Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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So uh

Combat in Wasteland 2 DC is... pretty fucking solid for turnbased. Feels nice. Very satisfying to have my Injun sniper/animal talker ambush and one-shot bandit mooks with the pistol-toting skillmonkey acting as very effective and hard-to-hit bait.
Did you also turn the lady doctor into a super smart Revolver Ocelot?
 
AMD still can't make enough chips, all shortages are projected to continue until June now


This goes for PC, Xbox, and PS5. The Switch has other issues since the system can't take game ports from PS5 or Xbox. The Switch pro or whatever is rumored to be having an AMD chip as well.

Granted AMD has already made a ton and most shipments are on boats leaving from China to other regions but there's weeks of delay between manufacturing a finished system or component and having it arrive on retailer shelves.

Like if you were to ship out a system today it probably wouldn't arrive at most north american stores until mid to late February or march.
 
Playing a game through blind the first time is fun, usually, though I'm learning some unexpected lessons about certain things that are a bit annoying. You can only have so many animal followers with Animal Whisperer, so going through an area like the Pied Piper and charming all the critters therein is funny but not necessarily a great idea as you might find yourself losing a useful animal follower buff when you cap out on followers and charm a new animal (and you CAN'T get it back). Also critfails on some skillchecks are very much a pain in the ass, especially when you had a ~75% chance to succeed. I dislike savescumming but holy fuck a critfail on a skillcheck where you had good odds is some serious cockblocking by RNGesus.
 
You know what I hate?

The fact we can't have a slasher movie-themed video game without it being one of those asymmetrical multiplayer Dead by Daylight ripoffs

I'd love to see a single-player slasher movie game. You already have a good template with Manhunt (if you want to be the slasher) and with Clock Tower and Alien Isolation (if you want to be the Final Girl)
When I heard they were making a Friday The 13th game I assumed it was going to be like Alien Isolation, I still feel like there's potential to that idea, hiding from Jason in a first person game would be intense, they should still make a game like that.

I also really, really want a Jurassic Park game in the vein of Alien Isolation.


Fuck I just remembered I got Wasteland 2 DC a while back and basically never touched it

I should do that, I think
I played that back in 2016 and really enjoyed it.

The only real issue is it arguably goes on for a bit too long, but stick with it as I was happy I did.

It really captures the "vibe" of what PC games were like back in the 80s and 90s well.
 
When I heard they were making a Friday The 13th game I assumed it was going to be like Alien Isolation, I still feel like there's potential to that idea, hiding from Jason in a first person game would be intense, they should still make a game like that.

I also really, really want a Jurassic Park game in the vein of Alien Isolation.

Hell, I'd love a game where you could play as Jason in a game that is a more or less a clone of Manhunt gameplay wise.

Maybe even incorporate something similar to Manhunt's gangs where different people are trying to kill Jason for different reasons in addition to the usual stoners and horny college kids.
 
Hell, I'd love a game where you could play as Jason in a game that is a more or less a clone of Manhunt gameplay wise.

Maybe even incorporate something similar to Manhunt's gangs where different people are trying to kill Jason for different reasons in addition to the usual stoners and horny college kids.
Maybe it starts off at Crystal Lake before transitioning to a city ala Jason Takes Manhattan and Jason pisses off some local gangs who try to take him down?

There could also be a group of survivalists out in the woods near Crystal Lake that think they could take Jason down, as well as a SWAT team ala Jason Goes to Hell.
 
Maybe it starts off at Crystal Lake before transitioning to a city ala Jason Takes Manhattan and Jason pisses off some local gangs who try to take him down?

There could also be a group of survivalists out in the woods near Crystal Lake that think they could take Jason down, as well as a SWAT team ala Jason Goes to Hell.

Definitely!

Heck, I'd even include stuff from the early drafts of some of the movies like the cultists from the original script of "Freddy vs. Jason" and maybe have certain characters from the franchise act as boss battles.

Like, I'd have it to where certain bosses would correspond to one of the groups of hunters. Alice Hardy with Camp Crystal Lake, Tommy Jarvis with the survivalists, Creighton Duke with the SWAT team, maybe even have Freddy Krueger as the final boss of the game.

If you wanted to go the extra mile, I would even include the mission control element from Manhunt 1 where a voice directs Jason on where to go. It could either be the ghost of Mrs. Voorhees or you could lean more into the fourth wall/fake snuff film angle and have Sean S. Cunningham as "The Director"
 
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So I happened to choose to save Highpool instead of the Ag Center.

I may have made a mistake. This is a straight-up nightmare. Hooooly fuck this is going to be a hard playthrough.
 
God I wish I had some... I dunno, placeable booby traps or landmines or something for this area. Might make dealing with these podperson suicide bombers a lot easier. When the sniper with a beastly rifle can't one-shot the motherfucker, they're tough and they can really move. The bugs aren't an issue, but fuck those podpeople.
 
Played the Balan Wonderworld demo and the most fun I got out of it was correcting myself after constantly calling it Balan WonderLAND. It's pretty mediocre.
 
