Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

See, I never understood what was 'cute' about being a jackass. 'Cute' should not piss people off. It's like that scene from Super Troopers: 'Our shenanigans are cheeky and fun, and his shenanigans are cruel and tragic.'

I once played in a game where my character was a copper dragon hatchling who'd been assigned to a wizard (another PC) as a pseudo-familiar (I wasn't actually his familiar, I just pretended I was). And I played up my little dragonling's acquisitive tendencies, but he was also fiercely protective of his 'master' and happily murdered more than one schmuck who didn't realize that wizard was under MY protection, damn it. It wasn't an idle threat either; we used rules from Dragon Magazine to set up the hatchling's level progression, and even being tiny, he could do a hell of a lot of damage.

He also meddled incessantly in the wizard's private life, completely derailing an arranged marriage because he thought a third PC (who was in on the gag, out of character) was a far superior match. Fun times.
 
And now you know why Kender are that hated and should never be defended. And no, anything they can be excused for is replacable with halflings.

Wanting to play one is the largest red flag I can think of.
Only time I can think of Kenders even being remotely defendable is when they had pants shitting fear of the one great dragon that appeared and started to eat them (Malystryx should be treated as a heroine for what she did to Kendermore and the Kender).

Also, Kender descended from gnomes, gully dwarves are half dwarf half gnomes. Obviously the worst race in D&D is the gnome and should be removed.
 
I'm mildly interested in running a Dragon Ball one-shot campaign for some friends. More thinking along the lines of superpowered martial arts with the occasional energy beam as opposed to flying through planets at a time. Does anyone have any recommendations for systems that would be good or fit the best for this? My go-to for non-DnD ventures is GURPS but I want to see what other people think.
 
I'm mildly interested in running a Dragon Ball one-shot campaign for some friends. More thinking along the lines of superpowered martial arts with the occasional energy beam as opposed to flying through planets at a time. Does anyone have any recommendations for systems that would be good or fit the best for this? My go-to for non-DnD ventures is GURPS but I want to see what other people think.
There's an official DBZ table top game. It was made by the same people who made Cyberpunk 2020.
 
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I'm mildly interested in running a Dragon Ball one-shot campaign for some friends. More thinking along the lines of superpowered martial arts with the occasional energy beam as opposed to flying through planets at a time. Does anyone have any recommendations for systems that would be good or fit the best for this? My go-to for non-DnD ventures is GURPS but I want to see what other people think.

HERO has a very good Martial Arts supplement that scales pretty well into low-powered superhero stuff. Though if you're going for Dragon Ball-like game, the supplement itself is more for inspiration how to build powers.
 
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I'm mildly interested in running a Dragon Ball one-shot campaign for some friends. More thinking along the lines of superpowered martial arts with the occasional energy beam as opposed to flying through planets at a time. Does anyone have any recommendations for systems that would be good or fit the best for this? My go-to for non-DnD ventures is GURPS but I want to see what other people think.
I hear that Tenra Bansho Zero does a pretty good job.
Decent review on it

Personally, it's one of the few times a Japanese person understood tabletop RPG's.
 
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I feel like I would like Forgotten Realms bit more if they included the cooler shit. Give me my oriental adventures or arabian nights, or at least let me travel through the horrifying jungles of Not!Africa like Solomon Kane.
The arabian nights setting is great, I've read the second edition books and the way it details culture, customs, language and even expressions made me fall in love with it. I ended up borrowing so much from it for my arabian nights game, sadly I haven't ran anything like it again. I also confess I got salty after one of my former players called my settings generic and when I pointed out the arabian game I ran he went "well i didn't like that one". Eventually I realized no matter what I did, he wouldnt like any campaign that didn't jerk off his characters hard enough, so fuck that guy.
Back on the topic, anytime I need inspiration for a setting or world building I read a 2e book, the detail they went into is amazing and made me understand why people were so pissed when sword coast adventurer's guide released. You think that with how awful that Lorraine woman was at running TSR the books would be crap, yet they are some of the best i've ever read.
 
The arabian nights setting is great, I've read the second edition books and the way it details culture, customs, language and even expressions made me fall in love with it. I ended up borrowing so much from it for my arabian nights game, sadly I haven't ran anything like it again. I also confess I got salty after one of my former players called my settings generic and when I pointed out the arabian game I ran he went "well i didn't like that one". Eventually I realized no matter what I did, he wouldnt like any campaign that didn't jerk off his characters hard enough, so fuck that guy.
Back on the topic, anytime I need inspiration for a setting or world building I read a 2e book, the detail they went into is amazing and made me understand why people were so pissed when sword coast adventurer's guide released. You think that with how awful that Lorraine woman was at running TSR the books would be crap, yet they are some of the best i've ever read.
I always liked Volo's Guides, because it was hilariously clear that Volo didn't have a fucking clue what he was doing.
 
Most kender would sooner carry around a collection of polyhedral dice over a bag of gemstones.
Bro, that's not called "being a kender". Its called being a gamer. I mean, how can you play RPG's with some gemstones? Write some numbers on them? Pffft.
 
