Fighting Game Community (FGC) General - The history of FGC drama, general FGC shenanigans, and directory to more eccentric individuals and subcultures within the community

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What's wrong with SFV as a fighting game?
I'd link you to Matt McMuscles "Wha Happun?! SFV" video, but i'll be nice and give you a tl;dr typed version of it
  • Announced months after USF4. Capcom was the ONLY developer that had a habbit of releasing MULTIPLE fighting games with very little breathing room in between, creating an over-saturated market of fighting games. USF4 itself was not a minor update either, it addressed balance issues and added 5 new characters
  • Used a different engine (Unreal Engine 4), and gave it to DIMPS (the guys that worked on SF4 and SFxTekken) who had no idea how to use UE4 with a rush time limit for development.
  • Capcom couldn't make up their minds wtf to do with the game in the first place. At first they wanted a "realistic" looking fighter, but scrapped that blueprint for what we have now.
  • Beta online test just flat-out didn't work. Multiple people couldn't even connect to the damn thing.
  • Was missing basic features (like arcade/story mode) that were later added via patches.
  • Broken characters... Akuma's LP LP --> LK HP Raging Demon can me "button mashed" to work rather than inputing the correct buttons
  • A Shadow Falls being a horrendous story mode that does stupid shit like give little focus to Guile and Charlie's reunion... you know, that thing almost EVERYONE wanted to be a big fucking deal, but Capcom made it an afterthought (especially with Rashid constantly interrupting it because "lol comic relief character in tense moment")
  • E-SPORTS focus and SJW pandering... no more Cammy/R.Mika sexy butts being shown because women body parts bad :-(
  • Shadow Lady fucking everyone in the ass. You're playing SFV while she's playing MvC1
That's pretty much the gist of it. I could be missing more.
 
People are really overreacting to the gootecks thing, not fgc exactly but in a recent video Critikal has apparently declared him "dangerous subhuman scum", and compared him to Jared Fogel, all while refusing to actually say his name. This right here is the very definition of TDS, even has a little touch of Harry Potter to it what with the one-who-shall-not-be-named thing.

Honestly though he's not looking so good, seems pretty isolated. I guess that goes with the territory of your community getting filled with corp obedient wokes, while you veer off in some other direction. Here's hoping he just moves on, trying to convince these mushy brains of anything is a pointless task and he doesn't seem to be in any state to do it.

I've tortured myself to get to 16 minutes into the video, and he sounds fucking unhinged. TDS? I don't even know anymore.
You're misusing TDS, he's obviously just isolated and going crazy. Nigga probably needs some regular non-eceleb friends, and something else to occupy himself with.
 
I'd link you to Matt McMuscles "Wha Happun?! SFV" video, but i'll be nice and give you a tl;dr typed version of it
  • Announced months after USF4. Capcom was the ONLY developer that had a habbit of releasing MULTIPLE fighting games with very little breathing room in between, creating an over-saturated market of fighting games. USF4 itself was not a minor update either, it addressed balance issues and added 5 new characters
  • Used a different engine (Unreal Engine 4), and gave it to DIMPS (the guys that worked on SF4 and SFxTekken) who had no idea how to use UE4 with a rush time limit for development.
  • Capcom couldn't make up their minds wtf to do with the game in the first place. At first they wanted a "realistic" looking fighter, but scrapped that blueprint for what we have now.
  • Beta online test just flat-out didn't work. Multiple people couldn't even connect to the damn thing.
  • Was missing basic features (like arcade/story mode) that were later added via patches.
  • Broken characters... Akuma's LP LP --> LK HP Raging Demon can me "button mashed" to work rather than inputing the correct buttons
  • A Shadow Falls being a horrendous story mode that does stupid shit like give little focus to Guile and Charlie's reunion... you know, that thing almost EVERYONE wanted to be a big fucking deal, but Capcom made it an afterthought (especially with Rashid constantly interrupting it because "lol comic relief character in tense moment")
  • E-SPORTS focus and SJW pandering... no more Cammy/R.Mika sexy butts being shown because women body parts bad :-(
  • Shadow Lady fucking everyone in the ass. You're playing SFV while she's playing MvC1
That's pretty much the gist of it. I could be missing more.
While I agree with all this, the game is just plain unenjoyable to play. Characters are gimped and the game only gets 'fun' during V-triggers. Perfect example being that Karin's moveset during her trigger is how she normally plays in Alpha. Zoning got gimped to shit until they made characters like Guile go completely overboard with the fireballs. Cosmetics got out of control, with Blanka literally getting a model swap with a Monster Hunter beast. The game looks like a straight up asset swap at times. Seriously, what is this shit?

