Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

fan of shadowrun 5e it isnt neutered like other systems but is still easy enough that its a good canidate for someones first TTRPG.

i have a hardcover version of first edition though.
 
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Kender are aren't the only Dragonlance race to get griefed on, it is part of a trifecta that includes Gully Dwarves and Tinker Gnomes. All can easily be That Guy races if you play them as they are written as fluff-wise.
But Gully Dwarves and Tinker Gnomes can be fun to have around.
 
As an ignorant man who is just here for the games, I want to ask what D&D settings are liked and disliked by the communities as a whole, and kiwi's individually?

I don't know much about most of the settings. My limited understanding is as follows. Please correct me if I'm wrong.
  • Forgotten Worlds. Default setting. Generic dark fantasy. Grognards hate it, they constantly complain about everything added since 3rd edition. Everybody on the internet hates Dragonborn and Teiflings, most people in real life don't give a shit, and seem to like Dragonborn.
  • Eberron. I like this setting and have even ran a campaign in it. It makes sense from a world building perspective, and has ideas I take into other games. Everybody loves warforged and artificers. Only setting to make halflings not suck. Is designed for gameplay over novels so mysteries aren't answered and the few important NPCs are villains or pursue personal goals.
  • Planescape. Everybody claims to love it, no one actually plays it. People just talks about the PC game Planescape Torment.
  • Darksun. Meme setting. D&D Mad Max?
  • Spelljammer. People love this setting, but no one can tell me anything about it. It has lots of magic and ships that fly in space.
  • Ravenloft. Gothic horror. Love or hate setting, with more landing on the love side than hate. No one seems to understand it though because they keep trying to mess with it in stupid ways.
  • DragonLance. Don't know much about it except what's been mentioned in the thread. DMs Guide claims it's high fantasy and over the top heroics. WotC hates it for some reason.
  • GreyHawk. No idea. It's mentioned in the DMs guide.
  • Mystara. No idea. It's mentioned in Saltmarsh as an alternate setting.
I remember reading about a Victorian England setting that's permanently night, has cities with tall towers, and guilds control everything. I might be thinking of a different game (Blades in the Dark?).
 
As an ignorant man who is just here for the games, I want to ask what D&D settings are liked and disliked by the communities as a whole, and kiwi's individually?

I don't know much about most of the settings. My limited understanding is as follows. Please correct me if I'm wrong.
  • Forgotten Worlds. Default setting. Generic dark fantasy. Grognards hate it, they constantly complain about everything added since 3rd edition. Everybody on the internet hates Dragonborn and Teiflings, most people in real life don't give a shit, and seem to like Dragonborn.
  • Eberron. I like this setting and have even ran a campaign in it. It makes sense from a world building perspective, and has ideas I take into other games. Everybody loves warforged and artificers. Only setting to make halflings not suck. Is designed for gameplay over novels so mysteries aren't answered and the few important NPCs are villains or pursue personal goals.
  • Planescape. Everybody claims to love it, no one actually plays it. People just talks about the PC game Planescape Torment.
  • Darksun. Meme setting. D&D Mad Max?
  • Spelljammer. People love this setting, but no one can tell me anything about it. It has lots of magic and ships that fly in space.
  • Ravenloft. Gothic horror. Love or hate setting, with more landing on the love side than hate. No one seems to understand it though because they keep trying to mess with it in stupid ways.
  • DragonLance. Don't know much about it except what's been mentioned in the thread. DMs Guide claims it's high fantasy and over the top heroics. WotC hates it for some reason.
  • GreyHawk. No idea. It's mentioned in the DMs guide.
  • Mystara. No idea. It's mentioned in Saltmarsh as an alternate setting.
I remember reading about a Victorian England setting that's permanently night, has cities with tall towers, and guilds control everything. I might be thinking of a different game (Blades in the Dark?).
Nice shitpost. Have your (You).
 
As an ignorant man who is just here for the games, I want to ask what D&D settings are liked and disliked by the communities as a whole, and kiwi's individually?

