DarksydePhil / TheyCallMeDSP / Phil Burnell - General Discussion

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... what? But you just... shoot... all the bosses in RE2? :stress: Isn't it obvious "the orange glowing part" of the boss takes more damage? I'm gonna have to look that up.

But Divinity is pretty simple, I've played it and had a blast with it and I don't have a history with the Icewind Dale/Boulder's Gate style games. You have have damage types (magical and physical) with two types of armor/health, and you hit them with whichever one you want. There's even a bunch of goofy things you can do to avoid fights, like teleporting heavy things on top of people, or giving them a thing of oil as a gift and then light them on fire. It's all pretty straightforward, but...

Of course this is Phil we're talking about, but I'm just picturing "Okay, but um... what do I do though?! Ahm so khanfused!"
he got confused, it was re 3 that philium got confused by
 
ah, word. It's been a while since i played RE3, but i'm sure i can fill in the blanks with "something something PUZZLE BAWSSES!"


How could Phil possibly have known that the way to defeat the boss was to use mine rounds in the grenade launcher. Sure, you get that weapon just beforehand and you get a file about how they work, but who could have put those clues together?
 
A reminder that Phil said this late-game Sekiro boss is "A PUZZLE BOSS," a whole 22 seconds into the fight.
The mechanic used is explained in-game more than once and is incredibly obvious, but DSP fails to use it, dies and whines that he "DIDN'T EVEN DO ANYTHING!" No shit, Phil, that's why you died.
He doesn't realize he can block or parry despite every unblockable attack in the game being explicitly indicated, he gets hit and staggered and doesn't realize why his character isn't doing something. He must actually be half blind or retarded.

Phil always talks about "puzzle" and "pattern" bosses as if he had no chance to learn what to do on his first try, but I am going to guess that the majority of people who fought that boss worked out what to do and cleared theirs, like I did. That isn't a boast: the boss is that easy. It's a cool fight instead of a challenging one.
 
ah, word. It's been a while since i played RE3, but i'm sure i can fill in the blanks with "something something PUZZLE BAWSSES!"
In case the time stamp doesn't work, it's at 20:40 where Phil puts down the controller and refuses to move on until somebody tells him how to beat the boss (The Pro Gamer chose to play on Hardcore difficulty)
 
A reminder that Phil said this late-game Sekiro boss is "A PUZZLE BOSS," a whole 22 seconds into the fight.
The mechanic used is explained in-game more than once and is incredibly obvious, but DSP fails to use it, dies and whines that he "DIDN'T EVEN DO ANYTHING!" No shit, Phil, that's why you died.
He doesn't realize he can block or parry despite every unblockable attack in the game being explicitly indicated, he gets hit and staggered and doesn't realize why his character isn't doing something. He must actually be half blind or retarded.

Phil always talks about "puzzle" and "pattern" bosses as if he had no chance to learn what to do on his first try, but I am going to guess that the majority of people who fought that boss worked out what to do and cleared theirs, like I did. That isn't a boast: the boss is that easy. It's a cool fight instead of a challenging one.
Phil called Bowser in Super Mario 64 a puzzle boss. I don't even know what he means by it at this stage.
 
A reminder that Phil said this late-game Sekiro boss is "A PUZZLE BOSS," a whole 22 seconds into the fight.
The mechanic used is explained in-game more than once and is incredibly obvious, but DSP fails to use it, dies and whines that he "DIDN'T EVEN DO ANYTHING!" No shit, Phil, that's why you died.
He doesn't realize he can block or parry despite every unblockable attack in the game being explicitly indicated, he gets hit and staggered and doesn't realize why his character isn't doing something. He must actually be half blind or retarded.

Phil always talks about "puzzle" and "pattern" bosses as if he had no chance to learn what to do on his first try, but I am going to guess that the majority of people who fought that boss worked out what to do and cleared theirs, like I did. That isn't a boast: the boss is that easy. It's a cool fight instead of a challenging one.
Whilst definitely not a "puzzle boss", it is a gimmicky boss that From feel the need to work into every game they make. He just always uses the term 'puzzle boss' for anything he can't figure out right away.
 
A reminder that Phil said this late-game Sekiro boss is "A PUZZLE BOSS," a whole 22 seconds into the fight.
The mechanic used is explained in-game more than once and is incredibly obvious, but DSP fails to use it, dies and whines that he "DIDN'T EVEN DO ANYTHING!" No shit, Phil, that's why you died.
He doesn't realize he can block or parry despite every unblockable attack in the game being explicitly indicated, he gets hit and staggered and doesn't realize why his character isn't doing something. He must actually be half blind or retarded.

Phil always talks about "puzzle" and "pattern" bosses as if he had no chance to learn what to do on his first try, but I am going to guess that the majority of people who fought that boss worked out what to do and cleared theirs, like I did. That isn't a boast: the boss is that easy. It's a cool fight instead of a challenging one.
He called the Chained Ogre a puzzle boss when the chat peepul (along with multiple in-game hints) told him that red-eyed enemies were vulnerable to fire. How was he supposed to figure out that coating enemies in oil made them take more damage to fire?
He also called the Guardian Ape a puzzle after peepul had to tell him there was an item he could use to reduce the Horror build-up of its scream.
It's just a coping mechanism for whenever he's too dumb/inattentive to figure something out on his own. He didn't sign up for this, he wanted an action game!
 
