Fallout series

The latter. New Vegas was even worse than 3 at launch, but more love has gone into unfucking the back end.
Fallout 3 also required a Games for Windows Live account in the beginning, I believe. Physical copies can be troublesome to fix up due to that, and it was buggy even when that service actually existed.
 
Fallout 3 also required a Games for Windows Live account in the beginning, I believe. Physical copies can be troublesome to fix up due to that, and it was buggy even when that service actually existed.
There's been a mod to fix it shortly after it came out but yes it's buggy as hell.
 
The latter. New Vegas was even worse than 3 at launch, but more love has gone into unfucking the back end.
I've only briefly played Fallout 3 on console, and comments about its stability like yours make me curious. Is New Vegas just that much more stable than Fallout 3 on PC or do people just mod the hell out of it to make it work better because they like NV more? I keep seeing comments indicate that FO3 requires a lot more tinkering to get running, which is interesting because it and NV run on the same engine and play mostly the same. NV is buggy as hell, but it took little effort to get it running even with the fan patches.
The Ultimate Edition sort of fixes a few things, but not nearly enough to be long-term viable. For one thing, it identifies x32 and 2gb memory as the standard, a consequence of being made during the 6th gen, which is really bad, because that memory stopgap is preventing it from utilizing all of its in-engine processes. Mods, or patches in this case, like the 4GB Patcher, Tick Fix, Anti-Crash, and so on, completely unfuck these processes by introducing tweaks to the engine that just weren't feasible in the timeframe Zenimax allotted to Obsidian.

It's the end result of using an incredibly shitty engine like Gamebryo. Oh sure, it's completable, but you're gonna have a terrible time after a while of playing, because it stutters like shit, as if there's a memory leak.

I should know, because I played the fucking thing on PS3.
Ironically, Fallout 3 runs more stable on console, despite needing more done on PC.
 
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Does anyone know of any player dialogue mods that make your character more suave I've seen ones that let you rp a more foul mouthed type character but not one for a James bond type character that I want to do a run as
 
Does anyone know of any player dialogue mods that make your character more suave I've seen ones that let you rp a more foul mouthed type character but not one for a James bond type character that I want to do a run as

Doesn't that sort of exist in the vanilla games? With Charisma at 100 and speech perks you can literally talk anyone into doing anything. In New Vegas you can literally make Lanius surrender with nothing other than your silver tongue.
 
Doesn't that sort of exist in the vanilla games? With Charisma at 100 and speech perks you can literally talk anyone into doing anything. In New Vegas you can literally make Lanius surrender with nothing other than your silver tongue.
Diplomancy being OP is kind of a Fallout tradition to be fair
 
Doesn't that sort of exist in the vanilla games? With Charisma at 100 and speech perks you can literally talk anyone into doing anything. In New Vegas you can literally make Lanius surrender with nothing other than your silver tongue.
Yeah but you're general dialogue still makes you talk like an average Joe
 
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I've only briefly played Fallout 3 on console, and comments about its stability like yours make me curious. Is New Vegas just that much more stable than Fallout 3 on PC or do people just mod the hell out of it to make it work better because they like NV more? I keep seeing comments indicate that FO3 requires a lot more tinkering to get running, which is interesting because it and NV run on the same engine and play mostly the same. NV is buggy as hell, but it took little effort to get it running even with the fan patches.
As others pointed out New Vegas was even buggier than 3 on release. NV of course ended up being a beloved title so it garnered a dedicated legion of modders who fixed the bugs and unfucked the engine as best they could; which is no small feat since the Gamebryo engine is held together by scotch tape and bubblegum at the best of times.

Fallout 3 used to require Games For Windows Live to run, but since GFWL doesn't exist anymore you need to troubleshoot that if you want to play it. It'll just instantly CTD if you don't. GOG's version of 3 comes with a patch that fixes it because GOG specifically went out of their way to rectify that with Bethesda (or so I've heard the story go). Steam doesn't, so you need to do it yourself with Nexus mods/INI file tweaks.
 
