Games that couldn't be made today / video game things that wouldn't be acceptable today

Forcing a physical-only release as a publisher or developer. You will never again be able to ensure the Tapes Keep Circulating if at any point your creation is deemed problematique. Now a marketplace can demand you edit your own content or be consigned to the Memory Hole.
 
I didn't say prior to 2010. If you grew up before the PSX and N64 then there's a different story.
The further you go back the rarer female gamers were, sure, but I'm just saying by the late 90s and 2000s they weren't uncommon, even though the SJW narrative is that gaming was a great big boy's club until the 2010s.
 
Forcing a physical-only release as a publisher or developer. You will never again be able to ensure the Tapes Keep Circulating if at any point your creation is deemed problematique. Now a marketplace can demand you edit your own content or be consigned to the Memory Hole.
Dude, third party distributors, torrents and file sharing in general are means that would allow the Tapes to Keep Circulating, as you put it, regardless of a physical release existing or not.
 
Dude, third party distributors, torrents and file sharing in general are means that would allow the Tapes to Keep Circulating, as you put it, regardless of a physical release existing or not.
For PC releases as far as your second and third examples go, sure, but emulators are two generations back, and third party distributors like Limited Run Games are both overpriced and, by their nature and name, limited. The best chance a developer has is being able to insist on a physical release only.
 
(Bottom, second from left)
Screenshot_20210222-194623_Brave.jpg

No way this is real lol.
 
One would imagine the Prince of Persia who, to date, had only been portrayed by white men (Yuri Lowenthal, Robin Atkin Downes, Nolan North, and Jake Gyllenhaal in the movie) will likely never happen again. If the character ever makes a return he’s going to look and sound like he just barely survived his own suicide bombing.
 
Carell and Colbert are the Bill Paxton/Bill Pullmans of Steves. They even sound kind of similar when they're doing voiceovers.
They do sound alike, weren't they the voices of the Ambiguously Gay Duo?

I guess I must have confused the versions of the Steve. :story:

Still pretty funny that Daily Show alum has now turned into complete shells of themselves.
I wonder if they even remember doing the Outlaw games.
 
I fucking hate that so much, sometimes "because it's cool/sexy" is a good enough answer, it's fantasy for fucks sake, who cares if it's "realistic"?

SJWs not only hate sex appeal but they also have this weird desire to bring everything down to a banal reality instead of just allowing things to be fun and cool.

In the case of Soul Calibur, first of all this is a world where people hit each with blades but it doesn't cut them, but you're telling me the fact that a lady fights in dominatrix gear is what shatters the realism for you?

And secondly, with a character like Ivy, it's much like Conan The Barbarian fighting dudes in a loin cloth or Rambo gunning down dudes while shirtless, fighting while wearing little clothing is badass, Ivy sending the message of "I'm such a badass I don't need big bulky armor, I can beat you in a thong" is empowering, it's badass, it's not a sign of weakness.

In fact this goes back to the whole femme fatale archetype, once upon a time a female character being flagrantly sexual was a sign of strength, not weakness, it implied danger, not vulnerability.

It's such fucking bullshit that people have gotten it in their heads that sexy always = sexist or sexy always = weakness.
I just love how Yoko Taro's response was "lmao hot girls".
It almost certainly is. Its name is just the Japanese word for polygon. It's like how Gradius is actually gladius, which is a type of sword, but the mistranslation sounds like a cool word and is more memorable than a generic word. A Pokemon named "polygon" is just stupid, whereas "porygon" sounds like a pun or something even though it isn't.
I just assumed it was the same intentional misspellings like Onyx and Jinx.
 
Silent Hill 3.

With the rape, abortion, God, female protagonist and the whole theme of psychology, family relationship and dark edgy thene behind it, most faggotty journalist will try to find something to complain and the twitter mob will crucify it on arrival.
You know I was going to mention Silent Hill 2 but I feel that game and this one would pass under the radar. These resetera type complaints are very surface level so if a game leaves the controversial stuff as subtext that won't stick out in a trailer or pre release footage by the time the bitching starts it's already post release.

If the developer would worry about journalists discussing how "problematic" the game is slap an embargo on the review and if/when the mob forms you'll probably get a few extra sales just to spite those complaining.
 
The further you go back the rarer female gamers were, sure, but I'm just saying by the late 90s and 2000s they weren't uncommon, even though the SJW narrative is that gaming was a great big boy's club until the 2010s.
You didn't find many adult women playing vidya on consoles during that time. In my experience. If you break it down into different age brackets the picture probably changes. That it was a boys club that tried to exclude women is indeed complete bullshit, who wouldn't want to meet people of the opposite gender that you share an interest or hobby with, be it games or music or sports or anything else.

A curious thing was that the PC was largely the platform for girls(a younger demographic) starting in the second half of the 90's. If you look at games that were targeting girls they were almost all exclusive to the PC. Five million Nancy Drew games, horse games, a lot of Barbie and other things. They were also software rendered so they could run on the family computer, no need to buy a console or a 3D accelerator(The Sims 1 required 3D acceleration I think, but it could run on a P2 266 with a shitty Intel IGP, it ran like crap but it could be played).

MMOs became a draw and in my experience it wasn't grinding mobs that appealed to them, it was the introduction of a social aspect not found in other games. It was a game AND a chat room at the same time. But even if Ultima Online had a player base of 25% women in 1999 that would amount to a global total of 25,000. Not much much in the grand scheme of things.

What I'm saying it that if you were hoping to meet a good looking woman that had a general interest in games that was hard, if you wanted to find a good looking woman that shared some of your interests but wasn't thrilled when you bought a playstation, oh baby!
 
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