1610943577359.png

I haven't watched ANYTHING FGC related all year. Even before rona the whole scene started to feel stale and sanitary, with pros like ChrisG getting banned for shit that happened years before. I enjoyed this shit because of how raw and ghetto it was, and that's practically gone now
 
I'd link you to Matt McMuscles "Wha Happun?! SFV" video, but i'll be nice and give you a tl;dr typed version of it
  • Announced months after USF4. Capcom was the ONLY developer that had a habbit of releasing MULTIPLE fighting games with very little breathing room in between, creating an over-saturated market of fighting games. USF4 itself was not a minor update either, it addressed balance issues and added 5 new characters
  • Used a different engine (Unreal Engine 4), and gave it to DIMPS (the guys that worked on SF4 and SFxTekken) who had no idea how to use UE4 with a rush time limit for development.
  • Capcom couldn't make up their minds wtf to do with the game in the first place. At first they wanted a "realistic" looking fighter, but scrapped that blueprint for what we have now.
  • Beta online test just flat-out didn't work. Multiple people couldn't even connect to the damn thing.
  • Was missing basic features (like arcade/story mode) that were later added via patches.
  • Broken characters... Akuma's LP LP --> LK HP Raging Demon can me "button mashed" to work rather than inputing the correct buttons
  • A Shadow Falls being a horrendous story mode that does stupid shit like give little focus to Guile and Charlie's reunion... you know, that thing almost EVERYONE wanted to be a big fucking deal, but Capcom made it an afterthought (especially with Rashid constantly interrupting it because "lol comic relief character in tense moment")
  • E-SPORTS focus and SJW pandering... no more Cammy/R.Mika sexy butts being shown because women body parts bad :-(
  • Shadow Lady fucking everyone in the ass. You're playing SFV while she's playing MvC1
That's pretty much the gist of it. I could be missing more.
Why does Capcom release full price versions of existing fighters?
 
Jesus Christ that looks horrendous. That model clashes with the rest of the art style.
Why does Capcom release full price versions of existing fighters?
Because it's a pattern they've been getting away with since the 90's with SF2 and all it's bajillion incarnations. When it comes to fighters they've always tried to nickle'n'dime their customers.

Before SFV the 4th game had 5 version released all for full price (until later dropped between $19.99 - $29.99). Vanilla, Super, Super 3D Version (3DS exclusive), Super Arcade Edition, and Ultra. On top of that, for Ultra, they have DLC costumes that come in a 4 pack between $15 - $20 each or you can buy them individually for between $3 - $5 bucks.

Hell, Street Fighter 2 is STILL getting updated. The last one was "Ultra Street Fighter 2: The Final Challengers" for the Nintendo Switch, which is basically SSF2THDRemix with Violent Ken from SvC, a color edit mode and some shitty POV Ryu simulator. It was released in 2017 but its still on Nintendo's site displayed at a $39.99 price tag.
 
Jesus Christ that looks horrendous. That model clashes with the rest of the art style.

Because it's a pattern they've been getting away with since the 90's with SF2 and all it's bajillion incarnations. When it comes to fighters they've always tried to nickle'n'dime their customers.

Before SFV the 4th game had 5 version released all for full price (until later dropped between $19.99 - $29.99). Vanilla, Super, Super 3D Version (3DS exclusive), Super Arcade Edition, and Ultra. On top of that, for Ultra, they have DLC costumes that come in a 4 pack between $15 - $20 each or you can buy them individually for between $3 - $5 bucks.

Hell, Street Fighter 2 is STILL getting updated. The last one was "Ultra Street Fighter 2: The Final Challengers" for the Nintendo Switch, which is basically SSF2THDRemix with Violent Ken from SvC, a color edit mode and some shitty POV Ryu simulator. It was released in 2017 but its still on Nintendo's site displayed at a $39.99 price tag.
Don't forget the collection on the switch which contains even more re-releases of SF2 which is cheaper than ultra SF2 at 15 bucks on sale right now (30 normally), capcom knows that the gullible fighting community will eat it up
 
Because it's a pattern they've been getting away with since the 90's with SF2 and all it's bajillion incarnations. When it comes to fighters they've always tried to nickle'n'dime their customers.

