OMORI

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

Tim Buckley

Loving Every Second
kiwifarms.net
Joined
Mar 22, 2013
5423523423.png

I honestly thought this game was gonna be released at the same time as Yandere Simulator on the next century but it suddently popped up on Christmas.

Created by obvious autist and overprized merch seller OMOCAT on RPG maker after a grueling almost scammy 6 year long development hell and several delays, it turned out surprisingly good according to the popular voice.

Thoughts?
 
I finished this game like 2-3 weeks ago. I went in blind with zero exepctations so i was pleasantly surprised, but i also pirated the game so my opinion is low commitment and biased.

+Really great art, combat screen and music. Probably the best production values on rpg maker ever?
+There's a whole optional secret route with different bosses and stuff. I didnt play it yet
+The presentation of the ending is very strong and emotional.
+The humor is surprisingly not awful? I'm a cynical person who found undertale unfunny but i didnt cringe with omori so i guess it's fine by my "funny game" standards.

-Combat has an unique RPS emotion system but otherwise it's too shallow. Not even status effects like poison.
-Default route is easy as fuck due to fast leveling and items EVERYWHERE. Clearly a game for casuals.
-Pacing is kinda garbage. Some stuff is padding while others are rushed as hell. You'll get bored at least once.
-Personal opinion here but a silent protagonist harms this game a lot. It's hard to take a friendship seriously when it's completely one sided.
-The horror is fairly scarce, i expected much more from a self called "horror game".
-The ending is "divisive" (to say the least). Avoid the fandom memes cause they're full of spoilers, play this blind.
-I didnt like most of the main characters which is terrible for me since everything hinges on them lol.

tl;dr: Cool game if you like cute/funny rpgs with a dash of darkness. Art and music so good it makes your forget it's rpg maker. Very casual game but has a good amount secrets ,bonus content and achievements. Kinda slow with bad pacing but no so long (20-30 hours?).

Not Omori's fault but i played Jimmy and the pulsating mass before it and i couldnt help but compare them. Jimmy has a curiously similar setting of "boy in a dreamworld with horror undertones" but it's much better written and balanced game so Omori's negatives stood out harder to me.
 
Man, this being released is surreal. This was one of the "big three" rpg kickstarters I followed back in the early 2010's (LISA and UNDERTALE being the other two) and this one just never came out. I hear it's actually good though.

Really fucking mad they pulled a whole "tfw ya style develops" on the music.
Just listen to "Lost, Then found!" in the 2014 trailer vs the current implementation, or how about THIS blog post? (:_(
Sounds much better right? They added tons of reverb and effects and changed the instruments so it must be good!
It's got that distinctive "bad 3DS remake" style.

I illegally played some of the demo in preparation (but not the final game even though I WI-SYNCed the first two updates onto my PC) and some of the soundtrack was really fucking good. I wonder how awesome it sounded before they decided to mess it up.

There's also promotional art for places I'm pretty sure were completely redesigned for the final game which is interesting.
I wonder if they'll show off any of the old enemy designs in the artbook considering they had to redraw all the enemies from the original pixel art.

Not Omori's fault but i played Jimmy and the pulsating mass before it and i couldnt help but compare them. Jimmy has a curiously similar setting of "boy in a dreamworld with horror undertones" but it's much better written and balanced game so Omori's negatives stood out harder to me.
I'll have to give that game another look someday. What I've seen didn't hook me but everyone seems to give it really glowing reviews.
 
I'll have to give that game another look someday. What I've seen didn't hook me but everyone seems to give it really glowing reviews.

I dont blame you since the game looks like ASS despite some great enemy designs. It's kinda like Lisa the painful where it's way better than it looks but at least Lisa is easy to recommend thanks to high profile youtube videos (dunkey) and reviews.

Jimmy almost doesnt exist. The only noteworthy youtuber (nitrorad ~260k subs) who talked about Jimmy only did a video on the demo (how i found it) and never played the final game lol. Not even the rpg maker community talks about it. You only ever hear it from the few people who played it.

Omori on the other hand, i expect to become a cult classic but not get insane mainstream appeal or anything, It has obvious pacing issues from troubled development and doesnt stand out horror or writing wise so it wont be a "youtube meme game" like undertale.
 
I feel the game check the boxes to get kinda viral.

It's a bit late and gay now but in another dimention where Undertale doesn't exist it and where Omori is released earlier it could have taken his place.

-The art style is good
-The music is nice
-2 routes
-a lot of secrets
-it's pretty charming

On the other hand, I feel like the rpg maker game formula is really stale now. The combat system seems innovative but it's quite shallow.The combat,puzzles and exploration feel like a chore.The characters lack something I don't know what exactly but they don't stand out that much.

Overall it's a decent/good game with quite a few pros and cons. The main problem is the timing which is quite unfortunate
 
I can personally vouch that Jimmy is an extremely nice rpg maker game and I wish it was at the very least a little bit more known. Omori from what I've seen just looks like something an e-boy on twitter would have as a pfp and make """"aesthetic posts""" about. :julay:
1609717442701.png
 
Jimmy almost doesnt exist. The only noteworthy youtuber (nitrorad ~260k subs) who talked about Jimmy only did a video on the demo (how i found it) and never played the final game lol. Not even the rpg maker community talks about it. You only ever hear it from the few people who played it.
This is depressing because it's a really great game, it's almost as if it was forgotten.
 
Watched a playthrough of this. While I don't think the game is awful, per say, it's bloated as fuck and pretty much all of the dream world segments could be cut out. They're pure filler. The horror elements are few and far between, and most of them get bogged down by the cutesy, hour-long padding. It gets old and boring real fast. That said, it's probably much more enjoyable to play than watch.

