Dead video game series/franchises you refuse to let go

In The Groove / StepMania.

Konami killed ITG dead via lawsuit, yeah that was kind of ironically funny in a low-key grieving kind of way for a couple years (shout out to sows) but fuck me if I didn't enjoy what sprung out of it before, during and after. People would fly from all over the country and sometimes the world just to wait in line at tournaments and cons for some machine time because there wasn't anything like it. Just good clean fun, lots of people who just wanted to get hype and pump each other up in the name of being the first to grind their kneecaps and ankles into dust. You could find people online who owned custom arcade cabinets in their homes, the community was tight-knit enough you could just ask to hang out, stomp arrows and make friends over that. The custom stuff that fell out of it weren't too overly into itself, had a reasonable learning curve to make stuff in the editor and there was always something new you could add at any level. It was just find good song, write chart, smash arrows, get told your steps are shit because you didn't make a 14-block chart out of Dido's "White Flag" or whatever but at the end of the day you always went back because there was tons of involvement at every level of difficulty and you could find something you liked or could improve. Everyone was a goddamn sped (shout out to D.O.W.N.S., RIP) and it didn't matter at all as long as you contributed and were trying.

Even in comparison to ITG StepMania had such an undeserved fate. StepMania 5 is shit because the new maintainers were so frightened of C that they ruined the input system trying to avoid it. I've had someone straight-up tell me that 100ms of lag globally is "just something to get used to" while bitching about some specific stepfile with a -2ms wrong offset because some specific off-beat WUBSCREECHWUB didn't sound perfect to his frantic arrow tapping on some shit ass Windows ME box somewhere or something. Fucking dumb. Midiman is a shit themer and dropping .xml for .lua is retarded, get raped.

The successor to OpenITG, NotITG (that name makes me want to shoot everyone involved) is for spastic retards obsessed with novelty and I hate it. You can't just have "gimmicks" any more where you might do something cool with the playfield to give a neat visual to the song, now you have to murder all form involved so one receptor can spin wildly to whatever idiot 2hu shit you decided to shit into the editor today. It goes beyond silliness (fun) or ridiculousness (fun) and goes straight to stupid (everyone who plays this should read the mind of the author who created it and if you don't fuck you).

I was just thinking about this today and how I might dump a few more hours into making some files, just to kill time, but then I remembered why I quit in the first place.
 
battleborn
because fuck you, I liked it. there was lot of potential in there but gearbox had to fuck it up.

servers went down a few days ago, now it's dead for good. RIP ;_;7
Agree

I don't know how much was gearbox and how much was 2K. I think going directly after Overwatch was a mistake. The marketing was really bad. They should've emphasized that it had a co-op PvE mode, and that it was an FPS MOBA. Everything I saw about it led me to believe it was a team-shooter like TF2 or OW and I didn't know it had MOBA elements and a PvE mode until I bought it when it was on sale on a whim

What a waste.
 
Jade Empire. It was an amazing game, especially for its time. As much as I want a sequel or a remake there is no way the violated and desiccated corpse of Bioware, dragged along by EA's puppet strings, could ever do the original game justice or make a worthy sequel.
 
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Agree

I don't know how much was gearbox and how much was 2K. I think going directly after Overwatch was a mistake. The marketing was really bad. They should've emphasized that it had a co-op PvE mode, and that it was an FPS MOBA. Everything I saw about it led me to believe it was a team-shooter like TF2 or OW and I didn't know it had MOBA elements and a PvE mode until I bought it when it was on sale on a whim

What a waste.

as shit as 2k is, evolve shows you can at least try. gearbox never did, ffs it took them a whole fucking year just to change the business model, completely missing the buyers remorse phase from all the overwatch players. by the time you could give the game a spin it was much too late. it didn't help that pedorandy was spouting stupid shit the whole time, which after the colonial marines debacle pissed people even more off. imagine you sit at pax, want to hear about new games and especially what's up with battleborn, and out comes that retard to sing a song about getting BTFO on twitter. absolute madness.

and that was just the business side. gearbox was so incompetent you had to wonder if any of them ever played a game before. at one point they had like seven different queues for a playerbase of less than 100 players, with no drop in and games taking up to 30 minutes. it was also pure matchmaking, meaning if you wanted to get some matches going all you could do is queue and stare at an endless waiting screen with zero fucking information if there is even anyone else queuing. and progression was tied to online matches only, you couldn't even grind shit with a mate in bot or private matches. this was all stuff 2k was not involved in (unless magic randy signed an exceptionally shitty contract).

so much fucking potential wasted. I really hope pitchfork tries his usual stunts, gets kicked to the curb and embracer will hand the IPs over to thq nordic to handle them properly (this probably won't bring battleborn back, but at least that retard can't sit on it like duke nukem).
 
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Dawngate and Shards of War, it's long dead but they were a "experimental" type of moba during the LOL/Dota2 era, sadly both died by awful timing, dawngate was killed off because it didn't get LOL player levels during the beta which prompted EA to kill it and SoW died because some backwater german studio bigpoint didn't arse to pay the marketing and oh, it had ranked mode from the start along with skin monetization things pratically forgetting one of the many the golden rules of gamedev: fuck competitive

i'd say Kingdoms of Amalur too but considering the IP was bought recently along with the Copernicus MMO there's hope but the Re-Reckoning version is utter shit and lazily made, they have some fine looking ass armor...
 
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Duke Nukem! I still believe it can be saved. Make Old Man Duke. He saved the world but these days he's not really celebrated, he's barely tolerated and somewhat pitied. He's not wealthy either, he's more like a retired pro-wrestler that squandered his money on roids and coke.

