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Did you also turn the lady doctor into a super smart Revolver Ocelot?So uh
Combat in Wasteland 2 DC is... pretty fucking solid for turnbased. Feels nice. Very satisfying to have my Injun sniper/animal talker ambush and one-shot bandit mooks with the pistol-toting skillmonkey acting as very effective and hard-to-hit bait.
My medic character is also the face/leader and she has the Asshole quirk. Did I mention some of the written/voiced dialogue is great?Did you also turn the lady doctor into a super smart Revolver Ocelot?
When I heard they were making a Friday The 13th game I assumed it was going to be like Alien Isolation, I still feel like there's potential to that idea, hiding from Jason in a first person game would be intense, they should still make a game like that.You know what I hate?
The fact we can't have a slasher movie-themed video game without it being one of those asymmetrical multiplayer Dead by Daylight ripoffs
I'd love to see a single-player slasher movie game. You already have a good template with Manhunt (if you want to be the slasher) and with Clock Tower and Alien Isolation (if you want to be the Final Girl)
I played that back in 2016 and really enjoyed it.Fuck I just remembered I got Wasteland 2 DC a while back and basically never touched it
I should do that, I think
When I heard they were making a Friday The 13th game I assumed it was going to be like Alien Isolation, I still feel like there's potential to that idea, hiding from Jason in a first person game would be intense, they should still make a game like that.
I also really, really want a Jurassic Park game in the vein of Alien Isolation.
Maybe it starts off at Crystal Lake before transitioning to a city ala Jason Takes Manhattan and Jason pisses off some local gangs who try to take him down?Hell, I'd love a game where you could play as Jason in a game that is a more or less a clone of Manhunt gameplay wise.
Maybe even incorporate something similar to Manhunt's gangs where different people are trying to kill Jason for different reasons in addition to the usual stoners and horny college kids.
Maybe it starts off at Crystal Lake before transitioning to a city ala Jason Takes Manhattan and Jason pisses off some local gangs who try to take him down?
There could also be a group of survivalists out in the woods near Crystal Lake that think they could take Jason down, as well as a SWAT team ala Jason Goes to Hell.
It is rough in the beginning, ammo is scarce and the enemies can tank more hits than is comfortable. Prepare to have someone using melee to to run up and beat easier(and non-exploding) enemies to death.God I wish I had some... I dunno, placeable booby traps or landmines or something for this area. Might make dealing with these podperson suicide bombers a lot easier. When the sniper with a beastly rifle can't one-shot the motherfucker, they're tough and they can really move. The bugs aren't an issue, but fuck those podpeople.
I'll probably start another game running it from the Ag Center direction because aside from some serious "oh shit" moments this has been going pretty well so far.It is rough in the beginning, ammo is scarce and the enemies can tank more hits than is comfortable. Prepare to have someone using melee to to run up and beat easier(and non-exploding) enemies to death.
If you have a save, go back and do the Ag Center first(don't worry, you will still get to fight exploding pod people). There's a reason for going there first and it's not under the spoiler. When you meet Rose, agree to what she wants. She became my most powerful and useful character in the game, despite being a 67 year old woman with lousy weapon skills. She gets a ton of skill points every level so dump that into handguns, give her a magnum and you more or less have a max intelligence Doom guy.
to be honest even if it was a unreal engine project you would still get shat on because the dev didn't use the diagnostics tool to see usage on the scene. sucks but it seems fellas are amateurs within a degree, or their GD's is too fucking lazy to ask the programmers to optimize, they think it's because a menu that fps won't be consoomed until they check that scene with diagnostics...Picked up Project Warlock again because fuck it why not
get like 2 minutes into a game and realize my computer sounds like it's getting ready for liftoff
"wtf"
alt-tab out to check Afterburner's monitors and this fucking game is driving GPU temp up to the 80s C
"WTF"
FUCKING UNITY DEVS
It wasn't doing this last time either so what the hell
see above.I don't know what fucking API these retards are using but so many games these days turn my PC into a jet engine even when they couldn't concievably be generating that amount of heat normally. It's fucking scary.
that's pretty much it, using personal or pro only gibes the main config/splash screen. there is still a requirement of the developer using his brains or at least telling the programmer to do that, had some issues with GPU being raped during my project sessions until googled a fps cap for the scene because my unity teacher didn't give a shit, you can remove the splash screen and starting config menu to throw it into a "configurations option scene" if you are using personal and even switch/remove the starting unity logo intro vydia that shows up.one theory I've read is that unity doesn't cap the framerate unless told to, so the GPU goes all out (usually prevalent in menus and start screens etc). then the game itself isn't properly optimized so gpu gets stressed more than usual. I could never replicate it myself, so who knows.
fwiw lot of unity games don't have that issue, and since most amateurs/newbies use the personal version that shows the splash screen and "pro" games usually don't it gives unity the undeserved stigma of being shit.
how the fuck do you patent that shitSo I read something interesting a few minutes ago. For those of you not familiar with the Middle Earth: Shadow of- games, they featured something called the “Nemesis System” that allowed random enemy captains to be given names and develop personalities and skills. It’s a neat idea I can see used in other game series.
All that said, turns out Warner Bros patented the mechanic. Similar to how Namco owns the patent for loading screen mini games. So while the Nemesis System is a neat idea, we’ll likely never see any sort of expansion on it from other studios. WB hasn’t made a Middle Earth game since 2017 and, to my knowledge, hasn’t announced a new one.