Fallout series

Yes and no. Because this time, both sides have top-of-the-line equipment instead of one side having fucking potato-sack troopers and a handful of rangers.

They kind of are. It's America in a wartime scenario, and if you haven't read enough history, America gets pretty autocratic in times of stress. Our second president arrested anyone who even had the slightest empathy for revolutionary France, Abe Lincoln suspended Habeas Corpus, and Woodrow Wilson passed the Espionage Act, going after Americans who opposed his wartime aims. The Enclave is America at war with the wasteland, and so, they're just as autocratic as John Adams, Woodrow Wilson, or Abe Lincoln were during times of stress and war. The Constitution itself wasn't perfect, and it had provisions for martial law:

Article 1, Section 9 of the US Constitution states, "The Privilege of the Writ of Habeas Corpus shall not be suspended, unless when in Cases of Rebellion or Invasion the public Safety may require it." And the nation being one giant nuclear wasteland filled with monsters, mutants, and raiders would warrant that for reasons of "public safety".

The Enclave could easily have secret bases that could host a sizeable force. And it's been stated that the NCR had many Enclave people who integrated into society. I mean, they were nowhere to be found in FO1, and yet they just showed up in FO2.

Fans of Fallouts 2 AND 3. Hence why there's a lot of overlap between Enclave fans of both games, and they admired FNV for letting you get an Enclave force on your side. FO4 didn't have the Enclave, and the fans got miffed, then FO76 corrected that and the fans were happy.

Outside of you and a few others, most Fallout fans I've met want more Enclave in future Fallout games.
I think you have the wrong impression of the Enclave. They are not some hardcore patriots or anything (FO3 played a bit with this idea but it's simply not what they are).
They're based on ideas like the shadow government. They're an army of post-apocalyptic Deep State glowniggers whose job it is to re-establish the same power structures that led to the destruction of America in the first place.

Also, FO3 and FO76 and their fans are a horrible place to look for well-written factions.
 
I think you have the wrong impression of the Enclave. They are not some hardcore patriots or anything (FO3 played a bit with this idea) but it's simply not what they are.
They're based on ideas like the shadow government. They're an army of post-apocalyptic Deep State glowniggers whose job it is to re-establish the same power structures that led to the destruction of America in the first place.

Also, FO3 and FO76 and their fans are a horrible place to look for well-written factions.
The deep state has existed as long as America has existed. You've always had an old boys' club that tried to control the politicians from the sidelines. That's how many democracies, first-world or third-world, work. They're just more subtle nowadays. Back then, you had rich people and even crime lords buying everything from votes, to judges and politicians. Back in the old days, people even used to buy and sell votes in public.

Also, Fallout America was destroyed because China (or Vault Tech on its own) launched nukes. Not because of anything some shadow government did.

Some would say the same for FO1 and FO2. Especially since there's such glaring flaws within the mutants and the FO2 Enclave. The FO2 Enclave could have easily taken over any faction in the west coast with sheer firepower, making their plans for world-wide genocide against all mutated beings look stupid (not to mention repopulating the Earth with only a few bases intact will end with your people getting inbred in a matter of centuries) while "The Master" commits suicide when he learns his mutants have blue balls despite having a human cult that he can use to breed candidates for super mutants. He can just force all the humans to join his cult by the sword, use them as breeding stock, and take the best to become super mutants.

Meanwhile, the FO3 Enclave just wants to distribute water to gain support, and even John Henry Eden only wants a localized genocide via poisoned water against the mutants of the capital wasteland to make it available for pure human settlement, while the Fallout 76 Enclave just recruits outsiders who prove themselves to be effective while hiding most of the people underground. It's more logical than global genocide or killing yourself because your mutants have blue balls despite the fact that you can have human followers as well as mutants.
 
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The deep state has existed as long as America has existed. You've always had an old boys' club that tried to control the politicians from the sidelines. They're just more subtle nowadays.
Sure there's tons of corruption in the real world. But Fallout's America is an exaggerated version of that. A free America is completely alien to the people in the Wasteland, including the Enclave. Even their great-great-grandparents knew nothing but crisis, worse than the real world has ever seen.