Things happen and he gets the chance to prove that he's a hero once more and earn some goodwill from the public. But there's no moral redemption arc where he changes his attitude and habits either, at the end of the game he's still an asshole and people* will just have to put up with Duke Nukem being back in the spotlight.

*the animals over at reeeeEra.
 
Duke Nukem! I still believe it can be saved. Make Old Man Duke. He saved the world but these days he's not really celebrated, he's barely tolerated and somewhat pitied. He's not wealthy either, he's more like a retired pro-wrestler that squandered his money on roids and coke.

Things happen and he gets the chance to prove that he's a hero once more and earn some goodwill from the public. But there's no moral redemption arc where he changes his attitude and habits either, at the end of the game he's still an asshole and people* will just have to put up with Duke Nukem being back in the spotlight.

*the animals over at reeeeEra.
THQ Nordic bought gearbox for Borderlands and Duke. I would expect a Duke collection first before a new game though. Nordic releases everything physically so this would be the first physical release of Duke 3d since the n64 if it happens.
 
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The Dead Space series, yes even including 3. The sheer atmosphere and paranoia the game instills even with Issac running around with an arsenal is/was amazing. I sincerely hope whoever was behind the UI design is still working on games somewhere.

The treatment of the Dead Space franchise and Visceral Games should be evidence enough for EA to be broken up. The fact that Visceral isn't the only body EA's buried is only fuel for the fire. The end of the dlc for 3 is the best thing the writers at Visceral could have done. "Oh, you might want to milk this franchise dry in the future? Fuck you, try writing your way out of this pit."
 
Crazy as this sounds, I'd like to see some of the old arcade light-gun shooters brought back but remade in different genres since arcades are dead in the West.

I've talked before about how I'd love to see a CarnEvil remake that's done as a more comedic take on the survival horror genre. And I also think you could probably remake Lethal Enforcers or Virtua Cop as an homage to old-school GTA clones from the PS2 era.

Time Crisis could also be remade but done as a spy thriller either in the vein of Metal Gear Solid or as a spiritual successor to that Agent game that got cancelled.
 
Syphon Filter, Legacy Of Kain, Ape Escape, Timesplitters and other PS1/PS2 era classics that are long dead and buried (don't even dare to mention TS Rewind, it's never releasing).

Edit: Dark Cloud too, Chronicles especially was a killer A-RPG, then the franchise just vanished.
 
Man, I really wish Dirty Bomb was handled better. The gameplay is perfect in my opinion, but the monetization and the way content was handled were terrible. They developed maps and modes and just took them out of the game a short while after. And I still hate Angry Joe to this day for his absolutely autistic tardrage video he made on DB, that was like 7 minutes of actual gameplay and 20 minutes of bitching at random lootboxes. Yes, they suck, but what about the actual game? I think he was one of the reasons people didn't click with it, because back then he was almost at the peak of his popularity.

I also miss games that felt like they were almost ahead of their time, like Evolve (huh, also a game that got trashed by Angry Joe). People just needed to get good at chasing and tracking the monster. It also didn't help that the first Trapper class in the game was limited by a horrible AI companion that tracked the monster for you, so beginner teams just ran after the dog, who would randomly stop or run in giant circles because he got confused by the monster's movement.

And last but not least, Nosgoth. I really liked the world, the characters and their quotes, the sound, the gameplay loop. But I guess it was too niche or not enough content to really satisfy long term.
 
Chaotic was fun before the lawsuit killed it. It was a card game where you had an army of creatures equipped with battlegear, location decks with abilities and initiative, attack decks, and mugic cards which the creatures could cast as spells. It was extremely pay to win though as the creatures had stats which were based on RNG, You could upload your cards to play online and trade them, however if you put a traded card in a deck it locked it.

Some of the new meta cards from a set would sell for $200-300 and a few broken cards were event exclusives (as in only obtainable from a convention in New York, I see a few promo cards on Ebay for over $1000 now). Some were overvalued, and the balance was pretty terrible. It was also the case where you would get 1 Ultra Rare per 24 packs as a ratio, and most of the non-Creature Ultra Rares were relatively shit or very niche/undervalued. Even a lot of the Creature Ultra Rare cards had/have weird values because they aren't strong (or at the very least needed more support) but merely look cool or are of iconic characters.
 
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Chaotic was fun before the lawsuit killed it. It was a card game where you had an army of creatures equipped with battlegear, location decks with abilities and initiative, attack decks, and mugic cards which the creatures could cast as spells. It was extremely pay to win though as the creatures had stats which were based on RNG, You could upload your cards to play online and trade them, however if you put a traded card in a deck it locked it.

Some of the new meta cards from a set would sell for $200-300 and a few broken cards were event exclusives (as in only obtainable from a convention in New York, I see a few promo cards on Ebay for over $1000 now). Some were overvalued, and the balance was pretty terrible. It was also the case where you would get 1 Ultra Rare per 24 packs as a ratio, and most of the non-Creature Ultra Rares were relatively shit or very niche/undervalued. Even a lot of the Creature Ultra Rare cards had/have weird values because they aren't strong (or at the very least needed more support) but merely look cool or are of iconic characters.
wait that was an actual game?
 
Lunar. Fuck Lunar DS however.
Eternal Darkness: Sanity's Requiem

Those sanity effects still get me sometimes and the story was so good.

Bless.
There is a game I'd love to see a port of on the Switch.
 
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