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I mean I'm sure there are some members of the Great Houses that find "walking death sentence for the pilot" to be a damn good niche for certain peopleI didn't say it was a good niche, now did I?
The worst part about Suthorn is she doesn't even need THATSure. Just add a narrow pass, some rocks, and a reactor all ready to Stackpole.
Damn. It takes 19 damage to an arm to have enough oomph to transfer all that damge straight into the centre torso and killing the mech.I had to look that one up. That's a Locust with a grand total of 1 ton of armor.
I'm pretty sure that's just so the pilot doesn't get cooked by the missile blasts. Or sunburned if he forgets the SPF 50. Or falls off when walking faster than your average septuagenarian.
Seriously, with that little armor you might as well wear a WWI fighter pilot uniform, complete with goggles and flowing silk scarf, and fight without a cockpit canopy.
If there's one thing HBS-BT does that's faithful to the tabletop, it's how closely it adheres to the maxim "no plan survives contact with the enemy". You may have everything figured out in your head, but as soon as the shooting (or the piloting rolls...) starts you just throw your hands up into the air, yell out "RNGESUS TAKE THE WHEEL!", and roll with the punches. Sometimes things go your way, sometimes they don't, sometimes they go completely off the rails and no one knows exactly what to do.A few games later, he managed to repay me that favor by decapitating my Commando with his first salvo, despite the Commando having like 6 evasion-blips.
And the reason why BT is awesome the way it is. You *don't* want to be a in a position where you need to hope for a lucky shot somehow making the ridiculously unlikely string of rolls necessary to turn the game around, but sooner or later, in some game, your scout's small laser will somehow end up blasting the pilot straight out of the last remaining, undamaged assault mech and completely turn the tide of battle.If there's one thing HBS-BT does that's faithful to the tabletop, it's how closely it adheres to the maxim "no plan survives contact with the enemy". You may have everything figured out in your head, but as soon as the shooting (or the piloting rolls...) starts you just throw your hands up into the air, yell out "RNGESUS TAKE THE WHEEL!", and roll with the punches. Sometimes things go your way, sometimes they don't, sometimes they go completely off the rails and no one knows exactly what to do.
My Ghost Bear trinary has a Warhammer IIC it that's the butt of most of my lucky swings, it seems. One time it took a stray AC/2 shell from a JagerMech running at full speed on the other side of the map. The target number was something stupid like 11+. Two shots. One goes wide, the other hits. We roll for location, he gets a 2. That's a possible crit through the Center Torso. He rolls 8 and confirms a single crit, and it lands on the Gyro. Fine, mark 2 damage off the CT, tick the Gyro, the pilot has to make a piloting skill roll to stay upright at the end of the phase (with a penalty due to the damaged gyro). Since it's the first or second turn and most 'Mechs on the field are short-ranged, there are just a few more pot-shots being taken and minor damage (the Warhammer IIC misses with both PPCs). Time for the piloting roll... and I fail. The 'Mech goes down. Roll to avoid damage on the pilot? Also fail. That's 8 falling damage, split into a cluster of 5 and a cluster of 3. Both land on the head. Two more damage on the pilot. Consciousness roll on a 7+? Roll a 5. Pilot is unconscious, 'Mech is rendered immobile, and next turn every single long-range gun and missile on the enemy team went for him.
On the other hand, that very same 'Mech decapitated two enemies in three turns just a couple games later. It's just how the dice go sometimes.
Didn't Suthorn bring down her first mech (a Wolverine) with a broomstick? I remember something like that.The worst part about Suthorn is she doesn't even need THAT
"yeah let me take out a fucking Battlemech with a fucking handgun real quick no biggie"
BITCH
That Mary Sue cunt disabled a Wolvie with a broomstick or something lodged into an actuator yeahDidn't Suthorn bring down her first mech (a Wolverine) with a broomstick? I remember something like that.
And Mechs that are deathtraps: the Hussar brings 1,5 t armor to the table right from the start. Sure it's fast and you can snipe with your laser but one hit and you're gone. Or how about the Charger a 80 ton mech with 5 small lasers. Some of those mechs have real Meme potential
Also I think it was... Jaime Wolf who had literal fucking space-magic-tier bullshit going on with his Archer being an INVISIBLE GHOST MECH in a number of battles and someone decided this was totally the same thing as having Guardian ECM or whatever the fuck activeSee, I'll take a Stackpoling any day of the week compared to that shit.