I read elsewhere in the thread that Paypal charges him like 3% for every refund I think, somewhere in that ballpark.
Him crying about a small percent is odd because he withdraws his money every day and pays a 1% fee which he's said before is "basically nothing"
Paypal has a 2.9% + $0.30 fee for every transaction, which is why Phil wants people to tip $1.30 to cover that fee so he gets $1. If you refund a transaction, you have to refund the full amount and eat the cost of the fee - something PayPal implemented just over a year ago in fall 2019 which a lot of sellers weren’t happy about

There’s this tweet listed in the article with a very interesting picture:
EE3SUxGXYAAZBa6

So this must be what Phil is talking about when he says he loses money when he refunds fake tips.

Reminds me of a few months ago when he got a fake tip of $1200 saying it was their stimulus check, and Phil said he’s immediately refunding it. That means he lost something like $35.10 from that refund because he had to refund the full $1200 even though he only received $1164.90 after the fees.

I don’t know why Phil would let this kind of information slip, because now troll tippers can just tip any amount under an unverified PayPal account, or even express guest checkout because he still hasn’t disabled that, and Phil will have to refund the tip because it’s untrustworthy - therefore returning the full tip to the troll tippers and Phil being left eating the transaction fee.

Edit: Made the pic smaller, didn't know it was so huge on desktop
 
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Since today is the start of Divinity 2, I'll go ahead and say right away that I'm more interested in how his character will turn out rather than what character he'll make in the beginning. I bet he'll go back to a garbage balanced build that he utilizes in any other RPG of that type (look at CyberPunk2077, hell look at his Dark Souls and Nioh builds). Any kind of freedom is the bane of Dave's existence because he doesn't know how to play vidya so he doesn't know what strengths he should focus on (cuz he has none) so he ends up with a character who can only utilize all the skills and options the game has on offer poorly.

To put things into perspective from what I remember your starting class in DOS2 is akin to how it works in a game like Dark Souls, you could take an unga bunga class but then start dumping all your level ups into stats needed for sorcery and then just play a pure mage, theoretically, so in that sense your starting class only affects your starting stats and gear.
It's not like a classic CRPG like let's say Might and Magic where if you make a Knight he can never learn Self or Elemental magic, or if you pick a Mage he can never learn most weapon skills or Self magic, your options on level up are more limited so someone like Dave has less chance to fuck it up. Or how most JRPGs work where skill and stat growth is predetermined so basically all you get on level up is the game giving you bigger numbers, making it more or less impossible to fuck up, perfect for Dave.

RPGs with progression systems like DOS2 are the bane of his existence, which is why I'll be more interested in his playthrough when he's like 20 hours in, that's when all of it will start crumbling down and MUH BALANCED CHARACTER autism will kick in.
Balanced characters are dog shit in Divinity. You are better off having the classic party setup of Fighter, Rogue, Mage #1, Mage#2/Aux Fighter.

You can also go the route of specing the feat Lone Wolf to gain double the action points, armor, and HP with the downside of less party members.
 
A reminder that Phil said this late-game Sekiro boss is "A PUZZLE BOSS," a whole 22 seconds into the fight.
The mechanic used is explained in-game more than once and is incredibly obvious, but DSP fails to use it, dies and whines that he "DIDN'T EVEN DO ANYTHING!" No shit, Phil, that's why you died.
He doesn't realize he can block or parry despite every unblockable attack in the game being explicitly indicated, he gets hit and staggered and doesn't realize why his character isn't doing something. He must actually be half blind or retarded.

Phil always talks about "puzzle" and "pattern" bosses as if he had no chance to learn what to do on his first try, but I am going to guess that the majority of people who fought that boss worked out what to do and cleared theirs, like I did. That isn't a boast: the boss is that easy. It's a cool fight instead of a challenging one.

Just when I thought he couldn't be any more retarded. Bowser TELLS YOU WHAT TO DO.

I don't recall if it was Nioh or not, but I think the highlight of him fighting a boss and getting stuck had to be the boss literally telling him to not kick his armor before he figured out you're supposed to kick his armor.

Bowser telling the player how to defeat him makes sense given the majority of people who fight him will be children and need that kind of hand holding...but the fact Phil sucked at a M rated game so hard that a boss literally had to do the same thing? Classic.
 
In case the time stamp doesn't work, it's at 20:40 where Phil puts down the controller and refuses to move on until somebody tells him how to beat the boss (The Pro Gamer chose to play on Hardcore difficulty)
He almost pulled the same situation in RE2 for Claire near the train elevator thing. He got swagged on because swagginz didn't tell him directly what to do with the electric railgun weapon(name forgets me). Was told to shock the boss but didn't specify to use the OTHER shock function of it.

This is why videogames are so shit these days because of DSP. Metokur mentioned it before during his commentary for GTA, but he seriously needs these games to really tell him directly what to press and when. That's why all his playthroughs and games are so shit, because he loves when the screen tells him to press X to see your character do cool shit, and not have any sort of player freedom for them to do cool shit themselves(Action games like DMC, Bayo, etc).
 
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Top hat my fuckin ass into infinity right now & don't even worry about what I'm not even typing into the internet.

This worthless fucking faggot just gave his sub-z take on Daft Punk breaking up. I hope his next stroke paralyzes the noisemaker in his cock holster. Shut. The Fuck. Up.

Slam them all, now. Trust me. If anyone is within earshot of me right now, the whitecoats are on their way shortly, anyway.
 
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