I don't know much about most of the settings. My limited understanding is as follows. Please correct me if I'm wrong.
  • Forgotten Worlds. Default setting. Generic dark fantasy. Grognards hate it, they constantly complain about everything added since 3rd edition. Everybody on the internet hates Dragonborn and Teiflings, most people in real life don't give a shit, and seem to like Dragonborn.
  • Eberron. I like this setting and have even ran a campaign in it. It makes sense from a world building perspective, and has ideas I take into other games. Everybody loves warforged and artificers. Only setting to make halflings not suck. Is designed for gameplay over novels so mysteries aren't answered and the few important NPCs are villains or pursue personal goals.
  • Planescape. Everybody claims to love it, no one actually plays it. People just talks about the PC game Planescape Torment.
  • Darksun. Meme setting. D&D Mad Max?
  • Spelljammer. People love this setting, but no one can tell me anything about it. It has lots of magic and ships that fly in space.
  • Ravenloft. Gothic horror. Love or hate setting, with more landing on the love side than hate. No one seems to understand it though because they keep trying to mess with it in stupid ways.
  • DragonLance. Don't know much about it except what's been mentioned in the thread. DMs Guide claims it's high fantasy and over the top heroics. WotC hates it for some reason.
  • GreyHawk. No idea. It's mentioned in the DMs guide.
  • Mystara. No idea. It's mentioned in Saltmarsh as an alternate setting.
I remember reading about a Victorian England setting that's permanently night, has cities with tall towers, and guilds control everything. I might be thinking of a different game (Blades in the Dark?).
Forgotten Realms is my personal favourite. It does get hate these days because it's the 'default' setting for D&D games and all the manuals and handbooks suck its dick super hard BUT it's also the setting I have the deepest personal childhood connection to not only from playing table top within it but also from being a huge fan of the Baldurs Gate and Icewind Dale games. Most of the other popular setting have basically one gear, grimdark, weird or vampire wank fiction but The Realms are a place with infinite variety and because of the whole thing with the 'planes' your DM can pretty much decide to lob you into Greyhawk or wherever for a one shot and then have you teleported back.
 
As an ignorant man who is just here for the games, I want to ask what D&D settings are liked and disliked by the communities as a whole, and kiwi's individually?
Forgotten Realms: Depends on the edition. It's very fleshed out and you can run pretty much any kind of campaign in it. Some "Dare you enter my magical realm?" elements if you dig in deep in the older edition lore. Novels are mostly garbage and way too many overpowered special snowflake NPCs. Has something for everyone, but gets pretty bland in 5e because the playerbase are pussies.
Greyhawk: Fuck yeah, dungeon crawls!
Dragonlance: Here's your setting where the book characters already did all the cool shit. Works better for stories than games unless you decide to fill in the blanks on the maps yourself. Then it has potential for all kinds of cool ruins and places to loot. Disregard lore, acquire fun. Draconians are way cooler than Dragonborn. Puts the 2nd D in D&D.
Ravenloft: This is where you make your players go when they murderhobo too hard.
Dark Sun: This is where you start your new campaign to punish your players. Personally, I love it. Wastelands, forgotten civilizations and ruins, cannibal halflings, sorcerer kings, etc.
Spelljammer: High seas piracy is fun. High space piracy with mindflayers, beholders, neogi, and space orcs is fucking badass.
Planescape: Honestly I feel this is the sorta shit you do late campaign. Nice for a visit, but don't want to stay there forever.
Mystara: Tons of fun. Shame we'll never see anything new for it.
Eberron: Eh, I'm not much for steampunk.
Your custom setting: This is usually my favorite.
Edit: Forgot the dishonorable mention to all MtG settings for being pure ass.
 
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Your custom setting: This is usually my favorite.
Yeah a DM with a decent homebrew setting is always preferable because it can be as batshit as it needs to be and nobody can get snotty that it breaks the lore or doesn't fit the setting. There's always some purist willing to derail a whole game because they don't think the DM has read all 6 trillion R.A Salvatore novels and tries to point out that the DMs abandoned dungeon is 2 miles from a small dwarven village briefly referenced in a novel from 30 years ago and therefore they totally ought to be able to just buy the MacGuffin of impending doom because there's no way Drizzt Do Urden would have passed that way and not popped in and grabbed the thing and left it with the dwarves for safekeeping.
 