As others pointed out New Vegas was even buggier than 3 on release.
Which is bullshit.
People directly compared the already patched FO3 to the newly released New Vegas.
At release they were both very buggy albeit in different ways: FO3 had more CtDs, NV had more quest bugs.
 
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In Fallout 2 it would have been like:
Speech 100, Int 3
"Legion too small, not hold Arizona and attack California at same time! Even me know that! You and See-zar big dumb!"
Full voice acting was the worst thing to happen to RPGs. Text is cheap, voices take time and money, and thus developers start cutting options. Low intelligence was the one that really got the shaft in the Fallout series.

 
In Fallout 2 it would have been like:
Speech 100, Int 3
"Legion too small, not hold Arizona and attack California at same time! Even me know that! You and See-zar big dumb!"
Full voice acting was the worst thing to happen to RPGs. Text is cheap, voices take time and money, and thus developers start cutting options. Low intelligence was the one that really got the shaft in the Fallout series.

I got a mod for you then
https://www.nexusmods.com/newvegas/mods/46657
 
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Which is bullshit.
People directly compared the already patched FO3 to the newly released New Vegas.
At release they were both very buggy albeit in different ways: FO3 had more CtDs, NV had more quest bugs.
No, even when it was unpatched Fallout 3 crashed way less often for me than patched New Vegas.

I get that people would rather blame Bethesda for how buggy NV is, but given that every other Obsidian sequel is buggier than their predecessors (and that not even original stuff like Alpha Protocol is safe), I think I'm going to blame Obsidian on this one (especially when they could've used their time & resources more efficiently).
 
No, even when it was unpatched Fallout 3 crashed way less often for me than patched New Vegas.
lol no
Patched NV crashes way less than patched FO3.
And even unpatched vanilla NV had very little CtDs. Most CtDs I got from NV were from mods.
(talking about PC versions for both - can't comment on the console versions)
 
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lol no
Patched NV crashes way less than patched FO3.
And even unpatched vanilla NV had very little CtDs. Most CtDs I got from NV were from mods.
(talking about PC versions for both - can't comment on the console versions)
I was talking about the Xbox 360 versions, which don't have the luxury of having fan patches or mods. So no, New Vegas generally is buggier than Fallout 3 ever was, it's just fans would rather use that as a cudgel against Bethesda (as if they forced Obsidian to focus on unnecessary features instead of bug fixes).

Even after the game launched, Obsidian chose to focus on unnecessary nonsense like nerfing sniper rifles and replacing stimpaks with empty syringes inside medical containers. Had they chosen to focus more on fixing bugs and making the game less prone to freezing, maybe I'd cut them some slack (if I choose to ignore every other time they released buggy products), but here we are.
 
I was talking about the Xbox 360 versions, which don't have the luxury of having fan patches or mods. So no, New Vegas generally is buggier than Fallout 3 ever was,
Why is it "generally" buggier if it's only buggier on the 360 version?

Mind you, I am talking about the vanilla versions with and without the official patches - no fan patches or anything.
NV is the preferred way to play FO3 nowadays (through TTW) for a reason.
 
Why is it "generally" buggier if it's only buggier on the 360 version?

Mind you, I am talking about the vanilla versions with and without the official patches - no fan patches or anything.
NV is the preferred way to play FO3 nowadays (through TTW) for a reason.
Do you even want to imagine how bad the game is on the PS3?

When two of the three versions are buggier than Fallout 3's, I'm gonna say it's fair to call NV "generally" buggier.
 
When two of the three versions are buggier than Fallout 3's, I'm gonna say it's fair to call NV "generally" buggier.
Aren't both PS3 versions dog shit? I don't know. Who the fuck played those on a PS3 anyway?
I'm sorry you played them on the console but PC is its primary platform and is the version that sold the most.
 
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