Fighting Game Community (FGC) General - The history of FGC drama, general FGC shenanigans, and directory to more eccentric individuals and subcultures within the community

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Regardless of your feelings on SF4 (I do kinda like it) - it would be pretty crazy to say that none of SF4's success was driven by SF3S's success. Capcom had a lot of goodwill and positive energy going into SF4 because of how good SF3 was (which had the energy of SF2).

SF3 is an absolutely amazing game and fostered a strong community of hardcore players, but it was by no means a particularly large community and commercially it was a failure. SF4's greand success had almost nothing to do with SF3 and was more likely because they pandered to nostalgia with SF2, if anything.

Reminder that I'm talking about sales and attention here, not quality. SF3 is the best in the series by a mile in quality, in my opinion, but commercially it led to the series going dormant for 10 years.

MVC3 wasn't a full dumpster fire, but I don't think you'll find anyone who prefers it over MVC2. I don't think any MVC2 veterans appreciated the "simple" control scheme or the patently unfun comeback mechanic. The full dumpster fire would have to wait until MVC:I came out.

... Where are you getting these ideas? Tons of people prefer it over MvC2. Both games are out of style now and MvC3 has a very strong playerbase and is still beloved by many (not that MvC2 isn't). In fact, many of the best players in MvC3 were people who never gelled that much with MvC2, with the only really big player who excelled at both and stayed with both for a long time being Justin Wong.

It sold well, it was a massive tournament game and it's still actively played, though obviously less so after the debacle that was MvCI soured everyone's taste for it. You're kidding yourself by saying nobody prefers it over MvC2. That's just blatantly untrue no matter which way you slice it.

SF4 and SF5 had some new characters - but there was a much larger emphasis placed on the existing roster than previous games. SF3 has the "most new characters" and considering the much smaller roster size it's clear that was a (successful) focus.

SF3 (though it's life) introduced 16 new characters - on a roster of 20.
SF4 (though it's life) introduced 11 new characters - on a roster of 44.
SF5 (still going) introduced 14 new characters - on a roster of 45?.

Regardless of roster size, I was talking specifically about new characters. My memory failed me, though, SF3 indeed brought the most new blood so far (and that was their main focus too).
 
Tons of people prefer it over MvC2.
Sad if true.

Never touched the thing, but after finding out about its simplistic controls, I found it more unappealing. Even though MvC2 got rid of the Medium Attack buttons (which sucks cause that's usually the button I use the most in fighters) it still had separate attacks for punch and kick on both light and heavy.

In fact the controls for MvC3 remind me of Arcana Heart, which I wasn't too fond of when I tried it a few times.
 
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SF3 is an absolutely amazing game and fostered a strong community of hardcore players, but it was by no means a particularly large community and commercially it was a failure. SF4's greand success had almost nothing to do with SF3 and was more likely because they pandered to nostalgia with SF2, if anything.

Reminder that I'm talking about sales and attention here, not quality. SF3 is the best in the series by a mile in quality, in my opinion, but commercially it led to the series going dormant for 10 years.



... Where are you getting these ideas? Tons of people prefer it over MvC2. Both games are out of style now and MvC3 has a very strong playerbase and is still beloved by many (not that MvC2 isn't). In fact, many of the best players in MvC3 were people who never gelled that much with MvC2, with the only really big player who excelled at both and stayed with both for a long time being Justin Wong.

It sold well, it was a massive tournament game and it's still actively played, though obviously less so after the debacle that was MvCI soured everyone's taste for it. You're kidding yourself by saying nobody prefers it over MvC2. That's just blatantly untrue no matter which way you slice it.



