself should be, and try to mandate them by changing the code. People are constantly stepping on each other's toes over balance changes whereby one group of players fucks over another by nerfing their favorite role. For example, a player who does nothing but play as antagonists chooses to open a pull request that nerfs Security. This is a constant source of infighting and drama. The determination of which code changes are allowed and which are not, is an inherently political process, and gives power to those that maintain the codebase.

So two groups of people have power, and where there is power you can bet there will be power struggles. Fighting over who's an admin, or who's a maintainer. Very, very common. And oh so political. This is partially to me, what makes SS13 so interesting. I don't think many other games are as politically charged as SS13 really.
TL;DR.

Imagine thinking the autistic atmospherics simulator spacemen game is politically charged at all.
 
You may not care about politics, but politics cares about you. In the year 2020, nothing escapes its gaze. You can take a proactive stance against political agitators, or wait until your admin team gets infiltrated by people who care more than you do. Your choice. And no, SS13 is not just a silly game. SS13 is perhaps one of the most political games out there, by its nature.

SS13 is one of the only games that requires a fully staffed team of admins for the game to function. The job of the admin is remarkably similar to that of a judge (especially when ban requests and ban appeals are considered), while combining elements of policing and prosecuting as well. It's the job of the admin to arbitrate disputes between players, as well as identify and punish rule breakers. In short, admins have an inherently political role: The determination of what behavior is to be allowed or not allowed, and whether or not a behavior falls into that category.

There are constantly arguments between admins and players about every little detail of this process. These arguments are just disguised political, moral, and philosophy of law arguments. SS13 is notorious for its legendary drama. You can't just pretend it's just clowns and space while ignoring the vital administration aspect of the game. For many people, whether or not a server is worth playing or not comes down to the simple question of the quality of the administration. It's clearly important. And every bit of it is political.

There is another unique feature of SS13 that gives it its political nature. It's an open source game where players themselves can make changes to the game. Couple this with the fact that, there are many unique playstyles and roles that do not at all intersect, and you get another source of bitter politics. For example, there are many players who play nothing but Assistant, or Security, or AI. These same players have views about how the game itself should be, and try to mandate them by changing the code. People are constantly stepping on each other's toes over balance changes whereby one group of players fucks over another by nerfing their favorite role. For example, a player who does nothing but play as antagonists chooses to open a pull request that nerfs Security. This is a constant source of infighting and drama. The determination of which code changes are allowed and which are not, is an inherently political process, and gives power to those that maintain the codebase.

So two groups of people have power, and where there is power you can bet there will be power struggles. Fighting over who's an admin, or who's a maintainer. Very, very common. And oh so political. This is partially to me, what makes SS13 so interesting. I don't think many other games are as politically charged as SS13 really.
That is fucking retarded
 
TL;DR.

Imagine thinking the autistic atmospherics simulator spacemen game is politically charged at all.
It is though...just look at the forums of any server. It's all shit slinging all the time. It's not about political hot issues of the day, but it's political in nature.

Nigga that's fucking autistic.
Why yes, I am autistic how could you tell?

1609023741623.png
 
You may not care about politics, but politics cares about you. In the year 2020, nothing escapes its gaze. You can take a proactive stance against political agitators, or wait until your admin team gets infiltrated by people who care more than you do. Your choice. And no, SS13 is not just a silly game. SS13 is perhaps one of the most political games out there, by its nature.

SS13 is one of the only games that requires a fully staffed team of admins for the game to function. The job of the admin is remarkably similar to that of a judge (especially when ban requests and ban appeals are considered), while combining elements of policing and prosecuting as well. It's the job of the admin to arbitrate disputes between players, as well as identify and punish rule breakers. In short, admins have an inherently political role: The determination of what behavior is to be allowed or not allowed, and whether or not a behavior falls into that category.

There are constantly arguments between admins and players about every little detail of this process. These arguments are just disguised political, moral, and philosophy of law arguments. SS13 is notorious for its legendary drama. You can't just pretend it's just clowns and space while ignoring the vital administration aspect of the game. For many people, whether or not a server is worth playing or not comes down to the simple question of the quality of the administration. It's clearly important. And every bit of it is political.

There is another unique feature of SS13 that gives it its political nature. It's an open source game where players themselves can make changes to the game. Couple this with the fact that, there are many unique playstyles and roles that do not at all intersect, and you get another source of bitter politics. For example, there are many players who play nothing but Assistant, or Security, or AI. These same players have views about how the game itself should be, and try to mandate them by changing the code. People are constantly stepping on each other's toes over balance changes whereby one group of players fucks over another by nerfing their favorite role. For example, a player who does nothing but play as antagonists chooses to open a pull request that nerfs Security. This is a constant source of infighting and drama. The determination of which code changes are allowed and which are not, is an inherently political process, and gives power to those that maintain the codebase.

So two groups of people have power, and where there is power you can bet there will be power struggles. Fighting over who's an admin, or who's a maintainer. Very, very common. And oh so political. This is partially to me, what makes SS13 so interesting. I don't think many other games are as politically charged as SS13 really.
Jesus Christ I'm a National Socialist and even I don't make the process of making spessmen go sideways political. Go for a walk man.
 
Jesus Christ I'm a National Socialist and even I don't make the process of making spessmen go sideways political. Go for a walk man.
It is tho brah. It's community management. And community management is political. You're getting too caught up in the details. It doesn't matter that it's a game. It's people governing other people. And that always devolves to politics.

Just go look at the TG forums, or Github. It's politics all the way down.
 
Problem with that last part is, how are you gonna send that message over to the people that have no idea what Kiwi Farms is and are just public listing bystanders, not to mention the people that don't give a fuck and just want to shit it up, will continue to shit it up, going private might not be too much of a bad idea if we are following the plan of chill frens in the end, as the regulars who do act out the plan will most likely pass on that code of behaviour without the need for direct say, certainly worked with me when I started playing on /vg/,or who knows it could end up on just 10 forum members playing for months with noone passing by it.
thats what im getting at, none of the solutions are really workable for the servers health

Before this server I didn't even know the new summoning ritual to bring about Lord Singuloth. Since seeing the attempts catalogued here, I've seen exactly 0 successful stabilized functional Singuloth engines (though tbh, a few bugged out, maybe they would have worked.)

I'm not entirely convinced its possible.
I've only ever seen someone delam the SM into a singularity and contain it once and that was nearly a year ago at this point on TG. Even then everyone was too scared to do it
 
It is tho brah. It's community management. And community management is political. You're getting too caught up in the details. It doesn't matter that it's a game. It's people governing other people. And that always devolves to politics.

Just go look at the TG forums, or Github. It's politics all the way down.
So should the server be real life right wing, tg github right wing or tgstation ban appeals subforum right wing?
 
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