Also, Fallout America was destroyed because China (or Vault Tech on its own) launched nukes. Not because of anything some shadow government did.
They nuked each other in a conflict that both kept escalating in a desperate struggle for the last of the world's resources.

Some would say the same for FO1 and FO2. Especially since there's such glaring flaws within the mutants and the FO2 Enclave.
Yeah, they're not perfect. But if you think their writing is anywhere near the level of FO3 (apart from a few bits like ghosts), I don't think we will ever find any consensus.
 
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Any of you fags have wasteland clothing hires retexture? It's basically an essential mod for FNV and apparently the modder was involved in the Frontier shitshow so he baleeted all his shit.
 
Any of you fags have wasteland clothing hires retexture? It's basically an essential mod for FNV and apparently the modder was involved in the Frontier shitshow so he baleeted all his shit.
you might have to go on r/fallout and ask someone there to reupload it
 
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Sure there's tons of corruption in the real world. But Fallout's America is an exaggerated version of that. A free America is completely alien to the people in the Wasteland, including the Enclave. Even their great-great-grandparents knew nothing but crisis, worse than the real world has ever seen.


They nuked each other in a conflict that both kept escalating in a desperate struggle for the last of the world's resources.


Yeah, they're not perfect. But if you think their writing is anywhere near the level of FO3 (apart from a few bits like ghosts), I don't think we will ever find any consensus.
Except the only thing the Enclave knew was war. So no shit, they'd be authoritarian as fuck, since that's how America rolls in times of conflict. And of course, the idea of a group of people manipulating a democracy has been the reality for God knows how long. It's been like that ever since the first Republic was founded, and it's still the same today, where in republics both rich and poor have people playing the puppetmaster behind the scenes.

Yeah, and that wasn't America's fault. China fired the first nuke because they were losing the war after America kicked them off Alaska and started invading them. That, and Vault-Tec, if some sources are to be trusted, started the war by detonating a nuke themselves.

In Fallout 1, we have a mutant leader who commits suicide because his mutants have blue balls, despite the fact that he has human cultists that he can breed to make more mutants. In Fallout 2, we have an Enclave that wants to commit global genocide despite the fact that they have all the firepower they need to restore order, and repopulating the world with only a few bases' worth of people is a fool's gambit. Compared to them, yes, the FO3 Enclave and the FO76 Enclave are far more sensible. The latter wants to hide and conserve their strength while hiring individuals who are effective, the former wants to simply seize the world's biggest water filter to gain support, and the former's president just wants a localized genocide against the local mutants to make the capital wasteland open for human settlement.
 
Except the only thing the Enclave knew was war. So no shit, they'd be authoritarian as fuck, since that's how America rolls in times of conflict. And of course, the idea of a group of people manipulating a democracy has been the reality for God knows how long. It's been like that ever since the first Republic was founded, and it's still the same today, where in republics both rich and poor have people playing the puppetmaster behind the scenes.

Yeah, and that wasn't America's fault. China fired the first nuke because they were losing the war after America kicked them off Alaska and started invading them. That, and Vault-Tec, if some sources are to be trusted, started the war by detonating a nuke themselves.

In Fallout 1, we have a mutant leader who commits suicide because his mutants have blue balls, despite the fact that he has human cultists that he can breed to make more mutants. In Fallout 2, we have an Enclave that wants to commit global genocide despite the fact that they have all the firepower they need to restore order, and repopulating the world with only a few bases' worth of people is a fool's gambit. Compared to them, yes, the FO3 Enclave and the FO76 Enclave are far more sensible. The latter wants to hide and conserve their strength while hiring individuals who are effective, the former wants to simply seize the world's biggest water filter to gain support, and the former's president just wants a localized genocide against the local mutants to make the capital wasteland open for human settlement.
Brotherhood in FO3 ~ We're losing ground to the super mutants in DC. We don't have the numbers or supplies to take them and we're slowly being overrun.

Also the brotherhood in FO3 ~ Hey there's another group that has all the firepower and equipment they need and also wants to eradicate the super mutants. Lets kill them.

The Brotherhood of Steel was always retarded and made terrible tactical decisions. No wonder they lost to the NCR. Literally the only reason they beat the enclave was due to the intervention of the vault dweller and Fawkes.