Bro, that's not called "being a kender". Its called being a gamer. I mean, how can you play RPG's with some gemstones? Write some numbers on them? Pffft.
Except a gamer knows not to walk into a ancient red dragons fire at level one with no protection. A Kender (until Malystryx came around) would do just that just for the experience.
 
only going by the novels, the main issue always was they don't consider it stealing (or something, it's been a while). basically they see something neat, grab it to take a look at it, then their ADHD kicks in and they pocket it because they need their hands free to grab the next shiny bit. they would definitely give it back and even plan to, but their mushbrain made them forget they even pocketed it. and if they find it in their bag again they can't remember where they got it - I can see why they wrote it that way, it's like a soft deus ex machina or twist when the kender suddenly pulls the mcguffin out of his pocket and everybody goes "oh you!". but I can also see that easily rubbing people the wrong way, especially when overused or done wrong.
In the right kind of group with some general rules, Kender could work in a group and be a fun addition, but that means every player enters a gentlemen's agreement to not go overboard with the zany "lol I borrowed your stuff and I don't fear anything, so allow me to piss off these guys for no reason" shit.
But how often is that going to happen? Not nearly as much as some asshole rolling up a Kender to be a nuisance on the table.

Wanting to play one is the largest red flag I can think of.
Playing a Kender seems more like a symptom of the core issue: Someone playing a character with a certain background, just to use that background as an excuse to get on everybody's nerves and arguing that he's only playing his character. I had a person like that in my group, who'd stall the group for hours if he didn't get his way, would do insanely petty things in-game and on the table, use his character background as excuse for doing aweful shit all the time and called it "playing his character consistently". If we ever go into a debate about "That Guy" players, there's going to be a lot of gems with that fucker alone. We only put up with it as long as we did cause outside of the games, he was a decent guy and this shitty behaviour started out rather benign and got worse over time. Much like a frog in cold water that slowly comes to a boil, we only realized how shit things had become when stuff became virtually unplayable without constant drama and thankfully, he left the group in a puff when that happened. In hindsight, him not playing a kender-like dickwad is the biggest surprise, though he did come close at times.

Bro, that's not called "being a kender". Its called being a gamer. I mean, how can you play RPG's with some gemstones? Write some numbers on them? Pffft.
Incidently, there's shops where you can buy gemstones cut into playing dice. Kinda gimmicky in a good way, but very expensive. Like, a full set of dice costs 90 Euros.
 
What I'm getting here is that the Kender are the Fishmalks of the D&D world.

No matter the ruleset, no matter the genre, no matter the campaign setting, there's always an idiot like that.
Yeah, tabletop devs can't resist adding in a comic relief race. It's a good idea on paper, but in practice it takes a good player to not interfere in other player's scenes. Through the Breach has gremlins who imitate human society poorly and are mostly portrayed as drunken Cajun hillbillies. So you can guess where that usually goes.
 
And now you know why Kender are that hated and should never be defended. And no, anything they can be excused for is replacable with halflings.

Wanting to play one is the largest red flag I can think of.
The first game I ever played a long time ago I was a (normal) halfling rogue but I was literally just copying Bilbo. It was lazy but I was new to rpgs and I liked the idea of playing a halfling that accidentally got swept along in the adventure and was capable of being sneaky, stealing, and picking locks. At the time one of the other players flipped out and I thought he was just being a jerk. Like he was constantly watching my character and threatened to kill him if he tried to steal from any of the players - which I would never do, because I see D&D as a co-op game. Later on he chilled out once he realized I was just copying Bilbo Baggins. The DM then explained to me that a previous player (not there anymore lol) had played a kender, which I never heard of before, and explained what a kender was. It was then that I knew that despite his autism he was justified in flipping out and being suspicious of all small people.
 
The first game I ever played a long time ago I was a (normal) halfling rogue but I was literally just copying Bilbo. It was lazy but I was new to rpgs and I liked the idea of playing a halfling that accidentally got swept along in the adventure and was capable of being sneaky, stealing, and picking locks. At the time one of the other players flipped out and I thought he was just being a jerk. Like he was constantly watching my character and threatened to kill him if he tried to steal from any of the players - which I would never do, because I see D&D as a co-op game. Later on he chilled out once he realized I was just copying Bilbo Baggins. The DM then explained to me that a previous player (not there anymore lol) had played a kender, which I never heard of before, and explained what a kender was. It was then that I knew that despite his autism he was justified in flipping out and being suspicious of all small people.
Yeah, Kender set race relations back a thousand years. I'm not a fan of autistically screeching at rogues, but Bad Rogue PTSD is indeed a thing.
 
I just read WotC's new Unearthed Arcana article. What the fuck is this?
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I just read WotC's new Unearthed Arcana article. What the fuck is this?
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I would like to claim my winnings on that bet that WotC would try to remove races altogether, because this is clearly where they're going.

Can't wait to see their explanation as to how being a tough ol' bastard (CON bonus) is a cultural thing.
 
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