Before SFV the 4th game had 5 version released all for full price (until later dropped between $19.99 - $29.99). Vanilla, Super, Super 3D Version (3DS exclusive), Super Arcade Edition, and Ultra. On top of that, for Ultra, they have DLC costumes that come in a 4 pack between $15 - $20 each or you can buy them individually for between $3 - $5 bucks.

Hell, Street Fighter 2 is STILL getting updated. The last one was "Ultra Street Fighter 2: The Final Challengers" for the Nintendo Switch, which is basically SSF2THDRemix with Violent Ken from SvC, a color edit mode and some shitty POV Ryu simulator. It was released in 2017 but its still on Nintendo's site displayed at a $39.99 price tag.
Correction: AE and Ultra released for $15, which I thought was more than fine. I'd prefer that honestly.

The worst part about this is that it finally seemed like they got their shit together before SF5. You weren't locked out of multiplayer when a new version came out since they started the season pass stuff. Another massive positive was the fact that you could unlock DLC fighters without buying them (until they destroyed the fight money system). Other positives, like, crossplay and rollback netcode, made it seem like this was going to be THE next gen fighter, the climax of 7 years of SF4 reviving the scene. EVO16 had double the entrants for SFV over the previous year, and then the game came out and it all went to shit.
 
What's wrong with SFV as a fighting game?

You already got a few answers but I didn't see anyone point this particular point.

SFV wasn't exactly "incredibly bad" - it was just really bland. It wasn't fun, all of the characters feel stiff and slow (even super agility characters that were super fast in SF3S/SFA). The main issue, as I see it at least, is that SF5 was a really bad release at the time - meaning that Capcom desperately needed a slam dunk for SF5. The reason being is that the last "really good" game they had released at that point was in the year of our lord 2000 (maybe 2002). SF4 released and was really fucking bland, MvC3 release and was pretty bland, they absolutely shit the bed with Street Fighter x Tekken (which had the obvious opportunity to be unbelievably hype) - they are still in the middle of a twenty year period of just releasing hot garbage for fighting games.

Not only were the games really bad to that point - there's also Capcom's awful business practices. Even on their unpopular and mediocre games - there was tons of DLC, season passes, "new" versions, ports, remixes, and in some cases literal power upgrades that you can buy. There (after Street Figher 3) were very few new characters - and the ones that were added were all kind of cheating (Laura from SF5 is just Sean from SF3's older sister, Kage is just "Eviler Ryu" and so on).

A lot of the SF community (hell, the FGC as a whole) were hoping that SF5 would be a "return to form" after 17 years of dogshit from Capcom. A lot of people hoped that a lot of the community feedback had gotten through to Capcom - about what players wanted out of a FG. It released and not only was it really bland and kind of awful (which was not what players wanted), but it was clearly rushed out - there were huge bugs and virtually no content besides online mode, practice mode, and vs. computer mode. It was, for many people, a sign that Capcom was no longer a "serious" fighting game creator and potentially would never be for a very long time. It was the exact moment that a lot of people walked away from the Capcom Fighting Games division.

So SF5 is bad as a fighting game - but one of the reasons it's really hated (I think, at least) is that it's the game that made a lot of old SF fans think to themselves "maybe I just don't like Street Fighter - I haven't liked it in 15 years".
 
https://www.reddit.com/r/Kappa/comments/kzo4qz/developers_behind_the_triple_a_gore_fetish/
Mortal Kombat devs got butthurt over a player taking the piss out of them and bans him.
NRS stops a Top 8 Match during their Pro Kompetion Online tournament to ban player "titaniumtigerzz" because of his Kustom Variation name "WhyDidNRSdoThis".
They awarded the game to Krispifungus before the 2nd round even ended.

Twitch mods continued to ban viewers in chat for asking what happened, and why did they ban Tigerzz.

LMAO what bitches. How can you make fighting games and be this sensitive to a joke like that?
 