Fuck, even the Minutemen collapsed because of a massive surprise attack they weren't expecting because an insider betrayed them not because they were pants on head retarded. The fucking Minutemen are less incompetent than the Brotherhood of Steel.
 
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Brotherhood in FO3 ~ We're losing ground to the super mutants in DC. We don't have the numbers or supplies to take them and we're slowly being overrun.

Also the brotherhood in FO3 ~ Hey there's another group that has all the firepower and equipment they need and also wants to eradicate the super mutants. Lets kill them.

The Brotherhood of Steel was always retarded and made terrible tactical decisions. No wonder they lost to the NCR. Literally the only reason they beat the enclave was due to the intervention of the vault dweller.
The Brotherhood of Steel was a retarded idea to begin with. Instead of simply serving as a tech base for the common folk of the wastelands or doing police duties for local communities in exchange for resources and assistance in scavenging technology, they opt to become tech bandits. Which A) meant that any new societies or nations forming in the post-apocalypse will see them as a threat, and B) their policies made them a tempting target for anyone seeking tech from the old-world. Which then led to them getting their cans kicked by the NCR in the West Coast and the NCR wearing their power armor as trophies.

American soldiers in a time of post-apocalypse would do one of two things: A) go warlord and try to restore law and order by creating their own mini-states and start empire-building a la Edward Sallow, or B) try to restore as much of America as possible, a la the Enclave and the NCR. That's what happened when Rome fell; the world fell into two categories: people who wanted to rebuild the Roman Empire with them being the new leaders, and people who wanted to create their own mini-empires over Rome's rotting carcass. This whole nonsense with Roger Maxson forming some techno-cult where his disciples let the world go to hell while they seize all the tech to keep to themselves makes no sense unless they're some kind of supervillain outfit planning to take over the world one day. And they definitely aren't that ambitious, so it makes no sense whatsoever. All their actions just end with every nation in the post-apocalypse wanting them dead, be it New Vegas, the Enclave, the NCR, or the Legion.

This is why I prefer the Enclave or New Vegas. They're at least preserving civilization or trying to restore it. The NCR gets a blue ribbon for trying, but they suck at almost everything they do without the player going all guardian angel for them.

Let's face it, the people who made Fallout just wanted to play D&D in the post-apocalypse and wanted an excuse to sneak in knights and orcs, and that's why we got Super Mutants and Brotherhood Paladins from the first game onward.
 
The Brotherhood of Steel was a retarded idea to begin with. Instead of simply serving as a tech base for the common folk of the wastelands or doing police duties for local communities in exchange for resources and assistance in scavenging technology, they opt to become tech bandits. Which A) meant that any new societies or nations forming in the post-apocalypse will see them as a threat, and B) their policies made them a tempting target for anyone seeking tech from the old-world. Which then led to them getting their cans kicked by the NCR in the West Coast and the NCR wearing their power armor as trophies.

American soldiers in a time of post-apocalypse would do one of two things: A) go warlord and try to restore law and order by creating their own mini-states and start empire-building a la Edward Sallow, or B) try to restore as much of America as possible, a la the Enclave and the NCR. This whole nonsense with Roger Maxson forming some techno-cult where his disciples let the world go to hell while they seize all the tech to keep to themselves makes no sense unless they're some kind of supervillain outfit planning to take over the world one day. And they definitely aren't that ambitious, so it makes no sense whatsoever. All their actions just end with every nation in the post-apocalypse wanting them dead, be it New Vegas, the Enclave, the NCR, or the Legion.

This is why I prefer the Enclave or New Vegas. They're at least preserving civilization or trying to restore it. The NCR gets a blue ribbon for trying, but they suck at almost everything they do without the player going all guardian angel for them.

Let's face it, the people who made Fallout just wanted to play D&D in the post-apocalypse and wanted an excuse to sneak in knights and orcs, and that's why we got Super Mutants and Brotherhood Paladins from the first game onward.

The Brotherhood in New Vegas are literally sitting in a hole in the ground starving to death. It blows my mind people actually think they are intelligent or capable in any way.
 