Regardless of roster size, I was talking specifically about new characters. My memory failed me, though, SF3 indeed brought the most new blood so far (and that was their main focus too).
MVC2 and MVC3 didn't have a ton of spill-over players because the games came out more than a decade apart. By the time MVC3 came out - MVC2 had been out for 11 years. Not only is the playerbase going to change drastically over 11 years, but also enthusiasm for the game itself. It's really hard for a game to be good (and not "solved") for 11 years and both MVC2 and SF3 were getting to that point. The same goes for SF3S and SF4 - another full decade apart and as much as I love 3S (and I do, trust me) - after 10 years people were pretty excited to move on to the next game.

MVC3 AND SF4 were going to be much more commercially successful than MVC2 and SF3S because over those 10 years fighting games (and esports) exploded in popularity. Evo in 2000 (when MVC2 and 3S were new) had maybe 40-80 people enter, maybe 200 people watching and wasn't streamed. Evo in 2011 (when MVC3 and SF4 were new) had 2,500+ entrants, thousands more in attendance, and several million stream views. There's also the issue of availability - MVC2 was a somewhat limited run game - with used copies getting up to $50+ for a PS2 copy that never got a reprint - it's hard to cite sales numbers when the game was extremely hard to get for a few years. SF3S released in the USA on the fucking dreamcast and wouldn't see release on PS2/XBOX (the consoles 99% of people had) until five years later. You can't really compare people buying things in 2001 that weren't super popular (or available) at the time to people buying things in 2011 with a huge increase in popularity and a substantial marketing push.

I realize that we can't just "go back" to 3S because it's incredibly old and predictable now - but I think people looking to it are looking past SF4/SF5 and just want a good fighting game without gimmicks, without gigantic comeback mechanics, good gameplay, consistent mechanics, and actual defensive options. I think new characters that are fun to play also go a long way to have people "like" a game, as well as a setting/story that's interesting. I think a lot of dislike that SF5 gets now is residual from MVC3/MVCI/SF4/SFxT for just that same reason - not only are they all bland but they're all very similar in execution.

Capcom was able to drastically re-invent Monster Hunter and Resident Evil in the last few years - I'd imagine that a lot of people are hoping that SF6 is a similar "revival" and would probably give up (more) on the series if SF6 is just SF4 Part 3.
 
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MVC3 AND SF4 were going to be much more commercially successful than MVC2 and SF3S because over those 10 years fighting games (and esports) exploded in popularity. Evo in 2000 (when MVC2 and 3S were new) had maybe 40-80 people enter, maybe 200 people watching and wasn't streamed. Evo in 2011 (when MVC3 and SF4 were new) had 2,500+ entrants, thousands more in attendance, and several million stream views. There's also the issue of availability - MVC2 was a somewhat limited run game - with used copies getting up to $50+ for a PS2 copy that never got a reprint - it's hard to cite sales numbers when the game was extremely hard to get for a few years. SF3S released in the USA on the fucking dreamcast and wouldn't see release on PS2/XBOX (the consoles 99% of people had) until five years later. You can't really compare people buying things in 2001 that weren't super popular (or available) at the time to people buying things in 2011 with a huge increase in popularity and a substantial marketing push.

I need to address this in particular because you need to remember we're talking about Capcom, the absolute gods of re-releasing the same game for more money. They've done it since their inception and still do it today. Yet, as you just said, they did not do this with MvC2 and SF3. With MvC2, it was almost certainly due to licensing issues (their contract with Marvel was only up to a certain point, so even if they wanted to, they couldn't re-release the game). SF3 had no such restrictions yet they still went out of their way to not even try to do anything with it. The game is amazing, but it was not commercially successful and you can't blame it on lack of availability. Lack of availability is a result of Capcom seeing it as a low popularity title, not the cause, which is further exacerbated by the fact that they killed the entire series for almost 10 years after it.
 