God I wish I had some... I dunno, placeable booby traps or landmines or something for this area. Might make dealing with these podperson suicide bombers a lot easier. When the sniper with a beastly rifle can't one-shot the motherfucker, they're tough and they can really move. The bugs aren't an issue, but fuck those podpeople.
It is rough in the beginning, ammo is scarce and the enemies can tank more hits than is comfortable. Prepare to have someone using melee to to run up and beat easier(and non-exploding) enemies to death.
If you have a save, go back and do the Ag Center first(don't worry, you will still get to fight exploding pod people). There's a reason for going there first and it's not under the spoiler. When you meet Rose, agree to what she wants. She became my most powerful and useful character in the game, despite being a 67 year old woman with lousy weapon skills. She gets a ton of skill points every level so dump that into handguns, give her a magnum and you more or less have a max intelligence Doom guy.
 
They released a half priced, half assed battlepass for Rocket Arena and I feel like the game is on its last legs after bombing out of the gate. Mostly Fortnite-y emotes and accessories for things you only see before and after games briefly. It had potential but I see the servers shutting down by the end of the year if not sooner.
Bleeding edge bombed even harder. I think I've only got 5 hours total in that one.
 
It is rough in the beginning, ammo is scarce and the enemies can tank more hits than is comfortable. Prepare to have someone using melee to to run up and beat easier(and non-exploding) enemies to death.
If you have a save, go back and do the Ag Center first(don't worry, you will still get to fight exploding pod people). There's a reason for going there first and it's not under the spoiler. When you meet Rose, agree to what she wants. She became my most powerful and useful character in the game, despite being a 67 year old woman with lousy weapon skills. She gets a ton of skill points every level so dump that into handguns, give her a magnum and you more or less have a max intelligence Doom guy.
I'll probably start another game running it from the Ag Center direction because aside from some serious "oh shit" moments this has been going pretty well so far.

That said, once you run into enemies with good long-range weapons who actually use Ambushes things start to get hairy. (Hi, Red Skorpions.) First time I've had a squad member knocked out and they damn near got the medic too.
 
Picked up Project Warlock again because fuck it why not
get like 2 minutes into a game and realize my computer sounds like it's getting ready for liftoff
"wtf"
alt-tab out to check Afterburner's monitors and this fucking game is driving GPU temp up to the 80s C
"WTF"
FUCKING UNITY DEVS
It wasn't doing this last time either so what the hell
to be honest even if it was a unreal engine project you would still get shat on because the dev didn't use the diagnostics tool to see usage on the scene. sucks but it seems fellas are amateurs within a degree, or their GD's is too fucking lazy to ask the programmers to optimize, they think it's because a menu that fps won't be consoomed until they check that scene with diagnostics...

I don't know what fucking API these retards are using but so many games these days turn my PC into a jet engine even when they couldn't concievably be generating that amount of heat normally. It's fucking scary.
see above.

one theory I've read is that unity doesn't cap the framerate unless told to, so the GPU goes all out (usually prevalent in menus and start screens etc). then the game itself isn't properly optimized so gpu gets stressed more than usual. I could never replicate it myself, so who knows.
fwiw lot of unity games don't have that issue, and since most amateurs/newbies use the personal version that shows the splash screen and "pro" games usually don't it gives unity the undeserved stigma of being shit.
that's pretty much it, using personal or pro only gibes the main config/splash screen. there is still a requirement of the developer using his brains or at least telling the programmer to do that, had some issues with GPU being raped during my project sessions until googled a fps cap for the scene because my unity teacher didn't give a shit, you can remove the splash screen and starting config menu to throw it into a "configurations option scene" if you are using personal and even switch/remove the starting unity logo intro vydia that shows up.

still, does anybody ever noticed that defending stuff on battlefront 2 is always like 9 defendants vs 20 enemies? i watched with the thermal googles and could count alot of enemies whereas my teammate bots were so few and never picked heroes/elites, there was no way in hell to propely defend the objective and my teammates is like me and 3 others so how in the fuuuck am i supposed to get around the bots/champions with x2 health when they all target the same player once every fucking milisecond? no stamina can stand the barrage of shots and the health just poofs away. attacking is fairly easier than defending, i had a match where i picked obi, some dude picked chewy, anakin and yoda and we were shredded in fucking seconds...
 
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jesus fuck some of the little details in this game

Occasionally a goat will do the Wilhelm scream. First time I heard it I busted up.
 
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So I read something interesting a few minutes ago. For those of you not familiar with the Middle Earth: Shadow of- games, they featured something called the “Nemesis System” that allowed random enemy captains to be given names and develop personalities and skills. It’s a neat idea I can see used in other game series.

All that said, turns out Warner Bros patented the mechanic. Similar to how Namco owns the patent for loading screen mini games. So while the Nemesis System is a neat idea, we’ll likely never see any sort of expansion on it from other studios. WB hasn’t made a Middle Earth game since 2017 and, to my knowledge, hasn’t announced a new one.
 
So I read something interesting a few minutes ago. For those of you not familiar with the Middle Earth: Shadow of- games, they featured something called the “Nemesis System” that allowed random enemy captains to be given names and develop personalities and skills. It’s a neat idea I can see used in other game series.

All that said, turns out Warner Bros patented the mechanic. Similar to how Namco owns the patent for loading screen mini games. So while the Nemesis System is a neat idea, we’ll likely never see any sort of expansion on it from other studios. WB hasn’t made a Middle Earth game since 2017 and, to my knowledge, hasn’t announced a new one.
how the fuck do you patent that shit

Grim Dawn has Nemesis monsters so WB can suck a fucking dick
 
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Recently been playing red faction and something i have noticed is the fact that half the fucking time i am missing shots even in instances where i shoot close to the enemy it still misses i don't know if i am shit at the game or it's rng at play here
 
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