The game was definitely inspired by Undertale in a lot of ways what with the "quirky" NPCs, humor and boss battles. Characters are meh, story is meh, twist is meh, ending is meh. Though it does have some very cute and creative aspects, and I appreciated the 90's vibe.

Overall Omori had a decent idea with bad execution, and other psychological horror games have done it better.
 
Last edited:
Watched a playthrough of this. While I don't think the game is awful, per say, it's bloated as fuck and pretty much all of the dream world segments could be cut out. They're pure filler.
Something interesting is that the player can make this segments much larger on shorter depending on their "real life" decisions specially if they never leave the house.
The last obligatory parts of these segments have all characters forgettign what they were looking for and intentionally trying to distract the player with pointless, colorful RPG quests so it might be deliberate.
The game was definitely inspired by Undertale in a lot of ways.
Not really, Undertale, Lisa and this game basically announced themselves at the same time after the most frustrating "Mother 4" delay around 2014 and the blog/comics are far older, it totally was inspired by Yume Nikki tho.
 
Last edited:
The steam reviews made me wary about the game's quality because it sounds like that specific blend of zoomer-hipster bait that's made finding novel gems frustratingly difficult. Anything even mildly innocent-looking OH BUT SCARY plus any themes even remotely getting close to depressing, no matter how ham-fisted, seem like a sure-fire way to get glowing reviews.

Steam seems to think that I'd like it, but I've been wary given the game doesn't actually sound like it's terribly much fun to play - homage to earthbound's fine and dandy, but keeping systems clunky doesn't really work with me.
Just listen to "Lost, Then found!" in the 2014 trailer vs the current implementation, or how about THIS blog post?
Sounds to me like they were working with some limited, cheapo chiptuney VSTs on the first versions, and then by the latter versions had used the kickstarter money to buy more synths / samples. I don't necessarily dislike the second versions, but they don't seem anywhere near as appropriate to the game's style as those nice pulse wavey goodies.
 
The steam reviews made me wary about the game's quality because it sounds like that specific blend of zoomer-hipster bait that's made finding novel gems frustratingly difficult. Anything even mildly innocent-looking OH BUT SCARY plus any themes even remotely getting close to depressing, no matter how ham-fisted, seem like a sure-fire way to get glowing reviews.

Steam seems to think that I'd like it, but I've been wary given the game doesn't actually sound like it's terribly much fun to play - homage to earthbound's fine and dandy, but keeping systems clunky doesn't really work with me.
I dunno what's with people saying it's a hard game, it's really not.

At least Steam recommended it to you on top of actually having reviews. If you wanted zoomer-hipster bait, you could try Ikenfell instead. That doesn't even have gameplay reviews, only ravings about how awesome the SU soundtrack people are.
 
I dunno what's with people saying it's a hard game, it's really not.

At least Steam recommended it to you on top of actually having reviews. If you wanted zoomer-hipster bait, you could try Ikenfell instead. That doesn't even have gameplay reviews, only ravings about how awesome the SU soundtrack people are.
I didn't hear that it was hard, just that it had some shallow and clunky mechanics atop systems that never got too deep.

I looked at the Steam reviews on Ikenfell, and oddly the top review's a negative one stating that the game's writing is boring and the core gameplay loop is a shitty version of Mario RPG/Paper Mario. Well, and then lots of the obvious zoomerbait tells: "it's an LGBTQ story" and actually that's the main tell since everything these days has pixel art and chippy music, good and bad.
Or how about this actual abomination?
View attachment 1868190
NGL if that game was at all self-aware of itself and ruthlessly made fun of how pretentious its entire being is, it could have been great. I saw a clip of this with no context for what it was, and I thought it was parody. And it seemed like a really funny parody - like 'how can you actually be stuck this far up your own ass.' The little minigames on attacks seemed like a cool idea to me at the time, and I didn't think about it.

Then I saw the rest of the writing later and learned that it was very, verymuch played straight.
 
The little minigames on attacks seemed like a cool idea to me at the time, and I didn't think about it.
Imagine having to play the same repetitive, tedious mini-game every time you attack on an RPG turn based fight for a single move, for all party members, every single time, all the game.

They work on Undertale because only enemies use them, it's always a different bullet hell and they dictate the whole difficulty of the game, they work on Paper Mario because they take 2 seconds and actual skill.

The ones on yEEk are just a life waster.
 
Imagine having to play the same repetitive, tedious mini-game every time you attack on an RPG turn based fight for a single move, for all party members, every single time, all the game.
Yeah, that was one of the things. I think I got shown a boss fight, so I assumed the player was using, like, special moves that had these games attached. Or that there was a way to skip them for a 'normal' outcome. Or any number of other things which an even mildly not-retarded dev could include in a game to have this neat little minigame be a nice flavor rather than a tedious annoyance.

But honestly, the writing alone would've made me check out long before the combat shit got on my nerves
 
NGL if that game was at all self-aware of itself and ruthlessly made fun of how pretentious its entire being is, it could have been great. I saw a clip of this with no context for what it was, and I thought it was parody. And it seemed like a really funny parody - like 'how can you actually be stuck this far up your own ass.' The little minigames on attacks seemed like a cool idea to me at the time, and I didn't think about it.

Then I saw the rest of the writing later and learned that it was very, verymuch played straight.
With that much prose being fully voiced, it pretty much has to take itself seriously or else the money goes to waste.

Imagine having to play the same repetitive, tedious mini-game every time you attack on an RPG turn based fight for a single move, for all party members, every single time, all the game.
Not just repetitive, meaningless as well outside of one move that's bugged and actually significantly boosts it on success. If not for that, every encounter are effectively against damage sponges.
 
Back