I need to address this in particular because you need to remember we're talking about Capcom, the absolute gods of re-releasing the same game for more money. They've done it since their inception and still do it today. Yet, as you just said, they did not do this with MvC2 and SF3. With MvC2, it was almost certainly due to licensing issues (their contract with Marvel was only up to a certain point, so even if they wanted to, they couldn't re-release the game). SF3 had no such restrictions yet they still went out of their way to not even try to do anything with it. The game is amazing, but it was not commercially successful and you can't blame it on lack of availability. Lack of availability is a result of Capcom seeing it as a low popularity title, not the cause, which is further exacerbated by the fact that they killed the entire series for almost 10 years after it.
You aren't wrong - but just because they saw it as a low-success title, doesn't mean it was or should have been.

Also they released it on the fucking dreamcast - which was going to guarantee it was a low-success title because the dreamcast was a low-success console. Japanese companies make this mistake (and mistakes like it) very frequently. Also, MVC2 and SF3S were very successful Arcade Games, which is a metric that people seem to forget exist (because Arcades no longer exist) so you didn't have to buy a dreamcast to play it. There was no online mode for MVC2/SF3 so if you wanted to play multiplayer and didn't have friends - you had to go to the arcade. You can trace a similar trajectory for the Soul Calibur series (where SC1 died on the Dreamcast, SC2 selling like gangbusters on consoles that people actually owned) except Namco realized their mistake much earlier on.

They didn't even digitally release MVC2 until ebay copies were getting up to $150 (disc only) - and if people were willing to pay $150 for a copy, I'd be willing to bet they'd be willing to pay $30 new.

The point being - MVC2 and SF3S were decently popular despite Capcom's constant blunders around getting the game into people's hands. I don't think it's hard to imagine both games being more successful if they put them in places that people could actually buy them.
 
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I need to address this in particular because you need to remember we're talking about Capcom, the absolute gods of re-releasing the same game for more money. They've done it since their inception and still do it today. Yet, as you just said, they did not do this with MvC2 and SF3. With MvC2, it was almost certainly due to licensing issues (their contract with Marvel was only up to a certain point, so even if they wanted to, they couldn't re-release the game). SF3 had no such restrictions yet they still went out of their way to not even try to do anything with it. The game is amazing, but it was not commercially successful and you can't blame it on lack of availability. Lack of availability is a result of Capcom seeing it as a low popularity title, not the cause, which is further exacerbated by the fact that they killed the entire series for almost 10 years after it.
Street Fighter 3 had three arcade releases:

Street Fighter 3: New Generation, which allegedly originally didn't have Ryu or Ken and were added in due to fan feedback.

Street Fighter 3: Second Impact, which added Urien, Hugo and Akuma.

Street Fighter 3 Third Strike: Fight for the Future, which added Remy, Twelve, Q, Chunners and Makoto.

The original console release was on Dreamcast as Street Fighter 3: Double Impact, which had SF3 + SF3:SI. They later released Third Strike as the version we mostly think of.

MvC2 was I think the only version of that to exist, but out of the 56 characters only 5 by my count were actually developed for the game entirely, everyone else Capcom had already made in previous games. If you stretch your definition it could look like you are paying full price for an upgrade, but we all were since MvC2 was sick.

All that aside Capcom will spare no expense in get sweaty nerds to buy the same thing over and over, they just might not get to do it with full price arcade updates any more.
 
>community leaders
This has bothered me for quite some time. I thought the FGC was kind of like what GamerGate was in that there is no "leaders" and that everyone governs themselves. When the fuck did they start giving individual people authoritarian power to do shit like this?

>tournament organizers
So is it safe to assume that companies like Capcom, who host their Capcom Cup Tournaments, are also abiding and applying these rules? If so, then this company is so fucked beyond help (as if the ransomware leaks didn't already prove that).
>posters, chatters
Da fuk does THAT mean? People who comment on things they like but have nothing to do with the FGC will still be scrutinized under the same rules? Holy shit normies are fucked if they say even one thing remotely "out of line". At that point NO ONE will want to play fighting games except the people that are already into them. So play GateKeeper/BodyGuards just in case some outsider dares to actually have fun... fucking lame.
>Discord servers
Just one more reason why Discord is cancer and should never be used.