That was Morgan Kell (and later his brother Patrick) and his "Phantom 'Mech" skill. It was very early in the setting's history so they hadn't 100% nailed down the "no magic, EVER" angle of BattleTech. Since then I'm pretty sure it's noncanon and any examples of it happening are the result of unreliable narrators getting things wrong when recounting the stories.Also I think it was... Jaime Wolf who had literal fucking space-magic-tier bullshit going on with his Archer being an INVISIBLE GHOST MECH in a number of battles and someone decided this was totally the same thing as having Guardian ECM or whatever the fuck active
they pulled that kind of bullshit for a while tho IIRC, not like "this pilot is impossibly good" bullshit, more like "there is absolutely NOTHING in the rules to really support this but it's SO KEWL WE'RE GONNA DO IT ANYWAY TO SELL BOOKS" bullshitThat was Morgan Kell and his "Phantom 'Mech" skill. It was very early in the setting's history so they hadn't 100% nailed down the "no magic, EVER" angle of BattleTech. Since then I'm pretty sure it's noncanon and any examples of it happening are the result of unreliable narrators.
That's just what's going to happen when you go from a wargame where everybody can (and probably will) die within just a few battles, and try to spin a whole library's worth of novels out of it. There's going to be a lot of dissonance for one simple reason: people in novels can actually aim their damn guns. We're subjects to RNG and dice rolls. Our Ace MechWarrior can miss every single point-blank shot five turns in a row.they pulled that kind of bullshit for a while tho IIRC, not like "this pilot is impossibly good" bullshit, more like "there is absolutely NOTHING in the rules to really support this but it's SO KEWL WE'RE GONNA DO IT ANYWAY TO SELL BOOKS" bullshit
Pick a character, basically. Jaime Wolf, Phelan Kell, Morgan Kell, Cassie Suthorn, Jeremiah Rose, Kai Allard-Liao, Natasha Kerensky, and just comb through their exploits and you'll find some outright Mary Sue bullshit in there somewhere
And then with later stories/novelizations/etc. they went from "Mary Sues" to "holy fuck how fucked up is this person?" esp in Dark Age stuff (tbf Jeremiah Rose was a genuine fucking piece of shit already but you know)
You're looking at the Charger all wrong. It's 80 tons of 64 damage, 8-hex charges. Just bring something most people will see as a bigger threat to distract, like a Banshee-3E or a Quickdraw.And Mechs that are deathtraps: the Hussar brings 1,5 t armor to the table right from the start. Sure it's fast and you can snipe with your laser but one hit and you're gone. Or how about the Charger a 80 ton mech with 5 small lasers. Some of those mechs have real Meme potential
>non-3S BansheeYou're looking at the Charger all wrong. It's 80 tons of 64 damage, 8-hex charges. Just bring something most people will see as a bigger threat to distract, like a Banshee-3E or a Quickdraw.
Even in straight damage, the Charger can generate a whole 15 points of damage with its lasers, the -3E is all of 18, but the SL range overlapping with the PPC's minimum is...less than optimal. The -3M can at least potentially force a PSR at something like range and if you get inside its minimums, it can still fire both PPCs at a penalty, and than close the distance and hit you with that tree it picked up. It's peak 4/6 Banshee utility and perfect for guarding your League fire lance. Ideally, one -3M and three Archers, everyone already having a tree in each hand.>non-3S Banshee
>seen as bigger threat
the worst part is you're probably not wrong
I checked the rules. Annoyingly, it's "only" a 56-damage, 7-hex charge. You need to reserve movement to enter the target's hex. It's still a wallop, but a slightly less meaty wallop. Plus the 15 damage's worth in Small Lasers since the Charge doesn't count as a punch.You're looking at the Charger all wrong. It's 80 tons of 64 damage, 8-hex charges. Just bring something most people will see as a bigger threat to distract, like a Banshee-3E or a Quickdraw.
Right, I forgot a charge works differently from the other melee attacks. Enough damage that no one will underestimate your Chargers ever again.I checked the rules. Annoyingly, it's "only" a 56-damage, 7-hex charge. You need to reserve movement to enter the target's hex. It's still a wallop, but a slightly less meaty wallop. Plus the 15 damage's worth in Small Lasers since the Charge doesn't count as a punch.
Of course, you then have a heavily-armored 80-ton bastard right in the opponent's face with 9-damage worth of Small Lasers it can fire with impunity (only two of them are in the arms), plus 8 damage per punch. And if the enemy moves away, they're opening themselves to another charge the next turn. Rinse and repeat.