But Gully Dwarves and Tinker Gnomes can be fun-
No.
Forgotten Realms: Depends on the edition. It's very fleshed out and you can run pretty much any kind of campaign in it. Some "Dare you enter my magical realm?" elements if you dig in deep in the older edition lore. Novels are mostly garbage and way too many overpowered special snowflake NPCs. Has something for everyone, but gets pretty bland in 5e because the playerbase are pussies.
Greyhawk: Fuck yeah, dungeon crawls!
Dragonlance: Here's your setting where the book characters already did all the cool shit. Works better for stories than games unless you decide to fill in the blanks on the maps yourself. Then it has potential for all kinds of cool ruins and places to loot. Disregard lore, acquire fun. Draconians are way cooler than Dragonborn. Puts the 2nd D in D&D.
Ravenloft: This is where you make your players go when they murderhobo too hard.
Dark Sun: This is where you start your new campaign to punish your players. Personally, I love it. Wastelands, forgotten civilizations and ruins, cannibal halflings, sorcerer kings, etc.
Spelljammer: High seas piracy is fun. High space piracy with mindflayers, beholders, neogi, and space orcs is fucking badass.
Planescape: Honestly I feel this is the sorta shit you do late campaign. Nice for a visit, but don't want to stay there forever.
Mystara: Tons of fun. Shame we'll never see anything new for it.
Eberron: Eh, I'm not much for steampunk.
Your custom setting: This is usually my favorite.
Edit: Forgot the dishonorable mention to all MtG settings for being pure ass.
Pretty spot-on tbh.

You forgot Kingdoms of Kalamar, but to be fair so did Wizards. Also Oerth (the Greyhawk setting) used to be the main setting to those who didn't know that.

Tend to prefer it over Faerun, but that's mainly because the books ruin the Faerun setting for me.
 
You forgot Kingdoms of Kalamar, but to be fair so did Wizards. Also Oerth (the Greyhawk setting) used to be the main setting to those who didn't know that.
I didn't forget it, I just only included the settings I've ran/played in. I should look into it, though, because KotDT is my jam.
 
I think I've displayed my Dark Sun autism enough on this thread already, so leaving that one aside for a moment... I do prefer Greyhawk to Forgotten Realms. Partially because Forgotten Realms is spread so incredibly thin thematically in order to cover all the different, well... realms and whatnot, it feels a bit soulless to me. That and there are so many powerful NPCs and potential world-ending threats that starting at level 1 in Forgotten Realms feels like you're just a janitor instead of a hero, taking on jobs the NPCs don't feel like doing. It might be an unfair assessment, but that's how it feels to me. Sure, Greyhawk has Mordenkainen, but it never felt like it was such a high-powered setting that my characters' actions didn't matter.

Ravenloft is great for throwing at Storyteller/FATE spergs who like to say you can't roleplay in D&D. A GM with a large vocabulary can do wonders there. Same with Planescape, but that one is a lot more scatterbrained once you leave Sigil.

I have an unreasonably strong dislike for Eberron. I used to really like steampunk, but then Eberron came out and everybody started adding steampunk to everything. It is nice that there's so much space for adventuring (that's what happens when the setting is relatively new and vague), but all the "unique" shit that came out of it and infected the other settings can go fuck right off. I'm also perma-salty that Wizards managed to fuck up the D&D versions of Ravnica and Amonkhet. I love both settings in MtG and I think they could have worked great in D&D, but they needed way more work to be turned into good adventure settings instead of the lazy adaptations they've got.
 
Gully dwarves are great but I wouldn't let someone play one. I think they're best used as a random factor in a large dungeon somewhere. I can't not like a bunch of disgusting little trash-eating retarded dwarves though.

Kender are the same way and I'd be really careful about who I would allow to play one. You put that into the hands of the wrong person and it'll grind your game to a halt. I think its possible to play one and not be an annoying shitbag. That being said I think it's more interesting to drop them in as an NPC, have the party make a knowledge check and come to the horrific realization that there's been a Kender walking around for at least 10 minutes.

Autist gnomes are all right I guess, they're just kind of boring though.
 
I mean, you wouldn't get in trouble for stabbing them. The rest of the world hates them as much as you do.
The only value these three races have is as a shitpost, and it takes a miracle to not just have your players look at you like you're a gully dwarf for using them.

They were designed on purpose to be irredeemable; literally designed by the setting writers to piss players off on purpose.
 
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No.

Pretty spot-on tbh.

You forgot Kingdoms of Kalamar, but to be fair so did Wizards. Also Oerth (the Greyhawk setting) used to be the main setting to those who didn't know that.

Tend to prefer it over Faerun, but that's mainly because the books ruin the Faerun setting for me.
There's also the Blackmoor setting, but most people forgot that existed past the late 1980's.
 
On the topic of dragonlance, is there a way to run the original modules without forcing the players into premade characters or putting them on a railroad?
 
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On the topic of dragonlance, is there a way to run the original modules without forcing the players into premade characters or putting them on a railroad?
Yes, by being a writer yourself and redoing 50% of the content.
 
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