First of all, thots crying about being hit-on at a place thats like 99.9% a sausage fest does NOT count as any of those things. Trannies can get fucked as well because they are ALWAYS bitching/moaning/complaining about SOMETHING even if it's events they exclusively own and operate (see GDQ). Second, if by "keeping your community members safe" you actually mean "get rid of naughty language" then...

A. Good luck preventing blacks from saying "nigga/nigger" cause they do it all the time.
B. It's adults that participate in tourney events. Adults can say whatever the fuck they want. Words don't hurt, just grow a thicker skin you fucks and stop being so fragile.

Ok I'm getting two different translations from this. Either they are saying...

1. "These TO's aren't doing a good enough job that WE want them to, so WE are just going to strip them of their power and WE will make all the "correct" decisions".
2. "Fuck mob rule, you peasants need to stfu and know your place and respect your TO's"

...or it could be both, idk.

>sexual or romantic orientation
>gender identity

You already added "sex" before those two lines. This is just fucking redundant and unnecessary.
>neurodiversity
View attachment 1846994
>body size
lol fat
>pregnancy or maternity
Oh come the fuck on!! How often does this shit REALLY happen that you need a fucking rule about this specifically?!?!
>citizenship
Aren't a lot of top tier tourney players from Asia? Don't a lot of people have respect for said Asian players? Why the fuck would it matter what their citizenship is?

>fair tournament operations
View attachment 1847003

These fuckers have no self-awareness, do they? By telling people what to say, how to say it, when they can say it, etc... you are effectively taking away the "trash-talking spirit" (or at least what little was left of it) from the FGC. With all these asinine rules that practically invite special snowflakes to take control of the asylum, even something as mundane as "lol you're bad/you suck" will trigger the fuck out of them.

Also fuck you... you don't get to decide what is considered "fun" or "exciting", those are completely opinionated feelings that are unique and different to everyone. To me, these rules don't make playing fighting games fun... they make me want to stay the fuck away from them like the plague.

1. You're already minimizing what can/can-not be said at these places, and 2. ANYTHING is considered "trolling" in this day and age because that word has been abused so fucking much it's lost all of it's meaning. The participants might as well keep their traps shut and not say anything (or even do anything) at all.

>Signatory Authorization
lolwut? People need to sign an agreement to take pics of cosplayers now? Just ban cosplayers then (hell even costumes in general), the whole point of them is to stand there and look pretty while getting pics taken of them. If they didn't want that, then they shouldn't dress-up, period.

Translation: Don't deadname any trannies.

This one I fully support. Seriously though, niggas need to learn...
View attachment 1847011

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For the record, I'm not a tourney player... never have been, never will be. If anything I'm a filty casual that loves fighting games. But even I can smell bullshit when it stinks, and this one stinks to the high heavens. The fact that the FGC has cucked this far tells me that there really is no hope for this group at all.
So how long until people are making their own fighting community with blackjack and hookers? Because this is sheer madness if they think people will stay with them after this
 
>community leaders
This has bothered me for quite some time. I thought the FGC was kind of like what GamerGate was in that there is no "leaders" and that everyone governs themselves. When the fuck did they start giving individual people authoritarian power to do shit like this?

>tournament organizers
So is it safe to assume that companies like Capcom, who host their Capcom Cup Tournaments, are also abiding and applying these rules? If so, then this company is so fucked beyond help (as if the ransomware leaks didn't already prove that).
>posters, chatters
Da fuk does THAT mean? People who comment on things they like but have nothing to do with the FGC will still be scrutinized under the same rules? Holy shit normies are fucked if they say even one thing remotely "out of line". At that point NO ONE will want to play fighting games except the people that are already into them. So play GateKeeper/BodyGuards just in case some outsider dares to actually have fun... fucking lame.
>Discord servers
Just one more reason why Discord is cancer and should never be used.