The only thing shocking about all of this is that Reddit is actually calling the dev and twitch mods out on their bullshit. Usually their the first to side with very minor bans.
The way the criticism is phrased is also highly unlike reddit. They're calling them bitchmade soy cucks.
 
The way the criticism is phrased is also highly unlike reddit. They're calling them bitchmade soy cucks.
Kappa is the last bastion of 'based internet' on reddit and even that is a hollow shell compared to what it used to be. It's a legitimate surprise that they haven't been purged yet.
 
Kappa is the last bastion of 'based internet' on reddit and even that is a hollow shell compared to what it used to be. It's a legitimate surprise that they haven't been purged yet.
Politics gets brought up every now and then and to no surprise they're pretty soy themselves, I'm guessing that's how they barely avoid the might of admins
 
Jesus Christ that looks horrendous. That model clashes with the rest of the art style.

Because it's a pattern they've been getting away with since the 90's with SF2 and all it's bajillion incarnations. When it comes to fighters they've always tried to nickle'n'dime their customers.

Before SFV the 4th game had 5 version released all for full price (until later dropped between $19.99 - $29.99). Vanilla, Super, Super 3D Version (3DS exclusive), Super Arcade Edition, and Ultra. On top of that, for Ultra, they have DLC costumes that come in a 4 pack between $15 - $20 each or you can buy them individually for between $3 - $5 bucks.

Hell, Street Fighter 2 is STILL getting updated. The last one was "Ultra Street Fighter 2: The Final Challengers" for the Nintendo Switch, which is basically SSF2THDRemix with Violent Ken from SvC, a color edit mode and some shitty POV Ryu simulator. It was released in 2017 but its still on Nintendo's site displayed at a $39.99 price tag.

The last thing I ever want to do is defend Capcom, but that's not true. None of the SF4 versions after Vanilla were full price, and all after Super were available as DLC if you had a prior version as well.

You can still consider that nickel'n'dime'ing, but when you inject untrue things it makes your statement weaker. Blame Capcom for the terrible things they do instead, there's more than plenty.

You already got a few answers but I didn't see anyone point this particular point.

SFV wasn't exactly "incredibly bad" - it was just really bland. It wasn't fun, all of the characters feel stiff and slow (even super agility characters that were super fast in SF3S/SFA). The main issue, as I see it at least, is that SF5 was a really bad release at the time - meaning that Capcom desperately needed a slam dunk for SF5. The reason being is that the last "really good" game they had released at that point was in the year of our lord 2000 (maybe 2002). SF4 released and was really fucking bland, MvC3 release and was pretty bland, they absolutely shit the bed with Street Fighter x Tekken (which had the obvious opportunity to be unbelievably hype) - they are still in the middle of a twenty year period of just releasing hot garbage for fighting games.

Not only were the games really bad to that point - there's also Capcom's awful business practices. Even on their unpopular and mediocre games - there was tons of DLC, season passes, "new" versions, ports, remixes, and in some cases literal power upgrades that you can buy. There (after Street Figher 3) were very few new characters - and the ones that were added were all kind of cheating (Laura from SF5 is just Sean from SF3's older sister, Kage is just "Eviler Ryu" and so on).

A lot of the SF community (hell, the FGC as a whole) were hoping that SF5 would be a "return to form" after 17 years of dogshit from Capcom. A lot of people hoped that a lot of the community feedback had gotten through to Capcom - about what players wanted out of a FG. It released and not only was it really bland and kind of awful (which was not what players wanted), but it was clearly rushed out - there were huge bugs and virtually no content besides online mode, practice mode, and vs. computer mode. It was, for many people, a sign that Capcom was no longer a "serious" fighting game creator and potentially would never be for a very long time. It was the exact moment that a lot of people walked away from the Capcom Fighting Games division.

So SF5 is bad as a fighting game - but one of the reasons it's really hated (I think, at least) is that it's the game that made a lot of old SF fans think to themselves "maybe I just don't like Street Fighter - I haven't liked it in 15 years".

Regardless of your feelings on SF4 (I don't like it) and MvC3 (I do like it), it's inarguable that they were both big successes, particularly the former, for the FGC as a whole. Sure, SF4 had a lot of haters but implying that they weren't huge for the community and for Capcom is disingenuous.

It's more accurate to say that Capcom hadn't put out anything brand new for 10+ years (Street Fighter X Tekken fell short, SF5 was a disaster at launch and MvCI somehow managed to be even worse) since the 2008~2011 era was generally very well appreciated by the community.