The Brotherhood in New Vegas are literally sitting in a hole in the ground starving to death. It blows my mind people actually think they are intelligent or capable in any way.
And that version of the Brotherhood is the "real" Brotherhood that many FO fans love to jack off to. I can't believe there's actually a fandom for those idiots. At most, I either use them as patsies in an NCR playthrough, or as target practice for a Legion/House playthrough. And Fallout 4 made me hate them more.
 
And that version of the Brotherhood is the "real" Brotherhood that many FO fans love to jack off to. I can't believe there's actually a fandom for those idiots. At most, I either use them as patsies in an NCR playthrough, or as target practice for a Legion/House playthrough. And Fallout 4 made me hate them more.

I wipe them out regardless of what faction I'm playing as. Mr House is completely correct when he says the Brotherhood are only temporary allies and will inevitable turn when they feel they can profit off betrayal.
 
I wipe them out regardless of what faction I'm playing as. Mr House is completely correct when he says the Brotherhood are only temporary allies and will inevitable turn when they feel they can profit off betrayal.
I would have wiped them out even in my NCR playthroughs, but the NCR just sucks horribly so I decided to spare them and use them as meatshields for the NCR soldiers. With luck, enough of them get killed by the Legion that they pose little threat afterwards.

In every other playthrough, I put on Enclave Radio Music, suit up with Enclave Remnants' Power Armor, and load up on plasma and pulse weapons before heading towards the Brotherhood bunker and ERADICATING everything that moves, Rains of Castamere-style. The Courier just goes full Tywin Lannister against them, especially considering all the hell she went through in the Sierra Madre with Father Elijah and the crap the Brotherhood pulls against people who own technology.

Then in Fallout 3, I decided to nuke the citadel in my first playthrough because I was RP'ing as an Enclave double-agent for Eden and because I wanted to nuke that little shit Arthur Maxson. Especially after I made friends with a Synth who turned out to be alright back in Rivet City. No Fallout 4 for you, Arthur Maxson! XD

Mr. House is wise when it comes to the Brotherhood. But many Brotherhood fans shit on him for bullshit reasons despite the fact that he's the reason that New Vegas is prime real estate in the first place.
 
It's the same reason why the Empire from Star Wars is popular. They have all the nice tools, they've got no reservations when it comes to blowing you up for looking at them funny, and they're patriotic as hell. Not to mention their guys have all the best lines. From Sgt. Dornan and Frank Horrigan in Fallout 2, to John Henry Eden and Arcade Gannon in the Bethesda Fallouts, there's no shortage of great Enclave lines from these characters, not to mention the chance to cosplay as 1950s America refusing to die tickles the fancy of many roleplayers.

That, and the FO4 Brotherhood is just dumb. Really, really, really dumb. "HEY GANG, LET'S ABANDON OUR PREVIOUSLY WELL-LIKED POSITION OF CHARITY TOWARDS OTHERS AND ADAPT A PUBLIC POSITION TOWARDS SYNTHS THAT WOULD ENSURE TWO OUT OF THREE OF THE COMMONWEALTH'S FACTIONS (the Institute and the Railroad) WILL WANT US DEAD! NOT JUST THAT, BUT LET'S ALSO PUT ALL OUR ASSETS ON A FLOATING AIRSHIP THAT CAN EASILY GET BLOWN OUT OF THE SKY BY SOME RAIDER WITH A JET ADDICTION!" At least the Enclave in FO2 was hiding out in some remote Oil Rig, far from prying eyes, while the Enclave in FO3 had a bunker in Raven Rock and a fortified position in Adams Air Force Base as their HQ. Not only that, but the Enclave in Fallout 2 kept tight-lipped about their plans (you don't learn about it until you get to the Poseidon Oil Rig) while the Enclave in Fallout 3 used propaganda spewed through the radio to get people to think they're the good guys. Compared to that, the FO4 Brotherhood is practically brainless.

That, and the FO4 Brotherhood doesn't have anywhere near the cool factor or the best gear as the Enclave. The fact that X-01 armor still escapes their grasp (they have T-60s, nowhere near as good as Enclave power armors like the X-01 or the Mark II Powered Combat Armors that the Enclave guys used) means you're fighting with guys who only have armor that they dusted off and stole from somewhere else instead of making newer, better models. To quote Jaime Lannister from Game of Thrones:

"They're not good at anything. They're bitter, angry little people. All they know how to do is steal things they can't build or grow themselves."