First of all, thots crying about being hit-on at a place thats like 99.9% a sausage fest does NOT count as any of those things. Trannies can get fucked as well because they are ALWAYS bitching/moaning/complaining about SOMETHING even if it's events they exclusively own and operate (see GDQ). Second, if by "keeping your community members safe" you actually mean "get rid of naughty language" then...

A. Good luck preventing blacks from saying "nigga/nigger" cause they do it all the time.
B. It's adults that participate in tourney events. Adults can say whatever the fuck they want. Words don't hurt, just grow a thicker skin you fucks and stop being so fragile.

Ok I'm getting two different translations from this. Either they are saying...

1. "These TO's aren't doing a good enough job that WE want them to, so WE are just going to strip them of their power and WE will make all the "correct" decisions".
2. "Fuck mob rule, you peasants need to stfu and know your place and respect your TO's"

...or it could be both, idk.

>sexual or romantic orientation
>gender identity

You already added "sex" before those two lines. This is just fucking redundant and unnecessary.
>neurodiversity
View attachment 1846994
>body size
lol fat
>pregnancy or maternity
Oh come the fuck on!! How often does this shit REALLY happen that you need a fucking rule about this specifically?!?!
>citizenship
Aren't a lot of top tier tourney players from Asia? Don't a lot of people have respect for said Asian players? Why the fuck would it matter what their citizenship is?

>fair tournament operations
View attachment 1847003

These fuckers have no self-awareness, do they? By telling people what to say, how to say it, when they can say it, etc... you are effectively taking away the "trash-talking spirit" (or at least what little was left of it) from the FGC. With all these asinine rules that practically invite special snowflakes to take control of the asylum, even something as mundane as "lol you're bad/you suck" will trigger the fuck out of them.

Also fuck you... you don't get to decide what is considered "fun" or "exciting", those are completely opinionated feelings that are unique and different to everyone. To me, these rules don't make playing fighting games fun... they make me want to stay the fuck away from them like the plague.

1. You're already minimizing what can/can-not be said at these places, and 2. ANYTHING is considered "trolling" in this day and age because that word has been abused so fucking much it's lost all of it's meaning. The participants might as well keep their traps shut and not say anything (or even do anything) at all.

>Signatory Authorization
lolwut? People need to sign an agreement to take pics of cosplayers now? Just ban cosplayers then (hell even costumes in general), the whole point of them is to stand there and look pretty while getting pics taken of them. If they didn't want that, then they shouldn't dress-up, period.

Translation: Don't deadname any trannies.

This one I fully support. Seriously though, niggas need to learn...
View attachment 1847011

-------------------------------------------------------------------------------------

For the record, I'm not a tourney player... never have been, never will be. If anything I'm a filty casual that loves fighting games. But even I can smell bullshit when it stinks, and this one stinks to the high heavens. The fact that the FGC has cucked this far tells me that there really is no hope for this group at all.
Oh this this certain to blow itself up for many, many reasons. Does Ultradavid have any credentials at all in the FGC aside from randomly being at events? All I know about him is that he’s a questionably competent attorney and is clearly clout-chasing like a motherfucker. I consistantly get him confused with David Chen somehow; probably because his YT handle is Ultrachen. The first time this comes to Atlanta things’ll go sideways due to Pokchop acting the fool and everyone circling to defend him.
 
Oh this this certain to blow itself up for many, many reasons. Does Ultradavid have any credentials at all in the FGC aside from randomly being at events? All I know about him is that he’s a questionably competent attorney and is clearly clout-chasing like a motherfucker. I consistantly get him confused with David Chen somehow; probably because his YT handle is Ultrachen. The first time this comes to Atlanta things’ll go sideways due to Pokchop acting the fool and everyone circling to defend him.

He's mainly a commentator, and you mean James Chen. They're a commentary duo which is why their collective channel is called UltraChen.
 
He's mainly a commentator, and you mean James Chen. They're a commentary duo which is why their collective channel is called UltraChen.
Didn’t know they were an item. How has he not been canceled considering the skeevy shit with the Cammy figurine?
Also, how are people liking Strive? I know some of the anime cows were mad cause they changed some of the dumb things. The people I follow seem to like it.
 