As for new characters, they've been plentiful in both SF4 and SF5, the problem is their quality. There've been duds in the past, but none to the degree that the abomination of Rufus is. Quantitywise, Street Fighter 5 has the most brand new characters in the series, but due to how bland and static the gameplay is it's difficult to even appreciate the better designs because they just don't do much. Regarding your examples, Laura plays entirely different from Sean so calling her cheating is a massive stretch, though you're very right about Kage who is definitely "Eviler Ryu".
 
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One last thing about SFV is the reveal trailer 6 years ago

Capcom really outdid themselves in luring in the FGC into believing that they finally got it this time with all the "We love the community guys" stuff and then hit you with the gameplay at the end
I remember seeing people go "Is Street Fighter gonna be like marvel???" And all these theories just because chunners sent ryu so high up, but then the game came out and yeah, lol
 
The last thing I ever want to do is defend Capcom, but that's not true. None of the SF4 versions after Vanilla were full price, and all after Super were available as DLC if you had a prior version as well.

You can still consider that nickel'n'dime'ing, but when you inject untrue things it makes your statement weaker. Blame Capcom for the terrible things they do instead, there's more than plenty.



Regardless of your feelings on SF4 (I don't like it) and MvC3 (I do like it), it's inarguable that they were both big successes, particularly the former, for the FGC as a whole. Sure, SF4 had a lot of haters but implying that they weren't huge for the community and for Capcom is disingenuous.

It's more accurate to say that Capcom hadn't put out anything brand new for 10+ years (Street Fighter X Tekken fell short, SF5 was a disaster at launch and MvCI somehow managed to be even worse) since the 2008~2011 era was generally very well appreciated by the community.

As for new characters, they've been plentiful in both SF4 and SF5, the problem is their quality. There've been duds in the past, but none to the degree that the abomination of Rufus is. Quantitywise, Street Fighter 5 has the most brand new characters in the series, but due to how bland and static the gameplay is it's difficult to even appreciate the better designs because they just don't do much. Regarding your examples, Laura plays entirely different from Sean so calling her cheating is a massive stretch, though you're very right about Kage who is definitely "Eviler Ryu".
Character quality (not just how they play) is also important. Laura plays different, but at the end of the day she's just "character related to other character who looks like said character". I'd even be willing to let it slide if Laura had any of Sean's non Shoto moves (low grab tackle to pound attack, large headbutt) that would indicate that Sean had trained in the family style before starting to learn Ken's style, even if they went the "student/master" route and gave Laura all of the "real" versions of said moves. The reason I say it's "cheating" is because if you take Laura Matsuda, change 2 or 3 of her voice lines and references in Arcade Mode, and call her instead Lauren Santos - no one would know the difference at all. There are a ton of interesting things you can do with related characters and they did exactly 0 with her which begs the question "why bother at all" (besides being able to go "hey remember Sean from 3S? He's too young to put into SF4/5"). It's not like SF is shy about characters who know the same style having similar moves (Ken/Ryu/Akuma/Sean, Guile/Charlie, Yun/Yang, Gill/Urien, etc).

SF4 and SF5 had some new characters - but there was a much larger emphasis placed on the existing roster than previous games. SF3 has the "most new characters" and considering the much smaller roster size it's clear that was a (successful) focus.

SF3 (though it's life) introduced 16 new characters - on a roster of 20.
SF4 (though it's life) introduced 11 new characters - on a roster of 44.
SF5 (still going) introduced 14 new characters - on a roster of 45?.

Regardless of your feelings on SF4 (I do kinda like it) - it would be pretty crazy to say that none of SF4's success was driven by SF3S's success. Capcom had a lot of goodwill and positive energy going into SF4 because of how good SF3 was (which had the energy of SF2).

SF5 had none of that energy - SF4 was boring, SFxTekken didn't just "fall short" it was a "complete unmitigated disaster" that squandered one of most hype crossovers of all time. MVC3 wasn't a full dumpster fire, but I don't think you'll find anyone who prefers it over MVC2. I don't think any MVC2 veterans appreciated the "simple" control scheme or the patently unfun comeback mechanic. The full dumpster fire would have to wait until MVC:I came out.
 
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