- Joined
- Aug 5, 2014
It's scary. Quite alot of (the established) Japanese companies are so stubborn for foreign markets that both Korea and China actually looked at its cracks and slip through covering rest of the market where JP either didn't want to reach or just half assed it. And you can really see the results on basically many fronts, like electronics and entertainment.Most Japanese companies that aren't necessarily traditional multinational conglomerates tend to be Japan-centric in their business-focus and strategies. Being agile and adept at leaning into explosive trends isn't really their thing. EN wasn't expected to be this successful, more like a bigger version of ID with a throwaway foreign audience they didn't quite expect to be this big.
I think the best example would be Magia Record. Im very sure the franchise already got very large following around the world. What did Aniplex do? Implement very harsh geolock, release outside Japan after a year of Japanese Release (basically killing quite alot of hype) and it's only for US and CANADA ONLY, and even then the device compatible for running the game is limited. It has been shut down after just less than 1.5 years of release, leaving the game back to Japan only. Kantai Collection also like this, except this time without even any outside Japan release, despite large fandom around the world demanding the release.
No wonder games from China (Genshin, Arknights, etc) which markets themselves very heavily around the world flourishes. Same with Idol and music industry except this time its the Koreans. It seems that the only sector Japanese Companies willing to commit worldwide is the automobiles, and thats it.
Theres also that extremely draconian Japanese Copyright Law and stuff, and so on.
I really don't want to see Japan in general gatekeeps themselves from the worldwide success amd recognition. Its partly the reason why these new companies like Cover amongst others are so important. They already commit to worldwide audience far more than the established ones.