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Didn’t know they were an item. How has he not been canceled considering the skeevy shit with the Cammy figurine?
Also, how are people liking Strive? I know some of the anime cows were mad cause they changed some of the dumb things. The people I follow seem to like it.
James Chen has waved enough woke points and retweeted enough Ultradavid anti-trump tweets to stay under the woke radar for now. His love of anime tiddy will inevitably catch up to him someday, as soon as someone gets desperate enough to bust out a twitlonger against that gigavirgin. He's been on record as saying he always plays cute girl characters, which is probably enough for a life sentence if what happened to Mike Z is of any measure.

Strive has that new anime smell, which means guaranteed success then a sharp and permanent dropoff in interest after one month like all other anime fighters. Strive is breaking the mold as it's the first big name Japanese fighter with actual, sweet, pure grade-a netcode that allows people further away than the next town over to have a not-laggy match. Finally. From what I've seen most everyone has enjoyed it if they don't try and compare it as the next Guilty Gear. Others are wondering where combos that don't involve RCs went. Also Pot dealing 65% chipps hp in a single buster is creating pretty great moments like this everywhere.
 
James Chen has waved enough woke points and retweeted enough Ultradavid anti-trump tweets to stay under the woke radar for now. His love of anime tiddy will inevitably catch up to him someday, as soon as someone gets desperate enough to bust out a twitlonger against that gigavirgin. He's been on record as saying he always plays cute girl characters, which is probably enough for a life sentence if what happened to Mike Z is of any measure.

Strive has that new anime smell, which means guaranteed success then a sharp and permanent dropoff in interest after one month like all other anime fighters. Strive is breaking the mold as it's the first big name Japanese fighter with actual, sweet, pure grade-a netcode that allows people further away than the next town over to have a not-laggy match. Finally. From what I've seen most everyone has enjoyed it if they don't try and compare it as the next Guilty Gear. Others are wondering where combos that don't involve RCs went. Also Pot dealing 65% chipps hp in a single buster is creating pretty great moments like this everywhere.
Is that really any different than what it was before? Potemkin’s always hit like a truck and Chip has miserably low health.
 
So...Skullgirls just announced a Season Pass with four DLC characters and all I can say is: Huh? How?! Who is in charge of this then?! Supposedly Mike Z isn't involved? But neither is the old crew? I dunno, I'm confused. If someone is seriously going to try and add four more characters to Skullgirls without Mike Z's involvement...well this could be a pretty messy situation. What happens if Skullgirls gets updated and it completely ruins the game and you can't roll it back to pre-fuckup?

Well I guess in that worst case scenario everyone switches to the PS3 version?

Anyway, anyone here got more details on who is in charge of Skullgirls now?
 
Though the curse has claimed many, still they beckon it forth...

Yeah, Skullgirls just released this news briefing for a 9 year old game's "season 1" roadmap. The way I figure it all the desperate coomers dumping money into the mobile game for those sweet sweet Filia thigh gifs scored them enough to...let the studio do the only thing it knows and has built for it already and make more characters.

From what I understand, Mike Z owns labzero and the z-engine, but doesn't hold the sway on Skullgirls itself. Apparently the publisher can get around him while working with the rest of the former labzero employees. I haven't looked deeply into it but that's what I gather from the announcement specifically excluding Mike Z and labzero from the news.
 
1616101995827.png

EVO is partnering with Sony. FGC is officially dead.
 
FGC is officially dead.
If only it was that easy.

FGC, just like everything else, is more than happy to take their corporate dicking in the ass. SRK has this plastered on their website.
Screenshot_2021-03-18_17-52-16.png

Reminder that this is the same SRK that supports BlackLivesMatter and held a tournament raising over $15,000 in donations. I'd like to link a source for that, but every link on SRK redirects to pic above.
 
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