That's nowhere near as cool as fighting for or against guys who have A) the most up-to-date power armors around and B) guys who have plasma weapons like plasma rifles and grenades. Lasers are nowhere near that strong, and the Brotherhood at most is just coming up to fight you with outdated tech, tech that was obsolete since Fallout 2. Sure, for those who hate the Brotherhood like myself, it's fun to pretend that my Minutemen are the Enclave reborn while I pound the shit out of the BoS, but with no official Enclave presence, something is just missing from the game. Ever since Fallout 2, the mainline games always had an Enclave presence. Fallout 3 and FNV had them. So why not Fallout 4? And why can't we join them in Fallout Frontier? The fans have been demanding it, and there's no shortage of "join the Enclave" mods to show how people have been desiring this for quite some time.



Exactly. The best toys. The Brotherhood guys polish and shine their armors daily, and it's still shit compared to a rusty, beaten-up suit of Enclave Remnants' Power Armor.

To add to that, my Courier stacks chems and perks over that. She practically cheeses through enemies like they're nothing, while blaring Enclave Radio music through her Pip-Boy as she slaughters whole platoons of anything from Brotherhood Paladins to Legion shocktroops.

Combine that with the kind of "hoo-rah!" American propaganda that the Enclave guys blare through the radios, and plasma rifles/grenades added with miniguns and flamethrowers, and you get the Reeses' Peanut Butter and Chocolate cups of the Fallout universe. That's why they were a worthy foe in Fallout 3, the best foe I could ask for, and in FNV, it was fun RP'ing as an Enclave Courier who's either working with House or upstaging him so she could turn New Vegas into an Enclave stronghold and begin America's rebuilding from there.
I would have wiped them out even in my NCR playthroughs, but the NCR just sucks horribly so I decided to spare them and use them as meatshields for the NCR soldiers. With luck, enough of them get killed by the Legion that they pose little threat afterwards.

In every other playthrough, I put on Enclave Radio Music, suit up with Enclave Remnants' Power Armor, and load up on plasma and pulse weapons before heading towards the Brotherhood bunker and ERADICATING everything that moves, Rains of Castamere-style. The Courier just goes full Tywin Lannister against them, especially considering all the hell she went through in the Sierra Madre with Father Elijah and the crap the Brotherhood pulls against people who own technology.

Then in Fallout 3, I decided to nuke the citadel in my first playthrough because I was RP'ing as an Enclave double-agent for Eden and because I wanted to nuke that little shit Arthur Maxson. Especially after I made friends with a Synth who turned out to be alright back in Rivet City. No Fallout 4 for you, Arthur Maxson! XD

Mr. House is wise when it comes to the Brotherhood. But many Brotherhood fans shit on him for bullshit reasons despite the fact that he's the reason that New Vegas is prime real estate in the first place.
>she
I would make the usual /v/ / /tg/ remarks, but I don't think I'd pull off the part where I make it clear I'm joking, not actually losing my shit.

I wonder if they put "I'm Only Human" as the Frontier's theme because of what was coming.

Foreshadowing?
Huh, the trailer actually did release after Andromeda launched, could have sworn it was the other way. Then again, it uploaded by the self-proclaimed Kojima disciple, so I doubt he had the self-awareness to deliberately plant that.
 
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One of the fun things to do is download a few mods (America Rising...) and play FO4 as an Enclave trooper. Just kill EVERYONE or enslave them. (That's a mighty nice village, Preston, now raise the Enclave flag or die)

Get a good Enclave combat armor, an eyepatch, a beret, and an alternate start mod and have yourself a good time.
 
It always amazes me how these fruitcakes are like "WE WANT A TRUE ROLEPLAYING EXPERIENCE!" Then they turn around and say "YOU CAN'T PLAY AS THE ENCLAVE, THEY'RE A FASCIST POWER FANTASY!"

Either give me full roleplaying freedom, or shut up about how Bethesda games are "linear" while your mod isn't. Star Wars has no problems letting you play as fucking Space Nazis in their games, complete with some games letting you commit war crimes like massacring civilians or destroying Alderaan. If you want to create a true roleplaying experience, joining the ultra-nationalist American group in the American post-apocalypse ought to be free game.
 
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